Nifscope, merge several nifs

Post » Tue Jan 21, 2014 12:37 am

Hi all,

I wanted to take several of the dead salmon nifs and merge them with the fishrack nif, such that one nif is a nice merged model of salmon + fish rack (for a mod i'm working on).

I went into the salmon nif, and imported (copy branch, paste branch) the fish rack, and saved this as one nif. In the construction kit/game it looks great with one salmon.

Now I wanted to add more Salmon, so I copied the branches and pasted those. I transform then apply transform to position them, and they rendered in nifskope but not in the CK or the game.

What am I doing wrong?

I tried

1) confirming when I move the fish that I hit apply for transformation

2) change the number of children value on the root node to accommodate this addition

3) rename the string identifiers

4) confirm my textures are there (why not, they're the same as the first clone)

All to no avail

i'm sure it's something stupid - any areas I can look into to get this?

Thanks!

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Jessica Nash
 
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Post » Tue Jan 21, 2014 3:50 am

There could be a couple of issues your having, firstly where did you get your salmon from? There are different nifs depending on wether the fish is alive or dead, you will want the dead one (the live one has controllers IIRC a behaviorgraph so I would steer clear of that one). The other issue could simply be your BSX flag, have a look at the one you pulled the salmon from and alter the nif your working on to match it.

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Hope Greenhaw
 
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Post » Tue Jan 21, 2014 2:20 pm

Post a pic of what your new nif looks like in NifSkope, might help identify issues. Hard to troubleshoot without seeing it.

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Peter lopez
 
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Post » Tue Jan 21, 2014 8:39 am

OK so this is what I have: http://i.imgur.com/LNlujNv.png

To just summarize how I got here:

I first opened the deadfish01 nif, and then I opened (in a sep. instance of nifskope) the fish rack. I then copied the fish rack branch, and pasted it at the root node of the salmon.

Then I saved this as a new nif to be safe.

Now I copied the branch of the salmon (in this new nif) and just pasted it again as you can see. Then I updated (not sure if this is needed) the name/tag to say DeadSalmon01:1 (so I put a :1 at the end of the salmon and the tailbone).

This appears correct in nifskope, but doesn't render beyond one salmon in the CK.

Thanks so much eagerly awaiting your reply!

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Lloyd Muldowney
 
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Joined: Wed May 23, 2007 2:08 pm

Post » Tue Jan 21, 2014 11:55 am

Sorry I've given you a bum steer, that looks like the skinned boned model no wonder it's not showing up try pulling the NiSkinInstance out for starters, but theer may be more you need to change.

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ANaIs GRelot
 
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Post » Tue Jan 21, 2014 3:09 am

hmm so the model is wrong? But wouldn't that mean none of them should show up? One shows up for me, but not the other ones

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Dj Matty P
 
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