In NifSkope, I've selected the node I'm interested in, right clicked and selected Flags, and set it's collision type to "Bounding Box" (which is good enough for the object in question). Then, in the node properties, I've changed Bounding Box to "Yes" and entered the proper dimensions. I can see the red bounding box and it looks like I've gotten it exactly where I want it.
In game, when I create a reference from that mesh, I can't find any evidence of a bounding box being present. I've noticed before that sometimes having the mesh rotate for a frame, move, or disable/enable a few times tends to get collision updating when it (for whatever reason) initially doesn't, but none of that seems to help here. Are there any suggestions that the NifSkope wizards out there might have for me? Any tricks that I should know, or different procedure that I should follow?
Thanks