now that is one nice feature of note (among the many nice features)
Pacific Morrowind
queryloadoblivion root = D:\Programme\Spiele\Oblivion\List of BSA files: (excluding BSA files known to contain non-NIF data) D:\Programme\Spiele\Oblivion\Data\Clean Spellbook.bsa D:\Programme\Spiele\Oblivion\Data\DLCBattlehornCastle.bsa D:\Programme\Spiele\Oblivion\Data\DLCFrostcrag.bsa D:\Programme\Spiele\Oblivion\Data\DLCHorseArmor.bsa D:\Programme\Spiele\Oblivion\Data\DLCOrrery.bsa D:\Programme\Spiele\Oblivion\Data\DLCShiveringIsles - Meshes.bsa D:\Programme\Spiele\Oblivion\Data\dlcthievesden.bsa D:\Programme\Spiele\Oblivion\Data\DLCVileLair.bsa D:\Programme\Spiele\Oblivion\Data\Knights.bsa D:\Programme\Spiele\Oblivion\Data\Oblivion - Meshes.bsa D:\Programme\Spiele\Oblivion\Data\Raceenabler.bsa D:\Programme\Spiele\Oblivion\Data\Unarmored Skill for Everyone.bsa 12 total.NifFile c'tor - Default constructorNifFile c'tor - Default constructorNifScript::NifGetBackShield called!NifGetBackShield - Shield: Pelz-SchildToggleTag - Element "Prn" first tag in path. Set with value "Bip01 L Shoulder Helper".CheckFileLocation - File "Armor\Fur\Shield.NifScript.PrnBip01 L Shoulder Helper.NIF" not found!CheckFileLocation - File "Armor\Fur\Shield.NIF" found in BSA!TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.CopyNif - File "Armor\Fur\Shield.NIF" found in "D:\Programme\Spiele\Oblivion\Data\Oblivion - Meshes.bsa"! Copying to "Armor\Fur\Shield.NifScript.PrnBip01 L Shoulder Helper.NIF" in folder!CopyNif - Creating directory "D:\Programme\Spiele\Oblivion\Data\Meshes\Armor" as necessaryCopyNif - Creating directory "D:\Programme\Spiele\Oblivion\Data\Meshes\Armor\Fur" as necessaryNifFile c'tor - NifFile created without editing.NifFile.setRoot() - Setting root to root of "Armor\Fur\Shield.NifScript.PrnBip01 L Shoulder Helper.NIF"!CheckFileLocation - File "Armor\Fur\Shield.NifScript.PrnBip01 L Shoulder Helper.NIF" not found!CopyNif - File "Armor\Fur\Shield.NifScript.PrnBip01 L Shoulder Helper.NIF" not found!NifFile.setRoot - File cannot be read!NifGetBackShield - Nif could not be read!NifFile c'tor - Default constructorNifScript::NifGetBackShield called!NifGetBackShield - Shield: Pelz-SchildToggleTag - Element "Prn" first tag in path. Set with value "Bip01 L Shoulder Helper".CheckFileLocation - File "Armor\Fur\Shield.NifScript.PrnBip01 L Shoulder Helper.NIF" not found!CheckFileLocation - File "Armor\Fur\Shield.NIF" found in BSA!TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.CopyNif - File "Armor\Fur\Shield.NIF" found in "D:\Programme\Spiele\Oblivion\Data\Oblivion - Meshes.bsa"! Copying to "Armor\Fur\Shield.NifScript.PrnBip01 L Shoulder Helper.NIF" in folder!CopyNif - Creating directory "D:\Programme\Spiele\Oblivion\Data\Meshes\Armor" as necessaryCopyNif - Creating directory "D:\Programme\Spiele\Oblivion\Data\Meshes\Armor\Fur" as necessaryNifFile c'tor - NifFile created without editing.NifFile.setRoot() - Setting root to root of "Armor\Fur\Shield.NifScript.PrnBip01 L Shoulder Helper.NIF"!CheckFileLocation - File "Armor\Fur\Shield.NifScript.PrnBip01 L Shoulder Helper.NIF" not found!CopyNif - File "Armor\Fur\Shield.NifScript.PrnBip01 L Shoulder Helper.NIF" not found!NifFile.setRoot - File cannot be read!NifGetBackShield - Nif could not be read!NifScript::NifGetBackShield called!NifGetBackShield - Shield: LegionsschildToggleTag - Element "Prn" first tag in path. Set with value "Bip01 L Shoulder Helper".CheckFileLocation - File "Armor\Legion\Shield.NifScript.PrnBip01 L Shoulder Helper.NIF" not found!CheckFileLocation - File "Armor\Legion\Shield.NIF" found in BSA!TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.CopyNif - File "Armor\Legion\Shield.NIF" found in "D:\Programme\Spiele\Oblivion\Data\Oblivion - Meshes.bsa"! Copying to "Armor\Legion\Shield.NifScript.PrnBip01 L Shoulder Helper.NIF" in folder!CopyNif - Creating directory "D:\Programme\Spiele\Oblivion\Data\Meshes\Armor" as necessaryCopyNif - Creating directory "D:\Programme\Spiele\Oblivion\Data\Meshes\Armor\Legion" as necessaryNifFile c'tor - NifFile created without editing.NifFile.setRoot() - Setting root to root of "Armor\Legion\Shield.NifScript.PrnBip01 L Shoulder Helper.NIF"!CheckFileLocation - File "Armor\Legion\Shield.NifScript.PrnBip01 L Shoulder Helper.NIF" not found!CopyNif - File "Armor\Legion\Shield.NifScript.PrnBip01 L Shoulder Helper.NIF" not found!NifFile.setRoot - File cannot be read!NifGetBackShield - Nif could not be read!
NifScript::NifFile c'tor - Default constructorError in script 0b0015b8Operator := failed to evaluate to a valid resultError in script 0b0015b8An expression failed to evaluate to a valid resultset global >> 0.00NifScript::NifGetBackShield called!NifScript::NifGetBackShield - Shield: Pelz-SchildNifScript::ToggleTag - Element "Prn" first tag in path. Set with value "Bip01 L Shoulder Helper".NifScript::CheckFileLocation - File "Armor\Fur\Shield.NifScript.PrnBip01 L Shoulder Helper.NIF" not found!NifScript::CheckFileLocation - File "Armor\Fur\Shield.NIF" found in BSA!TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.NifScript::CopyNif - File "Armor\Fur\Shield.NIF" found in "D:\Programme\Spiele\Oblivion\Data\Oblivion - Meshes.bsa"! Copying to "Armor\Fur\Shield.NifScript.PrnBip01 L Shoulder Helper.NIF" in folder!NifScript::CopyNif - Creating directory "D:\Programme\Spiele\Oblivion\Data\Meshes\Armor" as necessaryNifScript::CopyNif - Creating directory "D:\Programme\Spiele\Oblivion\Data\Meshes\Armor\Fur" as necessaryNifScript::NifFile c'tor - NifFile created without editing.NifScript::NifFile.setRoot() - Setting root to root of "Armor\Fur\Shield.NifScript.PrnBip01 L Shoulder Helper.NIF"!NifScript::CheckFileLocation - File "Armor\Fur\Shield.NifScript.PrnBip01 L Shoulder Helper.NIF" not found!NifScript::CopyNif - File "Armor\Fur\Shield.NifScript.PrnBip01 L Shoulder Helper.NIF" not found!NifScript::NifFile.setRoot - File cannot be read!NifScript::NifGetBackShield - Nif could not be read!Error in script 0b0015b8Operator := failed to evaluate to a valid resultError in script 0b0015b8An expression failed to evaluate to a valid resultNifScript::NifGetBackShield called!NifScript::NifGetBackShield - Shield: LegionsschildNifScript::ToggleTag - Element "Prn" first tag in