First thing, sorry i've been out. Second, we really did that name >< no offense, but its just kinda cheesy, especially if the night mom doesn't play a huge role^^. So, this is my char sheet, and here we go^^
Name: Iryanil (Ur-yaugh-nil) the III
Nickname: Too proud of his heritage for a nickname, demands to be called Iryanil (Iryanil the III prefferably)
Gender: Male
Race: Altmer (High Elf)
Age: 31 and a half (Also stresses the half; wants to be older, to be more respected, it seems)
Birthsign: The Tower
Height: 6' 5''
Build: Muscular, not bulky though, but not quite slim. Buffer than most Altmer, but not enough to make him stand out.
Eye Color: A murky gold, almost bronze; but he calls it gold
Hair Style: Parted down the middle, medium length going down from his bangs behind his ears, though most of the time some falls in front of them. The rest, being the back and sides, is swept back and held with oil and a potion of his own making. It appears shiny, but is not oily or greasy to the touch. No facial hair.
Hair Color: Satin Blonde with a few darker lines, but they can only be seen in the light, when he forgot to color them that morning.
Class: Illusionist (is what he calls it, but it resembles an assassin)
Focus: Magic
Skills: Alchemy, Illusion, Speechcraft, Security, Acrobatics, Light Armor, Hand to Hand (However, he is fairly well trained in alteration, shortblade mostly daggers, sneak, and a little mysticism. He is not particularly adept at these, but he would have you believe differently)
Abilities: Personality and Agility
General Appearance: A typical snobby Altmer, pale gold skin and often wears a knowing look on his face, although it can also appear smug. He has delicate fingers and hands, as if he played a musical instrument, but they also seem to have scars on the knuckles from frequent fighting and hand to hand training. His stomack is flat, not a six pack, but seems to be getting there; his chest is the same, flat but muscular. He has slender, tapered shoulders and wiry-strong arms. He will often pose whenever he stops walking.
Scars and tattoos: Only scars are the ones on his knuckles and a single cut running along his calf, which he hides with clothing or bandage whenever he can. A single tattoo of a gemstone on the palm of his left hand, the type cannot be determined for the color has long faded, leaving a black outline with his gold skin coloring the inside.
Clothing: Wears finery whenever possible: gold, black, blue, red, or purple. He refuses to wear green or yellow, and you will never see him in it. Silk or satin shirts for resting indoors, but settles for a pure cotton weave when he must; he wears fur in the wintertime. On missions, he wears a well oiled chainmail vest and gauntlets, silenced; perhaps by magic. Over his chainmail vest, he will wear a flat black shirt; covering his gauntlets with a long strip of black cloth wrapped around all but the fingers. Also for missions, he wears black pants that end at his ankles and similarly black shoes, with padding for the heel and balls of the foot.
Accessories: Often wears a belt, matching his outfit, black for mission attire, adorned with potion and poison bottles, a few low quality daggers, and a pouch. The bottles and daggers are wrapped and attached with black cloth similar to his gauntlets. He carries in said pouch two soulgems, both greater quality, lockpicks, and several powders and other ingrediants which he will either use raw or combine in a potion. Within his shirt he often carries a spare dagger, smaller than the ones on his belt, and constantly poisoned with a special ingrediant which he has become immune to. He will also carry lengths of rope, small pieces of chain, long enough to wrap around a person and still have a little left, and other tools to large or too cumbersome to go into his pouch or on his belt, are sometimes wrapped around his chest or within the folds of his shirt.
Armor: If a mission requires open combat without option, he will apt to have a few pieces of leather pads on his legs and arms under his clothes, and a small, black leather pauldron on his right shoulder.
Weapons: Favors magic and his hands, but if the situation requires speed or he is without magic, he will use one of many daggers on his person. If he runs out, or cannot get to one, he can summon one with general ease. Rope, chains, wire, and other versatile items for traps, confinement, etc. can also be used as weapons, if the situation requires.
Magic: Knows many illusion spells including invisibilty, chameleon, rage, charm, calm, night eye, paralyze, silence, and many spells not available in game, but can be found in lore and are most definately not uber or anything of the like. He has some destruction ability, but prefers non-elemental spells like damage health; he also has some conjuration skill, mostly in summoning daggers. He can use most useful alteration effects like burden, shields, open, and water breating. His mysticism skill is limited to mild to moderate soul traps and a teensy bit of telekenisis, just to show off. His restoration is really just healing minor scraqes on his own person.
Mentality: When he's not being aloof or removed to seem cooler, he can actually be a very boring person to talk to. His favorite topics are generally academic, ranging from history to theology, psychology to algebra, he is more than willing to show off his years of intense research. If you can get him to talk about a matter serious and relevant, he can be one of two ways: frightened out of his mind, or set in stone and willing to do whatever it takes. He questions most theories and religions in a very scientific way, but will never admit he's wrong about anything; he doesn't really believe in Sithis, being a very established lore master, knowing His purpose. Lives off of a small amount of inheritance in the form of family heirlooms he stole from his older siblings, contract money, and money he gets for training and teaching other brotherhood members.
History:
- Grew up in a lower middle class family, was fourth child in a family of six children.
- Grew up in Morrowind, father was an owner of a monopoly of apotcheries and mother was a minor politician
- Father killed by a morag tong assassin hired by a rival apotchery business. Mother soon killed herself, leaving orphans including Iryanil
- He was fourteen at the time, and was spending most of his time getting the guards to help him take some of his siblings inheritance for his own
- Eventually couldn't get a much wanted item and killed his younger brother in a fit of passion. He regrets it now, but he is not still grieving becasue as a consequence he was invited to Brotherhood.
