Night of the Dead-OOC

Post » Fri May 13, 2011 8:12 am

If you go to the Fallout wiki and search up America you will find a map with all the commonwealth's as well as that it tells you what states are in it, if you put it in California as you said Rust City would either be in the Northwest Commonwealth or the Southwest Commonwealth, but also if its in California you have to contend with the NCR, but anyway I can't wait for it to start.
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Love iz not
 
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Post » Fri May 13, 2011 9:07 am

Yeah, NCR are a contender I partway planned. They're a kind off 'off-story', since Rust City is an independent government with higher tech NCR doesn't really like them and want to annex them. But have stayed neutral with them mainly. It's still 2250 as well.
I will put all this in the first post of the IC... Just wanted to put up the OOC before I got bored of the idea. :P
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CSar L
 
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Post » Fri May 13, 2011 6:29 am

Cool. Reserved. And what timezone are you in?
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Naomi Ward
 
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Post » Fri May 13, 2011 6:32 pm

The same as me. :biggrin:
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Averielle Garcia
 
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Post » Fri May 13, 2011 5:10 am

Sydney. AKA +10 GMT.
It is currently 9:43.
And in case you thought about it, don't judge my vid in my CS kay? I svck, and I know it. :P It was just good for me to let you know exactly what my character looks like etc. Good for the imagination juices.
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Sheeva
 
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Post » Fri May 13, 2011 5:56 pm

Looks like a very interesting a promising RP, I would like to join, however, I'm already in two RP's that I hardly can keep with so I'll just watch from the shadows on the this one, lookes great.
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krystal sowten
 
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Post » Fri May 13, 2011 4:44 pm

Ahh I remember you good sir, good times, good times...
Too bad to hear, hope you enjoy reading at the least. :P
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мistrєss
 
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Post » Fri May 13, 2011 7:48 pm

Name: Brian Stacey
six: Male
Age: 33
Occupation: Carpenter/Repairman

Physical Appearance [Including clothing/Armour]: A short sleeve stained gray shirt, cargo pants and some black tims. He always has a baseball cap on his head. Also, he has a carpenter's vest and belt. He has an all around stubble and goatee, and a youthful smile. http://www.xianet.net/wp-content/uploads/2011/02/Cuba-Gooding-Jr..jpg

Skills: Has a good old-school singing voice, always quick to smile. Good with his hands

Disadvantages: Gets flares of authorities in his wrists and knees occasionally, foam using them so long.

A recovering addict, he is working on not being adduced to mentos and the occasional jet.

Arsenal:His grandfather's http://forum.pafoa.org/imagehosting/3580480236710e457.jpg(.44 Magnum)/ http://storesense.megawebservers.com/stores/HS1701/catalog/100_0537.JPG. Comes in a wooden/chrome box with 100 bullets. And flint stone (for sharpening)

http://www.craftsinindia.com/newcraftsimages/HCWC0029BXSBR.jpg

Psychological background: He lives alone, and because of that he is used to keeping to himself. At home or alone he is solemn and somewhat edgy, and around people he is berry chipper and upbeat. He never shows anger, and is one of the few people that everyone actually likes and respects.

Bio: Brian Stacey was born in Rust City to Jane and Chris Stacey, brother to Whitney Stacey. He had a comfortable relationship with his mother and father, and a great one with his sister, but his true joy was his grandfather, Old Joe Stacey. From the day the Vault opened, Leroy Stacey and his wife moved into a random building and claimed it as the Stacey house. That has been the residence for the Stacey name since 2105.

Brian was always a fun person, spreading joy to anybody he interacted with. Him and his grandfather and sister talked and played all the time. Life was really as good as it could get, until his grandfather died. He gave then eighteen year old Brian his father's revolver and knife. (All together there have been four generations in the house since the vault; Joe was the second.)

The revolver was in bad shape since it had been round for so long, and Joe said that "If you can fix it, you can have it." That was what sparked Brian a passion for fixing things. He fell in love with repair, and he became a carpenter from there. He is now 33 years old, and both parents are deceased.

