Nice Beta guys!

Post » Wed Sep 01, 2010 11:41 pm

I only came by here to try to find the place where I can create my user profile to check my online stats.
But I see it's yet another thing that the developers either had no time, budget or inclination to implement before the release.

I paid for the special edition, purely out of support for a dev team I had great respect for but that is completely lost now for myself and a great many others judging by the amount of negativity I read around here. I've worked in the industry myself briefly, so understand the constraints of budget and time, but I was at least expecting SOMETHING different. I've read posts here about how innovative and different this game is. What exactly is innovative about this game?

ONE objective based game mode seen in countless FPS's, similar to early Quake mods?
Is it the story? A predictably unoriginal idea borrowing from sources such as Arthur C Clarke all the way to Waterworld?
Is it the S.M.A.R.T. system you're referring to? This slightly different, badly executed concept?
The multiplayer focus? One where no lobbies exist and finding a game from the grand total of ONE game mode is labourious at best?

I, like many others am truly sick and tired of paying out hard-earned money for a weak beta with assurances of "upcoming DLC". Nothing original here, no impetus to continue playing after the campaign and first few MP games have been had. Just the familiar feeling of being shafted.

I respect you guys for trying to create something unique and interesting amongst the quagmire of FPS clones out there, but you failed. You didn't innovate, you imitated.
User avatar
Ridhwan Hemsome
 
Posts: 3501
Joined: Sun May 06, 2007 2:13 pm

Post » Wed Sep 01, 2010 8:21 pm

I only came by here to try to find the place where I can create my user profile to check my online stats.
But I see it's yet another thing that the developers either had no time, budget or inclination to implement before the release.

I paid for the special edition, purely out of support for a dev team I had great respect for but that is completely lost now for myself and a great many others judging by the amount of negativity I read around here. I've worked in the industry myself briefly, so understand the constraints of budget and time, but I was at least expecting SOMETHING different. I've read posts here about how innovative and different this game is. What exactly is innovative about this game?

ONE objective based game mode seen in countless FPS's, similar to early Quake mods?
Is it the story? A predictably unoriginal idea borrowing from sources such as Arthur C Clarke all the way to Waterworld?
Is it the S.M.A.R.T. system you're referring to? This slightly different, badly executed concept?
The multiplayer focus? One where no lobbies exist and finding a game from the grand total of ONE game mode is labourious at best?

I, like many others am truly sick and tired of paying out hard-earned money for a weak beta with assurances of "upcoming DLC". Nothing original here, no impetus to continue playing after the campaign and first few MP games have been had. Just the familiar feeling of being shafted.

I respect you guys for trying to create something unique and interesting amongst the quagmire of FPS clones out there, but you failed. You didn't innovate, you imitated.

If you didn't expect what you got you didn't actually look at any of the information available pre release.
Even the videos on the official site (the "Get SMART" series) basically laid out the gameplay in pretty straightforward term and if you bothered to look at SD's previous games you'd be able to see the style that they do things in (funny that you should mention Quake mods).
As for the innovation side of things: Yes SMART is the big thing here. If you can't see why it is innovative then I guess you just don't get it. If you're dissapointed by this game and don't want to play the MP then I guess it's just not your style of game.
Sorry, but there was _plenty_ of easy to find information that detailed exactly what the game was before you parted with your cash.
User avatar
Pants
 
Posts: 3440
Joined: Tue Jun 27, 2006 4:34 am

Post » Wed Sep 01, 2010 8:13 pm

What's a beta?
User avatar
Add Meeh
 
Posts: 3326
Joined: Sat Jan 06, 2007 8:09 am

Post » Wed Sep 01, 2010 4:33 pm

If you didn't expect what you got you didn't actually look at any of the information available pre release.
Even the videos on the official site (the "Get SMART" series) basically laid out the gameplay in pretty straightforward term and if you bothered to look at SD's previous games you'd be able to see the style that they do things in (funny that you should mention Quake mods).
As for the innovation side of things: Yes SMART is the big thing here. If you can't see why it is innovative then I guess you just don't get it. If you're dissapointed by this game and don't want to play the MP then I guess it's just not your style of game.
Sorry, but there was _plenty_ of easy to find information that detailed exactly what the game was before you parted with your cash.


