» Wed Oct 14, 2009 3:21 am
@ A1x2e3l
I want to rotate several objects once they are activated in the game by 90 degrees. I know you can do this with a script but then I thought why not let the game rotate it the 90 degrees like a door. I know that all doors rotate clockwise 90 degrees and if you flip the door in the CS then in game it will appear to rotate counter clockwise. I took my object and made it a door. It now rotates like I want it to but I need the other half to rotate the other way so I flip it 180 degrees in nifscope so it is upside down but once I place it in the game it is flip right side up and acts like the orginal.
The best way for you to see this is by using the "in_c_door_arched.nif" and placing it in nifscope and rotate the door 180 degrees so that the arch is now upside down but once you load it into the CS it flips it rightside up and it opens clockwise. If you take a look at the "door_cavern_doors00.nif" you will see that the xyz node is in the middle of the door. Rotating this door 180 degrees in nifscope and it still reacts as an upright door.
Using the door as a reference I am wondering how do you flip it 180 degrees and then attach the xyz axis so that it reads it as right sideup but you see it as upside down which I'm think means that the x, y and z axis all have to read as 0.0 for this to work.
I do have Blender and was messing around but it would not save anything I did. I kept getting errors.