He is a well known carpenter, and pretty much the only one. Because of that money comes easily and since there are so many buildings, he is always busy. Everybody knows Brain, and Brian seems to have the perfect life. But, all that glitters ain't gold. He stumbled upon Mentos and Jet. It's become bad when he developed an addiction. It was thanks to his sister, the only one who knew, that he isn't as ad as he once was. He lives life by the day now, grateful for who and what he has in it.

Sooooo, how is it?
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Rachel Eloise Getoutofmyface
 
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Post » Fri May 13, 2011 8:22 pm

Great job Ant, love it. A few grammatical errors, but who cares, still love it. Definitely accepted.
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Izzy Coleman
 
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Post » Fri May 13, 2011 7:59 pm

May I reserve as spot. I would post a CS now but I must be back to school soon as I am on lunch break,

CS:
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louise hamilton
 
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Post » Fri May 13, 2011 11:53 am

Name: Dr. John Markus Smith
six: Male
Age: 40
Occupation: Doctor

Physical Appearance [Including clothing/Armour]: He looks like http://photosophic.com/wordpress2/wp-content/uploads/2009/04/house-tv-show-07.jpg. He wears http://images1.wikia.nocookie.net/__cb20081118164359/fallout/images/thumb/5/5a/Lab_Technician_Outfit.jpg/248px-Lab_Technician_Outfit.jpg.

Skills: John is a retired mercenary who works out daily, he is also a Doctor. That is the career he choose to make up for what he did as a mercenary. But he isn't against killing, he in fact he hunts the corrupt people of the city. He wears his http://images4.wikia.nocookie.net/__cb20101115215558/fallout/images/thumb/9/92/VanGraffCombatArmor.png/216px-VanGraffCombatArmor.png that he had made for him by his assistant who happens to be one of the scientists in the lab.

Disadvantages: John has been known to go into psychotic fits of rage. They only happen when he is extremely pissed or badly hurt. He also suffers from blackouts due to a concussion.

Arsenal: AK112, Hunting Rifle, .44 Magnum. Lots of ammo.

Psychological background: John lost his parents to disease at the young age of seven, but he survived in the wastes by himself for years, he has never relied on anyone. He is capable of surviving independently, but he likes being in groups because it makes it easier. Other then his fits of rage he is completely sane, and can be a smart ass.

Bio: John was born in the wastes and lived in the wastes by himself for the majority of his life. He eventually found Rust City, when he went there he got a job and went on to buy himself a suit of armor and some weapons, he then became a mercenary. He worked for anybody and with anybody. All he did was mercenary work, after he was done a contract he went on another, never taking a break. He did this for years and became rich. He retired in Rust City because he did not want to live the life of a killer for caps. He bought himself a nice house in one of the nice neighborhoods and gave the rest of the money away. After that he became a Doctor, and the first four years of his doctor career was when Rust City got a population boom. Eventually crime plagued the poor neighborhoods and happened every know and then in the good neighborhoods. John got his friend to make him a suit of armor and then started to kill the corrupt people of Rust City. He has been doing this for three years now and is still a Doctor.
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Nicole M
 
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Post » Fri May 13, 2011 2:18 pm

Reserved for a Character Sheet. Good to see ya again Josh, I see you stole my name from my character in your RP from a while back :thumbsup:
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Nikki Hype
 
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Post » Fri May 13, 2011 8:27 pm

Reserved for a Character Sheet. Good to see ya again Josh, I see you stole my name from my character in your RP from a while back :thumbsup:

I did?
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Kat Lehmann
 
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Post » Fri May 13, 2011 3:15 pm

That you did, it was Markus somethingorother. He was an expiriment from Vault 100, a vault designed to create genetically enhanced super-survivors for the post-apocolyptic world. I remember too much.
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Kara Payne
 
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Post » Fri May 13, 2011 8:35 am

Name: Corynthias Steinbrunner
six: Male
Age: 23
Occupation: Inventor

Physical Appearance: Corynthias stands at roughly 6'2", about 210 lbs, with short, black hair and deep brown eyes.