All the info (and I looked at all of it, trust me) stated a great online MP experience. People are miffed because the lag has made that impossible to achieve.
User avatar
kitten maciver
 
Posts: 3472
Joined: Fri Jun 30, 2006 2:36 pm

Post » Wed Sep 01, 2010 10:53 am

Err... yeah, I mentioned Quake for that reason.
Do you really believe the SMART system is so innovative? I agree it is a great idea, but it feels decidedly half-baked and limited.

And yeah, I did follow the development of the game, I guess I just assumed that they would have had more than ONE game mode. ONE FOR F***S SAKE!!!
We'd get that as a teaser on a front cover demo back in the days of Amiga and early PC gaming.

@Cakeorpie - It's what they now call a fully priced game with "support" in the form of DLC they were too lazy/greedy to include in the first place.
User avatar
Natasha Callaghan
 
Posts: 3523
Joined: Sat Dec 09, 2006 7:44 pm

Post » Wed Sep 01, 2010 1:08 pm

What's a beta?

The thing you get after an alpha.
User avatar
Heather Stewart
 
Posts: 3525
Joined: Thu Aug 10, 2006 11:04 pm

Post » Thu Sep 02, 2010 12:52 am

Err... yeah, I mentioned Quake for that reason.
Do you really believe the SMART system is so innovative? I agree it is a great idea, but it feels decidedly half-baked and limited.

And yeah, I did follow the development of the game, I guess I just assumed that they would have had more than ONE game mode. ONE FOR F***S SAKE!!!
We'd get that as a teaser on a front cover demo back in the days of Amiga and early PC gaming.

@Cakeorpie - It's what they now call a fully priced game with "support" in the form of DLC they were too lazy/greedy to include in the first place.

The smart system is an innovative inclusion for a shooter. You even admit that it is a great idea. I'm not sure what system you're playing on (I'm guessing Xbox) but after a few minutes of playing it becomes intuitive and I think it works pretty well.
As for the "ONE GAME MODE" thing: did you not look at Quake Wars at all? Or Wolf:ET? They all play exactly like this. There is one game mode. It is an objective focused, team based game. What modes would you like (please do _NOT_ say team death match!).
And the " DLC they were too lazy/greedy to include ": you may be able to say lazy but the first DLC is free so the Greedy part of the argument falls away.

Sorry but I fully expected Brink to be like this. But then I'm on a PC and I liked Quake Wars and immediately recognised this game as something similar.

Hope they smooth the Xbox stuff out sometime soon.
User avatar
Daddy Cool!
 
Posts: 3381
Joined: Tue Aug 21, 2007 5:34 pm

Post » Wed Sep 01, 2010 10:38 pm

All the info (and I looked at all of it, trust me) stated a great online MP experience. People are miffed because they're too poor to split a $20/m server with their friends.


The red is the part I fixed.
User avatar
Natasha Biss
 
Posts: 3491
Joined: Mon Jul 10, 2006 8:47 am

Post » Thu Sep 02, 2010 12:39 am

Err... yeah, I mentioned Quake for that reason.
Do you really believe the SMART system is so innovative? I agree it is a great idea, but it feels decidedly half-baked and limited.

And yeah, I did follow the development of the game, I guess I just assumed that they would have had more than ONE game mode. ONE FOR F***S SAKE!!!
We'd get that as a teaser on a front cover demo back in the days of Amiga and early PC gaming.

@Cakeorpie - It's what they now call a fully priced game with "support" in the form of DLC they were too lazy/greedy to include in the first place.

I could have told you months ago.
We all could have told you that. They stated it many times.
This game is ( and was all the time) about TEAM-based Gameplay, so what mode do you suggest?
TDM or DM? Thats the most Team-based mode you can play :wink_smile:
Or CTF? Oops, its in the story. S&D? In.
User avatar
BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm

Post » Thu Sep 02, 2010 12:10 am

OK, I have to agree with you about the SMART system. But I still feel it's half-arsed and weakly implemented. Perhaps with minor tweaking, I'd have been happier.
But I guess it's all a bit subjective here.
I play on the PS3 though I don't see what that has to do with anything...
As for the game modes, no I did not expect team deathmatch. But variants on well-worn modes, KOTH, CTF etc couldn't have hurt and wouldn't have taken much additional coding to implement, but I understand what you're saying.
Let's face it, what we're playing here is a team fortress variation and I still can't see a compelling argument for limiting it to the one objective game mode which in my opinion doesn't make the best game mode for the different class options.

