Without the Courier to install fear into the various factions that inhabit the land the Mojave has been besieged by problems. The Powder Gangers still terrorize the I-15 at the areas around Goodsprings and it is only the firm grip of Sheriff Meyers which keeps them from overrunning Primm. The Brotherhood of Steel have taken control of HELIOS One and patrol I-15 and Highway 95 confiscating any advanced technology they find travellers with. The fiends have taken control of outer Vegas and only the brave or foolhardy dare traverse their lands. The Kings attack any NCR citizen the walks into freeside without protection.
In addition to these problems both the NCR and Legion have mobilised armies which seem to be ready to take the Mojave at any time, NCR Rangers have been spotted making outposts and the Legion has retaken their base at cottonwood cove and have launched raids against passing caravans.
To escape the multitude of problems which have burdened the other towns many seek to create a new settlement, the ruins of Nipton seem to be the ideal place for a new settlement which could perhaps become a safe haven in the Mojave...
Factions of the Mojave
Spoiler
Primm: Sheriff Meyers keeps the town safe from powder ganger attacks but the roads around Primm are not very safe, although mercenaries provide escorts for those that can afford their prices. The town walled itself in and is very cautious of who it admits.
Goodsprings: They are defending themselves fairly well from Powder gangers but it is a dangerous place to live. The town has benefited from tourist wishing to see where the courier came from. With new string of income they have hired former NCR troopers as guards for the town, and made the Powder Ganger hesitant to attack.
Novac: They've were struggling to hold off against waves of feral Ghouls that had been attacking them from REPCONN. The BOS moved in to REPCONN Test Site and removed the ghoul threat. They took the chance to take all advance weapon tech from Novac. Some of the Bright Followers returned, although never mentioned where they were, and have helped rebuild the town, and it has become and important pit stop on the way to New Vegas, although people sometimes are harassed by BOS troops.
Westside: Has been weakened by constant fiend attacks but continues to be self-sufficient. They produce their own food, weapons and clothes. They have gained notoriety for having well equipped militia, of a few good snipers that keep them safe.
Jacobstown: Continues to be a safe haven for mutants but some progress has been made regarding the Nightkin cure. They have kept the area safe, and leave humans alone, as long as they don’t shoot mutants.
Boomers: They have pledged loyalty to the Courier who obtained the bomber for them. They have set up camps outside the area of the Airbase, and keep intruders out. They fight on behalf of New Vegas, and have signed various trade agreements with them as well as the Gunrunners. Have sent some members to Camp McCarran to study and see if they can get planes working. Have not had any success yet.
The Strip: Yes Man keeps the families in line on the strip but tensions are high, but Mk I Securitrons keep the peace. However they have signed loyalty agreements to the Courier. Gomorrah, has stepped up the drug trade, and are believe to be dealing with the Khan. The White Glove society, continues with its peculiar practices without knowledge of the outside. The Chairmen continue their trade of high quality entertainment; they are slowly becoming the best-armed family in the Strip. Lucky 38, inhabited by the Courier, who has not been seen in a long time, a strange fellow with twisted hair and the old world flag on his back, as well as the companions the Courier had made on his journey, except for Cass who returned to the caravan business.
Camp McCarran: Controlled by New Vegas, serves as transport station for NCR citizens to avoid Freeside, if they can afford monorail travel cost. Fiends constantly attack the base but it has been kept safe by a large force of disillusioned former NCR and Legion soldiers. They have pledged their support for New Vegas, for as long as they get their paychecks. This is where New Vegas true power lies. It has slowly grown and is becoming a growing town, but under watchful eye of securitrons and of the Lucky 38.
Follower of the Apocalypse: At first they struggled to provide basic services for Freeside residents. However the Courier ensured they received help from The Strip and from the King. They have a grown into formidable force, and when necessary provide escort for NCR citizens to the Strip, since the Kings will not disturb those under the protection of FoA guards.
Freeside: The area has fallen under the rule of the King, however he heeds the advice and knowledge that comes from the Lucky 38. They harass any NCR citizen except those that travel under the protection of FoA guards, although for an unexplained reason some still try to travel without FoA help, even though they charge very little, and cost is far more reasonable than the Monorail.
Black Mountain: has been seemingly abandoned but around the area unseen forces assault caravans. Most Nighkins left to go live in Jacobstown, but a few crazed ones remained. BOS has begun to launch attacks in order to take control of the Radio Facility up top.
Red Rock: The Khans remained in the area and have continued to produce high quality drugs. A few well armed caravans have been seen leaving Red Rock, and meeting customers outside of New Vegas. They have also signed trade agreements with the FoA for medicine in exchange of knowledge and new ways of making their product.
Boulder City: Remains place to stop before heading to Hoover Dam. It is considered an Independent town and will not tolerate fighting from NCR or Legion sympathizers. Raiders attack the area, but the wall of the town keep it safe.
Camp Golf: It was given to NCR by New Vegas to serve as local embassy, as well as a sign of friendship between the two. Well armed and prepared in case of Legion attack, headed by Chief Hanlon. It is kept under the watchful eye of New Vegas to ensure that not too many troops are amassed to prove a threat. As security measure, the boomers have some artillery guns aimed at the site, readily waiting for the green light from the Courier.
Hoover Dam: Has a combined force of New Vegas, NCR and FoA engineers as well as some BOS scribes to keep facility running. BOS sent scribes to study the tech, and to keep and eye out on the facility, and ensure it can’t be used against them. The Courier and Veronica asked for the BOS presence in order to keep the peace. Tension is high between NCR engineers and BOS scribes, although neither side is allowed to have armed guards.
The Fort: The Legion retook the area and now controls it, Courier leaves them alone but keeps watchful eye. Not much is known of what they are up to but they also retook Cottonwood Cove.
BOS: They continue to control Hidden Valley and Helios One. They have taken to patrolling the I-15 and Highway 95. They have made it the safest route to New Vegas, but will stop anyone they believe might have advance tech. They take laser weapons or any hint of advance combat tech. They have taken control of Repconn test site and currently use it as a research facility. Veronica opened McNamara’s eyes about expanding the BOS and adapting. He has begun recruiting wastelanders into the BOS ranks, and is using the Repconn HQ as recruitment station. They emptied the HQ of anything usable, including the robots, whom they rewired to serve the BOS.
Primm: Sheriff Meyers keeps the town safe from powder ganger attacks but the roads around Primm are not very safe, although mercenaries provide escorts for those that can afford their prices. The town walled itself in and is very cautious of who it admits.
Goodsprings: They are defending themselves fairly well from Powder gangers but it is a dangerous place to live. The town has benefited from tourist wishing to see where the courier came from. With new string of income they have hired former NCR troopers as guards for the town, and made the Powder Ganger hesitant to attack.
Novac: They've were struggling to hold off against waves of feral Ghouls that had been attacking them from REPCONN. The BOS moved in to REPCONN Test Site and removed the ghoul threat. They took the chance to take all advance weapon tech from Novac. Some of the Bright Followers returned, although never mentioned where they were, and have helped rebuild the town, and it has become and important pit stop on the way to New Vegas, although people sometimes are harassed by BOS troops.
Westside: Has been weakened by constant fiend attacks but continues to be self-sufficient. They produce their own food, weapons and clothes. They have gained notoriety for having well equipped militia, of a few good snipers that keep them safe.
Jacobstown: Continues to be a safe haven for mutants but some progress has been made regarding the Nightkin cure. They have kept the area safe, and leave humans alone, as long as they don’t shoot mutants.
Boomers: They have pledged loyalty to the Courier who obtained the bomber for them. They have set up camps outside the area of the Airbase, and keep intruders out. They fight on behalf of New Vegas, and have signed various trade agreements with them as well as the Gunrunners. Have sent some members to Camp McCarran to study and see if they can get planes working. Have not had any success yet.
The Strip: Yes Man keeps the families in line on the strip but tensions are high, but Mk I Securitrons keep the peace. However they have signed loyalty agreements to the Courier. Gomorrah, has stepped up the drug trade, and are believe to be dealing with the Khan. The White Glove society, continues with its peculiar practices without knowledge of the outside. The Chairmen continue their trade of high quality entertainment; they are slowly becoming the best-armed family in the Strip. Lucky 38, inhabited by the Courier, who has not been seen in a long time, a strange fellow with twisted hair and the old world flag on his back, as well as the companions the Courier had made on his journey, except for Cass who returned to the caravan business.
Camp McCarran: Controlled by New Vegas, serves as transport station for NCR citizens to avoid Freeside, if they can afford monorail travel cost. Fiends constantly attack the base but it has been kept safe by a large force of disillusioned former NCR and Legion soldiers. They have pledged their support for New Vegas, for as long as they get their paychecks. This is where New Vegas true power lies. It has slowly grown and is becoming a growing town, but under watchful eye of securitrons and of the Lucky 38.
Follower of the Apocalypse: At first they struggled to provide basic services for Freeside residents. However the Courier ensured they received help from The Strip and from the King. They have a grown into formidable force, and when necessary provide escort for NCR citizens to the Strip, since the Kings will not disturb those under the protection of FoA guards.
Freeside: The area has fallen under the rule of the King, however he heeds the advice and knowledge that comes from the Lucky 38. They harass any NCR citizen except those that travel under the protection of FoA guards, although for an unexplained reason some still try to travel without FoA help, even though they charge very little, and cost is far more reasonable than the Monorail.
Black Mountain: has been seemingly abandoned but around the area unseen forces assault caravans. Most Nighkins left to go live in Jacobstown, but a few crazed ones remained. BOS has begun to launch attacks in order to take control of the Radio Facility up top.
Red Rock: The Khans remained in the area and have continued to produce high quality drugs. A few well armed caravans have been seen leaving Red Rock, and meeting customers outside of New Vegas. They have also signed trade agreements with the FoA for medicine in exchange of knowledge and new ways of making their product.
Boulder City: Remains place to stop before heading to Hoover Dam. It is considered an Independent town and will not tolerate fighting from NCR or Legion sympathizers. Raiders attack the area, but the wall of the town keep it safe.
Camp Golf: It was given to NCR by New Vegas to serve as local embassy, as well as a sign of friendship between the two. Well armed and prepared in case of Legion attack, headed by Chief Hanlon. It is kept under the watchful eye of New Vegas to ensure that not too many troops are amassed to prove a threat. As security measure, the boomers have some artillery guns aimed at the site, readily waiting for the green light from the Courier.
Hoover Dam: Has a combined force of New Vegas, NCR and FoA engineers as well as some BOS scribes to keep facility running. BOS sent scribes to study the tech, and to keep and eye out on the facility, and ensure it can’t be used against them. The Courier and Veronica asked for the BOS presence in order to keep the peace. Tension is high between NCR engineers and BOS scribes, although neither side is allowed to have armed guards.
The Fort: The Legion retook the area and now controls it, Courier leaves them alone but keeps watchful eye. Not much is known of what they are up to but they also retook Cottonwood Cove.
BOS: They continue to control Hidden Valley and Helios One. They have taken to patrolling the I-15 and Highway 95. They have made it the safest route to New Vegas, but will stop anyone they believe might have advance tech. They take laser weapons or any hint of advance combat tech. They have taken control of Repconn test site and currently use it as a research facility. Veronica opened McNamara’s eyes about expanding the BOS and adapting. He has begun recruiting wastelanders into the BOS ranks, and is using the Repconn HQ as recruitment station. They emptied the HQ of anything usable, including the robots, whom they rewired to serve the BOS.
Story Threads
Spoiler
http://www.gamesas.com/topic/1377229-nipton-rebuilt-ic-thread/
http://www.gamesas.com/topic/1381439-nipton-rebuilt-thread-page-2/page__st__180%20thread%202
http://www.gamesas.com/topic/1390010-nipton-rebuil-thread-3/
http://www.gamesas.com/topic/1394123-nipton-rebuilt-thread-4/
http://www.gamesas.com/topic/1397433-nipton-rebuilt-thread-5/
http://www.gamesas.com/topic/1400262-nipton-rebuilt-thread-six/
http://www.gamesas.com/topic/1404061-nipton-rebuilt-thread-7/
http://www.gamesas.com/topic/1405270-nipton-rebuilt-thread-8/
http://www.gamesas.com/topic/1381439-nipton-rebuilt-thread-page-2/page__st__180%20thread%202
http://www.gamesas.com/topic/1390010-nipton-rebuil-thread-3/
http://www.gamesas.com/topic/1394123-nipton-rebuilt-thread-4/
http://www.gamesas.com/topic/1397433-nipton-rebuilt-thread-5/
http://www.gamesas.com/topic/1400262-nipton-rebuilt-thread-six/
http://www.gamesas.com/topic/1404061-nipton-rebuilt-thread-7/
http://www.gamesas.com/topic/1405270-nipton-rebuilt-thread-8/
Characters:
Spoiler
OldRPG'sAreGood
Magus the Red
f8lcobra
Agrona
bosmight342
redpanther897
TheLoneRanger
Paladian lewis
2sky_11
alex man142
Eris of Nyx
tundrafrog1124
Padawan228
Raynor Johnsson
Disturbing
Fisheye98
Lt. Andronicus
tiber septem
himynameislonewanderer
Spoiler
Name: Jack Mulder
Age: 26
six: Male
Race: Human, Caucasian
Skills: Science, mathemathics and other calculations particularly. Chemistry as well. Not much of an combatant, at least when not in chems.
Physical appearance: Skinny, weak and of medium height. Short cropped, black hair and a light beard. Hazel eyes and lips that make him look like he's smiling all the time.
Personality: Jovial, also has an obsession of calculating everything. Addicted to chems in general, most chems can provide him his fix.
Weapons & Clothing: A rusty, old Varmint Rifle and a kitchen knife and a NCRCF guard uniform with the NCRCF tags scratched off.
Previous occupation: Jack was among those PGs who attacked Primm, but was lucky enough to evade the Courier onslaught.
Faction: ex-Powder Ganger, isn't a part of them anymore but has good relations with them.
Back story: Jack was a model citizen of the NCR once, a teacher of sorts, wandering from town to town. But when he taught some villagers from a small village with no name in the art of chemistry, he himself was taught by the villagers to make chems for non medical purposes, the villages own variant of Hydra. Jack was first very wary, but when he tried this Hydra variant, he became addicted and that led to a petty crime spree of thefts and assaults. But then it escaleted to murder of an scavenger, who had the ingredients that Jack needed to make his own Hydra variant, and Jack was caught and shipped to the NCRCF, where he took part in the prison riot.
While incarcerated, he learned to brew various chems, including the Mojave hydra. He also took part in the assault of Primm, and when the Courier came to drive away the PGs, Jack was inside a toilet stall brewing his chems, thus avoiding death. After finding his former comrades dead, he ventured to Nipton where some PGs had gone after Primm assault, where he found only more death, but it inspired him to stay in Nipton, to rebuild it to its former glory. And to have a home again....
Age: 26
six: Male
Race: Human, Caucasian
Skills: Science, mathemathics and other calculations particularly. Chemistry as well. Not much of an combatant, at least when not in chems.
Physical appearance: Skinny, weak and of medium height. Short cropped, black hair and a light beard. Hazel eyes and lips that make him look like he's smiling all the time.
Personality: Jovial, also has an obsession of calculating everything. Addicted to chems in general, most chems can provide him his fix.
Weapons & Clothing: A rusty, old Varmint Rifle and a kitchen knife and a NCRCF guard uniform with the NCRCF tags scratched off.
Previous occupation: Jack was among those PGs who attacked Primm, but was lucky enough to evade the Courier onslaught.
Faction: ex-Powder Ganger, isn't a part of them anymore but has good relations with them.
Back story: Jack was a model citizen of the NCR once, a teacher of sorts, wandering from town to town. But when he taught some villagers from a small village with no name in the art of chemistry, he himself was taught by the villagers to make chems for non medical purposes, the villages own variant of Hydra. Jack was first very wary, but when he tried this Hydra variant, he became addicted and that led to a petty crime spree of thefts and assaults. But then it escaleted to murder of an scavenger, who had the ingredients that Jack needed to make his own Hydra variant, and Jack was caught and shipped to the NCRCF, where he took part in the prison riot.
