Hmm, seems I missed a bit.Hmm, well, blanket statements are not smart, so I should have been more careful what I typed. I'm talking about the stuff that shows up prefixed NiPSysxxx, and all the work I did learning how to use them was done over a year ago, so if there's new stuff added since then, I won't know it. Still, looking through the list of stuff, there's nothing that I'm seeing that was a no-go other than the ones I mentioned. There were some controllers that I never had cause to use, so I suppose I never got them to work. The NiPSysMeshxxx stuff I just worked out how to use this weekend (after I posted the thread), and I have to confess I don't remember much about either of the NiPSysDragxxx modifiers and the NiPSysGravityPlaneModifier, but my notes say I got them to work, even if I didn't use them in VASE. What am I missing that doesn't work?I could get a nif to load in the game with this modifier "active", but could never notice any kind of effect from it. As the NifSkope annotation for the entry is non-existant I ended up giving up after a while experimenting.Could you share a working nif?
I've been using the vortex modifier for over a year, it's an effect used in the Virvatuli in VASE.
Vac
Maybe Blanket Statements are not the best method but lets examine whats useable and whats not.
NiAuto -> 2 Blocks -> Used in Morrowind -> 0 work in Ob.
BS -> 9 Blocks -> Used in FO3/FONV -> 1 Works in Ob.
Ni3ds -> 1 Block -> Not Sure Where Used -> 0 Works in Ob.
NiBS -> 2 Blocks -> Used in Morrowind -> 0 Works in Ob.
NiGravity -> 1 Block -> Used In Morrowind -> 0 Works in Ob.
NiMesh -> 2 Blocks -> Used In Ob -> 2 Work in Ob.
NiRotating -> 2 Blocks -> Used in Morrowind -> 0 Work in Ob.
NiPS -> 28 Blocks -> Used in Morrowind among other older games -> 0 Work in Ob.
NiPSys -> 37 Blocks -> Used in Ob -> 37 Work in Ob, Not all are decoded for NifSkope though decoding the leftovers is very simple.
NiParticles -> 11 Blocks -> Used in Morrowind and 1 for Ob -> 1 Works in Ob.
NiPlanar/SphericalCollider -> 2 Blocks -> Used in Morrowind -> 0 Work in Ob.
Total Blocks 97
Ob Usable Blocks 41
Percent Particle System Blocks Usable in Oblivion 42%
I think the mis-communication came from the fact that I was referring to all available blocks and you seem to be only referencing the NiPSys blocks.
This:Rather like the statement that so many of the particle system elements "do not work within Oblivion" (which you've found out for yourself to not be the case), http://i285.photobucket.com/albums/ll61/Revanchism/Particle%20Effect%20Resources/Particlesfromparticles.jpg.
I can provide a sample nif if you don't believe me, but I expect to be using the process often enough in the future.
Vac
Seems to work from the Pic -> I did this for an Ice Effect and it did exactly like I said it only emitted from the Base Instance node and none of the Instances -> I will go over it again some time later.
I will decode all of the FieldModifiers and submit them to Alphax as I always do when I decode parts of these games -> look for the correct settings on the NifTools Webpage, I already have AirField completed.