nightvision mods

Post » Sun May 09, 2010 10:55 pm

I recently started using fellout and was wondering what are the better nightvision mods?

Looking for ones that add it to power armor helmets (and the CSS), as well as wearable units for other gear (goggles)

Preferably tweakable settings
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Camden Unglesbee
 
Posts: 3467
Joined: Wed Aug 15, 2007 8:30 am

Post » Sun May 09, 2010 3:48 pm

Take your pick from:

http://www.fallout3nexus.com/downloads/file.php?id=9802
http://www.fallout3nexus.com/downloads/file.php?id=2725

and:

http://www.fallout3nexus.com/downloads/file.php?id=4690

:coolvaultboy:
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Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Sun May 09, 2010 3:10 pm

best one i had was from a quest in shady sands, it was automatic, and as soon as it became dark, the goggles activated
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GPMG
 
Posts: 3507
Joined: Sat Sep 15, 2007 10:55 am

Post » Sun May 09, 2010 4:19 pm

best one i had was from a quest in shady sands, it was automatic, and as soon as it became dark, the goggles activated
FOOK2
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Horse gal smithe
 
Posts: 3302
Joined: Wed Jul 05, 2006 9:23 pm

Post » Sun May 09, 2010 10:52 pm

Anyone try the ARTNight Vision?

Supposedly it has 3 flavors in one. AP cost to use, Energy Cell to use, or no cost to use.

Have yet to try this. Was wondering if anyone has yet? Glitches?
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Mark
 
Posts: 3341
Joined: Wed May 23, 2007 11:59 am

Post » Sun May 09, 2010 1:35 pm

Anyone try the ARTNight Vision?
...


http://www.google.co.uk/search?hl=en&client=firefox-a&rls=org.mozilla%3Aen-GB%3Aofficial&hs=uOd&as_q=%22ARTNight+Vision%22+%22fallout+3%22&as_epq=&as_oq=&as_eq=&num=10&lr=&as_filetype=&ft=i&as_sitesearch=&as_qdr=all&as_rights=&as_occt=any&cr=&as_nlo=&as_nhi=&safe=images

:shrug:
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Shelby McDonald
 
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Joined: Sat Jan 13, 2007 2:29 pm

Post » Mon May 10, 2010 1:19 am

http://www.fallout3nexus.com/downloads/file.php?id=7199

try that
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Matthew Warren
 
Posts: 3463
Joined: Fri Oct 19, 2007 11:37 pm


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