Part 3 is now available! :grad:
/Nifskope_Tutorial_Part3.rarI am interested (among hte other things) in how the dremora, ancestral ghost, bonelord disappear and leave dust/bones/ectoplasm in place of them when they die. If I remember correctly, you have already explained it. but I wasn't able to do it with other creatures :shrug:
I vaguely explained it, I'll definatley be sure to do something there
This is a very requested tutorial, thank you so much!
Some suggestions:
1. Could you structure it somehow ? e.g. based on a task (e.g. combining not-skinned MW meshes in NifScope) or basic NifScope operations and how the can be used for MW modding (e.g. working with arrays, copy/paste branches).
I'll try to find some kind of structure, It took me the first 3 parts to try explain a simple coin,
For the complete noob to 3D modeling some basics need to be explained that I usually take for granted. As it evolves more specific and useful examples will surely manifest.
2. There are more flags for AlphaProperty. I think we have to collect information about their usefulness.
Yes I agree, alpha settings are elusive. I'm no expert here.
3. It would be great to find better place for these tutorials: they will be "lost" soon here.
Don't worry I'll find a home for them
Few remarks: MW Bonding Box node is not only collision node as RootCollisionNode branch but also a sort of a reference/scene pivot in all boned animated nifs (it is also present in PC/NPC animation files and cannot be deleted ? animations will be corrupted).
"Effects" value of a NiNode specifies whether this node has environment/reflection maps or not and what they are.
Ah ha, thanks-a-bunch, more info to assimilate
To my knowledge with official exporter Max5.1 (default configuration) supports all (bone animations, particles, etc.) except morpher animations. It is definitely more robust and therefore preferable for work with projects that do not require morpher modifier.
Official Max exporter has a very serious limitation: it does not support skin modifier only outdated not-stable physique. NifTools plugin supports skin modifier.
Yes I have max5 myself and am able to export everything I've tried. I haven't tried morph but it's been well documented to crash the exporter so it's probably true. The physique modifier is part of Character Studio, I used max5 for about a year before I tried the physique modifier, when I finally did I had to enter the authorization key for Character Studio. I wondered what that number was for
I'd suggest the NifTools Wiki, which already has a Morrowind section. My Freedom Force tutorials have survived very well there in the FF section.
Yeah, I did most of the Morrowind section there, I haven't updated or revised it in some time