The recalculation of uv co-ords for what I want to do is straight forward (high school maths) once you can get and set the actual values.
Can't wait
hook mode 1: using main GetTickCount callcrit_sec_mode 2MemoryHeap Optimization Mode 0: Not optimizing MemoryHeapcritical section b32b80 overriden to spin 1500critical section b32b80 overriden to spin 1500Special crit. sec. 1 (@ A001210, thread 2E4) spin 2000 -> 2000Special crit. sec. 2 (@ A0011C0, thread 2E4) spin 1000 -> 1000Special crit. sec. 3 (@ C008B10, thread 2E4) spin 4000 -> 4000initialize2() running in thread 2e4Suppressing CRITICAL_SECTION Renderer+0x180 (18A076F4)===============================================Game Instance : 1 | Time : 08-26-2010 23-35-45===============================================Special crit. sec. 4 (@ C15BDE0, thread 2E4) spin 4000 -> 4000DW\NifScript\BearPelt.NIF
hook mode 1: using main GetTickCount callcrit_sec_mode 2MemoryHeap Optimization Mode 0: Not optimizing MemoryHeapcritical section b32b80 overriden to spin 1500critical section b32b80 overriden to spin 1500Special crit. sec. 1 (@ A001210, thread 2E4) spin 2000 -> 2000Special crit. sec. 2 (@ A0011C0, thread 2E4) spin 1000 -> 1000Special crit. sec. 3 (@ C008B10, thread 2E4) spin 4000 -> 4000initialize2() running in thread 2e4Suppressing CRITICAL_SECTION Renderer+0x180 (18A076F4)===============================================Game Instance : 1 | Time : 08-26-2010 23-35-45===============================================Special crit. sec. 4 (@ C15BDE0, thread 2E4) spin 4000 -> 4000DW\NifScript\BearPelt.NIF