[WIPz] Nice To Meet You

Post » Thu May 19, 2011 1:50 am

[WIPz] Nice To Meet You
NPC Naming Engine

http://www.gamesas.com/index.php?/topic/1197644-relz-nice-to-meet-you/



All credit goes to Reneer for his http://tesnexus.com/downloads/file.php?id=26369 which was the inspiration for this mod. I really loved his idea, but Reneer's mod is a bit resource intensive which is why I originally decided to rewrite it for myself. Well, one thing led to another and the simple rewrite transformed into this...


Description

Isn't it strange that you psychically know every NPC's name in the game? Nice to Meet You is a realistic NPC Naming Engine which adds another layer of immersion to the game by allowing you to differentiate strangers from acquaintances, and even acquaintances from fellow guild members! How strangers and friends are differentiated is completely up to you. For example, you can have all strangers named by their race, acquaintances named by their name and class, and fellow guild members named by their name, guild, rank, and class. You can even choose to show the services each NPC offers (e.g. merchant, trainer, armorer, recharger).

For those who want something more immersive, Nice To Meet You includes several fully configurable realism features such as forgetting the names of NPCs you don't interact with regularly, permanently memorizing names of NPCs you do, hiding the names of all NPC's you haven't met yet, and even the ability to identify dead NPCs.

Putting it all together makes for a more enjoyable and immersive gameplay experience when interacting with Oblivion's native inhabitants. Did I mention there are a jazillion customization options? Don't worry, the mod comes pre-set with recommended defaults for the best gameplay experience.



Known Incompatibilities

None, except for Reneer's NPC Name Mod.


FAQ

  • Do I need to start a new game to use this mod?
    No. Nice to Meet You works out of the box with existing save games.

  • What version of OBSE do I need?
    This mod requires OBSE v0020 or later. Get it http://obse.silverlock.org/.

  • Will this mod mess up my save game?
    Nope. All changes are automatically reverted when the mod is deactivated.

  • Will this mod conflict with any quests?
    Nope. Oblivion and (user-created mods) refer to NPCs by their FormIDs, not by their in-game names, so this mod won't interfere with your quests or anything like that.

  • Will this mod work with NPCs from other mods?
    Definitely. There's even an option to show user-created classes for NPCs.

  • Will this mod slow down my game?
    Nope! I've written it to be very efficient and I've benchmarked it several times. The results show no difference in frame rate while using the mod.

  • How do I configure the options?
    Just open the INI settings file in your text editor. All the options will be explained there.

  • I want to play it! When will it be released?
    Thought you'd never ask.. if I don't keep rewriting the mod and adding new features hopefully by this weekend.

User avatar
Mylizards Dot com
 
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Post » Thu May 19, 2011 10:27 am

Back on wagon, eh ? :P Keep up the bad work :thumbsup:
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saharen beauty
 
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Post » Thu May 19, 2011 1:11 am

This sounds great! I'll definitely be trying this one out upon its release.
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barbara belmonte
 
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Post » Wed May 18, 2011 8:28 pm

Syclonix is back in action baby!
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Lou
 
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Post » Thu May 19, 2011 10:19 am

it's great to see you back! :)
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Alessandra Botham
 
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Post » Wed May 18, 2011 10:30 pm

Thanks guys! Good to see the old community's still alive and kicking.

Sorry I never got around to finishing BRAINS or Finders Keepers. BRAINS was a bit too complex for me to handle at the time, I might revisit the idea, but not in the near future. As for FK, I would like to finish it since it's more manageable, but first I'll probably do one more new mod. I'll probably also rewrite http://goo.gl/9X40B one of these days since its long overdue for an update.

I'm excited to be back!
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mimi_lys
 
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Post » Thu May 19, 2011 8:23 am

Sounds really great, Syclonix. :)

Mind sending me a PM telling me how you went out optimizing the idea? A good chunk of my code was concerned with the user uninstalling the mod and ending up with all their NPCs being named after their race. :P
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Sammygirl500
 
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Post » Wed May 18, 2011 7:42 pm

Sounds really great, Syclonix. :)

Mind sending me a PM telling me how you went out optimizing the idea? A good chunk of my code was concerned with the user uninstalling the mod and ending up with all their NPCs being named after their race. :P


Hey Reneer! Thanks for the support and, of course, for inspiring me to get back into modding.

I was just browsing through your mods on TESNexus one day which is how I found your hidden gem of a mod. I know your http://www.tesnexus.com/downloads/file.php?id=5977 is probably the most popular (I use it too!), but I was surprised by how many other cool mods you've made. If anyone wants to see, check out http://www.tesnexus.com/modules/members/index.php?id=84012 on TESNexus.

I'm sending you a PM right now.
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lillian luna
 
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Post » Thu May 19, 2011 7:52 am

Hey Reneer! Thanks for the support and, of course, for inspiring me to get back into modding.

I was just browsing through your mods on TESNexus one day which is how I found your hidden gem of a mod. I know your http://www.tesnexus.com/downloads/file.php?id=5977 is probably the most popular (I use it too!), but I was surprised by how many other cool mods you've made. If anyone wants to see, check out http://www.tesnexus.com/modules/members/index.php?id=84012 on TESNexus.
Thanks for the plug. ^.^

I still need to move some of my mods from PES to TES Nexus, though.

Anyways, I'm glad my work has inspired another excellent modder to come back to the Oblivion modding scene. :)
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Leah
 
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Post » Thu May 19, 2011 12:36 am

This looks great! Can't wait to get my grubby mitts on it. :D
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Roberto Gaeta
 
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Post » Thu May 19, 2011 4:38 am

Following. ;)
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Johanna Van Drunick
 
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Post » Thu May 19, 2011 9:01 am

http://www.tesnexus.com/downloads/file.php?id=38756

:D
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zoe
 
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