While incarcerated, he learned to brew various chems, including the Mojave hydra. He also took part in the assault of Primm, and when the Courier came to drive away the PGs, Jack was inside a toilet stall brewing his chems, thus avoiding death. After finding his former comrades dead, he ventured to Nipton where some PGs had gone after Primm assault, where he found only more death, but it inspired him to stay in Nipton, to rebuild it to its former glory. And to have a home again....
Magus the Red
Spoiler
Name:Alexander Winter
Age:52
six:Male
Race:Caucasian, Human
Skills: Guns, Speech, Unarmed.
Physical appearance: Black and grey hair, blue eyes, 6'2ft, lean, slightly crooked nose
Personality: has a warm personality and is welcoming to others, however is cold and calculating if in a fight.
Weapons & armour/clothing: Veteran Ranger Armour, Pre-war suits, Ranger Sequoia, Anti-Material Rifle Doesnt use it much,Hunting rifle-scoped,custom bolt and extended magazine.
(Previous) Occupation(s): Veteran Ranger, 1st Recon- he will be like Boone for the town guarding it from raiders and others.
Faction (NCR, Legion, BOS, None. Etc): NCR has friends in the military.
Backstory: Alexander was born in the boneyard and had to fight to survive he joined the NCR military as soon as he was old enough and impressed the trainers with his skill with marksman weapons and was recruited into 1st recon where he served admirably before holding a small raider army of with a Hunting rifle which he still has, he then served with the Rangers gaining the "Black Armour" and sreving for twenty years before retiring after the 2nd battle of hoover dam as a captain at the age of 51, then he heard about nipton and has come to start out a new life.
Age:52
six:Male
Race:Caucasian, Human
Skills: Guns, Speech, Unarmed.
Physical appearance: Black and grey hair, blue eyes, 6'2ft, lean, slightly crooked nose
Personality: has a warm personality and is welcoming to others, however is cold and calculating if in a fight.
Weapons & armour/clothing: Veteran Ranger Armour, Pre-war suits, Ranger Sequoia, Anti-Material Rifle Doesnt use it much,Hunting rifle-scoped,custom bolt and extended magazine.
(Previous) Occupation(s): Veteran Ranger, 1st Recon- he will be like Boone for the town guarding it from raiders and others.
Faction (NCR, Legion, BOS, None. Etc): NCR has friends in the military.
Backstory: Alexander was born in the boneyard and had to fight to survive he joined the NCR military as soon as he was old enough and impressed the trainers with his skill with marksman weapons and was recruited into 1st recon where he served admirably before holding a small raider army of with a Hunting rifle which he still has, he then served with the Rangers gaining the "Black Armour" and sreving for twenty years before retiring after the 2nd battle of hoover dam as a captain at the age of 51, then he heard about nipton and has come to start out a new life.
Spoiler
Name: Julia Swift
Age:27
six:Female
Race:Caucasian, Human
Skills: Medicine,Survival,Guns.
Physical appearance: Long Dark brown Hair (If loose reaches down to her Kidneys) she has Chocalate Brown eyes, her skin is slightly tanned, she has a smallish curved nose, has a full figure and stands at around 5'8
Personality: She has a very warm personality, however if crossed she's more calculating and cold than a Calculator made out of Ice.
Weapons & armour/clothing: She wears Pre-war dresses,wears Combat armour and uses a Fallout 3 style assault rifle.
(Previous) Occupation(s): Farm Hand,NCR nurse and briefly served on the frontlines as a combat medic
Faction (NCR, Legion, BOS, None. Etc): NCR was a nurse.
Backstory: Will be revealed later.
Age:27
six:Female
Race:Caucasian, Human
Skills: Medicine,Survival,Guns.
Physical appearance: Long Dark brown Hair (If loose reaches down to her Kidneys) she has Chocalate Brown eyes, her skin is slightly tanned, she has a smallish curved nose, has a full figure and stands at around 5'8
Personality: She has a very warm personality, however if crossed she's more calculating and cold than a Calculator made out of Ice.
Weapons & armour/clothing: She wears Pre-war dresses,wears Combat armour and uses a Fallout 3 style assault rifle.
(Previous) Occupation(s): Farm Hand,NCR nurse and briefly served on the frontlines as a combat medic
Faction (NCR, Legion, BOS, None. Etc): NCR was a nurse.
Backstory: Will be revealed later.
f8lcobra
Spoiler
Name: Regina (Reggie) Torrez
Age: 27
Race: Hispanic/Native American
six: female
Skills: Reggie always has an ace in the hole ready to play, making her a good cheat at small time poker games. She is handy with tools, but not great, but a Jerry-rigger rather. She is a proficient hunter and trapper and learned from her father how to handle a gun.
Physical appearance: 5'8" 130 pounds, Usually she wears her hair in a pony tail, or braided pig tails. Her eyes are golden brown, her skin is olive colored and tans easily. Reggie slender and fit with adequate curves. She has a scar that runs from the bridge of her nose to the center of her right cheek. It's an old wound, and is not much more than a slightly lighter colored line these days.
Personality: Reggie is confident, and blunt. She is not afraid to speak her mind, and is not afraid of confrontation. To those not close to her, she comes off as brash, rude and arrogant. But Reggie shows a mutual respect followed by general concern for those she befriends.
Reggie believes strongly in old world ways, specifically the late 1800's. She believes if there is a problem, you settle it, no need to wait for the local law dogs to arrive. She would take to an good old fashioned duel in the streets. Where, whether you are right or wrong, if you are the one left standing it doesn't matter anyway. Her feelings about the Great War leave nothing in question. To Reggie, the countries who engaged in the nuclear exchange are cowards. Instead of facing their differences head on, they chose to sit behind their terminals thousands of miles away and utilize satellite technology to do their dirty work. If the issue is brought up, she will carry on about the cowardice of the war. She lives one day at a time, when her time is up, someone, or something will put her down.
Weapons & armour/clothing: Prewar, blued, Remington Wingmaster 870 12 gage pump shotgun with orange fiber-optic sights. Carved into the stock is, El diablo, la hija de (The devil's daughter) Twin .357 Magnums with longer barrels and polished Jade inserts on the handles. 10 inch Bowie knife, also with polished Jade inserts in the handle, as well as a spiked knuckle guard (spike knuckles attached)
Faded, worn blue jeans with brahmin hide patches on the knees and backside. A leather strap with accompanying holster reside on her right leg. Dirty white tank-top underneath a red checkered button down shirt. Well worn dirty brown duster, the bottom is tattered and torn as it was once too long for Reggie, but she wore it regardless. Over the time that she has owned it, is has been worn down to her size. It has been reinforced with brahmin hide on the elbows and right (firing) shoulder. Old cowboy boots which she had metal covers attached over the toes, as well as around the heels. Dingy roaming trader hat, sides tied up with boot strings to make like a cowboy hat. It is bent down steeply in the front and rear, covering most of her eyes. Tortoise shell sunglasses.
(Previous) Occupation(s): Vigilante
Faction: None
Backstory: Reggie, is the daughter of the once infamous Daniel, The Devil Dog, Jones. A name which he was called due to his reddish skin tone and pencil thin black moustache and pointed goatee, much like that of the old world depictions of the devil. Her mother, Michelle Torrez, was the long time lover of The Devil Dog. Born in a small settlement in Northern Arizona known as Tular, Reggie's mother ran a small time supplies shop, making her living selling to the passersby while Daniel would roam the surrounding area conducting his vigilante justice.
Reggie was a disappointment to Daniel at first, as he longed for a son to carry on his lineage. He and Michelle agree to naming their daughter Regina, so Daniel would call her by the name he had hoped his son would be named, Reggie. Daniel, in an feeble attempt to lead others to believe he had a son, forbid Michelle to let Reggie's hair grow long. Hence, she was quite the tomboy, up until she reached the adolescent years and began to mature into a young woman. She was ridiculed by the local boys, and took to fisticuffs on many an occasion. Daniel taught her to play poker, and she would not only hold her own in a fist fight, but would embarrass the boys in card games also. Always with an extra ace up her sleeve, she won the majority of the time.
The first time Daniel put a gun in Reggie's hands was on her thirteenth birthday. It was a beat up .22 caliber rifle, Daniel was pleased with the steady hands of Reggie. Over time Daniel taught her that her guns should be an extension of herself, "be one with your weapon," he told her. Daniel worked with his blossoming daughter, teaching her his ways and even going as far as having regular duels using blanks. Reggie's cat like reflexes, and keen eye sight proved their great value. At the slightest flinch, Reggie would regularly win their duels. Hand to hand, she has a vicious right hook and is nimble and quick. At sixteen, her father presented her with a restored Remington shot gun, something in which Reggie holds dear. Its blued body, and true sights enable Reggie to be dead on at one hundred yards, further in good weather.
Reggie trekked across the Mojave with her father, much to Michelle's dismay, creating a bond unlike any other she experienced. Living an outlaw type lifestyle, while bringing vigilante justice with them to each town they entered. One morning when Reggie awoke, her father sat by the smoldering campfire carving on her shotgun. Daniel handed it to her after he had finished, it read The Devil's daughter in Spanish. Three days later was the last time Reggie saw her father, nineteen and alone, she did what it took to survive.
Reggie took to her gambling, that provided her with many interesting items. One item in particular was the pieces of Jade that now adorn the handles of her pistol and Bowie knife. A knife in which caused her to be shunned from her home settlement of Tular. One of her cards fell from her sleeve, as alcohol dumbed her common sense. The man whom she had been beating hand over fist lunged at her with the Bowie knife, the tip cutting the right side of her face. He demanded his money back, Reggie's reply was her Magnum to the man's forehead, relieving his head of it's duty to carry his brain. She was ushered out and cursed to never set foot in Tular again.
No home, and just her belongings she had with her, Reggie went from town to town. Using her wits and arrogant charm to get would be lovers drunk and buy a room. They woke up both penniless and without boots. She would throw the boots on the roof of a nearby building, allowing her ample time to get away. Nobody other than tribals would venture on the hot grounds of the Mojave without boots. Reggie grew tired of this lifestyle, and the things that she heard about the NCR piqued her interest. But, her father had been a wanted man by the NCR for some time, so she took her mothers last name of Torrez.
Reggie was diligent in her efforts to become a soldier. She showcased her skill set, though able to survive most hand to hand combat, even though she was not as powerful as most, her shooting skills impressed. But, her bad attitude towards the Drill Instructor put an abrupt halt to her becoming an NCR soldier. She still wanders the Mojave seeking a more permanent home.
Age: 27
Race: Hispanic/Native American
six: female
Skills: Reggie always has an ace in the hole ready to play, making her a good cheat at small time poker games. She is handy with tools, but not great, but a Jerry-rigger rather. She is a proficient hunter and trapper and learned from her father how to handle a gun.
Physical appearance: 5'8" 130 pounds, Usually she wears her hair in a pony tail, or braided pig tails. Her eyes are golden brown, her skin is olive colored and tans easily. Reggie slender and fit with adequate curves. She has a scar that runs from the bridge of her nose to the center of her right cheek. It's an old wound, and is not much more than a slightly lighter colored line these days.
Personality: Reggie is confident, and blunt. She is not afraid to speak her mind, and is not afraid of confrontation. To those not close to her, she comes off as brash, rude and arrogant. But Reggie shows a mutual respect followed by general concern for those she befriends.
Reggie believes strongly in old world ways, specifically the late 1800's. She believes if there is a problem, you settle it, no need to wait for the local law dogs to arrive. She would take to an good old fashioned duel in the streets. Where, whether you are right or wrong, if you are the one left standing it doesn't matter anyway. Her feelings about the Great War leave nothing in question. To Reggie, the countries who engaged in the nuclear exchange are cowards. Instead of facing their differences head on, they chose to sit behind their terminals thousands of miles away and utilize satellite technology to do their dirty work. If the issue is brought up, she will carry on about the cowardice of the war. She lives one day at a time, when her time is up, someone, or something will put her down.
Weapons & armour/clothing: Prewar, blued, Remington Wingmaster 870 12 gage pump shotgun with orange fiber-optic sights. Carved into the stock is, El diablo, la hija de (The devil's daughter) Twin .357 Magnums with longer barrels and polished Jade inserts on the handles. 10 inch Bowie knife, also with polished Jade inserts in the handle, as well as a spiked knuckle guard (spike knuckles attached)
Faded, worn blue jeans with brahmin hide patches on the knees and backside. A leather strap with accompanying holster reside on her right leg. Dirty white tank-top underneath a red checkered button down shirt. Well worn dirty brown duster, the bottom is tattered and torn as it was once too long for Reggie, but she wore it regardless. Over the time that she has owned it, is has been worn down to her size. It has been reinforced with brahmin hide on the elbows and right (firing) shoulder. Old cowboy boots which she had metal covers attached over the toes, as well as around the heels. Dingy roaming trader hat, sides tied up with boot strings to make like a cowboy hat. It is bent down steeply in the front and rear, covering most of her eyes. Tortoise shell sunglasses.
(Previous) Occupation(s): Vigilante
Faction: None
Backstory: Reggie, is the daughter of the once infamous Daniel, The Devil Dog, Jones. A name which he was called due to his reddish skin tone and pencil thin black moustache and pointed goatee, much like that of the old world depictions of the devil. Her mother, Michelle Torrez, was the long time lover of The Devil Dog. Born in a small settlement in Northern Arizona known as Tular, Reggie's mother ran a small time supplies shop, making her living selling to the passersby while Daniel would roam the surrounding area conducting his vigilante justice.
Reggie was a disappointment to Daniel at first, as he longed for a son to carry on his lineage. He and Michelle agree to naming their daughter Regina, so Daniel would call her by the name he had hoped his son would be named, Reggie. Daniel, in an feeble attempt to lead others to believe he had a son, forbid Michelle to let Reggie's hair grow long. Hence, she was quite the tomboy, up until she reached the adolescent years and began to mature into a young woman. She was ridiculed by the local boys, and took to fisticuffs on many an occasion. Daniel taught her to play poker, and she would not only hold her own in a fist fight, but would embarrass the boys in card games also. Always with an extra ace up her sleeve, she won the majority of the time.
The first time Daniel put a gun in Reggie's hands was on her thirteenth birthday. It was a beat up .22 caliber rifle, Daniel was pleased with the steady hands of Reggie. Over time Daniel taught her that her guns should be an extension of herself, "be one with your weapon," he told her. Daniel worked with his blossoming daughter, teaching her his ways and even going as far as having regular duels using blanks. Reggie's cat like reflexes, and keen eye sight proved their great value. At the slightest flinch, Reggie would regularly win their duels. Hand to hand, she has a vicious right hook and is nimble and quick. At sixteen, her father presented her with a restored Remington shot gun, something in which Reggie holds dear. Its blued body, and true sights enable Reggie to be dead on at one hundred yards, further in good weather.
Reggie trekked across the Mojave with her father, much to Michelle's dismay, creating a bond unlike any other she experienced. Living an outlaw type lifestyle, while bringing vigilante justice with them to each town they entered. One morning when Reggie awoke, her father sat by the smoldering campfire carving on her shotgun. Daniel handed it to her after he had finished, it read The Devil's daughter in Spanish. Three days later was the last time Reggie saw her father, nineteen and alone, she did what it took to survive.
Reggie took to her gambling, that provided her with many interesting items. One item in particular was the pieces of Jade that now adorn the handles of her pistol and Bowie knife. A knife in which caused her to be shunned from her home settlement of Tular. One of her cards fell from her sleeve, as alcohol dumbed her common sense. The man whom she had been beating hand over fist lunged at her with the Bowie knife, the tip cutting the right side of her face. He demanded his money back, Reggie's reply was her Magnum to the man's forehead, relieving his head of it's duty to carry his brain. She was ushered out and cursed to never set foot in Tular again.
No home, and just her belongings she had with her, Reggie went from town to town. Using her wits and arrogant charm to get would be lovers drunk and buy a room. They woke up both penniless and without boots. She would throw the boots on the roof of a nearby building, allowing her ample time to get away. Nobody other than tribals would venture on the hot grounds of the Mojave without boots. Reggie grew tired of this lifestyle, and the things that she heard about the NCR piqued her interest. But, her father had been a wanted man by the NCR for some time, so she took her mothers last name of Torrez.