path. Set with value "Bip01 L Shoulder Helper".NifScript::CheckFileLocation - File "Armor\Legion\Shield.NifScript.PrnBip01 L Shoulder Helper.NIF" not found!NifScript::CheckFileLocation - File "Armor\Legion\Shield.NIF" found in BSA!TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.TES_BSA::GetFileNumber - Exception "FOLDER NOT FOUND" thrown! Checking next BSA.NifScript::CopyNif - File "Armor\Legion\Shield.NIF" found in "D:\Programme\Spiele\Oblivion\Data\Oblivion - Meshes.bsa"! Copying to "Armor\Legion\Shield.NifScript.PrnBip01 L Shoulder Helper.NIF" in folder!NifScript::CopyNif - Creating directory "D:\Programme\Spiele\Oblivion\Data\Meshes\Armor" as necessaryNifScript::CopyNif - Creating directory "D:\Programme\Spiele\Oblivion\Data\Meshes\Armor\Legion" as necessaryNifScript::NifFile c'tor - NifFile created without editing.NifScript::NifFile.setRoot() - Setting root to root of "Armor\Legion\Shield.NifScript.PrnBip01 L Shoulder Helper.NIF"!NifScript::CheckFileLocation - File "Armor\Legion\Shield.NifScript.PrnBip01 L Shoulder Helper.NIF" not found!NifScript::CopyNif - File "Armor\Legion\Shield.NifScript.PrnBip01 L Shoulder Helper.NIF" not found!NifScript::NifFile.setRoot - File cannot be read!NifScript::NifGetBackShield - Nif could not be read!Error in script 0b0015b8Operator := failed to evaluate to a valid resultError in script 0b0015b8An expression failed to evaluate to a valid resultScript 'SysWindowCompileAndRun', line 1:Unknown variable 'lpsobnpcmodus'.set global >> 1.00
if ( bInterrupted ) && ( rClonedBackshield ) set bInterrupted to 0 if Eval ( ar_Size asPaths ) == -1 let asPaths := ( ar_Construct StringMap ) endif set sShieldPath to ( GetBipedModelPath 0 rShield ) set lIndex to 0 let sTemp := ( ar_First asPaths ) While ( sv_Compare $sTemp sShieldPath ) if Eval ( ( lIndex := ( lIndex + 1 ) ) > ( ar_Size asPaths ) ) let asPaths[$sShieldPath] := ( NifGetBackshield rShield ) Break else let sTemp := ( ar_Next asPaths sTemp ) endif Loop let sBackshieldPath := asPaths[$sShieldPath] SetMaleBipedPath $sBackshieldPath rClonedBackshield sv_Destruct sBackshieldPath sShieldPath sTemp set rBackshield to rClonedBackshieldendif
queryloadoblivion root = F:\Bethesda Softworks\Oblivion\List of BSA files: (excluding BSA files known to contain non-NIF data) F:\Bethesda Softworks\Oblivion\Data\Better Cities - Bravil Docks.bsa F:\Bethesda Softworks\Oblivion\Data\Better Cities - Shipyard.bsa F:\Bethesda Softworks\Oblivion\Data\DLCShiveringIsles - Meshes.bsa F:\Bethesda Softworks\Oblivion\Data\Enhanced Quest Roleplaying.bsa F:\Bethesda Softworks\Oblivion\Data\Harvest [Flora].bsa F:\Bethesda Softworks\Oblivion\Data\Knights.bsa F:\Bethesda Softworks\Oblivion\Data\Oblivion - Meshes.bsa F:\Bethesda Softworks\Oblivion\Data\Q-Core - Icons.bsa F:\Bethesda Softworks\Oblivion\Data\Thievery.bsa 9 total.Registering String Interface.Registering Serialization Interface.Registering NifScript Hooks. Initialization complete.NifOpen - "Weapons\Steel\dagger.nif" opened for editing.NifFile c'tor - NifFile created for editing.NifFile.setRoot - Setting root to root of "Weapons\Steel\dagger.nif"!CheckFileLocation - File "Weapons\Steel\dagger.nif" found in BSA!GetNifStream - Successfully read nif data in BSA "F:\Bethesda Softworks\Oblivion\Data\Oblivion - Meshes.bsa". Buffer length is 74753.NifFile.setRoot - Nif read from stream of file "Weapons\Steel\dagger.nif".NifFile.setRoot - Editable nif, setting basePath and determining filePath.NifFile.reg - Registering "ni\DWnifScriptTest_0.nif" on RegList.NifFile.reg - Registered as #2-0.NifOpen - "Weapons\Steel\dagger.nif" registered as #2-0.NifGetPath - Getting the path to nif #2-0getRegNif - Finding nif registered as #2-0.getRegNif - Nif #2-0 found.getRegNif - Nif root is good.NifGetPath - Returning "ni\DWnifScriptTest_0.nif".NifGetNthExtraDataName - Getting the name of ExtraData #1 of nif #2-0getRegNif - Finding nif registered as #2-0.getRegNif - Nif #2-0 found.getRegNif - Nif root is good.NifGetNthExtraDataName - Returning "Prn".NifGetNthExtraDataType - Getting the type of ExtraData #1 of nif #2-0getRegNif - Finding nif registered as #2-0.getRegNif - Nif #2-0 found.getRegNif - Nif root is good.NifGetNthExtraDataType - Returning "NiStringExtraData".NifGetNthExtraDataString - Getting string value of ExtraData #1 of nif #2-0getRegNif - Finding nif registered as #2-0.getRegNif - Nif #2-0 found.getRegNif - Nif root is good.NifGetNthExtraDataString - Returning "SideWeapon".NifSetNthExtraDataString - Setting the string value of ExtraData #1 of nif #2-0 to "BackWeapon".getRegNif - Finding nif registered as #2-0.getRegNif - Nif #2-0 found.getRegNif - Nif root is good.NifFile.commitChanges - Failed to commit changes to Nif "ni\DWnifScriptTest_0.nif".NifSetNthExtraDataString - ExtraData value set successfully.NifGetNthExtraDataString - Getting string value of ExtraData #1 of nif #2-0getRegNif - Finding nif registered as #2-0.getRegNif - Nif #2-0 found.getRegNif - Nif root is good.NifGetNthExtraDataString - Returning "BackWeapon".CreateNifFile - FileFinder requesting nifScript file "Meshes\ni\DWnifScriptTest_0.nif".getRefNif - Finding nif with filename "DWnifScriptTest_0.nif".getRegNif - Finding nif registered as #2-0.getRegNif - Nif #2-0 found.getRegNif - Nif root is good.NifFile.commitChanges - Writing to "ni\DWnifScriptTest_0.nif".CreateNifFile - Nif created.DeleteNifFile - FileFinder has finished with nifScript file "ni\DWnifScriptTest_0.nif".getRefNif - Finding nif with filename "DWnifScriptTest_0.nif".getRegNif - Finding nif registered as #2-0.getRegNif - Nif #2-0 found.getRegNif - Nif root is good.DeleteNifFile - Nif deleted.CreateNifFile - FileFinder requesting nifScript file "Meshes\ni\DWnifScriptTest_0.nif".getRefNif - Finding nif with filename "DWnifScriptTest_0.nif".getRegNif - Finding nif registered as #2-0.getRegNif - Nif #2-0 found.getRegNif - Nif root is good.NifFile.commitChanges - Writing to "ni\DWnifScriptTest_0.nif".CreateNifFile - Nif created.DeleteNifFile - FileFinder has finished with nifScript file "ni\DWnifScriptTest_0.nif".getRefNif - Finding nif with filename "DWnifScriptTest_0.nif".getRegNif - Finding nif registered as #2-0.getRegNif - Nif #2-0 found.getRegNif - Nif root is good.DeleteNifFile - Nif deleted.