- Ever since has spent life mastering skills and being an assassin and teacher.
Talents: Persuasionist, is one of the ones who bribed politicians and guards to turn a blind eye to DB. Also used illusions to deter more troublesome citizens from sanctuary without trouble. Good potion and poison maker. Sells spells and teaches illusion, amongst other things.
Oddities: Capable of ingesting many types of poisonous plants without harm due to a stomach abnormality; most can still effect him by method other than orally, except a few he trained himself against. He often uses this as a bluff. He is a very good mathemetician, and has been kicked out of many pubs for counting cards. Views men as inferior (like most Altmer), is afraid of beast races (like many people), and views Dunmer as "savage elves"
Hobbies: Tying knots, physically or magically, and practicing spells. Reading about and contemplating abstract subjects, and teaching/lecturing people about magic. Or telling them his family history.
Pros and Cons: Not incredibly athletic, but fairly acrobatic, so don't get confused on that one. He has some trouble with missions, he is always in a constant state of fearing he'll be discovered, though he almost never is. Sometimes, he forgets to check his notes and carries out an assignment wrong. He doesn't spend a great deal of time studying important things, he tends to focus more on the abstract, like philosophy, psychology, astronomical physics, etc. but he retains information very well.
IC: It is mid-dawn, in the forested region east of cheydinhall. The clouds are grey, and look like they could rain at any moment, but Iryanil hopes silently to himself that they don't.
Rained most of yesterday afternoon. That was very annoying. He looked down from his hilly perch on the walls and rooftops of Cheydinhall. Standing up from his crouch, he almost slipped when one of the rocks beneath him fell down the slope. "Blast." He muttered, casting a small spell to stop the stone from making noise and alerting potential threats below. Re-entering his crouch, he slinked his way down, taking care to step only on the sturdiest of rocks. He smiled and took the stone that had almost fallen from its position 4 feet in the air, levitated.
Morrowind's spells are great. He thought.
Iryanil looked up at the battlements on the wall leading into cheydinhall. Dressed in full mission attire, he would cause suspicion going in the front gate, he decided this way was better. The tall altmer cinched the knot on his belt, and took one of many potion bottles from its spot along the black cloth. He tapped the cork with his index finger and the magically sealed cap popped off silently. He looked at the yellow-green liquid inside with a small grimace before he took two large gulps, turning invisible and causing him to float off the ground slightly at the same time.
He tilted his head up towards the sky, causing his meticulously styled, quite invisible, satin blonde hair to rustle slightly, and he began to gain altitude. He was soon at the top of the stone wall, and he gave a quick glance side to side. Seeing no guards, he let himself down onto the narrow walkway between the two ledges. He looked down to make sure no beggars had decided to make camp here after he had left before he slowly levitated downwards. Halfway down the wall, he felt the effects of his potion begin to dissappear. He quickly cast another invisibilty spell, but had no time to re-cast levitation, falling the remaining six feet to the ground, landing unsteadily on his feet.
I could swear that one should have lasted the whole way down. he thought to himself with a slight frown on his usually eloquent face. He shrugged, causing a slight shimmer in the air where his shoulders usually appear. He dusted off his black leggings, then proceeded quietly through the streets of Cheydinhall, towards the infamous abandoned shack on the edge of town.
On his way to the hidden sanctuary, Iryanil noticed a sign up outside the local weaponry store, the March Rider. It read "For Sale:Legendary Sword, Captain Kordan's Saber. Magically gain skill, energy, and agility from your foes, now just under 3800 septims!" Iryanil thought about the sword,
It would be nice, I could even sell it to a brother for a tidy profit. He removed his invisibility spell and cast a quick illusion spell on himself to change his appearance to that of an imperial monk, opened the door and walked inside.
Upon entering, Iryanil found himself inside a homely little store, decorated in the Cheydinhal fashion. One part of the main floor appeared to be a forge, with a smelting oven that appeared to have remained unused for quite some time. The other part of the room was decorated with multiple suits of armor and weaponry on tables and shelves. The shopkeeper, who Iryanil knew as Tertia Viducia, spoke to him as he walked in "Can I help you with anything?"
"No thank you, ma'am, I was just looking around." Iryanil said, with his most innocent tone. He walked around the small room for a few minutes, seeing the saber positioned on a shelf to the left of the counter, on little supports. "Actually, you wouldn't happen to have a pen and inkwell I could use, would you?" He asked.
"Not down here, but I've got one upstairs. Hold on." The imperial woman said, walking over to the stairs.
"Bless you." Iryanil said innocently. His disguise wore off just as Tertia was opening the door to the upstairs. The illusionist, black outfit fully visible, calmly walked over to the shelf that held "Captain Kordan's Saber" and removed it from it's supports. He placed the blade back into it's sheath, and then stored it in a special pocket along the inside-back of his shirt. The handle barely poked out above his collar. He left the store, re-cast his invisibilty, and walked down the street to the abandoned house. He heard a soft shout behind him as he removed the iron grate of the well and made hsi way down, replacing the grate above him.
He decided to keep himself invisible until he had made his way to the sleeping quarters of the sanctuary, and only returned to the visible spectrum when he quietly fell asleep, still in full mission clothing.