[Alpha] NifSE v1.0

Post » Sat Feb 19, 2011 7:12 am

Oh. OK, I'll, uhm, take those out.

Does anyone know how to get Tortoise SVN to not mark the folder with a big red ! just because I've had it ignore some of the files contained therein?
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Ella Loapaga
 
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Post » Sat Feb 19, 2011 6:53 am

Did you add a pattern like "*.ncb" to the folder's svn:ignore property? I'm not familiar with TortoiseSVN so I don't know what a red exclamation means, but if it means there are non-checked-in changes, remember that SVN properties are versioned, so you have to do a checkin after changing svn:ignore.

Alternately, if it's some sort of conflict indication, make sure you've deleted the .ncb files before adding them to svn:ignore; it may get confused if it's told to never put certain files into the repository, but they're already there.
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Eibe Novy
 
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Post » Sat Feb 19, 2011 1:50 am

Heh, I figured it out. Turns out you need to commit things like ignoring...
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Matt Bee
 
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Post » Sat Feb 19, 2011 8:13 am

Has the post limit been fixed?
Any progress on your cpu?
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Bethany Short
 
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Post » Sat Feb 19, 2011 12:30 am

NifSE is now on http://code.google.com/p/nifse/! You can get the alpha there, as well as the source code. Whee! Figuring out SVN for this was a huge pain, heh.


Downloaded, but this refuses to work with my CS. :(

query


OBSE editor: initialize (version = 18.6 01020000)
oblivion root = D:\Programme\Spiele\Oblivion\
plugin directory = D:\Programme\Spiele\Oblivion\Data\OBSE\Plugins\
checking plugin D:\Programme\Spiele\Oblivion\Data\OBSE\Plugins\\NifSE.dll
plugin D:\Programme\Spiele\Oblivion\Data\OBSE\Plugins\\NifSE.dll (00000001 NifSE 000003E7) reported as incompatible during query
patched
OBSE: deinitialize

(Deinstalled all the other OBSE-Plugins so it's easier to find. ;))



According to obse.log it seems to work fine ingame. Didn't try it, though. (Can't with my own code and don't want to use the DWNifScriptTest.esp)
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Emily Shackleton
 
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Post » Fri Feb 18, 2011 6:50 pm

Has the post limit been fixed?

Fixed? It's not a bug, it's board policy to save moderators some headaches. But good call, I need to yoink my OP.

Any progress on your cpu?

No. I don't really know what to do; I haven't tried finding some place to bring it into yet, though.

Downloaded, but this refuses to work with my CS. :(

(Deinstalled all the other OBSE-Plugins so it's easier to find. ;))

Uhh... Really. Odd. You have the latest CS and latest OBSE? The Query thing comes during, well, the query function, which checks various versioning things to make sure you're working with a compatible version. I'll check it tonight.

Did you download the source and compile yourself (and if so, how?), or did you get the download download?

According to obse.log it seems to work fine ingame. Didn't try it, though. (Can't with my own code and don't want to use the DWNifScriptTest.esp)

Yeah, perfectly unsurprising for it to report incompatibility in one but not the other. I am surprised that shadeMe, or one of the handful of others who got that version, didn't mention anything though.
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emily grieve
 
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Post » Fri Feb 18, 2011 11:01 pm

Yeah, perfectly unsurprising for it to report incompatibility in one but not the other. I am surprised that shadeMe, or one of the handful of others who got that version, didn't mention anything though.
Didn't I a few days ago ?

I'm pulling the source from the repo to see if I can get it to compile on my end. Too bad Google Code doesn't have a handy archive function.
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koumba
 
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Post » Fri Feb 18, 2011 7:54 pm

You reported that it ... wait, you're right, you did. I'm dumb. I was so busy fixing the issue with it not messaging you that I didn't address the issue with it reporting incompatibility. I'll need to work on that.

Anyway, http://www.gamesas.com/index.php?/topic/1092017-alpha-nifse-v10-a11/.
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Penny Flame
 
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