queryloadoblivion root = F:\Bethesda Softworks\Oblivion\List of BSA files: (excluding BSA files known to contain non-NIF data) F:\Bethesda Softworks\Oblivion\Data\Better Cities - Bravil Docks.bsa F:\Bethesda Softworks\Oblivion\Data\Better Cities - Shipyard.bsa F:\Bethesda Softworks\Oblivion\Data\DLCShiveringIsles - Meshes.bsa F:\Bethesda Softworks\Oblivion\Data\Enhanced Quest Roleplaying.bsa F:\Bethesda Softworks\Oblivion\Data\Harvest [Flora].bsa F:\Bethesda Softworks\Oblivion\Data\Knights.bsa F:\Bethesda Softworks\Oblivion\Data\Oblivion - Meshes.bsa F:\Bethesda Softworks\Oblivion\Data\Q-Core - Icons.bsa F:\Bethesda Softworks\Oblivion\Data\Thievery.bsa 9 total.Registering String Interface.Registering Serialization Interface.Registering NifScript Hooks. Initialization complete.NifLoad - loading saved NifFilesNifLoad - Clearing previous RegList.NifLoad - Load complete.NifOpen - "Weapons\Steel\dagger.nif" opened for editing.NifFile c'tor - NifFile created for editing.NifFile.setRoot - Setting root to root of "Weapons\Steel\dagger.nif"!CheckFileLocation - File "Weapons\Steel\dagger.nif" found in BSA!GetNifStream - Successfully read nif data in BSA "F:\Bethesda Softworks\Oblivion\Data\Oblivion - Meshes.bsa". Buffer length is 74753.NifFile.setRoot - Nif read from stream of file "Weapons\Steel\dagger.nif".NifFile.setRoot - Loaded 2 ExtraData nodes, collision, 2 children nodes, and 0 effects nodes.NifFile.setRoot - Editable nif, setting basePath and determining filePath.NifFile.reg - Registering "ni\DWnifScriptTest_0.nif" on RegList.NifFile.reg - Registered as #2-0.NifOpen - "Weapons\Steel\dagger.nif" registered as #2-0.NifGetPath - Getting the path to nif #2-0getRegNif - Finding nif registered as #2-0.getRegNif - Nif #2-0 found.getRegNif - Nif root is good.NifGetPath - Returning "ni\DWnifScriptTest_0.nif".NifGetExtraDataTypeByName - Getting the type of ExtraData "Prn" of nif #2-0getRegNif - Finding nif registered as #2-0.getRegNif - Nif #2-0 found.getRegNif - Nif root is good.NifFile.getEDByName - Getting NiExtraData Node "Prn".NifGetExtraDataTypeByName - Returning "NiStringExtraData".NifGetExtraDataStringByName - Getting string value of ExtraData "Prn" of nif #2-0getRegNif - Finding nif registered as #2-0.getRegNif - Nif #2-0 found.getRegNif - Nif root is good.NifFile.getEDByName - Getting NiExtraData Node "Prn".NifGetNthExtraDataString - Returning "SideWeapon".NifSetExtraDataStringByName - Setting the string value of ExtraData "Prn" of nif #2-0 to "BackWeapon".getRegNif - Finding nif registered as #2-0.getRegNif - Nif #2-0 found.getRegNif - Nif root is good.NifFile.getEDByName - Getting NiExtraData Node "Prn".NifSetExtraDataStringByName - ExtraData value set successfully.NifGetExtraDataStringByName - Getting string value of ExtraData "Prn" of nif #2-0getRegNif - Finding nif registered as #2-0.getRegNif - Nif #2-0 found.getRegNif - Nif root is good.NifFile.getEDByName - Getting NiExtraData Node "Prn".NifGetNthExtraDataString - Returning "BackWeapon".NifGetNumChildren - Getting number of Children nodes in nif #2-0getRegNif - Finding nif registered as #2-0.getRegNif - Nif #2-0 found.getRegNif - Nif root is good.NifGetNumChildren - Returning 2 Children nodes.NifGetNthChildName - Getting the name of Child #0 of nif #2-0getRegNif - Finding nif registered as #2-0.getRegNif - Nif #2-0 found.getRegNif - Nif root is good.NifGetNthChildName - Returning "Scb".NifGetNumChildren - Getting number of Children nodes in nif #2-0getRegNif - Finding nif registered as #2-0.getRegNif - Nif #2-0 found.getRegNif - Nif root is good.NifGetNumChildren - Returning 2 Children nodes.NifGetNthChildName - Getting the name of Child #1 of nif #2-0getRegNif - Finding nif registered as #2-0.getRegNif - Nif #2-0 found.getRegNif - Nif root is good.NifGetNthChildName - Returning "Dagger:0".NifGetNumChildren - Getting number of Children nodes in nif #2-0getRegNif - Finding nif registered as #2-0.getRegNif - Nif #2-0 found.getRegNif - Nif root is good.NifGetNumChildren - Returning 2 Children nodes.NifDeleteChildByName - Deleting Child "Scb" of nif #2-0getRegNif - Finding nif registered as #2-0.getRegNif - Nif #2-0 found.getRegNif - Nif root is good.NifFile.getEDByName - Getting NiAVObject Node "Scb".NifDeleteExtraDataByName - Deletion successful.NifSave - Saving registered nifsNifSave - Saving Nifs associated with mod #2.NifLoad - Nif #2-0 found.NifSave - Saving Nif #2-0.NifSave - Saving filepath "Weapons\Steel\dagger.nif" (24); editable nif.NifSave - Saving ExtraData changes.NifSave - Saving Children changes.NifSave - Save complete.NifLoad - loading saved NifFilesNifLoad - Clearing previous RegList.NifLoad - Type 'MOD ' Version 1 Length 1NifLoad - 'MOD ' record - new mod's NifFiles.NifLoad - Saved modID: 3435973634.NifLoad - modID resolved: 2.NifLoad - Type 'niID' Version 1 Length 4NifLoad - 'niID' record - new NifFile.NifLoad - New NifFile #2-0.NifLoad - Type 'niRe' Version 1 Length 24NifLoad - 'niRe' record - new filename, editable.NifFile c'tor - Load constructorNifFile.setRoot - Setting root to root of "Weapons\Steel\dagger.nif"!CheckFileLocation - File "Weapons\Steel\dagger.nif" found in BSA!GetNifStream - Successfully read nif data in BSA "F:\Bethesda Softworks\Oblivion\Data\Oblivion - Meshes.bsa". Buffer length is 74753.NifFile.setRoot - Nif read from stream of file "Weapons\Steel\dagger.nif".NifFile.setRoot - Loaded 2 ExtraData nodes, collision, 2 children nodes, and 0 effects nodes.NifFile.setRoot - Editable nif, setting basePath and determining filePath.NifFile.reg - Registering "ni\DWnifScriptTest_0.nif" on RegList as #2-0.NifFile.reg - Registered as #2-0.NifLoad - Filename is "Weapons\Steel\dagger.nif".NifLoad - Type 'niED' Version 1 Length 22NifLoad - 'niED' record - new ExtraData changes.NifLoad - ExtraData changelog loaded.LoadChangelog - Change node: "Prn".LoadChangelog - Change type: "12".LoadChangelog - Change action: "100".LoadChangelog - Change value: "BackWeapon".NifFile.getEDByName - Getting NiExtraData Node "Prn".NifLoad - Changing ExtraStringDataNode.NifLoad - Type 'niCh' Version 1 Length 11NifLoad - 'niCh' record - new Children changes.NifLoad - Children changelog loaded.LoadChangelog - Change node: "Scb".LoadChangelog - Change type: "200".LoadChangelog - Change action: "0".LoadChangelog - Change value: "".NifFile.getEDByName - Getting NiAVObject Node "Scb".NifLoad - Changing AVObject node.NifLoad - AV node removed.NifLoad - Load complete.CreateNifFile - FileFinder requesting nifScript file "Meshes\ni\DWnifScriptTest_0.nif".getRefNif - Finding nif with filename "DWnifScriptTest_0.nif".getRegNif - Finding nif registered as #2-0.getRegNif - Nif #2-0 found.getRegNif - Nif root is good.NifFile.commitChanges - Writing to "ni\DWnifScriptTest_0.nif".CreateNifFile - Nif created.DeleteNifFile - FileFinder has finished with nifScript file "ni\DWnifScriptTest_0.nif".getRefNif - Finding nif with filename "DWnifScriptTest_0.nif".getRegNif - Finding nif registered as #2-0.getRegNif - Nif #2-0 found.getRegNif - Nif root is good.DeleteNifFile - Nif deleted.