Nif Scope - Fix floating emeralds

Post » Sat Aug 22, 2015 1:29 am

Sorry to ask about Nif Scope here if it is the wrong place, but I did not know whether this belonged to Mods or maybe Construction Set.

I have a problem that a mod introduced emerald mesh wasn't really centered I suppose, and consequently floats over everything I place it on. Looks like this:

http://abload.de/img/unbenannt29esm3.jpg

Luckily, I still had nif scope around from Skyrim modding time, but most things I did there was linking other textures, or remove weird plates or extras from some armor and such. I found the emerald.nif which looks like this when open (way bigger entry than other gems for some reason):

http://abload.de/img/unbenanntahsay.jpg

...but I have no idea where the actual world coordinates can be found. I see shape values, but those are relative, not absolute, and pretty much the same as sapphire and topaz models. I guess I could just copy a sapphire and tint it blue, but I would rather not if I can get it done cleanly.

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Sanctum
 
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Post » Sat Aug 22, 2015 12:18 am

Right-click on NiTrishape>Transform>Edit. Then change the z value as you wish.

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Laura Elizabeth
 
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Post » Fri Aug 21, 2015 10:34 pm

Thanks. My mistake was only looking in the child menus, not the two main nodes where this translation information was actually located. I set both to comparable ruby values, and now it looks fine ingame.

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willow
 
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