Reggie was diligent in her efforts to become a soldier. She showcased her skill set, though able to survive most hand to hand combat, even though she was not as powerful as most, her shooting skills impressed. But, her bad attitude towards the Drill Instructor put an abrupt halt to her becoming an NCR soldier. She still wanders the Mojave seeking a more permanent home.
Spoiler
Name: Jamie T. Taylor 'J.T.'
Age: 39
six: male
Race: Human, Caucasian
Skills: J.T. has had Power Armor training, is skilled with small arms and rifles. He is gifted with the ability to play the guitar and sing.
Physical appearance: He is six feet tall, 170 pounds, long dirty blonde hair and scruffy beard, brilliant blue eyes. He has a scar across his back, from shoulder to shoulder, from a Raider’s sword.
Personality: JT is a charming, charismatic person. Prefers a mellow, laid back lifestyle. Some people think he's lazy, but he is quite quick when he needs to be. He can get along with almost anyone, but disrespect his mother, or guitar, and you have a problem. When JT is provoked, he does have a violent streak that will rear its ugly head, in part to his BoS training.
Weapons and armor: JT carries a hunting rifle, silenced 10mm pistol, and a switchblade. His clothing consists of brown work boots, worn out blue jeans, white tank top under a brown leather duster, with a pair of sunglasses. He also totes around his antique acoustic guitar, around his neck is a leather boot lace turned necklace. He places the guitar picks he makes onto it, usually around 6 or so.
Previous Occupation: He did serve in the Brotherhood, but chooses to leave that part of his life behind. He simply wanders around, settling at places from time to time.
Faction: None
Backstory: JT, the middle of three sons to Mitch and JoAnne Taylor, was raised in the ruins of Carson City, now referred to as Larson City because of Raiders. Mitch, a well-known businessman, helped a great deal with the rebirth of the city. He had rebuilt an old hotel into a casino of sorts. JoAnne managed the in house restaurant and kept tabs on the more permanent tenants. JT had met many, many people; some who stayed awhile would teach or show him different things. JT had a vast knowledge of many different skills, but not particularly great at to many of them. One day, when JT was sixteen, a beautiful girl around his age showed up, her name was Haley. Her parents planned to live there for a while. She carried a strange looking suitcase with her, JT introduced himself, and they had an almost instant friendship. When he inquired about the strange suitcase, she explained it was a guitar case, and eventually taught him to play it.
Over the course of the next two years, when JT wasn't working, the two of them were together. JT and Haley were inseparable, teenagers in love as JoAnne put it. JT developed a deep affection for music, particularly, the guitar. JT's father supported the Brotherhood of Steel immensely, he provided tech when he came across it, and finances. Mitch told the boys he was sending them for training that he had made a deal with the BoS. His brothers wanted nothing more but JT, wanted nothing to do with it. Mitch forced him to go anyways; JT was extremely bitter and sick of the thought of leaving Haley.
JT completed training, eventually going AWOL. He did not like many of the means the Brotherhood used to procure their 'new' tech. While he was away, Mitch began dabbling in other areas; one in particular was becoming a slaver. In his casino, if you borrowed from the casino and lost, you really lost. Mitch would own you, if the poor soul was lucky; they would only have to work for Mitch, whether in his fields, on his buildings, or as a casino prosttute.
When JT returned home five years later, Haley was a shadow or her former self. Much worse, JoAnne had passed due to a Jet overdose; Haley was now forced to be Mitch’s girl. JT, not only disgusted with his father’s new foray for making money, his now cruel demeanor and relentless pursuit of money and power. One night, while his father was passed out drunk, JT poisoned him. His brothers were killed serving the BoS, but JT was unaware of this, and he ultimately inherited his father’s businesses.
In an attempt to right what had been wronged. JT kept the savings of his fathers, but turned control of the casino over to the people Mitch had enslaved. Haley and JT ventured as far away from Larson as they could, eventually settling in a small town. They established a little restaurant, and enjoyed what they had; glad to be away from the haunting memories of Larson City. The couple wed, and all looked promising, they were even expecting a child. But Haley died during childbirth, JT was devastated, he had lost the woman that he loved and his child. JT left with no particular place set in his mind. That was when he was twenty six years of age, now thirteen years later; he continues to wander, carrying his two loves on his back. Haley's guitar and the gift of music she had shared with him in his guitar.
Age: 39
six: male
Race: Human, Caucasian
Skills: J.T. has had Power Armor training, is skilled with small arms and rifles. He is gifted with the ability to play the guitar and sing.
Physical appearance: He is six feet tall, 170 pounds, long dirty blonde hair and scruffy beard, brilliant blue eyes. He has a scar across his back, from shoulder to shoulder, from a Raider’s sword.
Personality: JT is a charming, charismatic person. Prefers a mellow, laid back lifestyle. Some people think he's lazy, but he is quite quick when he needs to be. He can get along with almost anyone, but disrespect his mother, or guitar, and you have a problem. When JT is provoked, he does have a violent streak that will rear its ugly head, in part to his BoS training.
Weapons and armor: JT carries a hunting rifle, silenced 10mm pistol, and a switchblade. His clothing consists of brown work boots, worn out blue jeans, white tank top under a brown leather duster, with a pair of sunglasses. He also totes around his antique acoustic guitar, around his neck is a leather boot lace turned necklace. He places the guitar picks he makes onto it, usually around 6 or so.
Previous Occupation: He did serve in the Brotherhood, but chooses to leave that part of his life behind. He simply wanders around, settling at places from time to time.
Faction: None
Backstory: JT, the middle of three sons to Mitch and JoAnne Taylor, was raised in the ruins of Carson City, now referred to as Larson City because of Raiders. Mitch, a well-known businessman, helped a great deal with the rebirth of the city. He had rebuilt an old hotel into a casino of sorts. JoAnne managed the in house restaurant and kept tabs on the more permanent tenants. JT had met many, many people; some who stayed awhile would teach or show him different things. JT had a vast knowledge of many different skills, but not particularly great at to many of them. One day, when JT was sixteen, a beautiful girl around his age showed up, her name was Haley. Her parents planned to live there for a while. She carried a strange looking suitcase with her, JT introduced himself, and they had an almost instant friendship. When he inquired about the strange suitcase, she explained it was a guitar case, and eventually taught him to play it.
Over the course of the next two years, when JT wasn't working, the two of them were together. JT and Haley were inseparable, teenagers in love as JoAnne put it. JT developed a deep affection for music, particularly, the guitar. JT's father supported the Brotherhood of Steel immensely, he provided tech when he came across it, and finances. Mitch told the boys he was sending them for training that he had made a deal with the BoS. His brothers wanted nothing more but JT, wanted nothing to do with it. Mitch forced him to go anyways; JT was extremely bitter and sick of the thought of leaving Haley.
JT completed training, eventually going AWOL. He did not like many of the means the Brotherhood used to procure their 'new' tech. While he was away, Mitch began dabbling in other areas; one in particular was becoming a slaver. In his casino, if you borrowed from the casino and lost, you really lost. Mitch would own you, if the poor soul was lucky; they would only have to work for Mitch, whether in his fields, on his buildings, or as a casino prosttute.
When JT returned home five years later, Haley was a shadow or her former self. Much worse, JoAnne had passed due to a Jet overdose; Haley was now forced to be Mitch’s girl. JT, not only disgusted with his father’s new foray for making money, his now cruel demeanor and relentless pursuit of money and power. One night, while his father was passed out drunk, JT poisoned him. His brothers were killed serving the BoS, but JT was unaware of this, and he ultimately inherited his father’s businesses.
In an attempt to right what had been wronged. JT kept the savings of his fathers, but turned control of the casino over to the people Mitch had enslaved. Haley and JT ventured as far away from Larson as they could, eventually settling in a small town. They established a little restaurant, and enjoyed what they had; glad to be away from the haunting memories of Larson City. The couple wed, and all looked promising, they were even expecting a child. But Haley died during childbirth, JT was devastated, he had lost the woman that he loved and his child. JT left with no particular place set in his mind. That was when he was twenty six years of age, now thirteen years later; he continues to wander, carrying his two loves on his back. Haley's guitar and the gift of music she had shared with him in his guitar.
Agrona
Spoiler
Name: Catharina (Cat) Bellamy
Age: 38
six: Female
Race: Caucasian
Skills: Medicine, Speech, Guns
Physical appearance: Cat stands tall with her 5’11” and weighs approx. 155 lbs. Her body has curves in the right places, and she had gained a few pounds while working in the research field, since it included lots of hours sitting in front of a computer. She keeps her black hair short and spikey. Her eyes are emerald green.
Fine lines around her eyes and mouth show that she’s quick to laugh, yet shadows below her eyes tell a different story.
Both arms show various old burn scars, some small as tiny as needle pin heads, some as large as a bottle cap.
Personality: Cat is a quiet person, but that doesn’t mean she is shy. On the contrary, she enjoys meeting people. Her positive energy shines like a beacon in the wasteland darkness. Others are drawn to her and making friends comes easy to her. However, she is not a push over. If she feels that someone is taking advantage of her good nature, she will issue a warning and if that person continues to push her, she will take appropriate action, usually involving the legal way, if there is one. Out in the wastes however, where there is no law, she knows how to deal with raiders, since she had learned to shoot a gun at an early age. However, a gun will always be a last resort. Cat is a diplomat at heart and tries to diffuse a situation through talk first.
Weapons & armour/clothing:
Sturdy boots, military camouflage pants, brown T-shirt, Leather Duster.
Favorite gun is a .45 auto pistol
(Previous) Occupation(s): Worked as a medic for several years with the Followers. Most of her medical knowledge comes from working with NCR Doctors in Hopeville.
Faction (NCR, Legion, BOS, None. Etc): Loosely associated with the Followers and NCR, but not a member.
Backstory: Cat was born in the L.A. Boneyard, out in California. Her parents decided that a big city was not the best place to raise their daughter and so they headed east, looking for a quiet place where they could settle down. Her mother was part of the Followers of the Apocalypse and had worked at the Boneyard Medical University. Her father was part of the Republic’s Reserve and had helped to bring law and order to the city. He had fought many raiders, who tried to undermine NCR rule.
They both left their lives behind, in order to give their daughter one. Cat had just turned five years old, when they began their long trek east, across dangerous territory. After a week of wandering, they finally crossed into the Mojave. The first town they came to was Primm and this is where they stayed. Cat’s childhood was filled with laughter and happiness, until the day came when her parents went out to look for supplies and never returned. Cat had just turned sixteen. Johnson and Ruby Nash took the girl in and Cat remained friends with the elderly couple to this day.
However, as soon as Cat turned twenty one, the Mojave called to her and she thought it was time she spread her wings and looked for her own destiny. At first, Cat headed to New Vegas, earned a living as a waitress for a while, but found the position lacking. She wanted more out of live, wanted to do good, wanted to help others, just like her parents. After a month of working at the Tops, she bid the Chairmen adieu and headed into Freeside to work with the Followers. Life was good, it had a meaning. The Followers sent her on various mission and many times they assigned her to head out with the NCR. She learned a lot from NCR Medics and soon became a skilled Combat Medic herself.
In the year 2274 the NCR offered her a permanent position at a new camp they had established in Hopeville, just a few miles outside of Primm. Cat accepted without hesitation and was happy to be close to her childhood home and to see the Nash’s on a regular basis.
A small community had settled in Hopeville and was carving out a new life for themselves. In a few years, it was thriving. They repaired the “High Road” and various businesses were established alongside the highway. Some of the six and seven story buildings were renovated to serve as apartment complexes. This community seemingly captured the prosperous image Cat had of pre-war America. She felt at home here. This was Hopeville’s time. Cat felt overcome with pride and honor to be part of something so glorious. She marveled at everyone’s drive and dedication. They had built something out of nothing and they watched it blossom over the years.
Cat’s contribution had not been a small one. She ran the Hopeville Clinic and had helped to build it with her own two hands. And then, she had fallen in love. Her fiancé, Matt Jackson, a Sergeant First Class in the NCR, could make her laugh and then told her that he adored the sound she made. At first, they met as doc and patient, he had been shot in the leg during a Legion conflict and been sent back to Hopeville. His injury wasn’t life threatening and Cat referred to it that tiny scratch that brought them together.
They spent two blissful years with each other and were talking about getting married in 2277. However, fate had other plans.
As the sun climbed into the sky, pronouncing a clear, bright day for a change, Cat hurried to the Hopeville Missile Silo to assist in various research studies. They looked at the storm patterns, at soil consistencies and various other data.
The earth began to shake an hour later. Cat’s first instinct was to run outside and help anyone who might be injured, to try and get everyone to safety, and then… Matt! The other two scientists ran out, to find their families. The ground convulsed and suddenly it stopped. Cat opened the door and was engulfed by a major dust cloud, which obscured her vision. She stumbled down the road, calling Matt’s name, calling her friends, trying to locate survivors. After a moment she almost tripped over a body and when she kneeled down next to him, her eyes fell onto the name tag. Ashes rained down on her, settling on her bare arms, leaving various sizes of burn marks.
“Matt,” she called his name and turned his face slowly towards her. Her blood froze in her veins at the sight of him. He looked like he had been skinned alive. He was dead, there was no pulse. She threw herself onto his chest and cried hot tears. Suddenly, a hand grabbed her arm and when she looked up, his eyes bore into hers. “Run,” he whispered and weakly pushed her away.
Cat’s scream never left her throat. Suddenly, she saw other marked men get up from where they had fallen and she knew that Hopeville was now a place of horror, death and destruction. And she ran.
Age: 38
six: Female
Race: Caucasian
Skills: Medicine, Speech, Guns
Physical appearance: Cat stands tall with her 5’11” and weighs approx. 155 lbs. Her body has curves in the right places, and she had gained a few pounds while working in the research field, since it included lots of hours sitting in front of a computer. She keeps her black hair short and spikey. Her eyes are emerald green.
Fine lines around her eyes and mouth show that she’s quick to laugh, yet shadows below her eyes tell a different story.
Both arms show various old burn scars, some small as tiny as needle pin heads, some as large as a bottle cap.
Personality: Cat is a quiet person, but that doesn’t mean she is shy. On the contrary, she enjoys meeting people. Her positive energy shines like a beacon in the wasteland darkness. Others are drawn to her and making friends comes easy to her. However, she is not a push over. If she feels that someone is taking advantage of her good nature, she will issue a warning and if that person continues to push her, she will take appropriate action, usually involving the legal way, if there is one. Out in the wastes however, where there is no law, she knows how to deal with raiders, since she had learned to shoot a gun at an early age. However, a gun will always be a last resort. Cat is a diplomat at heart and tries to diffuse a situation through talk first.
Weapons & armour/clothing:
Sturdy boots, military camouflage pants, brown T-shirt, Leather Duster.
Favorite gun is a .45 auto pistol
(Previous) Occupation(s): Worked as a medic for several years with the Followers. Most of her medical knowledge comes from working with NCR Doctors in Hopeville.
Faction (NCR, Legion, BOS, None. Etc): Loosely associated with the Followers and NCR, but not a member.
Backstory: Cat was born in the L.A. Boneyard, out in California. Her parents decided that a big city was not the best place to raise their daughter and so they headed east, looking for a quiet place where they could settle down. Her mother was part of the Followers of the Apocalypse and had worked at the Boneyard Medical University. Her father was part of the Republic’s Reserve and had helped to bring law and order to the city. He had fought many raiders, who tried to undermine NCR rule.
They both left their lives behind, in order to give their daughter one. Cat had just turned five years old, when they began their long trek east, across dangerous territory. After a week of wandering, they finally crossed into the Mojave. The first town they came to was Primm and this is where they stayed. Cat’s childhood was filled with laughter and happiness, until the day came when her parents went out to look for supplies and never returned. Cat had just turned sixteen. Johnson and Ruby Nash took the girl in and Cat remained friends with the elderly couple to this day.
