But I see it's yet another thing that the developers either had no time, budget or inclination to implement before the release.
I paid for the special edition, purely out of support for a dev team I had great respect for but that is completely lost now for myself and a great many others judging by the amount of negativity I read around here. I've worked in the industry myself briefly, so understand the constraints of budget and time, but I was at least expecting SOMETHING different. I've read posts here about how innovative and different this game is. What exactly is innovative about this game?
ONE objective based game mode seen in countless FPS's, similar to early Quake mods?
Is it the story? A predictably unoriginal idea borrowing from sources such as Arthur C Clarke all the way to Waterworld?
Is it the S.M.A.R.T. system you're referring to? This slightly different, badly executed concept?
The multiplayer focus? One where no lobbies exist and finding a game from the grand total of ONE game mode is labourious at best?
I, like many others am truly sick and tired of paying out hard-earned money for a weak beta with assurances of "upcoming DLC". Nothing original here, no impetus to continue playing after the campaign and first few MP games have been had. Just the familiar feeling of being shafted.
I respect you guys for trying to create something unique and interesting amongst the quagmire of FPS clones out there, but you failed. You didn't innovate, you imitated.