Corynthias' right arm is replaced by a mechanical arm with all the functions of a regular human arm and hand, as well as some functions a human arm can't do. Attatched to the mechanical arm is another system that latches onto his spinal column. This system reads the signals sent from the brain to his right arm, this allows Corynthias' arm to function at the command of his brain like any normal arm would.

Since his mechanical arm prevents him from wearing conventional armor and combat gear, as protection in fights Corynthias wears hard-leather armor that doesn't get in the way of his arm. His arm also can be equipped with titanium alloy armor plating to protect the volnurable parts. In his casual life, Corynthias sticks with tight tee-shirts with the right sleeves cut off, cargo pants, and steel toed boots. On top of this he usually wears a belt containing various tools and instruments he uses in repairs for machinery and robots.

Skills: Repair, Science, Robotics, Jury-Rigging

Disadvantages: Corynthias' arm is volnurable to water damage and electrical surges. Such damage can also affect his artificial spinal column, which puts him into an unconcious state to prevent permanent brain damage.

Since the power system that keeps Corynthias' arm functioning draws energy from a small nuclear fusion battery, Corynthias cannot take Rad-X or Rad Away, or else his battery dies and his arm cannot function.

Arsenal: Corynthias' main weapon is a modified Combat Shotgun that is fed 12 gauge rounds by a bandolier in place of the usual round-drum. The shotgun is also equipped with an underbarrel combat knife bayonet. The butt of the weapon is also modified so that it doesn't damage Corynthias' mechanical arm when firing.

Corynthias' arm also acts as a sort of built-in power fist, that's capable of punching exactly 89.7% harder than most unarmed combatants. Combined with the titanium alloy armor plating covering the hands, his arm can do quite a lot of damage.

Psychological background: Corynthias is friendly if approached, but don't count on him to be the one to approach first. After the last person who constantly made fun of his mechanical arm went to the grave with a fist-sized hole in his face, not too many people comment about his arm anymore. However, Corynthias isn't really that confrontational when he hears a comment about his arm. For the most part, Corynthias does not rely on others to help him out, a mentality born out of his time as a scavenger.

Bio: Like a substantial amount of Rust City's citizens, Corynthias was not actually born within its walls. His father was a rich man swimming in caps, and his mother was his father's personal prosttute. To put it bluntly, Corynthias was a bastard son. Like most children in his situation, Corynthias never knew his father, and his mother scraqed by with what she could get. At the age of 12, his mother died giving birth to a daughter, who was to be named Hope. Unfortunately, Hope died of an early childhood disease before her first year, leaving Corynthias without any family. With no way to make a living in the settlement where he lived, Corynthias packed what little belongings he had into a bag and set out to begin his new life as a scavenger.

Exactly one year later, Corynthias was 13, and we find our unfortunate pawn scouring the shell of an old Pre-War chapel. Searching through the rubble, Corynthias found a wooden doorway leading into the basemant of the chapel. After picking through the useless scrap in every barrel and rotting box for anything of value, he noticed a small switch built into the wall of the basemant. Corynthias immediately recognized that it was a panel that opens some sort of door. With the tingle of discovery in his nervous fingers, Corynthias tentatively pressed the fading green button that would unlock a door that would change his life. However, as he waited for the tell-tale grinding of gears and motors opening the hidden door, there was only silence. Frustrated now, Corynthias tried again, pressing the green button with more force than the last. This time, however, something did happen, but not exactly as he had expected. The panel clicked twice before exploding, blowing his right arm into tatters and knocking the boy unconcious.

Of all the xenophobic lunatic scientists who leave a mine under their welcome mats, Corynthias picked the right lunatic to disturb. The same man who had blown his arm off took pity on the starving and malnurished boy he had almost killed. Using Pre-War prosthetic limb technology, the scientist rebuilt Corynthias' arm. For the next few years, Corynthias lived with Dr. Steinbrunner and his daughter, Danna-Grace, who was roughly the same age as Corynthias. Dr. Steinbrunner became the dad Corynthias never had, and Danna-Grace the sister he almost had. In the 4 years he spent with the family of two, Dr. Steinbrunner had taught Corynthias everything he knew about science, robotics, machinery, and medecine.