However, as soon as Cat turned twenty one, the Mojave called to her and she thought it was time she spread her wings and looked for her own destiny. At first, Cat headed to New Vegas, earned a living as a waitress for a while, but found the position lacking. She wanted more out of live, wanted to do good, wanted to help others, just like her parents. After a month of working at the Tops, she bid the Chairmen adieu and headed into Freeside to work with the Followers. Life was good, it had a meaning. The Followers sent her on various mission and many times they assigned her to head out with the NCR. She learned a lot from NCR Medics and soon became a skilled Combat Medic herself.
In the year 2274 the NCR offered her a permanent position at a new camp they had established in Hopeville, just a few miles outside of Primm. Cat accepted without hesitation and was happy to be close to her childhood home and to see the Nash’s on a regular basis.
A small community had settled in Hopeville and was carving out a new life for themselves. In a few years, it was thriving. They repaired the “High Road” and various businesses were established alongside the highway. Some of the six and seven story buildings were renovated to serve as apartment complexes. This community seemingly captured the prosperous image Cat had of pre-war America. She felt at home here. This was Hopeville’s time. Cat felt overcome with pride and honor to be part of something so glorious. She marveled at everyone’s drive and dedication. They had built something out of nothing and they watched it blossom over the years.
Cat’s contribution had not been a small one. She ran the Hopeville Clinic and had helped to build it with her own two hands. And then, she had fallen in love. Her fiancé, Matt Jackson, a Sergeant First Class in the NCR, could make her laugh and then told her that he adored the sound she made. At first, they met as doc and patient, he had been shot in the leg during a Legion conflict and been sent back to Hopeville. His injury wasn’t life threatening and Cat referred to it that tiny scratch that brought them together.
They spent two blissful years with each other and were talking about getting married in 2277. However, fate had other plans.
As the sun climbed into the sky, pronouncing a clear, bright day for a change, Cat hurried to the Hopeville Missile Silo to assist in various research studies. They looked at the storm patterns, at soil consistencies and various other data.
The earth began to shake an hour later. Cat’s first instinct was to run outside and help anyone who might be injured, to try and get everyone to safety, and then… Matt! The other two scientists ran out, to find their families. The ground convulsed and suddenly it stopped. Cat opened the door and was engulfed by a major dust cloud, which obscured her vision. She stumbled down the road, calling Matt’s name, calling her friends, trying to locate survivors. After a moment she almost tripped over a body and when she kneeled down next to him, her eyes fell onto the name tag. Ashes rained down on her, settling on her bare arms, leaving various sizes of burn marks.
“Matt,” she called his name and turned his face slowly towards her. Her blood froze in her veins at the sight of him. He looked like he had been skinned alive. He was dead, there was no pulse. She threw herself onto his chest and cried hot tears. Suddenly, a hand grabbed her arm and when she looked up, his eyes bore into hers. “Run,” he whispered and weakly pushed her away.
Cat’s scream never left her throat. Suddenly, she saw other marked men get up from where they had fallen and she knew that Hopeville was now a place of horror, death and destruction. And she ran.
bosmight342
Spoiler
Name:William Krios
Age: 30
six: Male
Race: Caucasian
Skills: Guns, Repair, Survival. A little bit of science.
Medical Problems: Has asthma and requires a respirator. When short of breath, he has to put it on. In battle, he always has it on due to adrenaline rushing in and fear of get killed.
Physical appearance: Black Hair Smooth Wave, Rough Beard, Blue Eyes. 145 lbs.
Personality: William dosent like to talk a lot but is friendly when talkin people. He hates stupid questions. When threatened, he will usually try to tal them down in a civilized way. In the wastes, he is always wary with his gun ready. William is smart in machinery and hates it when someone messes it up.
Weapons & armour/clothing: Breathing Mask, Swat Ballistic Vest, Blue Jeans, White Shirt Inside. His armor is similar to Joshua Graham. Marksman Carbine, .45 pistol, Bowie Knife, and 2 throwing knives.
(Previous) Occupation(s): Former Engineer of the Desert Rangers.
Faction (NCR, Legion, BOS, None. Etc): Has former Desert Rangers friends down Mexico and knows about some of the former Desert Rangers part of NCR now.
Backstory: Was part of small town in Arizona called Pelagia. When he was 18, the Legion attacked enslaving his town. He escaped and joined up with the Desert Rangers. This was one year before they signed the Ranger Unification Treaty. He learned the technical skills from his dad becoming a engineer. He served as a engineer, making weapons, reapairing infastracture, etc. He was about to gain his Desert Ranger armor but the ranger treaty was signed and went down to Mexico with a few other former Rangers. They stayed there for for a helping small towns there learn how to fix machinery, infastracure and teaching them how to fight against the mobs, raiders, and drug cartels. After that, he decided to go back to Nevada by going through Legion territory in Arizona. He arrived there in Nipton, seeing it as a destroyed town and decided to help and also to find a permanent home.
Age: 30
six: Male
Race: Caucasian
Skills: Guns, Repair, Survival. A little bit of science.
Medical Problems: Has asthma and requires a respirator. When short of breath, he has to put it on. In battle, he always has it on due to adrenaline rushing in and fear of get killed.
Physical appearance: Black Hair Smooth Wave, Rough Beard, Blue Eyes. 145 lbs.
Personality: William dosent like to talk a lot but is friendly when talkin people. He hates stupid questions. When threatened, he will usually try to tal them down in a civilized way. In the wastes, he is always wary with his gun ready. William is smart in machinery and hates it when someone messes it up.
Weapons & armour/clothing: Breathing Mask, Swat Ballistic Vest, Blue Jeans, White Shirt Inside. His armor is similar to Joshua Graham. Marksman Carbine, .45 pistol, Bowie Knife, and 2 throwing knives.
(Previous) Occupation(s): Former Engineer of the Desert Rangers.
Faction (NCR, Legion, BOS, None. Etc): Has former Desert Rangers friends down Mexico and knows about some of the former Desert Rangers part of NCR now.
Backstory: Was part of small town in Arizona called Pelagia. When he was 18, the Legion attacked enslaving his town. He escaped and joined up with the Desert Rangers. This was one year before they signed the Ranger Unification Treaty. He learned the technical skills from his dad becoming a engineer. He served as a engineer, making weapons, reapairing infastracture, etc. He was about to gain his Desert Ranger armor but the ranger treaty was signed and went down to Mexico with a few other former Rangers. They stayed there for for a helping small towns there learn how to fix machinery, infastracure and teaching them how to fight against the mobs, raiders, and drug cartels. After that, he decided to go back to Nevada by going through Legion territory in Arizona. He arrived there in Nipton, seeing it as a destroyed town and decided to help and also to find a permanent home.
Spoiler
Name: Claire Dawkins
Age: 28
six: Female
Skills: Being subjected to harsh training, mad her efficient in many types of Guns. She is a effective Melee and Unarmed fighter. She is proficient in any small arms. She is also a smooth talker, being trained in the art of bartering and speech. She also wanted to train as a Nurse but being with the CIA hampered her time to learn and only knows basic first aid.
Personality: She has a cold, menacing and deceptive personality, showing no remorse for her enemies but that changed. When she was found out to be indoctrinated, she became somewhat more fienldier and nice. She is a bit quiet but likes to talk. Though, she still retains her cold blooded personality from back then.
Weapon and Armor/Clothing: MP5 and Heckler and Koch Mark 23. 6 throwing knives and 2 combat knives.
Previous Occupation: CIA Operative, SOC Assassin
Faction: None
Backstory: Born on 2254, Claire Dawkins was born in Crescent City on the shores of California. Yet, that city itself was the site of the CIA (California Intelligence Agency). Crescent City itself is used as a metonym when referring to the CIA. She had two sisters and 2 brothers. She was the youngest. On 2266, her 13th Birthday, her parents started to train her and like her siblings in the art of intelligence, and killing. She was subjected to harsh training, testing her psyche, and strength. This turned her from a normal kid into a quiet and fearless killer, and indoctrinating her to serve the NCR unwillingly, never questioning their orders. Though, her and her 2 sisters were the only one who passed ironically. Her first brother became a researcher and the second one became a disillusioned NCR Colonel
On the age of 18, 2272, she officially joined the CIA and became an operative of Alpha Cell. She participated in many clandestine missions alone or with other operatives. On one mission in the Baja, she killed a stubborn village of tribals who refused to be integrated with the NCR. On 2281, when NCR was in Nevada, was sent to Northern Nevada to destroy a Brotherhood of Steel Chapter operating there. She pretended to be a trader, and they let her into their base. She sabotaged there main reactor and stole their plans and secrets. She came back home to Crescent but was disillusioned with the NCR. Her parents where dead by then (Old Age). Sifting through the files of the CIA database, she found out she was indoctrinated by her parents. She was mad and angry at her parents. She tried to tell her siblings but did not believe her. Only her brother who a Colonel in the NCR Army. On 2282, during a deep mission into the Baja to find out the “Chasing Ghosts”, died when she was exploring a cave which cave on her but…..it was fake. She faked her death and the NCR putted her on the casualty list. She then changed her face, at headed back to NCR and became a assassin for the Sons of California (SOC). She was actually proud to be serving the SOC, who wanted to stop the NCR from falling at any cost and valued her experience. She assassinated many NCR officials and military officials who supported Kimball and the Warhawks. But on 2283, she was tasked to assassinated President Kimball during his State of the Union. She failed because her sister was there and thwarted her. Not only that, SOC was compromised and driven underground. She escaped, heading west to Nevada to escape from NCR and to find a new life.
Name: Claire Dawkins
Age: 28
six: Female
Skills: Being subjected to harsh training, mad her efficient in many types of Guns. She is a effective Melee and Unarmed fighter. She is proficient in any small arms. She is also a smooth talker, being trained in the art of bartering and speech. She also wanted to train as a Nurse but being with the CIA hampered her time to learn and only knows basic first aid.
Personality: She has a cold, menacing and deceptive personality, showing no remorse for her enemies but that changed. When she was found out to be indoctrinated, she became somewhat more fienldier and nice. She is a bit quiet but likes to talk. Though, she still retains her cold blooded personality from back then.
Weapon and Armor/Clothing: MP5 and Heckler and Koch Mark 23. 6 throwing knives and 2 combat knives.
Previous Occupation: CIA Operative, SOC Assassin
Faction: None
Backstory: Born on 2254, Claire Dawkins was born in Crescent City on the shores of California. Yet, that city itself was the site of the CIA (California Intelligence Agency). Crescent City itself is used as a metonym when referring to the CIA. She had two sisters and 2 brothers. She was the youngest. On 2266, her 13th Birthday, her parents started to train her and like her siblings in the art of intelligence, and killing. She was subjected to harsh training, testing her psyche, and strength. This turned her from a normal kid into a quiet and fearless killer, and indoctrinating her to serve the NCR unwillingly, never questioning their orders. Though, her and her 2 sisters were the only one who passed ironically. Her first brother became a researcher and the second one became a disillusioned NCR Colonel
On the age of 18, 2272, she officially joined the CIA and became an operative of Alpha Cell. She participated in many clandestine missions alone or with other operatives. On one mission in the Baja, she killed a stubborn village of tribals who refused to be integrated with the NCR. On 2281, when NCR was in Nevada, was sent to Northern Nevada to destroy a Brotherhood of Steel Chapter operating there. She pretended to be a trader, and they let her into their base. She sabotaged there main reactor and stole their plans and secrets. She came back home to Crescent but was disillusioned with the NCR. Her parents where dead by then (Old Age). Sifting through the files of the CIA database, she found out she was indoctrinated by her parents. She was mad and angry at her parents. She tried to tell her siblings but did not believe her. Only her brother who a Colonel in the NCR Army. On 2282, during a deep mission into the Baja to find out the “Chasing Ghosts”, died when she was exploring a cave which cave on her but…..it was fake. She faked her death and the NCR putted her on the casualty list. She then changed her face, at headed back to NCR and became a assassin for the Sons of California (SOC). She was actually proud to be serving the SOC, who wanted to stop the NCR from falling at any cost and valued her experience. She assassinated many NCR officials and military officials who supported Kimball and the Warhawks. But on 2283, she was tasked to assassinated President Kimball during his State of the Union. She failed because her sister was there and thwarted her. Not only that, SOC was compromised and driven underground. She escaped, heading west to Nevada to escape from NCR and to find a new life.
redpanther897
Spoiler
Name: Ace Makovich
Age: 31
six: Male
Race: Caucasian
Skills: Energy weapons, repair, science
Physical appearance: 5’10 & 220lbs. Light brown hair with hazel eyes. Due to his training he is well built. Likes to keep his hair short but long enough to comb forward. He has slightly pale skin due to living in a bunker for so long.
Personality: Had always been reclusive and quiet. Ever since Helios One, he's become more outspoken and will make his opinion known when needed. Really opens up when he is drinking and might actually make a good companion.
Weapons & armor/clothing: He wears an engineer’s jumpsuit but wears an old bulletproof vest underneath, as well as a pair of black boots. Has his scribe robe but he keeps it in his pack. Carries a plasma defender, but leaves it in his pack due to forgetting to bring enough energy cells. Currently uses a 10mm SMG with a few cartridges of ammo. Due to his main training as scribe he doesn’t like using weapon unless strictly necessary and even then he feels guilty. He also carries a combat knife hidden in his boot.
(Previous) Occupation(s): Scribe for the Brotherhood, professional drunk
Faction (NCR, Legion, BOS, None. Etc): BOS
Backstory: Ace was once a brilliant scribe for the BOS. There never was a project or problem too hard for him to figure out and resolve. Alongside many of the other BOS member he participated at Helios One before it was taken over by the NCR. His main task was resolving the power issues and rerouting them to the weapon, but realized they were missing the transmitter (Euclid's C-Finder).
He loved his job and discovering old world tech and experimenting with it whenever he got a chance. What made it even greater was working along the girl of his dreams and current wife. She was paladin and a soldier, a complete opposite to his persona. She was tough and hardy, never shy of expressing her opinion and using a weapon whenever possible to fix her problems.
When Helios one was overrun and McNamara called for a retreat to hidden valley, his wife stayed behind ensuring the scribes made it out safely. Knowing he would leave willingly without her, she knocked him and had her squire carry him to the Bunker. When he came to and found out that she died defending the retreat, he hit the bottle hard to escape his sorrow. Ever since he became more desolate and avoided people. His work started to add up and became a burden on the other members. McNamara called him into his chambers and told him that until he gets his act together he would have to leave. In order to help him, he authorized for him to take y two weapons and a combat knife from the armory as well as supplies from the mess hall and some of the local currency of caps.
Age: 31
six: Male
Race: Caucasian
Skills: Energy weapons, repair, science
Physical appearance: 5’10 & 220lbs. Light brown hair with hazel eyes. Due to his training he is well built. Likes to keep his hair short but long enough to comb forward. He has slightly pale skin due to living in a bunker for so long.
Personality: Had always been reclusive and quiet. Ever since Helios One, he's become more outspoken and will make his opinion known when needed. Really opens up when he is drinking and might actually make a good companion.
Weapons & armor/clothing: He wears an engineer’s jumpsuit but wears an old bulletproof vest underneath, as well as a pair of black boots. Has his scribe robe but he keeps it in his pack. Carries a plasma defender, but leaves it in his pack due to forgetting to bring enough energy cells. Currently uses a 10mm SMG with a few cartridges of ammo. Due to his main training as scribe he doesn’t like using weapon unless strictly necessary and even then he feels guilty. He also carries a combat knife hidden in his boot.
(Previous) Occupation(s): Scribe for the Brotherhood, professional drunk
Faction (NCR, Legion, BOS, None. Etc): BOS
Backstory: Ace was once a brilliant scribe for the BOS. There never was a project or problem too hard for him to figure out and resolve. Alongside many of the other BOS member he participated at Helios One before it was taken over by the NCR. His main task was resolving the power issues and rerouting them to the weapon, but realized they were missing the transmitter (Euclid's C-Finder).
