Nifskope: Can't find texture path

Post » Wed Aug 28, 2013 6:54 am

Maybe I'm visually impaired but I can't see the NiSourceTexture. Is there another way to link textures to meshes(it's a custome with a custom name, it didn't work when I used the auto detect game paths)?

http://s8.postimg.org/fbeewcztx/textures.png

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OJY
 
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Post » Wed Aug 28, 2013 8:19 pm

In the Block List: NiTriShape > BSLightingShaderProperty > BSShaderTextureSet. Then you can see it in the Block Details.

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Dominic Vaughan
 
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Post » Wed Aug 28, 2013 9:07 am

Is this a Destruction Rune spell you want to revamp for an Illusion spell?

They could be anywhere. You have to click on each entry in the top window and look at the bottom window. Any texture paths will be in the bottom window. It's easier to do if you view in list mode rather than tree mode as I cannot expand all nodes in tree mode, but in list mode it's already expanded.

Then you have to look at each top window entry and look at the bottom window entry one by one to find all the textures listed. Sometimes, you cannot browse to a texture location like you can for weapons. You have to type the path, especially with 3D spell nifs.

~.~

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Melly Angelic
 
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Post » Wed Aug 28, 2013 9:01 pm

Ninja'd!

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Charlie Ramsden
 
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Post » Wed Aug 28, 2013 1:07 pm

Not every mesh seems to behave this way though... I recall trying to change the texture for the animated lava (I'm pretty sure it's a texture and doesn't behave like the water), but I couldn't find any texture path in the mesh. He may have run into a similar problem with something else.

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xxLindsAffec
 
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Post » Wed Aug 28, 2013 9:22 am

I cannot find any BSShaderTextureSet in the nifs I've been playing with. All I can find is an entry for "Source Texture" in the block details for BSEffectShaderProperty

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Chris Jones
 
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Post » Wed Aug 28, 2013 5:06 pm

Can you please show me in the image I posted? I opened all the NiTriShape blocks and I can't see a thing.

It's the frost rune I re-textured but it's not for an illusion spell.

How do I change it to list mode? I found a few source texures but they seem to be for something else, like effects and such which I don't want to change. I just want to change the rune shape and colour(which is already done).

If I expanded every block, would you be able to see which one would have the texture?

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Rhysa Hughes
 
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Post » Wed Aug 28, 2013 11:55 am

I found them, I used a follow link to find the correct place. I changed the rune, rune_n and rune_p files but the rune comes out all messed up in game. Do I have to alter more locations? I quite new to this and I've only made 1 model before, but that one came out perfectly.

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ladyflames
 
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Post » Wed Aug 28, 2013 7:46 pm

There are doubtless other nifs and textures involved, as well as other elements. I found about a dozen just for Magelight.

But I don't think you can change a mesh 3D shape by changing the textures. The textures are the colouration that wraps around the mesh. The mesh is a 3D shape, sort of the scaffold you hang the textures on, that needs special 3D modelling software to make (like Cinema 4D). I doubt it could be done with NifSkope unless you manually alter every little thing.

There are YouTube videos on it I downloaded a while back. Try a search for:

"Meshing & Texturing in Skyrim" for a simple one with free programs (just shows yo how to change the textures, really)

"Skyrim Modding Tutorial - Weapon [Model+Textures+Import]" for a more detailed one by a German modder using retail software (it's in English). This one shows you how to create new meshes for new objects etc.

~.~

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Khamaji Taylor
 
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Post » Wed Aug 28, 2013 5:07 am

Also, when you export your dds, compress them and create mipmaps with DX5 compression.

And when you save your nifs, make sure Autosanitize is off. It's on by default, but can mess up some meshes, such as bow strings not drawing even though the arrow shoots.

~.~

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ZANEY82
 
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Post » Wed Aug 28, 2013 11:21 am

View

>Block List

>Show Blocks in List

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Jordyn Youngman
 
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Post » Wed Aug 28, 2013 10:00 am

Thanks for all the tips, I'll check out those tutorials tomorrow. I'll post an image on what it looks like and what the ingame rune looks like.

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CRuzIta LUVz grlz
 
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Post » Wed Aug 28, 2013 3:50 pm

Nonstandard NIF materials typically have their texture fields in odd places.

Also, many colors in a nonstandard NIF material (such as those in a rune NIF) are controlled not by a visible texture but by a separate color gradient palette image. That also has a file path as well.

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Ymani Hood
 
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