On his 17th birthday, Corynthias once again set off into the Wasteland, looking for a new home where he could expand his knowledge and make a living for himself. Up until the age of 22, he had spent time in many facilities, helping researchers in settlements and cities further their progress. Along his travels, Corynthias realized he had a knack for inventing useful items, and so when he found Rust City, he thought it would be a perfect place to settle down and explore his passion for science and inventing. He's been living in Rust City for just under one year now.
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Mario Alcantar
 
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Post » Fri May 13, 2011 6:41 pm

Reserve a spot for me please.
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Krystina Proietti
 
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Post » Fri May 13, 2011 5:26 am

Na, I don't wanna be NCR. I wanna be a Mercenary!



Name:John Marston
six:Male
Age: [17-55]: 34
Occupation: [Keep it realistic, it is a utopia but you can't be.. Like.. The Mayor.]: Mercenary of the Blackhall Mercenary Company

Physical Appearance [Including clothing/Armour]:http://www.airbornegamer.com/wp-content/uploads/2011/01/john-marston-gun.jpg. He wears http://t3.gstatic.com/images?q=tbn:ANd9GcSRA_k90bCboxGvMV0vRg59nc2RXZrSLIlYB693z_99K8ZtnmFi&t=1

Skills: [ie. Are you a scientist? Doctor? Soldier? What are you good at]: He is a Mercenary. He fights for a budget.

Disadvantages: [ie. Do you have a heart condition? Vulnerable to things like colds? Try and get at least 2]: He has Metrophobia (Hatred of Poetry :P) and Nosemaphobia (fear of becoming ill). His right arm is also a bit weaker than his left (explained in bio)

Arsenal: [ie. Keep it realistic... This is a technological marvel of a city despite the name so plasma/laser weaponry is allowed. No more than 2 rifles and a pistol allowed-That can be argued with me if need be]: http://img148.imageshack.us/img148/8679/p1000301me2.jpg, http://www.enemyforces.net/firearms/uzi.jpg, and http://www.gunreports.com/media/newspics/590A1-6PosAdj3DotClass3.jpg

Psychological background: [This could mean a lot in this RP... Is your character strong-willed? Do they rely on others?]: He follows all orders with swift action. He is nice, has no real mental unstableness.

Bio: [A para or two should do, avoid parents dying heroic deaths plox?] He was born in Goodsprings in 2216 to a Trader (mother) and a prospector (father). His mother retired from the Caravan business when John was born. His father stayed closer to home, mainly picking upon areas like Black Mountain, Nevada Correctional Facility, and other areas near Goodsprings. His father was killed by a raider when he was picking over a small house near Sloan. He grew up always being close to his mother, fearing she too, would die. When he was 20, he joined a growing Mercenary Group running out of Novac. They ran missions for anyone. When he was 25, he entered a mission where he was to assassinate a leader of the Town Militia of Novac, so that they would get more members. He walked into the Town Militia building, planted a charge in the terminal, and waited. The leader walked in and turned the Terminal on, the blast killed the Leader and wounded John. John never fully recovered from the blast. His right arm was scared with blast scars and is a bit weaker than the other. When he was 32, Blackhall sent him and 100 men to Rust Town to start a branch there.
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Emmi Coolahan
 
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Post » Fri May 13, 2011 8:25 pm

OOC: @ Happy X, good to be working with you again. Great CS. Really. And it reminds me of the Unknown War, did you get the idea from Halo Reach?

@ Josh, I know this will come off as weird but I have seen yo on the forums, and have always wanted to work with you based off of what I've read from you. With that, in addition to your seniority, tis an honor to work with you.

@ Josh, Do you think it's be too much to ask to change your pistol selection? If the Magnum was a random choice for you, then could you maybe change it to something equally powerful, or close? Its only cause I have one as well, and its very, very important to my character.