He loved his job and discovering old world tech and experimenting with it whenever he got a chance. What made it even greater was working along the girl of his dreams and current wife. She was paladin and a soldier, a complete opposite to his persona. She was tough and hardy, never shy of expressing her opinion and using a weapon whenever possible to fix her problems.
When Helios one was overrun and McNamara called for a retreat to hidden valley, his wife stayed behind ensuring the scribes made it out safely. Knowing he would leave willingly without her, she knocked him and had her squire carry him to the Bunker. When he came to and found out that she died defending the retreat, he hit the bottle hard to escape his sorrow. Ever since he became more desolate and avoided people. His work started to add up and became a burden on the other members. McNamara called him into his chambers and told him that until he gets his act together he would have to leave. In order to help him, he authorized for him to take y two weapons and a combat knife from the armory as well as supplies from the mess hall and some of the local currency of caps.
Spoiler
Name: Lisa Rodgers
Age: 32
six: Female
Race: Caucasian
Skills: Energy weapons, Guns, Unarmed
Physical appearance: 5’1 & 135 lbs. Blond hair with blue eyes. Due to her training she is physically built. She keeps her hair at medium length, but always messy due to the PA helmet. She has slightly pale skin due to living in a bunker for so long and for wearing the armor.
Personality: She is friendly and very open but opinionated. Yet in battle, she is cooled headed and will do whatever it takes to win. Does not understand the meaning of no, and if you say anything about her height, watch out.
Weapons & armor/clothing: She wears T-51b power armor and helmet. Whenever not wearing it she sports a camouflage reinforced combat armor Mk II, but no helmet (she calls it her casual wear) Weapons she carries a Gauss Rifle, along with a plasma defender and two combats knives in her boots, when wearing casual wear.
Occupation(s): Paladin for the Brotherhood, member of the Circle of Steel
Faction (NCR, Legion, BOS, None. Etc): BOS
Back-story: She grew up in Lost Hills were she trained from a young age to become a soldier. She was always teased about her height by the others, and she harnessed that anger to become top of her class. She rose through the ranks quickly and caught the eyes of the High Elder. Anyone she was pitted against she was able to beat with ease.
During the NCR/BOS war, she was dispatched from Lost Hill to the Mojave Wasteland with a company of knights. She fought and killed many NCR troopers, she was ecstasy fighting and killing. Having the highest kill ratio she came to report directly to Elder Elijah. She found him to be a charismatic leader and admired him. Since she reported to Elijah, she got to meet and became friends. However, in the last few days at Helios One she came to see him as a lunatic that needed to be removed.
After the retreat, and defeat at NCR hands she remained in Hidden Valley, but along certain members and elders they founded the Circle of Steel. She wanted the pleasure to hunt down Elijah, but that pleasure was given to Christine Royce. Instead, she remained in hidden valley to keep an eye on things. She saw Ace’s downfall from Senior Scribe to banishment, she hated what happened and wanted to help him but she owed allegiance to McNamara and the Circle.
Soon enough she would get a chance to see him again, but this time was to keep an eye on him, and if need be get rid of him.
Name: Lisa Rodgers
Age: 32
six: Female
Race: Caucasian
Skills: Energy weapons, Guns, Unarmed
Physical appearance: 5’1 & 135 lbs. Blond hair with blue eyes. Due to her training she is physically built. She keeps her hair at medium length, but always messy due to the PA helmet. She has slightly pale skin due to living in a bunker for so long and for wearing the armor.
Personality: She is friendly and very open but opinionated. Yet in battle, she is cooled headed and will do whatever it takes to win. Does not understand the meaning of no, and if you say anything about her height, watch out.
Weapons & armor/clothing: She wears T-51b power armor and helmet. Whenever not wearing it she sports a camouflage reinforced combat armor Mk II, but no helmet (she calls it her casual wear) Weapons she carries a Gauss Rifle, along with a plasma defender and two combats knives in her boots, when wearing casual wear.
Occupation(s): Paladin for the Brotherhood, member of the Circle of Steel
Faction (NCR, Legion, BOS, None. Etc): BOS
Back-story: She grew up in Lost Hills were she trained from a young age to become a soldier. She was always teased about her height by the others, and she harnessed that anger to become top of her class. She rose through the ranks quickly and caught the eyes of the High Elder. Anyone she was pitted against she was able to beat with ease.
During the NCR/BOS war, she was dispatched from Lost Hill to the Mojave Wasteland with a company of knights. She fought and killed many NCR troopers, she was ecstasy fighting and killing. Having the highest kill ratio she came to report directly to Elder Elijah. She found him to be a charismatic leader and admired him. Since she reported to Elijah, she got to meet and became friends. However, in the last few days at Helios One she came to see him as a lunatic that needed to be removed.
After the retreat, and defeat at NCR hands she remained in Hidden Valley, but along certain members and elders they founded the Circle of Steel. She wanted the pleasure to hunt down Elijah, but that pleasure was given to Christine Royce. Instead, she remained in hidden valley to keep an eye on things. She saw Ace’s downfall from Senior Scribe to banishment, she hated what happened and wanted to help him but she owed allegiance to McNamara and the Circle.
Soon enough she would get a chance to see him again, but this time was to keep an eye on him, and if need be get rid of him.
TheLoneRanger
Spoiler
Name: Ryan Mitchell
Age: 38
six: Male
Race: Caucasian
Skills: Being an ex-Ranger, Ryan has many of their skills with none of their authority over him. He can track, trap, and pull off shots some would say were crazy. He knows his medical stuff ( enough to keep him alive ) and can keep his guns in top form. Other than his guns, ranging, medical needs, and his unarmed prowess Ryan sees little need for any other skills.
Physical Appearance: Ryan has an athletic body from his tenure in the Rangers and has maintained it by pushing his limits constantly. His face is full with warm brown eyes. He's clean cut at all times but has a full head of brown hair that's never styled. He stands at 6'3 and weighs 210 pounds.
Personality: Ryan dislikes authority and anyone abuses the little guy. He is a free spirit, not really caring about much. He does however like to protect others since he is able to. He harbors an extreme hatred for the Legion, wishing them all dead. It is the only NCR tradition he carries on. He likes his drink and living a free life. He fears no-one.
Weapons: Ryan fancies himself a pistolero and has become a master of one-handed gun handling. He keeps a .45 pistol ( Colt 1911 ), 12.7mm pistol, and a modded Ranger Sequoia for special occasions. He only carries one rifle that he only uses when he knows he'll need some long-range weaponry, an old Brush Gun with an added scope.
Armor: Advanced Riot Gear ( w/ helmet ). He wears the trench coat over a Ranger casual outfit, keeping the actual armor and helmet for dire situations.
Previous Occupations: Former NCR Ranger Vet, he quit after seeing things like Bitter Springs for too long.
Faction: None, only a few friends from his ranging days. He severed all ties he had with the NCR.
Backstory: Ryan was born to two homeless parents whom he never met, as they were killed by unknown assailants soon after his birth. The small baby was found by an old NCR serviceman named Jerry Mitchell who raised him as his own and even gave Ryan his names, he also told him stories of how glorious the NCR is. Old Jerry lived in McCarran and brought Ryan home with him after finding him on a walk outside of the base. The old man named was kind but knew that young Ryan must learn to be strong and independent to live in the post-apocalypse. He taught Ryan to shoot, to patch himself up, and how to fight unarmed. Ryan learned over the long years, he grew to love the NCR. The young boy heard of them all the time, and aspired to become the best of them one day. Being around the soldiers only strengthened his resolve, they were his heroes.
At 18 the boy enlisted in the military, the NCR took him regardless for they needed able and willing men. Ryan's first mission went well, though it was only a routine Fiend-purging. The young man fought hard and earned all he got. The other men liked their new comrade, he was always joking and helping them along their way. The boy made quick friends will his troop and even the Rangers took notice of him, they watched him closely for years.
At 24 after numerous promotions and serving faithfully for 6 years, he was extended an offer to join the ranks of the Rangers. He accepted immediately, very near to completing his dream. After so long he'd become a Ranger of the NCR, he was among his heroes. The others were happy to have him though some were jealous and looked down on him. Ryan worked just as hard, taking every chance to help his fellows and racking up a respectable kill count of Fiends and Legion. He moved outposts from time to time but stayed alert always. He was rather envious of the 1st Recon men, but knew he was lucky to be where he was.
Ryan worked for years and years until he was awarded the title of Ranger Vet at age 30. He was ecstatic and he rushed back to McCarran to receive his black armor. But he learned he must go to old Chief Hanlon to get his prize. He journeyed to Camp Golf and found the Chief, where he then attained his ultimate gift. He donned the armor and felt his whole life's dream finally come true. Hanlon commended the new Vet, saying Ryan was an asset and credit to the Rangers. Ryan served on with continued distinction.
But Ryan began to see the darker side of the NCR's operations. Witnessing massacres and seeing " uprisings " put down. Innocents were killed and Ryan took part. He felt he was doing the right thing, that the NCR was doing what had to be done. But when Bitter Springs came to pass, Ryan saw through the veil. Just a day later old Jerry passed, Ryan's faith was crushed. He quit the Rangers and left on his own. Taking his armor and weapons, and even stealing a Ranger Sequoia for his trouble. He also saw a derelict sit of advanced riot gear scavenged from somewhere sitting in an armory, he took suit's more advanced tech and found an engineer to install it all into his own suit.
Ryan wandered for years, helping those who needed it. The grizzled vet stayed in towns occasionally to help with keeping peace. He killed any Legionnaries he saw, Fiends too. The NCR left him alone. The ex-Ranger Vet crusaded against the same old enemies. After so much hardship though, he remained his old fun-loving self.
Now's he's decided little Nipton could use a hand in the harsh world.
Age: 38
six: Male
Race: Caucasian
Skills: Being an ex-Ranger, Ryan has many of their skills with none of their authority over him. He can track, trap, and pull off shots some would say were crazy. He knows his medical stuff ( enough to keep him alive ) and can keep his guns in top form. Other than his guns, ranging, medical needs, and his unarmed prowess Ryan sees little need for any other skills.
Physical Appearance: Ryan has an athletic body from his tenure in the Rangers and has maintained it by pushing his limits constantly. His face is full with warm brown eyes. He's clean cut at all times but has a full head of brown hair that's never styled. He stands at 6'3 and weighs 210 pounds.
Personality: Ryan dislikes authority and anyone abuses the little guy. He is a free spirit, not really caring about much. He does however like to protect others since he is able to. He harbors an extreme hatred for the Legion, wishing them all dead. It is the only NCR tradition he carries on. He likes his drink and living a free life. He fears no-one.
Weapons: Ryan fancies himself a pistolero and has become a master of one-handed gun handling. He keeps a .45 pistol ( Colt 1911 ), 12.7mm pistol, and a modded Ranger Sequoia for special occasions. He only carries one rifle that he only uses when he knows he'll need some long-range weaponry, an old Brush Gun with an added scope.
Armor: Advanced Riot Gear ( w/ helmet ). He wears the trench coat over a Ranger casual outfit, keeping the actual armor and helmet for dire situations.
Previous Occupations: Former NCR Ranger Vet, he quit after seeing things like Bitter Springs for too long.
Faction: None, only a few friends from his ranging days. He severed all ties he had with the NCR.
Backstory: Ryan was born to two homeless parents whom he never met, as they were killed by unknown assailants soon after his birth. The small baby was found by an old NCR serviceman named Jerry Mitchell who raised him as his own and even gave Ryan his names, he also told him stories of how glorious the NCR is. Old Jerry lived in McCarran and brought Ryan home with him after finding him on a walk outside of the base. The old man named was kind but knew that young Ryan must learn to be strong and independent to live in the post-apocalypse. He taught Ryan to shoot, to patch himself up, and how to fight unarmed. Ryan learned over the long years, he grew to love the NCR. The young boy heard of them all the time, and aspired to become the best of them one day. Being around the soldiers only strengthened his resolve, they were his heroes.
At 18 the boy enlisted in the military, the NCR took him regardless for they needed able and willing men. Ryan's first mission went well, though it was only a routine Fiend-purging. The young man fought hard and earned all he got. The other men liked their new comrade, he was always joking and helping them along their way. The boy made quick friends will his troop and even the Rangers took notice of him, they watched him closely for years.
At 24 after numerous promotions and serving faithfully for 6 years, he was extended an offer to join the ranks of the Rangers. He accepted immediately, very near to completing his dream. After so long he'd become a Ranger of the NCR, he was among his heroes. The others were happy to have him though some were jealous and looked down on him. Ryan worked just as hard, taking every chance to help his fellows and racking up a respectable kill count of Fiends and Legion. He moved outposts from time to time but stayed alert always. He was rather envious of the 1st Recon men, but knew he was lucky to be where he was.
Ryan worked for years and years until he was awarded the title of Ranger Vet at age 30. He was ecstatic and he rushed back to McCarran to receive his black armor. But he learned he must go to old Chief Hanlon to get his prize. He journeyed to Camp Golf and found the Chief, where he then attained his ultimate gift. He donned the armor and felt his whole life's dream finally come true. Hanlon commended the new Vet, saying Ryan was an asset and credit to the Rangers. Ryan served on with continued distinction.
But Ryan began to see the darker side of the NCR's operations. Witnessing massacres and seeing " uprisings " put down. Innocents were killed and Ryan took part. He felt he was doing the right thing, that the NCR was doing what had to be done. But when Bitter Springs came to pass, Ryan saw through the veil. Just a day later old Jerry passed, Ryan's faith was crushed. He quit the Rangers and left on his own. Taking his armor and weapons, and even stealing a Ranger Sequoia for his trouble. He also saw a derelict sit of advanced riot gear scavenged from somewhere sitting in an armory, he took suit's more advanced tech and found an engineer to install it all into his own suit.
Ryan wandered for years, helping those who needed it. The grizzled vet stayed in towns occasionally to help with keeping peace. He killed any Legionnaries he saw, Fiends too. The NCR left him alone. The ex-Ranger Vet crusaded against the same old enemies. After so much hardship though, he remained his old fun-loving self.
Now's he's decided little Nipton could use a hand in the harsh world.
Spoiler
Name: Cameron " Cam " Howard
Age: 32
six: Male
Race: Caucasian
Skills: Cameron is an experienced and lethal Brotherhood Paladin, his skills reflect the fact. He's an expert in the handling of energy weapons, he can repair all his weapons and keep them in tip-top shape. To accent those Cam can hack terminals with ease, keep himself in fighting condition in battle, charm people and cut a good deal, finally he's a wiz with melee weapons.
Physical Appearance: He has piercing green eyes, standing out from his full head of dirty blonde hair. Cam likes to have a light beard grown, mismatched with the hair on his head by being a dark black. There's a small faded scar on his cheek, only noticeable by it's slightly darker skin tone. His body is well-built from his rigorous Brotherhood training, with a great amount of muscle. Cam stands at 6'5 and weighs in at 240 pounds. He also surprisingly tanned skin for being a Brotherhood man. Cameron sports defined facial features.
Personality: Cameron is an easy man to get along with. Unlike his Brothers his distaste for rock-banging tribals is less pronounced. He keeps his condescending to himself for the most part. During his undercover work he's learned to mingle with and appeal to outsiders. He likes to drink some but not nearly as much as some men. Cam, also uncharacteristic of the Brotherhood, loves to chase women. He can also be serious man but is usually fairly laid back. Cameron likes to have fun but duty always comes first to him, nothing is more important than his mission or his oaths to his order.
Weapons: Glock 86 Plasma Pistol aka Plasma Defender, Tri-Beam Laser Rifle modified to have a smaller spread, and a Gauss Rifle.
Armor: Full suit of Hardened T-51b Power Armor, for combat. Walking around he usually wears a white t-shirt beneath an old vest, with some old faded jeans and combat boots.
Not-So-Previous Occupations: Cameron is a Star Paladin of the Brotherhood of Steel and member of the Circle of Steel.
Faction: Western Brotherhood of Steel.