You make some good points though Zenstar, and I wish I felt the same way. I really do. But these reason do kill it for me.
I loved Medal of Honor (I'm sure you didn't, but let's not get into that here) but ultimately stopped playing it for it's limited maps, game modes and lack of players. It looks like this will go the same way.

That said, I respect everyone's opinion and have deliberately avoided the "THIS GAME svckS!!!1!!!" posting.
I hope the team bounce back from this failure, but I doubt weather anyone will be playing this in a couple of months.
User avatar
Matt Terry
 
Posts: 3453
Joined: Sun May 13, 2007 10:58 am

Post » Wed Sep 01, 2010 10:44 pm

I havn't played in 2 days but I'll be playing a few rounds tonight. I also didn't experience any lag either...well not yet anyway. My only gripe is the replay value. I'm not interested in making a new character to bring up through the ranks again, why would I do that if I can already change the appearance of my current character? The ranking system needs to be increased and new unlockables should be added ( gear, abilities, etc). Ranking is the main reason why most people play FPS's. I damn near made top rank before the PSN was back online. I really like this game but there really isn't any inspiration left after reaching rank 20. The only thing that will keep people coming back is to have full human matches and unlockables. Hopefully the new DLC will be implemented before mid June...I have many games (game collector) and I'm hoping this one receives the support it needs. The potential is there, I'm just not sure if it will ever be met.
User avatar
Sophie Miller
 
Posts: 3300
Joined: Sun Jun 18, 2006 12:35 am

Post » Wed Sep 01, 2010 1:36 pm

OK, I have to agree with you about the SMART system. But I still feel it's half-arsed and weakly implemented. Perhaps with minor tweaking, I'd have been happier.
But I guess it's all a bit subjective here.
I play on the PS3 though I don't see what that has to do with anything...
As for the game modes, no I did not expect team deathmatch. But variants on well-worn modes, KOTH, CTF etc couldn't have hurt and wouldn't have taken much additional coding to implement, but I understand what you're saying.
Let's face it, what we're playing here is a team fortress variation and I still can't see a compelling argument for limiting it to the one objective game mode which in my opinion doesn't make the best game mode for the different class options.

You make some good points though Zenstar, and I wish I felt the same way. I really do. But these reason do kill it for me.
I loved Medal of Honor (I'm sure you didn't, but let's not get into that here) but ultimately stopped playing it for it's limited maps, game modes and lack of players. It looks like this will go the same way.

That said, I respect everyone's opinion and have deliberately avoided the "THIS GAME svckS!!!1!!!" posting.
I hope the team bounce back from this failure, but I doubt weather anyone will be playing this in a couple of months.

Yeah. When it comes to games we like / dislike it is normally subjective :)
I never really played Medal of Honor much. My recent FPS forays have been TF2, Monday Night Combat and Borderlands.
I guess I came into this expecting Quake Wars with fewer vehicles and more sliding and climbing. That's pretty much what I got and am happy with it. I do want to see DLC and more content in the future (don't get me wrong) but it has only been 7 days since it was released here and I'm still enjoying it.
I can see the argument for more game modes and some of them I think do fit the game's style and vision. For example someone mentioned a kind of survival game where resistance and security would have to work together to fend off an attacking hoarde (I like to think of a hoarde of smokers from Waterworld) in a "What If" mission.
But like I say: coming from Wolf:ET and Quake Wars I only expect to have the one game mode.

The reason why people are wanting to know what you're playing on is because the Xbox has crippling lag for a lot of people. PC seems pretty stable and from what I can gather the PS3 is doing just fine.

I'd say give the game another chance. Check out what they do with the DLC when it comes and and see how you feel then. Hopefully I'll be seeing you on the battlefield (throwing me revive syringes and not shooting at me ;))
User avatar
LuCY sCoTT
 
Posts: 3410
Joined: Sun Feb 04, 2007 8:29 am

Post » Wed Sep 01, 2010 2:58 pm

I find the current game play versions perfect.
Its not CTF, its not TDM. It is objective based games based on your classes.
In other words, its important to have operatives, engineers, medics and soldiers onboard.

