A Nice Version of the Enclave?

Post » Sat May 28, 2011 10:04 am

My main problem with that is that the Enclave's motivations have been repeatedly shown to not work two (three if counting BS) times, via a boot to the head. If the next game has the Enclave trying their FEV plan again, I am going to be really disappointed, because apparently they learned nothing from at least two hugely crushing defeats.


whats BS? oh wait nevermind. Yeah but that isn't actually a Fallout Game so who would count it? I recall it being like an arcade/parody version which had nothing to do with FO.

edit: my attempts to get back the money I spent renting it and the four or five hours of my life I wasted playing it have still cost me more time and money than I originally spent on it but it is the principle that matters...
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Multi Multi
 
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Post » Sat May 28, 2011 8:53 am

whats BS? oh wait nevermind. Yeah but that isn't actually a Fallout Game so who would count it? I recall it being like an arcade/parody version which had nothing to do with FO.

edit: my attempts to get back the money I spent renting it and the four or five hours of my life I wasted playing it have still cost me more time and money than I originally spent on it but it is the principle that matters...


I'm not referring to BoS (ie Brotherhood of Steel, or the worst Fallout game in existence), I'm referring to the Broken Steel expansion/DLC for Fallout 3. Though I suppose that could be considered a continuation of the beatdown you delivered in Fo3.
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Vincent Joe
 
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Post » Sat May 28, 2011 10:00 am

I have no idea why, but for a last few years of my forum's\chat's experience with talking to someone became a little strange. I am saying something, and they are answering something, but acting like they didn't even heard what i said them. How lame.
In Fallout 2 they experimented on the vault 13 dwellers they captured, and in Fallout 3, if you blow up Vault 101, there's a random encounter where you see Enclave troops gun down Amata.

only if not really needed to and not a part of their experiment.
only if not really needed to and not a part of their experiment.
only if not really needed to and not a part of their experiment.

As about F3 and Amata... Never saw Amata getting killed by Enclave. Also i didn't blown Vault 101, and i don't think you can do it. But whatever, probably it is so and i am wrong about it. But also, when you were talking to dike Richardson, and if you ask him about your Vault(13), he will answer what this is rather exclusion than a rule. And in F3 itself, in terminal on one of Enclaves' posts, there are a data ordering them killing all un-pure humans(=mutants. Since they mostly likely didn't knew what there are can be other 'pure' humans around there = killing everyone on sight. Enclave, at least in F3, IS ordered to kill all un-pure humans. How can they know at all what Amata is pure-human? No how, so it is better safe than sorry).
The NCR seems to be doing pretty well.

Not really. NCR's soldiers looks like homeless drunkards. They are wearing dirty rags and using something weird as a weapons. NCR is very big, but the main problem is that thing, what they have about 7-6 soldiers per each out-post. Their outposts also getting wiped with small Caesar's attacks.
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Lori Joe
 
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Post » Sat May 28, 2011 8:45 am

Isn't it all just a matter of perspective though?
The Enclave truly believe that they ARE the good Enclave, all the atrocities they commit are done to try to restore the human race to the top of the evolutionary ladder.
They only seem evil to everyone else because everyone else wasn't born into their' ranks and raised on their' propaganda and dogma.
It is for these reasons that i don't see the Enclave changing their' ideology and becoming a "friendlier" faction in future. They will be the same old enclave, same ideology, same prejudices, but far reduced in their' capabilities, just like todays neo-nazis.
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DAVId MArtInez
 
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Post » Sat May 28, 2011 8:45 am

My main problem with that is that the Enclave's motivations have been repeatedly shown to not work two (three if counting BS) times, via a boot to the head. If the next game has the Enclave trying their FEV plan again, I am going to be really disappointed, because apparently they learned nothing from at least two hugely crushing defeats.


Well let's be fair here, the Enclave's plan isn't flawed. Let's look:

Fallout 2: If the Chosen One hadn't arrived on the Oil Rig they would have won, simple as that, and humanity in the long-run would be better-off. When you sit down and think, shouldn't the Tanker turning up at the Oil Rig when it was supposed to be de-activated have rasied some alarms? I mean c'mon, I know the Rig doesn't have windows but it does have sensors, the Tanker docks automatically and connects to a acomputer which says "Welcome to the Enclave". If just 3 gaurds or something had been sent to intercept the Chosen One at the docking bay he may have failed all together.

Fallout 3/BS: [censored] writing... is there anything else to say, the US Army's best stratergy to deal with a 50 foot walking robot (with VERY obvious flaws being the legs) is to pew-pew-pew at it wth horrifically underpowered laser guns and just fly Vertibirds straight into it's face over and over again. Vertibirds have rockets and mininukes for gods-sake shoot the back of it's legs, troopers take cover, what kind of defense is just lining the roads with storm-troopers?

They only lost Broken Steel because the Player Character obviously cannot die, the troopers seemed to be doing a good job killing all the BoS Paladins on the runway. Besides in BS they had no plan, they were just trying to survive.
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Irmacuba
 
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