Backstory: Cameron Howard was born the son of a respected Paladin and Scribe in Lost Hills. His father was a great warrior of the Paladin caste and his mother a brilliant scholar of the Scribe caste. Cam was a planned pregnancy after his parents found time for a family. They'd had a son 6 years before but he was lost in an attack on a caravan they were apart of. After that, they couldn't imagine having another child. But after 6 years and life winding down for them, they decided to try for another baby. Cam was that baby and was a great joy for his parents. They were loving and cherished their little boy, from his birth he was raised to be a soldier. Cameron was the son they never had but had always wanted, he was to become what they envisioned their first son to be.
As a young boy Cam was enrolled in Initiate studies and training. He excelled in all aspects of his studies and quickly become a star pupil in his lessons. The boy found himself being taught and conditioned for battle everywhere he went. Back in his family's quarters his father drilled him in combat techniques and tactics while his mother instilled important knowledge of the more subtle arts. She taught him to patch himself up after he was beaten down in sparring matches. Cam's father viewed his son as a treasure and intended for him to be the best soldier the Brotherhood had seen in a long while. Between his mother and father Cam was taught all he needed to know and then some, with their assistance the boy surpassed all expectations set by his instructors.
Cameron finished his Initiate phase of training ahead of those his age, graduating to Senior Initiate. A boy he'd met when he was a normal Initiate became a good friend oh his. The boy was one Ace Makovich. The two youngsters were always around each other, goofing off and playing games. They were both exceptionally smart and the both of them were always at the head of their classes. In their combat drills were always contested tooth and nail, Cam and Ace never held their punches back. The instructors watched them with interest. Cameron continued on, focusing as his father wanted, on combat. Fully intending to become a Knight and then Paladin. Cam attained the rank of Apprentice as he progressed.
Apprentices were on their way to Knighthood but weren't quite there, nonetheless Cameron was pleasing his parents. They beamed with pride at their son who was steps beyond boys and girls his age. Cam tried as hard as he could to excel even further. He was completely committed to reaching the highest he could. More years passed as the boy grew to a young man, achieving rank after rank until he found himself at the major crossroads of advancement in the Brotherhood. He was to choose either Scribe or Knight, the choice was obvious. Cameron Howard became a Journeyman Knight and saw his friend Ace choose the opposite. The young man didn't like being without his friend after being such great pals for so long. The two saw less of each other. Cam continued on, pushing his limits constantly. Some mornings he was found passed out at his desk after a night of studying. He pushed so hard in his close combat sparring matches he put a few of the other boys in the infirmary. By then, Cam was a large specimen and imposing compared to his fellows.
Knighthood came and went for Cameron, he was promoted to Senior Knight at the start of his 20's. Once more, Mr. and Mrs. Howard were prideful of their son. Cam was under scrutiny from Paladins and other influential figures then, being considered as for the illustrious rank of Paladin itself. His father rallied a good amount of support for him and the others agreed, Cameron Howard was a prime candidate. A few years passed and Cam proved he was worthy without a doubt. He finally attained the rank of Junior Paladin and made his father the proudest parent around. Ace had gone off the radar it seemed but Cam had mostly forgotten him. He was too engrossed in his new esteem. The young man kept at it though, always shooting for the stars. Cam got out into the field a lot more and sharpened his combat skills to the finest they could be. He was a crack shot as well as a brutal brawler.
A good few months passed, Cameron was poised to assume the rank of Paladin quickly. On an assault mission Cameron was a vital part of the capture of a raider base, saving more than a few of his men along the way. His father brought this to the attention of the Head Paladin of Lost Hills. Seeing the young man's impressive track record he agreed to promote Cam. When the man returned he learned of his new rank and was simply ecstatic. Never was he happier than when he learned of becoming a Paladin. But the newly-crowned Paladin never rested, it only inspired him to work harder. Cam worked to his absolute limit. Drilling his men, keeping his combat skills razor sharp, and making sure he knew how to keep himself alive. The Paladin lead his troops to reclaim many territories from mutations and raiders.
After a number of years, when Cameron was 26 he was furthered to the rank of Senior Paladin. His climb of the ladder of the Brotherhood was a swift one and he amazed himself. Cam was working himself too hard though, he realized one night. He decided to take it easy for awhile and get to being more of a person. That was when he developed his fun-loving attitude and got to being himself. He'd always been that man but was too busy working himself into an early grave to see it. Cam found himself and the returned to his strenuous work. The Paladin continued on for a few years. His father had been busy and had managed to find a place in the Circle of Steel for his son. But first, Cam would have to assassinate a rogue Brotherhood Elder who'd defected and killed his men. The Senior Paladin did so after an arduous trek and a hazardous escape. He was admitted to the Circle at age 30.
Cam worked with the Circle very often and after many successful missions and high-profile assaults came under the magnifying glass. The High Elder had watched since the Howard man was but a Knight. The man was an enigma. Showing he was one of the best the Brotherhood had seen since men like Rhombus. There was a rank that had been considered for reinstatement for years, the detachment in the DC wasteland was known to use it but they were far gone. The High Elder thought Cameron the man to honor this rank and make it what it was supposed to be, a rank that showed the holder was the elite of the elite. Cam was brought to the High Elder one day and notified of the Elder's decision. He was going to reinstate the rank of Star Paladin and Cameron was to be the first person to bear it. The Paladin accepted with joy and he was named Star Paladin of the Brotherhood of Steel. The High Elder continued watching the Howard man and his endeavors.
The Star Paladin worked tirelessly for the years after until he was invited by a top-notch commander of the Brotherhood on a mission to reinforce a chapter in dire straits. The commander was Sentinel Richard Makovich, Cam didn't remember Ace then as it had been years since they saw one another. Cameron set out with the large reinforcement group to the Mojave chapter of the Brotherhood. Traveling hundreds of miles with his commander. They came upon Nipton on their way and stopped, to pursue a certain someone. Where Cam met someone he thought dead. The someone, being his long-lost elder brother.
Age: 32
six: Male
Race: Caucasian
Skills: Cameron is an experienced and lethal Brotherhood Paladin, his skills reflect the fact. He's an expert in the handling of energy weapons, he can repair all his weapons and keep them in tip-top shape. To accent those Cam can hack terminals with ease, keep himself in fighting condition in battle, charm people and cut a good deal, finally he's a wiz with melee weapons.
Physical Appearance: He has piercing green eyes, standing out from his full head of dirty blonde hair. Cam likes to have a light beard grown, mismatched with the hair on his head by being a dark black. There's a small faded scar on his cheek, only noticeable by it's slightly darker skin tone. His body is well-built from his rigorous Brotherhood training, with a great amount of muscle. Cam stands at 6'5 and weighs in at 240 pounds. He also surprisingly tanned skin for being a Brotherhood man. Cameron sports defined facial features.
Personality: Cameron is an easy man to get along with. Unlike his Brothers his distaste for rock-banging tribals is less pronounced. He keeps his condescending to himself for the most part. During his undercover work he's learned to mingle with and appeal to outsiders. He likes to drink some but not nearly as much as some men. Cam, also uncharacteristic of the Brotherhood, loves to chase women. He can also be serious man but is usually fairly laid back. Cameron likes to have fun but duty always comes first to him, nothing is more important than his mission or his oaths to his order.
Weapons: Glock 86 Plasma Pistol aka Plasma Defender, Tri-Beam Laser Rifle modified to have a smaller spread, and a Gauss Rifle.
Armor: Full suit of Hardened T-51b Power Armor, for combat. Walking around he usually wears a white t-shirt beneath an old vest, with some old faded jeans and combat boots.
Not-So-Previous Occupations: Cameron is a Star Paladin of the Brotherhood of Steel and member of the Circle of Steel.
Faction: Western Brotherhood of Steel.
Backstory: Cameron Howard was born the son of a respected Paladin and Scribe in Lost Hills. His father was a great warrior of the Paladin caste and his mother a brilliant scholar of the Scribe caste. Cam was a planned pregnancy after his parents found time for a family. They'd had a son 6 years before but he was lost in an attack on a caravan they were apart of. After that, they couldn't imagine having another child. But after 6 years and life winding down for them, they decided to try for another baby. Cam was that baby and was a great joy for his parents. They were loving and cherished their little boy, from his birth he was raised to be a soldier. Cameron was the son they never had but had always wanted, he was to become what they envisioned their first son to be.
As a young boy Cam was enrolled in Initiate studies and training. He excelled in all aspects of his studies and quickly become a star pupil in his lessons. The boy found himself being taught and conditioned for battle everywhere he went. Back in his family's quarters his father drilled him in combat techniques and tactics while his mother instilled important knowledge of the more subtle arts. She taught him to patch himself up after he was beaten down in sparring matches. Cam's father viewed his son as a treasure and intended for him to be the best soldier the Brotherhood had seen in a long while. Between his mother and father Cam was taught all he needed to know and then some, with their assistance the boy surpassed all expectations set by his instructors.
Cameron finished his Initiate phase of training ahead of those his age, graduating to Senior Initiate. A boy he'd met when he was a normal Initiate became a good friend oh his. The boy was one Ace Makovich. The two youngsters were always around each other, goofing off and playing games. They were both exceptionally smart and the both of them were always at the head of their classes. In their combat drills were always contested tooth and nail, Cam and Ace never held their punches back. The instructors watched them with interest. Cameron continued on, focusing as his father wanted, on combat. Fully intending to become a Knight and then Paladin. Cam attained the rank of Apprentice as he progressed.
Apprentices were on their way to Knighthood but weren't quite there, nonetheless Cameron was pleasing his parents. They beamed with pride at their son who was steps beyond boys and girls his age. Cam tried as hard as he could to excel even further. He was completely committed to reaching the highest he could. More years passed as the boy grew to a young man, achieving rank after rank until he found himself at the major crossroads of advancement in the Brotherhood. He was to choose either Scribe or Knight, the choice was obvious. Cameron Howard became a Journeyman Knight and saw his friend Ace choose the opposite. The young man didn't like being without his friend after being such great pals for so long. The two saw less of each other. Cam continued on, pushing his limits constantly. Some mornings he was found passed out at his desk after a night of studying. He pushed so hard in his close combat sparring matches he put a few of the other boys in the infirmary. By then, Cam was a large specimen and imposing compared to his fellows.
Knighthood came and went for Cameron, he was promoted to Senior Knight at the start of his 20's. Once more, Mr. and Mrs. Howard were prideful of their son. Cam was under scrutiny from Paladins and other influential figures then, being considered as for the illustrious rank of Paladin itself. His father rallied a good amount of support for him and the others agreed, Cameron Howard was a prime candidate. A few years passed and Cam proved he was worthy without a doubt. He finally attained the rank of Junior Paladin and made his father the proudest parent around. Ace had gone off the radar it seemed but Cam had mostly forgotten him. He was too engrossed in his new esteem. The young man kept at it though, always shooting for the stars. Cam got out into the field a lot more and sharpened his combat skills to the finest they could be. He was a crack shot as well as a brutal brawler.
A good few months passed, Cameron was poised to assume the rank of Paladin quickly. On an assault mission Cameron was a vital part of the capture of a raider base, saving more than a few of his men along the way. His father brought this to the attention of the Head Paladin of Lost Hills. Seeing the young man's impressive track record he agreed to promote Cam. When the man returned he learned of his new rank and was simply ecstatic. Never was he happier than when he learned of becoming a Paladin. But the newly-crowned Paladin never rested, it only inspired him to work harder. Cam worked to his absolute limit. Drilling his men, keeping his combat skills razor sharp, and making sure he knew how to keep himself alive. The Paladin lead his troops to reclaim many territories from mutations and raiders.
After a number of years, when Cameron was 26 he was furthered to the rank of Senior Paladin. His climb of the ladder of the Brotherhood was a swift one and he amazed himself. Cam was working himself too hard though, he realized one night. He decided to take it easy for awhile and get to being more of a person. That was when he developed his fun-loving attitude and got to being himself. He'd always been that man but was too busy working himself into an early grave to see it. Cam found himself and the returned to his strenuous work. The Paladin continued on for a few years. His father had been busy and had managed to find a place in the Circle of Steel for his son. But first, Cam would have to assassinate a rogue Brotherhood Elder who'd defected and killed his men. The Senior Paladin did so after an arduous trek and a hazardous escape. He was admitted to the Circle at age 30.
Cam worked with the Circle very often and after many successful missions and high-profile assaults came under the magnifying glass. The High Elder had watched since the Howard man was but a Knight. The man was an enigma. Showing he was one of the best the Brotherhood had seen since men like Rhombus. There was a rank that had been considered for reinstatement for years, the detachment in the DC wasteland was known to use it but they were far gone. The High Elder thought Cameron the man to honor this rank and make it what it was supposed to be, a rank that showed the holder was the elite of the elite. Cam was brought to the High Elder one day and notified of the Elder's decision. He was going to reinstate the rank of Star Paladin and Cameron was to be the first person to bear it. The Paladin accepted with joy and he was named Star Paladin of the Brotherhood of Steel. The High Elder continued watching the Howard man and his endeavors.
The Star Paladin worked tirelessly for the years after until he was invited by a top-notch commander of the Brotherhood on a mission to reinforce a chapter in dire straits. The commander was Sentinel Richard Makovich, Cam didn't remember Ace then as it had been years since they saw one another. Cameron set out with the large reinforcement group to the Mojave chapter of the Brotherhood. Traveling hundreds of miles with his commander. They came upon Nipton on their way and stopped, to pursue a certain someone. Where Cam met someone he thought dead. The someone, being his long-lost elder brother.
Paladian lewis
Spoiler
Name: Steve Cousland
Age: 32
six: Male
Race: Caucasian
Skills: Steve is skilled with small arms, bartering for goods and repair, capable of fixing most machines & robot. although likey to be unneeded, Steve can knows how to drive vehicles.
Physical appearance: Steve is 6’2 with a slight athletic built. Steve is clean shaven with short Black hair with somewhat pale skin. Navy blue eyes, Steve also has slash mark scar on his face and a couple on his chest…
Personality: Steve is friendly man but who can get along with most people, often changes his attitude based on who he’s talking too.
Weapons: Steve’s weapons include a 5.56 pistol with black synthetic grip and a flare gun. Although not a weapon Steve also has a Mr handy robot called “Jimmy” which he uses to store his item and cook food.
Armour/clothing: Steve wears a black collared shirt with rolled-up sleeves & slightly dirty white tie, black trousers with matching combat boots and Leather belt with a pistol holster attracted to it.
Steve also has his old NCR engineer jumpsuit and beret which he keep stored inside his Mr handy robot along with this toolkit and other items.
(Previous) Occupation(s): raider, prisoner, NCR engineer- Mechanized division
Faction (NCR, Legion, BOS, None. Etc): originally NCR but is no longer apart of them, he is still however a Citizen.
Backstory:
Steve was born in 2251 in the capital of the NCR to a pair of farm labourers and from an early age Steve had shown a knack for fixing things, getting training and schooling from the Follower Steve was set to become a successful engineer….
Fate had other ideas for Steve and on his 17th birthday both his parents died and although he could have stayed the followers he decided to find his uncle who lived in the Hub..
Rreaching the hub however Steve fell in with a bad crowd and then went on to join a local gang.. And for the next few years Steve stayed in the gang, using the knowledge he gained with the followers to repair the gangs armour and weapons. With improved weapons and armour and leadership of “ace” the gang soon clawed its way up to the top the food chain, becoming the biggest gang in the hub…
This however brought the attention of the authorities and shortly afterwards almost entire gang was captured or killed during a raid on their hideout… Steve was one of ones captured and was soon convicted of being a raider but under the name “Sam Cooper” having lied about his name….
“Sam” was then sent to one of the NCR Correctional Facilities being set up to help build train lines or something but escaped within days after having friend bribe a guard to give him a stealth boy.
Using the stealth boy Steve broke out of broke prison but was now a wanted man…. So Steve decided to hide on the one place no-one would everlook for the him… the NCR army!
Enlisting in the Army, Sam’s engineering skills got him placed in Mechanized division and once finishing his training Steve was stationed at Camp McCarran working on the vehicles that the NCR had managed to get working…
Several years later when the NCR was kicked out of the Mojave by the courier Steve decided to stay and spent the next year visiting places in the Mojave such as Jacobstown and the repcon offices were he found and repair his Mr handy robot.