NOTE TO ALL RP'ERS, when this thing starts, I'm not sure if it'll be at night or day, but not all people walk around with weapons in their pockets ready for an after-apocalypse. Normal townsfolk in a city like this will be unarmed most of the time. I just wanted you guys to keep that in mind, we don't want any early morning Rambo's. :goodjob:

and @ icouldntthink, I shall call you think for short from here on out. Also, nice ode to Red Dead (btw as soon as I made it to Mexico in that game my brother broke it :banghead: :swear:. I have yet to play it since.) However, I will not address your character as anything other than Rambo. Plain and simple.
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Bambi
 
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Post » Fri May 13, 2011 6:51 am

@ Josh, I know this will come off as weird but I have seen yo on the forums, and have always wanted to work with you based off of what I've read from you. With that, in addition to your seniority, tis an honor to work with you.

Weird, no I take it as a compliment. And thank you, from what I have seen of you I to am looking forward to RP with you :)

@ Josh, Do you think it's be too much to ask to change your pistol selection? If the Magnum was a random choice for you, then could you maybe change it to something equally powerful, or close? Its only cause I have one as well, and its very, very important to my character.

It was a random choice :P I have no problems changing it. :)

NOTE TO ALL RP'ERS, when this thing starts, I'm not sure if it'll be at night or day, but not all people walk around with weapons in their pockets ready for an after-apocalypse. Normal townsfolk in a city like this will be unarmed most of the time. I just wanted you guys to keep that in mind, we don't want any early morning Rambo's. :vaultboygrin:

I agree.

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laila hassan
 
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Joined: Mon Oct 09, 2006 2:53 pm

Post » Fri May 13, 2011 4:18 pm

I can't wait for this.

@Ant- I agree with the no early Rambo thing my guy will seem like a innocent shop keeper than when something bad happens bang he throws on his power armour and then its show time :flamethrower:
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Jeneene Hunte
 
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Post » Fri May 13, 2011 8:39 am

Well, I was going for one Humvee with a mounted MK-19 that the whole group uses.
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Jaylene Brower
 
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Post » Fri May 13, 2011 6:49 pm

Hopefully we can overcome the different time zones :thumbsup:

Name: Colt Harris
six:Male
Age: [17-55] 24
Occupation: [Keep it realistic, it is a utopia but you can't be.. Like.. The Mayor.] Night Watch Gaurd

Physical Appearance [Including clothing/Armour]: 5"11, dark messy hair, somewhat tan face, built strongly in his upper body. He wears leather armor with a baseball cap, and cargo pants.

Skills: [ie. Are you a scientist? Doctor? Soldier? What are you good at] Good hearing and vision, very perceptive.

Disadvantages: [ie. Do you have a heart condition? Vulnerable to things like colds? Try and get at least 2] Weak sense of smell and a fear of deathclaws.

Arsenal: [ie. Keep it realistic... This is a technological marvel of a city despite the name so plasma/laser weaponry is allowed. No more than 2 rifles and a pistol allowed-That can be argued with me if need be]- M14 Rifle, 10mm pistol, combat knife

Psychological background: [This could mean a lot in this RP... Is your character strong-willed? Do they rely on others?]- Colt, while being perceptive and skilled in combat, is also very devoted to Rust City. Losing his city would be devestating to him, and also effect his ability in combat as well.

Bio: [A para or two should do, avoid parents dying heroic deaths plox?]- When Colt was a child, Rust city took him in due to the fact that he was homeless. His parent had abandoned him, due to the fact that they could no longer care for him. At 18 years of age, Colt applied to be a gaurd for the city. He was accepted, and given an M14, a powerful rifle. Colt trained with the rifle for years, outshooting some of the older gaurds. Colts life was looking up. He had a job, friends, and a safe place to live.

Although there are not many gaurds, Colt joined a group tasked by the government to help control attacks from feral animals. The group was a success, killing several pesky animals and assailants in their first week of service. The group call themselves "The Rust Rangers"
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Cayal
 
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Post » Fri May 13, 2011 6:41 am

Nevermind everything I had said, for those of you who read it. I like the Humvee idea.
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No Name
 
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Post » Fri May 13, 2011 7:08 am

Name: Charlie Moore
six: M
Age: 19
Occupation: Charlie is basically an untrained labourer even though he has quite some skill. He commonly works as a construction worker, welder, caravan guard, guard, bouncer, repairman, weapon specialist, and has been involved in a few criminal activities. As of now Charlie is working at a store called Ballistics and [censored]. He also works shifts as a construction worker.

