Night Eye Problem

Post » Mon Dec 06, 2010 6:16 am

I'm having a bit of a problem with Night Eye with some of the mods I have installed. I don't know which one could be causing it, but that's why I'm asking you.

As for the problem itself, http://www.youtube.com/watch?v=Yyq8j5o7I80

My current load order (which has been BOSS'd):

Spoiler
Active Mod Files:00  Oblivion.esm01  EnhancedWeather.esm  [Version 1.4.4]02  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]03  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]04  Francesco's Optional New Creatures Add-On.esm  [Version 4.5bSI]05  Cobl Main.esm  [Version 1.72]06  Better Cities Resources.esm  [Version 4.7.1]07  HorseCombatMaster.esm08  DLCShiveringIsles.esp09  Better Cities .esp0A  Atmospheric Loading Screens - Random Quotes.esp0B  EnhancedWeather.esp  [Version 1.4.4]++  EnhancedWeather - Darker Nights, 80.esp  [Version Final]0C  Enhanced Water v2.0 HD.esp++  Enhanced Water v2.0 HD - SI Addon.esp  [Version 0.1]0D  PowerAttack Voicemod.esp0E  DarNifiedUI Config Addon.esp++  Item interchange - Extraction.esp  [Version 0.76]0F  RAEVWD Cities.esp  [Version 1.8]10  RAEVWD New Sheoth.esp  [Version 1.7]11  RAEVWD Imperial City.esp  [Version 1.8]12  Enhanced Economy.esp  [Version 4.3.1]13  FF_Real_Thirst.esp14  Enhanced Hotkeys.esp  [Version 1.2]15  FastEquipping.esp16  Hemingweys NPC Capes.esp  [Version 1.02]17  XSPipeMod.esp  [Version 1.2]18  Francesco's Optional New Adventurers.esp19  Cobl Glue.esp  [Version 1.72]1A  Cobl Si.esp  [Version 1.63]1B  FF_Real_Thirst, Cobl.esp++  Cobl Tweaks.esp  [Version 1.44]1C  OBSE-Storms & Sound SI.esp1D  TIE.esp  [Version 1.37]1E  TIE+Frans NPC Inventory.esp  [Version 1.0]1F  xuldarkforest.esp  [Version 1.0.5]20  xulStendarrValley.esp  [Version 1.2.2]21  xulTheHeath.esp22  XulEntiusGorge.esp23  xulFallenleafEverglade.esp  [Version 1.3.1]24  xulColovianHighlands_EV.esp  [Version 1.2.1]25  xulChorrolHinterland.esp  [Version 1.2.2]26  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]27  xulBravilBarrowfields.esp  [Version 1.3.2]28  xulLushWoodlands.esp  [Version 1.3]29  xulAncientYews.esp  [Version 1.4.3]2A  xulAncientRedwoods.esp  [Version 1.6]2B  xulCloudtopMountains.esp  [Version 1.0.3]2C  xulArriusCreek.esp  [Version 1.1.3]2D  xulPatch_AY_AC.esp  [Version 1.1]2E  xulRollingHills_EV_withoutWheat.esp  [Version 1.3.2]2F  xulPantherRiver.esp30  xulRiverEthe.esp  [Version 1.0.2]31  xulBrenaRiverRavine.esp  [Version 1.0.2]32  xulImperialIsle.esp  [Version 1.6.5]33  xulBlackwoodForest.esp  [Version 1.0.4]34  xulCheydinhalFalls.esp  [Version 1.0.1]35  xulAspenWood.esp  [Version 1.0.2]36  xulSkingradOutskirts.esp37  xulSnowdale.esp  [Version 1.0]38  HUD Status Bars.esp  [Version 0.9]39  Storms & Sound - Better Cities.esp3A  Quest Award Leveller.esp  [Version 2.0.1]3B  Alternative Start by Robert Evrae.esp3C  RealisticForceMedium.esp3D  RealisticMagicForceMedium.esp3E  SupremeMagicka.esp  [Version 0.90]3F  SM_ShiveringIsles.esp  [Version 0.86]++  SM_COBL.esp  [Version 0.86]40  SM_EnchantStaff.esp  [Version 0.80]++  SM_UnlockSpells.esp  [Version 0.70]41  Deadly Reflex 5 - Timed Block with no damage or durability changes.esp42  DeadlyReflex 5 - Combat Moves.esp++  SM_DeadlyReflex.esp  [Version 0.86]43  Oblivion XP.esp  [Version 4.1.5]++  Item interchange - Placement.esp  [Version 0.76]44  bgBalancingEVCore.esp  [Version 10.0EV-L]45  bgMagicEV.esp  [Version 1.7EV]++  bgMagicEVStartspells.esp  [Version 1.68EV]++  bgMagicEVAddEnVar.esp  [Version 1.68EV]46  bgMagicEVPaperChase.esp  [Version 1.68EV]47  Better Cities Full.esp  [Version 4.7.0]48  Better Cities - Unique Landscape Barrowfields.esp  [Version 4.7.0]49  Better Cities - Unique Landscape Chorrol Hinterland.esp  [Version 4.7.0]4A  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 4.7.0]4B  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 4.7.0]++  Better Cities - TIE Restricted Area.esp4C  Better Imperial City.esp  [Version 4.7.0]4D  Better Cities - COBL.esp  [Version 2.1]**  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]4E  bgMagicLightningbolt.esp**  Enhanced Economy - Soulgems.esp  [Version 4.2.2]4F  Hemingweys Capes.esp  [Version 2.00]50  Real Hunger, Cobl.esp  [Version 1.6.1]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]51  Bashed Patch, 0.esp52  Streamline 3.1.esp

I have disabled and rebuilt the patch to not include the life detect shader plugin that L.A.M.E. introduces, and that didn't help.

I have PyFFI'd both my Oblivion-Meshes.bsa file and my meshes folder. I replaced them with their defaults, and that did nothing as well.

I'm also using Oblivion Graphics Extender, but I've never experienced a problem like this before with it.

This issue didn't arise until I recently installed Enhanced Hotkeys, Enhanced Economy HUD and Status Bars, and Fast Equipping. Or I at least didn't notice it until afterward.

Any ideas?
User avatar
Neil
 
Posts: 3357
Joined: Sat Jul 14, 2007 5:08 am

Post » Mon Dec 06, 2010 4:31 am

Looks like it has something to do with the nighteye shader.
While normally I'd suggest reinstalling the shaders all together, one can at least find out if it's a shader issue by changing the shader. I'd suggest trying a quick check with http://www.tesnexus.com/downloads/file.php?id=7327 to check if it's a problem with the one shader or something worse, like a issue with OBGE.
User avatar
Shannon Lockwood
 
Posts: 3373
Joined: Wed Aug 08, 2007 12:38 pm

Post » Mon Dec 06, 2010 3:15 pm

Looks like it has something to do with the nighteye shader.
While normally I'd suggest reinstalling the shaders all together, one can at least find out if it's a shader issue by changing the shader. I'd suggest trying a quick check with http://www.tesnexus.com/downloads/file.php?id=7327 to check if it's a problem with the one shader or something worse, like a issue with OBGE.

Same result, just in a different color.

So what exactly do you mean by reinstall the shaders? Take them off of the disc and copy paste?

EDIT: After uninstalling OBGE, the issue was fixed. So I guess it's an issue with OBGE. Strange. I've never had an issue until now... :shrug:

Anyways, I guess I'll do some digging around in there and see if I can find anything. If not, I'll make a post there. Thanks.
User avatar
Harinder Ghag
 
Posts: 3405
Joined: Wed Jan 17, 2007 11:26 am


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