Steve is continuing his journey looking for a place to settle down in…
Name: Steve Cousland
Age: 32
six: Male
Race: Caucasian
Skills: Steve is skilled with small arms, bartering for goods and repair, capable of fixing most machines & robot. although likey to be unneeded, Steve can knows how to drive vehicles.
Physical appearance: Steve is 6’2 with a slight athletic built. Steve is clean shaven with short Black hair with somewhat pale skin. Navy blue eyes, Steve also has slash mark scar on his face and a couple on his chest…
Personality: Steve is friendly man but who can get along with most people, often changes his attitude based on who he’s talking too.
Weapons: Steve’s weapons include a 5.56 pistol with black synthetic grip and a flare gun. Although not a weapon Steve also has a Mr handy robot called “Jimmy” which he uses to store his item and cook food.
Armour/clothing: Steve wears a black collared shirt with rolled-up sleeves & slightly dirty white tie, black trousers with matching combat boots and Leather belt with a pistol holster attracted to it.
Steve also has his old NCR engineer jumpsuit and beret which he keep stored inside his Mr handy robot along with this toolkit and other items.
(Previous) Occupation(s): raider, prisoner, NCR engineer- Mechanized division
Faction (NCR, Legion, BOS, None. Etc): originally NCR but is no longer apart of them, he is still however a Citizen.
Backstory:
Steve was born in 2251 in the capital of the NCR to a pair of farm labourers and from an early age Steve had shown a knack for fixing things, getting training and schooling from the Follower Steve was set to become a successful engineer….
Fate had other ideas for Steve and on his 17th birthday both his parents died and although he could have stayed the followers he decided to find his uncle who lived in the Hub..
Rreaching the hub however Steve fell in with a bad crowd and then went on to join a local gang.. And for the next few years Steve stayed in the gang, using the knowledge he gained with the followers to repair the gangs armour and weapons. With improved weapons and armour and leadership of “ace” the gang soon clawed its way up to the top the food chain, becoming the biggest gang in the hub…
This however brought the attention of the authorities and shortly afterwards almost entire gang was captured or killed during a raid on their hideout… Steve was one of ones captured and was soon convicted of being a raider but under the name “Sam Cooper” having lied about his name….
“Sam” was then sent to one of the NCR Correctional Facilities being set up to help build train lines or something but escaped within days after having friend bribe a guard to give him a stealth boy.
Using the stealth boy Steve broke out of broke prison but was now a wanted man…. So Steve decided to hide on the one place no-one would everlook for the him… the NCR army!
Enlisting in the Army, Sam’s engineering skills got him placed in Mechanized division and once finishing his training Steve was stationed at Camp McCarran working on the vehicles that the NCR had managed to get working…
Several years later when the NCR was kicked out of the Mojave by the courier Steve decided to stay and spent the next year visiting places in the Mojave such as Jacobstown and the repcon offices were he found and repair his Mr handy robot.
Steve is continuing his journey looking for a place to settle down in…
2sky_11
Spoiler
Name: Samantha “Sam” Jenkins
Age: 26
six: Female
Race: Caucasian
Skills: Guns, melee weapons, and unarmed
Physical appearance: She is 5’ 6”, 130 lbs, has the right curves that attract most men. Told to be very good looking, and she uses it to her advantage when necessary. Has long red hair, with bright green eyes, pearly white teeth.
Personality: Cruel, cunning, and charming. She does whatever it takes to fulfill her contract. Will not let anything get in the way. Uses her personality and sixuality as a means to an end and will not hesitate to use it to her advantage. Made a name for herself in the
Weapons & armor/clothing: Wears regular combat armor with a black duster. She uses a Chinese Officer’s sword, and carries two silenced N99 10mm pistols, as well as two combats knives that are kept behind her back.
(Previous) Occupation(s): Contract killer,
Faction (NCR, Legion, BOS, None. Etc): Littlehorn and Associates
Back-story: Sam was born and raised in the Capital wasteland. She was orphaned at a very young age and took her of herself ever since. Luckily she found refuge within a raider group. From a young age she was taught to be vicious cold. Unlike the other Raiders, she wasn’t not as blood thirsty as they were, and when she could she left the group. She used her fighting skills to her advantaged and assaulted a merchant, killing him and taking everything he owned. She sold most things and made her way to Tenpenny Tower. She knew she would need caps to live there so she took it to assaulting unsuspecting wastelanders and robbing them blind, and when necessary killing them. Her actions caught the attention of Daniel Littlehorn where he offered her a position and took her in as his protégé and adopted daughter.
She quickly rose through the ranks and made a name for herself within the organization. She made it a specialty of hers to stealthily kill her marks by disguising herself. Many times she prosttuted herself and after finishing the act she would kill the mark or if running low on caps rob the client blind. Due to her actions she became one of the associates and field contacts for the other members. However, the Regulators soon learned of her role and began sending teams out to kill her. Littlehorn found out about the plot to kill her through one of his contacts and dispatched Sam out west to open a branch of the organization out west. He wasn’t really interested in opening a branch out west but he felt it necessary to get her to safety.
She made her way out west, but along the way she fought many Regulators. She became fascinated by the Legion when she crossed into their territory but their treatment of women led her to continued out west. She heard a lot about the Mojave and how easy it was to make one’s fortune there at New Vegas. On her way to New Vegas she sees a small town and decides to stop there and resupply, and see if she could find an easy mark to perhaps help her out.
Age: 26
six: Female
Race: Caucasian
Skills: Guns, melee weapons, and unarmed
Physical appearance: She is 5’ 6”, 130 lbs, has the right curves that attract most men. Told to be very good looking, and she uses it to her advantage when necessary. Has long red hair, with bright green eyes, pearly white teeth.
Personality: Cruel, cunning, and charming. She does whatever it takes to fulfill her contract. Will not let anything get in the way. Uses her personality and sixuality as a means to an end and will not hesitate to use it to her advantage. Made a name for herself in the
Weapons & armor/clothing: Wears regular combat armor with a black duster. She uses a Chinese Officer’s sword, and carries two silenced N99 10mm pistols, as well as two combats knives that are kept behind her back.
(Previous) Occupation(s): Contract killer,
Faction (NCR, Legion, BOS, None. Etc): Littlehorn and Associates
Back-story: Sam was born and raised in the Capital wasteland. She was orphaned at a very young age and took her of herself ever since. Luckily she found refuge within a raider group. From a young age she was taught to be vicious cold. Unlike the other Raiders, she wasn’t not as blood thirsty as they were, and when she could she left the group. She used her fighting skills to her advantaged and assaulted a merchant, killing him and taking everything he owned. She sold most things and made her way to Tenpenny Tower. She knew she would need caps to live there so she took it to assaulting unsuspecting wastelanders and robbing them blind, and when necessary killing them. Her actions caught the attention of Daniel Littlehorn where he offered her a position and took her in as his protégé and adopted daughter.
She quickly rose through the ranks and made a name for herself within the organization. She made it a specialty of hers to stealthily kill her marks by disguising herself. Many times she prosttuted herself and after finishing the act she would kill the mark or if running low on caps rob the client blind. Due to her actions she became one of the associates and field contacts for the other members. However, the Regulators soon learned of her role and began sending teams out to kill her. Littlehorn found out about the plot to kill her through one of his contacts and dispatched Sam out west to open a branch of the organization out west. He wasn’t really interested in opening a branch out west but he felt it necessary to get her to safety.
She made her way out west, but along the way she fought many Regulators. She became fascinated by the Legion when she crossed into their territory but their treatment of women led her to continued out west. She heard a lot about the Mojave and how easy it was to make one’s fortune there at New Vegas. On her way to New Vegas she sees a small town and decides to stop there and resupply, and see if she could find an easy mark to perhaps help her out.
Spoiler
Name: Jennifer "Jenny" Wilson
Age: 18
six: Female
Race: Caucasian
Skills: Speech, Survival, and Sneak
Physical appearance: She is 5’ 4”, 110 lbs, She has dark black hair, and has brown eyes. She is a tad short, and skinny, she has some slight curves, but none that would make most men turn their heads. She was malnourished for most of her life, and it affected her growing. She is not flat chested, but not big enough to write home about. She actually prefers it this way that way she can go about unnoticed. She wears simple leather loafers, that when she is sneaking around are very quiet, but do not provide a lot of protection if she were to hit something.
Personality: She is very timid, and quiet. She is very reserved, and will only talk once she gets to know someone and feels safe.
Weapons & armor/clothing: Wears a pair of torn blue jeans. She wears tight fitting orange undershirt that shows her belly button and tattered overshirt to cover her shoulders and briast area. She carries a knife given to her as a small girl by her father before he abandoned both her and her mother. Aside from that she carries a walking stick that is very thick, she uses it on her travels and to defend herself. She abhors guns, and will not use them under any circumstances.
(Previous) Occupation(s): Waitress at the Kings Club
Faction (NCR, Legion, BOS, None. Etc): None, she is just a child of Freeside, working mainly for the Kings.
Back-story: Born in Freeside she was with both her parents until she was 6. Before her father abandoned both her, and her mother, he gave a knife as gift to his daughter. It is the only such weapon that she likes to use when she needs to defend herself. Her mother barely scrapped by to sustain them and eventually she passed away leaving her alone at the young age of 10.
She roamed alone by herself around Freeside, and many sought to take advantage of her, and succeeded. The only person that showed her compassion was Julie Farkas of the Followers. She provided Jenny with a place to sleep and food. Due to the experience with her father and other men in Freeside, she has learned to hate and distrust most of them.
Eventually she got a job working at the King’s club. Due to her hard work The King himself protected her, and ensured no one would try anything with her. She liked working there, an they provided her with many comforts and skills. It was there where she learned to defend herself in hand to hand combat, and where The King gave her the walking stick she uses for her defense. Eventually, she decided to leave and find her own luck in the Mojave, she heard stories of Nipton and headed there.
Name: Jennifer "Jenny" Wilson
Age: 18
six: Female
Race: Caucasian
Skills: Speech, Survival, and Sneak
Physical appearance: She is 5’ 4”, 110 lbs, She has dark black hair, and has brown eyes. She is a tad short, and skinny, she has some slight curves, but none that would make most men turn their heads. She was malnourished for most of her life, and it affected her growing. She is not flat chested, but not big enough to write home about. She actually prefers it this way that way she can go about unnoticed. She wears simple leather loafers, that when she is sneaking around are very quiet, but do not provide a lot of protection if she were to hit something.
Personality: She is very timid, and quiet. She is very reserved, and will only talk once she gets to know someone and feels safe.
Weapons & armor/clothing: Wears a pair of torn blue jeans. She wears tight fitting orange undershirt that shows her belly button and tattered overshirt to cover her shoulders and briast area. She carries a knife given to her as a small girl by her father before he abandoned both her and her mother. Aside from that she carries a walking stick that is very thick, she uses it on her travels and to defend herself. She abhors guns, and will not use them under any circumstances.
(Previous) Occupation(s): Waitress at the Kings Club
Faction (NCR, Legion, BOS, None. Etc): None, she is just a child of Freeside, working mainly for the Kings.
Back-story: Born in Freeside she was with both her parents until she was 6. Before her father abandoned both her, and her mother, he gave a knife as gift to his daughter. It is the only such weapon that she likes to use when she needs to defend herself. Her mother barely scrapped by to sustain them and eventually she passed away leaving her alone at the young age of 10.
She roamed alone by herself around Freeside, and many sought to take advantage of her, and succeeded. The only person that showed her compassion was Julie Farkas of the Followers. She provided Jenny with a place to sleep and food. Due to the experience with her father and other men in Freeside, she has learned to hate and distrust most of them.
Eventually she got a job working at the King’s club. Due to her hard work The King himself protected her, and ensured no one would try anything with her. She liked working there, an they provided her with many comforts and skills. It was there where she learned to defend herself in hand to hand combat, and where The King gave her the walking stick she uses for her defense. Eventually, she decided to leave and find her own luck in the Mojave, she heard stories of Nipton and headed there.
alex man142
Spoiler
Name: Peter Van Heerdan
Age: 20
six: Male
Race: Caucasian
Skills: An extremely talented rhetorician. Extremely proficient with small guns. Knows how to cheat at gambling games and can lock-pick
decently. Knows how to use a knife proficiently as well.
Physical appearance: Peter prefers the pre-war look
Personality: Peter is usually a kind person, except if you provoke him. His anger can flare at a moments notice, and only a few people (such as his
wife) can calm him down. Almost never gets angry at his wife or kids.
Weapons & armour/clothing: A 9MM pistol, knife, and ammo. Has a couple of suits and hats.
(Previous) Occupation(s): Former NCR trooper.
Faction (NCR, Legion, BOS, None. Etc): None
Backstory: Peter was born in a farm near the Boneyard to a moderately wealthy family. At the age of 16 he eloped with a girl named Mary. In need of money to support her and his soon to be family, he joined the NCR army. For two years he did not see his wife or daughters, and was not granted vacation time. To his delight, he was wounded during the Second Battle of Hoover Dam and was discharged soon after. Disenfranchised with the NCR, he packed his bags and went East, not knowing where his road might take him.
Age: 20
six: Male
Race: Caucasian
Skills: An extremely talented rhetorician. Extremely proficient with small guns. Knows how to cheat at gambling games and can lock-pick
decently. Knows how to use a knife proficiently as well.
Physical appearance: Peter prefers the pre-war look
Personality: Peter is usually a kind person, except if you provoke him. His anger can flare at a moments notice, and only a few people (such as his
wife) can calm him down. Almost never gets angry at his wife or kids.
Weapons & armour/clothing: A 9MM pistol, knife, and ammo. Has a couple of suits and hats.
(Previous) Occupation(s): Former NCR trooper.
Faction (NCR, Legion, BOS, None. Etc): None
Backstory: Peter was born in a farm near the Boneyard to a moderately wealthy family. At the age of 16 he eloped with a girl named Mary. In need of money to support her and his soon to be family, he joined the NCR army. For two years he did not see his wife or daughters, and was not granted vacation time. To his delight, he was wounded during the Second Battle of Hoover Dam and was discharged soon after. Disenfranchised with the NCR, he packed his bags and went East, not knowing where his road might take him.
Eris of Nyx
Spoiler
Name: Jonathan Theodor Watson. (Ideally, John for short)
Age: 27
six: Male
Race: Caucasian
Skills: Jonathan is a talented medical practitioner and satisfactory surgeon, a career path who learnt from the dedicated teachers’ of the Followers of the Apocalypse; along with his own trial and error out in the wasteland. As part of his tutelage, he carries a sharp tongue and comparable mind, as adept linguistic, very articulate and historian – Not forgetting his fond hobby of husbandry. Among those are other wealthy titbits of interests he picked up among the Followers, stuff that are just purely of interest to him.
Physical appearance: Jonathan stands at just around 5’11” – A slender character, no bulging muscles or defined abs crafted from the world, quite a standard body actually. Shaggy brown hair with whiskers of an unshaved face, matched with blue eyes and youthful features.
Personality: Mild-mannered and compassionate, however, quite often, nothing that he actually intends, mind; He comes off as presenting a superior demeanour. This is often down to his manner of speech and attitude, he honestly means nothing by some remarks or demands he makes. Down at the core, an upstanding gentleman. He does consider himself a quirky and peculiar however, he seems too innocent at times, and nothing really seems to get him down. As a physician, he maintains and fanatically upholds the Hippocratic Oath; healing regardless of agenda, and as such, refuses to wield a weapon that would bring harm onto others. A dangerous characteristic for someone of the Mojave, yet one that has safeguarded him more than any gun.
Clothing: He wears a simple large black vest, with a navy long sleeved undershirt. With sand embedded stained jeans and army boots, acquired as a gift from thankful New Californian soldiers. Promptly replacing his desolate and falling apart shoes. Stitched across the sleeves is the Caduceus within a red cross, the symbols of medicine, on his vest, the stitched symbol of the Followers. With him is a bandolier of medical supplies strapped across his chest, and a large satchel of other medical supplies and items. The bag also contains the Caduceus within a red cross stitched on the front. In terms of armour and protection, he carries none. In retrospective, he is worth more alive than dead.