I really do not like TDM or DM. Those kind of games are ONLY there to level up, in games like CoD.
Have you played BC2? Objective games all the way, and its great.

I had a blast playing CoD, but the objective based games in there are also the best.
I am very happy they took out TDM and DM since it lacks the need for essential teamwork..COMPLETELY.
All we would see would be soldiers and medics. Seriously....

Splash, do not listen to the community members that want TDM and DM, cause its the worst kind of game style there is, and is a pure and utter lone wolf type of game.

The current maps and the current objective based games are perfect. Well ok maps could need some work but I find them very very well made.
People are just not looking around, or trying light body and finding out there are more ways then your heavy body and gatling gun can plow through.

The maps are VERY well made but again, too few have realized how to work on them.
The game objectives are superb. Finally a game that places class importance before anything else.

Im having a blast.

I also play on the Xbox 360 and I have yet to see any lag. Yes the game have frozen on me twice, and its bad. But thats twice in 2 days. I can live with that for now.
Once they get 8vs8 ongoing for XBOX it will be wicked. But public game rooms is a must. The way its setup now is not how you setup a serius multiplayer FPS game. They should host there own servers, like in Battlefield or Call of Duty series (just not black ops...its terribly in black ops).
User avatar
Emily Jeffs
 
Posts: 3335
Joined: Thu Nov 02, 2006 10:27 pm

Post » Wed Sep 01, 2010 8:05 pm

The thing you get after an alpha.

What's an alpha?
User avatar
Josee Leach
 
Posts: 3371
Joined: Tue Dec 26, 2006 10:50 pm

Post » Wed Sep 01, 2010 1:51 pm

What's an alpha?

The thing before a beta.
User avatar
Maria Garcia
 
Posts: 3358
Joined: Sat Jul 01, 2006 6:59 am

Post » Wed Sep 01, 2010 10:48 pm

I only came by here to try to find the place where I can create my user profile to check my online stats.
But I see it's yet another thing that the developers either had no time, budget or inclination to implement before the release.

I paid for the special edition, purely out of support for a dev team I had great respect for but that is completely lost now for myself and a great many others judging by the amount of negativity I read around here. I've worked in the industry myself briefly, so understand the constraints of budget and time, but I was at least expecting SOMETHING different. I've read posts here about how innovative and different this game is. What exactly is innovative about this game?

ONE objective based game mode seen in countless FPS's, similar to early Quake mods?
Is it the story? A predictably unoriginal idea borrowing from sources such as Arthur C Clarke all the way to Waterworld?
Is it the S.M.A.R.T. system you're referring to? This slightly different, badly executed concept?
The multiplayer focus? One where no lobbies exist and finding a game from the grand total of ONE game mode is labourious at best?

I, like many others am truly sick and tired of paying out hard-earned money for a weak beta with assurances of "upcoming DLC". Nothing original here, no impetus to continue playing after the campaign and first few MP games have been had. Just the familiar feeling of being shafted.

I respect you guys for trying to create something unique and interesting amongst the quagmire of FPS clones out there, but you failed. You didn't innovate, you imitated.


its too bad you actually spent even more money than the average person on this....i can only imagine the amount of traded in copys, could have goten it 15 bucks cheaper......i traded in some oldies for it, didnt risk spending money for it.....so glad now
User avatar
butterfly
 
Posts: 3467
Joined: Wed Aug 16, 2006 8:20 pm

Post » Wed Sep 01, 2010 3:12 pm

I havn't played in 2 days but I'll be playing a few rounds tonight. I also didn't experience any lag either...well not yet anyway. My only gripe is the replay value. I'm not interested in making a new character to bring up through the ranks again, why would I do that if I can already change the appearance of my current character? The ranking system needs to be increased and new unlockables should be added ( gear, abilities, etc). Ranking is the main reason why most people play FPS's. I damn near made top rank before the PSN was back online. I really like this game but there really isn't any inspiration left after reaching rank 20. The only thing that will keep people coming back is to have full human matches and unlockables. Hopefully the new DLC will be implemented before mid June...I have many games (game collector) and I'm hoping this one receives the support it needs. The potential is there, I'm just not sure if it will ever be met.

