Nifscope tutorial?

Post » Mon May 16, 2011 11:50 pm

i need a quick rundown of nifscope with the GECK because im having trouble loading a mesh along with its textures into the GECK. if you help me i will give you.... erm... ill give you some paper with "£20" written on it...

but really, i could really use a hand with this. i need something to clear my mind so i can finish off with my other mod.

cheers!
User avatar
Batricia Alele
 
Posts: 3360
Joined: Mon Jan 22, 2007 8:12 am

Post » Tue May 17, 2011 1:19 am

Load up your nif in Nifskope. On the toolbar, click >Render >Settings.

Click the 'auto detect game paths' button. Your textures should now show up on your nifs.

L20 would not do me any good... :lol:
User avatar
Sarah Edmunds
 
Posts: 3461
Joined: Sat Jul 08, 2006 8:03 pm

Post » Tue May 17, 2011 12:32 pm

ok, what about the mesh? should that work with the mesh aswell?

ok, so this mesh was originaly intended for use in Oblivion but i need to get it to FO3, how would i go about importing it for fallout without starting from scratch?
User avatar
Julie Serebrekoff
 
Posts: 3359
Joined: Sun Dec 24, 2006 4:41 am

Post » Tue May 17, 2011 2:13 pm

My GIMP and Blender tutorial contains a chapter on NifSkope that will cover the Basics of NifSkope use. If your importing an armor or creature, then you are into advanced territory and will need to do some studying and research depending on what your trying to import.

I suspect that you will need to Import the model into Blender, 3DSMax, Maya or equivalent 3D editor, then export the mesh as a Fallout3 model. There is no easy button for importing objects from Oblivion into NifSkope and then exporting them out as ready Fo3-objects. This may be possible, but I have never heard it nor seen any tutorials on how it can be done. As it is strictly forbidden and illegal to take Bethesda-made Oblivion objects and import them into Fallout3, there isn't much use to do what your attempting. I've seen a few modders do this with some custom swords they made just for fun, but nothing beyond that due to the legality of keeping content separate between the games and the fact that very little content between the two games is actually compatible from a thematic point of view.

It would however be fairly trivial to import it into Blender and export it back out as a Nif- that would handle the transition nicely IMHO.

Miax
User avatar
Veronica Martinez
 
Posts: 3498
Joined: Tue Jun 20, 2006 9:43 am

Post » Tue May 17, 2011 12:06 pm

well im using a modders resource which has no gamesas relation in anyway.

its a door. but ill take a look at your tutorial.

thanks!
User avatar
barbara belmonte
 
Posts: 3528
Joined: Fri Apr 06, 2007 6:12 pm


Return to Fallout 3