I'm wondering why Bethesda has never seen fit to include a utility that would convert one or two common file formats, .3DS for one example, to a working .nif. Any number of modeling programs are capable of generating these files yet converting them to a .nif has been at best cumbersome and requires hand editing the resultant .nif. I find it impossible to believe that Bethesda uses that same process to create assets for the games. It would be a nice gesture on Bethesda's part if they afforded us the means to seamlessly create viable .nifs for at least those assets that don't involve skeleton meshes.