For someone who calls themselves a "game collector" I think you'd realize that many games (especially first-person shooters) have a ton of replay value without "ranks". There are a number of combinations for classes you can create, which justifies creating more than one character and going through the ranks again. If you only want the game for unlockables, then this isn't the game for you. Brink isn't an RPG, it's a competitive shooter.
User avatar
Juliet
 
Posts: 3440
Joined: Fri Jun 23, 2006 12:49 pm

Post » Wed Sep 01, 2010 5:35 pm

For someone who calls themselves a "game collector" I think you'd realize that many games (especially first-person shooters) have a ton of replay value without "ranks". There are a number of combinations for classes you can create, which justifies creating more than one character and going through the ranks again. If you only want the game for unlockables, then this isn't the game for you. Brink isn't an RPG, it's a competitive shooter.

This.

Also, all my favorite FPS games didn't have ranks. This is the first one with any type of level system that I actually like.
User avatar
lucile davignon
 
Posts: 3375
Joined: Thu Mar 22, 2007 10:40 pm

Post » Wed Sep 01, 2010 2:51 pm

Well, I've been giving this game another try due to the comments posted here, and I'm glad I didn't trade it in.
It is a very fun game, played in the right frame of mind. Since day one of playing this game, I've had the nostalgic feeling of playing Q3F (my favourite game for a long time) so it came as a nice surprise to learn today that the same guys did that game (Hell, I'm old enough to remember playing with the founders Locki and Fluffy Gimp :D).
Anyway, I appreciate your comments guys. It made me revaluate the expectations I placed upon this game. I hope successive patches will iron out the various issues,though I just hope the players aren't gone by the time that happens.
See you in-game....
User avatar
Lucky Boy
 
Posts: 3378
Joined: Wed Jun 06, 2007 6:26 pm

Post » Wed Sep 01, 2010 4:54 pm

All the info (and I looked at all of it, trust me) stated a great online MP experience. People are miffed because the lag has made that impossible to achieve.


What lag? I've owned the game since the 13th (Steam pre-order) and I've never had any of it, save for the regular- being a European connecting to American/Australian servers.
User avatar
Niisha
 
Posts: 3393
Joined: Fri Sep 15, 2006 2:54 am

Post » Thu Sep 02, 2010 1:19 am

What lag? I've owned the game since the 13th (Steam pre-order) and I've never had any of it, save for the regular- being a European connecting to American/Australian servers.


It's the consoles that seem to have the lag and as a console player believe me it's there
User avatar
Darrell Fawcett
 
Posts: 3336
Joined: Tue May 22, 2007 12:16 am

Post » Wed Sep 01, 2010 4:37 pm

It's the consoles that seem to have the lag and as a console player believe me it's there


Yeah, it's definately there on the PS3. Rubber-banding in full effect suggests sloppy netcoding.
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Wed Sep 01, 2010 9:05 am

This is why you don't buy conversions.
User avatar
Ian White
 
Posts: 3476
Joined: Thu Jul 19, 2007 8:08 pm

Post » Wed Sep 01, 2010 12:34 pm

Yeah, it's definately there on the PS3. Rubber-banding in full effect suggests sloppy netcoding.

I've heard more PS3 players saying "no lag" than "bad lag" myself.

I know that doesn't rule out your experience, because different players have different connections, but in my experience, the online is pretty much lag-free.
User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Wed Sep 01, 2010 11:59 am



I, like many others am truly sick and tired of paying out hard-earned money for a weak beta with assurances of "upcoming DLC". Nothing original here, no impetus to continue playing after the campaign and first few MP games have been had. Just the familiar feeling of being shafted.



Simple solution... Don't buy it then.. wait til it releases, see the reviews/comments then decide. Only person to blame for your disappointment is yourself.

I do agree that it has been a rough start, but it's nowhere near as bad as some make it out to be. And at least they are giving us the DLC free.. unlike most all companies out there that botch a release then still charge us for the DLC.
User avatar
Sebrina Johnstone
 
Posts: 3456
Joined: Sat Jun 24, 2006 12:58 pm

Next

Return to Othor Games