Physical Appearance: Charlie is 5'9 and on the short side, he is also lean weighing in about 120 pounds. He has blue eyes and moderately long blonde hair pushed to left side and is clean shaven. He wears a http://www.google.ca/imgres?imgurl=http://www.surffusion.co.uk/images/p/l/1/8374/Fox-Racing-Shirt-Fox-Indecision-Flannel-Shirt-Purple.jpg&imgrefurl=http://www.surffusion.co.uk/p/8374/Short-Sleeve-T-Shirts/Fox-Racing-Shirt-Fox-Indecision-Flannel-Shirt-Purple.htm&usg=__whF380MiPN_4FMkQoTAmGosqEgc=&h=310&w=310&sz=33&hl=en&start=0&zoom=1&tbnid=bJaq1spx6HLlQM:&tbnh=158&tbnw=159&ei=JM-oTevWBsTz0gGQwpD5CA&prev=/images%3Fq%3Dt-short%2Bwith%2Bflanel%26um%3D1%26hl%3Den%26sa%3DN%26rlz%3D1T4ADRA_enCA364CA365%26biw%3D1899%26bih%3D818%26tbm%3Disch&um=1&itbs=1&iact=rc&dur=483&oei=JM-oTevWBsTz0gGQwpD5CA&page=1&ndsp=40&ved=1t:429,r:6,s:0&tx=107&ty=122 unbuttoned over top of a black T-Shirt with a faded design adn a pair of blue jeans. He also wears a pair of running shoes and a black cap and a black bandana. For combat situations Charlie wears the Torso piece of combat armor.

Skills: Construction, Mechanics, Firearms, Repair, Melee, Unarmed and First Aid.

Disadvantages: Light build, Weak Lungs,

Arsenal: http://www.google.ca/imgres?imgurl=http://cod.nbr.by/images/weapons/normal/m4_mp.png&imgrefurl=http://cod.nbr.by/weapons.php%3Fid%3Dm4_reflex_mp&usg=__j86UD-6mWe4fidY6suZRjcQsbmY=&h=150&w=260&sz=54&hl=en&start=0&zoom=1&tbnid=oKRUV-_XhnqcXM:&tbnh=118&tbnw=204&ei=vtKoTbfWE8fw0gHBtYD5CA&prev=/images%3Fq%3Dm4a1with%2Bshotgun%2Band%2Bred%2Bdot%26um%3D1%26hl%3Den%26rlz%3D1T4ADRA_enCA364CA365%26biw%3D1899%26bih%3D818%26tbm%3Disch&um=1&itbs=1&iact=hc&vpx=588&vpy=338&dur=546&hovh=120&hovw=208&tx=155&ty=73&oei=vtKoTbfWE8fw0gHBtYD5CA&page=1&ndsp=34&ved=1t:429,r:11,s:0
with an Underbarrel Shotgun and a Red Dot Sight, 2 TMP's, and a SPAS-12.

Gear:

Psychological background: Charlie is an average person. He is more aggressive than passive but diplomacy is still in his arsenal.

Bio: Charlie was born into a small wasteland community. He was taught to fight from a young age and did not learn education in a conventional sense. By 14 he was good at construction, good with weapons, and good at repairing things. He joined up with a caravan and moved across the wasteland. He moved from town to town learning other skills and trying to make ends meet. By 17 he had ended up penniless and in Rust City. No caravans would take him so he was stuck working construction at the town.

Soon he got a job at the store Ballistics and [censored], a weapons store, his knowledge of weapons was growing and he worked other shifts as guards and construction workers. Now he lives his life at Rust City ina small apartment.
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Franko AlVarado
 
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Post » Fri May 13, 2011 1:26 pm

OOC: @think, I think we have a new Rambo. Yeah, mouse, I don't feel too comfortable with all that stuff.

For one, your not even in the army, and for two, Francois, said two weapons and a sidearm. The M4A1 with a shotgun, I think can count as two. He might let you slide, and It makes sense since your character works at a gun shop, but then again, you said he has all those other occupations. I think you can take that stuff out.
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suniti
 
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