Faction: Followers of the Apocalypse.
Backstory: Jonathan’s early life was not defined by the gun, but by the book and by the word. Jonathan Theodore Watson was born in the Boneyard; among the Followers of the Apocalypse. A bright and gifted child, he took to learning like a moth to a light. Learning was a gift he refused to squalor and so keenly studied as much as he could. He ventured from the library and out into the world regularly with his kin. He saw suffering, he saw the struggle, and he saw the humble villages and harsh raiders. He watched as his parents turned no one away from their help, not once did he ever see the people he loved raise a weapon. These experiences constructed his own ideologies as he grew into young man.
A keen fan of Hippocrates, Jonathan turned to medicine; Becoming a physician and surgeon, with some dabbling in psychoanolyses. Like with many graduates, he followed in his parents footsteps and ventured out in the world to spread the torch. During this period, the NCR began to swiftly advance into the Mojave. The Followers followed, and Jonathan spent a large chunk within the Mormon fort, among the citizens of Vegas and the outlining settlements. At the height of the NCR – Legion War, offering his services freely to the NCR, along with the flip side of that he also attended to Legionaries. Developing a reputation in the process as ‘The Mojave Doctor’, an uninspired name, he always thought, but a name that kept him alive.
Once the war was finally over; Jonathan turned his attention back on its people, someone he had neglected somewhat over the course of the conflict. With a bag of supplies, and several dozen medical apparatus, he ventured out from Mormon fort. Into the world once more… To bring the torch of knowledge to the wastes.
Age: 27
six: Male
Race: Caucasian
Skills: Jonathan is a talented medical practitioner and satisfactory surgeon, a career path who learnt from the dedicated teachers’ of the Followers of the Apocalypse; along with his own trial and error out in the wasteland. As part of his tutelage, he carries a sharp tongue and comparable mind, as adept linguistic, very articulate and historian – Not forgetting his fond hobby of husbandry. Among those are other wealthy titbits of interests he picked up among the Followers, stuff that are just purely of interest to him.
Physical appearance: Jonathan stands at just around 5’11” – A slender character, no bulging muscles or defined abs crafted from the world, quite a standard body actually. Shaggy brown hair with whiskers of an unshaved face, matched with blue eyes and youthful features.
Personality: Mild-mannered and compassionate, however, quite often, nothing that he actually intends, mind; He comes off as presenting a superior demeanour. This is often down to his manner of speech and attitude, he honestly means nothing by some remarks or demands he makes. Down at the core, an upstanding gentleman. He does consider himself a quirky and peculiar however, he seems too innocent at times, and nothing really seems to get him down. As a physician, he maintains and fanatically upholds the Hippocratic Oath; healing regardless of agenda, and as such, refuses to wield a weapon that would bring harm onto others. A dangerous characteristic for someone of the Mojave, yet one that has safeguarded him more than any gun.
Clothing: He wears a simple large black vest, with a navy long sleeved undershirt. With sand embedded stained jeans and army boots, acquired as a gift from thankful New Californian soldiers. Promptly replacing his desolate and falling apart shoes. Stitched across the sleeves is the Caduceus within a red cross, the symbols of medicine, on his vest, the stitched symbol of the Followers. With him is a bandolier of medical supplies strapped across his chest, and a large satchel of other medical supplies and items. The bag also contains the Caduceus within a red cross stitched on the front. In terms of armour and protection, he carries none. In retrospective, he is worth more alive than dead.
Faction: Followers of the Apocalypse.
Backstory: Jonathan’s early life was not defined by the gun, but by the book and by the word. Jonathan Theodore Watson was born in the Boneyard; among the Followers of the Apocalypse. A bright and gifted child, he took to learning like a moth to a light. Learning was a gift he refused to squalor and so keenly studied as much as he could. He ventured from the library and out into the world regularly with his kin. He saw suffering, he saw the struggle, and he saw the humble villages and harsh raiders. He watched as his parents turned no one away from their help, not once did he ever see the people he loved raise a weapon. These experiences constructed his own ideologies as he grew into young man.
A keen fan of Hippocrates, Jonathan turned to medicine; Becoming a physician and surgeon, with some dabbling in psychoanolyses. Like with many graduates, he followed in his parents footsteps and ventured out in the world to spread the torch. During this period, the NCR began to swiftly advance into the Mojave. The Followers followed, and Jonathan spent a large chunk within the Mormon fort, among the citizens of Vegas and the outlining settlements. At the height of the NCR – Legion War, offering his services freely to the NCR, along with the flip side of that he also attended to Legionaries. Developing a reputation in the process as ‘The Mojave Doctor’, an uninspired name, he always thought, but a name that kept him alive.
Once the war was finally over; Jonathan turned his attention back on its people, someone he had neglected somewhat over the course of the conflict. With a bag of supplies, and several dozen medical apparatus, he ventured out from Mormon fort. Into the world once more… To bring the torch of knowledge to the wastes.
tundrafrog1124
Spoiler
Name: Henry Kirven
Age: 26
six: male
Race: Caucasian
Skills: Barter, small firearms like rifles and pistols, very skilled in melee weapons, animal care, hunting
Physical appearance: six feet five inches, strong build, very athletic, clean shaven, short curly hair. Hazel eyes, body is crisscrossed with scars and burns
Personality: Friendly, accepting, can be a real [censored] sometimes, jokes around to help deal with his deep depression, quick to anger if provoked, has been known to have outbursts of uncontrolled rage, can be very brutal if he feels he needs to be
Weapons & armor/clothing: Patchwork leather and hide armor with wolf fur around the collar, necklace with a copper pendent displaying a fist clasped around a thunder bolt, when out in the desert or fighting he wears a face wrap goggles and leather cap, Weapons: Bolt action rifle with scope, .45 revolver, curved homemade machete, combat knife, submachine gun
(Previous) Occupation(s): Raider and trader for the Storm Caller tribes
Faction (NCR, Legion, BOS, None. Etc.): Storm Call tribes, individual
Backstory: Henry grew up in the lands of the Storm Caller tribes in Eastern Kansas along the Missouri river. Kansas was forever changed by the Great War for now atomic tornadoes sweep across the land destroying everything. To combat this the Storm Callers travel through the worst areas via underground warrens dug by giant mutated mole rats. Henry and his people have learned how to train these beasts for a multitude of tasks. Henry has had a troubled past after being orphaned at the age of eleven when a rival tribe called the Scorpionz attacked and butchered his family and friends. Henry later grew up to be a brutal raider known beheading his enemies and taking their heads as trophies. Henry left his tribe at the age of 26 to seek his own path, he has since ended up in the Mojave and wishes to have a new life where people would not know of his past deeds. But such deeds cannot be forgotten or pushed aside.
Age: 26
six: male
Race: Caucasian
Skills: Barter, small firearms like rifles and pistols, very skilled in melee weapons, animal care, hunting
Physical appearance: six feet five inches, strong build, very athletic, clean shaven, short curly hair. Hazel eyes, body is crisscrossed with scars and burns
Personality: Friendly, accepting, can be a real [censored] sometimes, jokes around to help deal with his deep depression, quick to anger if provoked, has been known to have outbursts of uncontrolled rage, can be very brutal if he feels he needs to be
Weapons & armor/clothing: Patchwork leather and hide armor with wolf fur around the collar, necklace with a copper pendent displaying a fist clasped around a thunder bolt, when out in the desert or fighting he wears a face wrap goggles and leather cap, Weapons: Bolt action rifle with scope, .45 revolver, curved homemade machete, combat knife, submachine gun
(Previous) Occupation(s): Raider and trader for the Storm Caller tribes
Faction (NCR, Legion, BOS, None. Etc.): Storm Call tribes, individual
Backstory: Henry grew up in the lands of the Storm Caller tribes in Eastern Kansas along the Missouri river. Kansas was forever changed by the Great War for now atomic tornadoes sweep across the land destroying everything. To combat this the Storm Callers travel through the worst areas via underground warrens dug by giant mutated mole rats. Henry and his people have learned how to train these beasts for a multitude of tasks. Henry has had a troubled past after being orphaned at the age of eleven when a rival tribe called the Scorpionz attacked and butchered his family and friends. Henry later grew up to be a brutal raider known beheading his enemies and taking their heads as trophies. Henry left his tribe at the age of 26 to seek his own path, he has since ended up in the Mojave and wishes to have a new life where people would not know of his past deeds. But such deeds cannot be forgotten or pushed aside.
Padawan228
Spoiler
Name: Kyle Grant
Age: 31
six: Male
Race: Causasian
Skills: Kyle can use a handgun pretty well. He also used to be a thief so he can pick a lock and a pocket.
Physical appearance: Kyle is a bald man by choice. He is in acceptional medical condition. He has green eyes and is about 5' 11".
Personality: He is usually liked where he goes. He likes making people laugh. He also can be persuasive at times... He kind of had to be if he got caught when he was a thief.
Weapons & Armor/ Clothing: Kyle wears a Pre-War Business Suit and a Pre-War Fedora. If a conflict does arise he has reinforced leather armor. He carries around a 10mm pistol and a Bowie Knife. He also hides a Chinese Assault Rifle in a suitcase.
(Previous) Occupation(s): Ex-Thief, Ex-Scavenger, and an Ex- Businessman (Hence the Suit)
Faction: He supports no one and only hates the Powder Gangers.
Backstory: Kyle Grant used to be a conman. He would steal, trick, and sell false products to people. One time he upset a mob boss and took on the new name Kyle Grant. He became a scavenger and had a partner name Bill Connor. One day Kyle and Bill were looking out by Jean's Skydiving when Bill was blown up by a demolition charge set by the Powder Gangers. Seconds later Kyle was forced to kill them with his pistol which he nicknamed "Lady Luck" after that incident. He took Bill's rifle and put it in their briefcase. He went to Goodsprings and sold the useless junk and Chet told him about Nipton. He wanted to see this place so he set off towards Nipton.
Name: Kyle Grant
Age: 31
six: Male
Race: Causasian
Skills: Kyle can use a handgun pretty well. He also used to be a thief so he can pick a lock and a pocket.
Physical appearance: Kyle is a bald man by choice. He is in acceptional medical condition. He has green eyes and is about 5' 11".
Personality: He is usually liked where he goes. He likes making people laugh. He also can be persuasive at times... He kind of had to be if he got caught when he was a thief.
Weapons & Armor/ Clothing: Kyle wears a Pre-War Business Suit and a Pre-War Fedora. If a conflict does arise he has reinforced leather armor. He carries around a 10mm pistol and a Bowie Knife. He also hides a Chinese Assault Rifle in a suitcase.
(Previous) Occupation(s): Ex-Thief, Ex-Scavenger, and an Ex- Businessman (Hence the Suit)
Faction: He supports no one and only hates the Powder Gangers.
Backstory: Kyle Grant used to be a conman. He would steal, trick, and sell false products to people. One time he upset a mob boss and took on the new name Kyle Grant. He became a scavenger and had a partner name Bill Connor. One day Kyle and Bill were looking out by Jean's Skydiving when Bill was blown up by a demolition charge set by the Powder Gangers. Seconds later Kyle was forced to kill them with his pistol which he nicknamed "Lady Luck" after that incident. He took Bill's rifle and put it in their briefcase. He went to Goodsprings and sold the useless junk and Chet told him about Nipton. He wanted to see this place so he set off towards Nipton.
Spoiler
Name: Daniel "Dan" Ansem
Age: 25
six: Male
Race: Caucasian/ White
Skills: He is very persuasive, handsome, skilled with guns and blades, and is an expert tracker.
Physical appearance: Dan is what people would call a "handsome" man. His charms help him while he is trying to catch a criminal.
He is 6' 1" and has Dark Brown hair. He has some stubble growing for a sole patch.
Personality: Dan is charming, and will do almost anything to catch his targets, who are usually criminals or rivaling business members
Weapons & armour/clothing: Dan uses a hunting rifle, which is carried in a duffle bag. He wears a duffle bag, Sunglasses that represent Aviators, and wears formal clothing, that looks like Dean Domino's Tux (Except not battered)
(Previous) Occupation(s): NCR 1st Recon and NCR Criminal Trackers
Faction (NCR, Legion, BOS, None. Etc): NCR Criminal Trackers
Backstory: When Dan was born in California he grew up in a middle class family, with enough money. He learned how to hunt animals at age 10 for food, to sell and keep. At age 12 he learned how to use a rifle by shooting Geckos in the head. At age 14 Dan was living the NCR lifestyle, wanting to be a soldier and kept training. He joined the NCR at age 18 and quickly excelled in rifles and marksmanship. They made him a Sniper & Recon and when he passed that at age 19 he enlisted in the 1st Recon battalion.
After one mission where he and his spotter got attacked by an unknown Legion hit squad. His spotter was killed and he ran. It still haunts him so he settled for MP for a while. It was way too easy for him so he asked command if there was something harder.
They saw how well he did at his job so at age 23 they let him join the NCR Criminal Trackers. Basically he tracked down people, found them, and arrested or killed them. On rare occasions there would be a pesky mimicking group who he would infiltrate and destroy them from the inside. He wears fancy clothing after he found an old Pre-War book that talked about a man named James Bond. He does many things that this James does and it usually works well when he is infiltrating.
His new mission is to find Kyle Grant, a man who had stole money from the NCR and the Casinos.
Age: 25
six: Male
Race: Caucasian/ White
Skills: He is very persuasive, handsome, skilled with guns and blades, and is an expert tracker.
Physical appearance: Dan is what people would call a "handsome" man. His charms help him while he is trying to catch a criminal.
He is 6' 1" and has Dark Brown hair. He has some stubble growing for a sole patch.
Personality: Dan is charming, and will do almost anything to catch his targets, who are usually criminals or rivaling business members
Weapons & armour/clothing: Dan uses a hunting rifle, which is carried in a duffle bag. He wears a duffle bag, Sunglasses that represent Aviators, and wears formal clothing, that looks like Dean Domino's Tux (Except not battered)
(Previous) Occupation(s): NCR 1st Recon and NCR Criminal Trackers
Faction (NCR, Legion, BOS, None. Etc): NCR Criminal Trackers
Backstory: When Dan was born in California he grew up in a middle class family, with enough money. He learned how to hunt animals at age 10 for food, to sell and keep. At age 12 he learned how to use a rifle by shooting Geckos in the head. At age 14 Dan was living the NCR lifestyle, wanting to be a soldier and kept training. He joined the NCR at age 18 and quickly excelled in rifles and marksmanship. They made him a Sniper & Recon and when he passed that at age 19 he enlisted in the 1st Recon battalion.
After one mission where he and his spotter got attacked by an unknown Legion hit squad. His spotter was killed and he ran. It still haunts him so he settled for MP for a while. It was way too easy for him so he asked command if there was something harder.
They saw how well he did at his job so at age 23 they let him join the NCR Criminal Trackers. Basically he tracked down people, found them, and arrested or killed them. On rare occasions there would be a pesky mimicking group who he would infiltrate and destroy them from the inside. He wears fancy clothing after he found an old Pre-War book that talked about a man named James Bond. He does many things that this James does and it usually works well when he is infiltrating.
His new mission is to find Kyle Grant, a man who had stole money from the NCR and the Casinos.
Raynor Johnsson
Spoiler
Name: Raynor Johnson
Age: 26
six: Male
Race: Caucasian
Skills: Skilled with rifles, knows some military tactics and history of military events that happened in the pre war times.
Physical appearance: 6 foot high, Athletic.
Personality: Pretty friendly but can be ruthless sometimes. He dislikes people like the NCR military or Caesars Legions for picking on the people of the wastes.
Weapons & armour/clothing: Hunter rifle with a scope, and a custom 9mm. Wears a reinforced leather armor with a old military helmet.
(Previous) Occupation(s): Gangmember. Soldier for hire.
Faction (NCR, Legion, BOS, None. Etc): Independent.
Backstory: He has always had a shady background, not knowing himself where he is from, but since he was a teenager he lived over in Freeside with his uncle, that now works for the followers. His uncle thaught him valuable lessons from some pre war books he had scavenged from a museum long time ago, over by the westcoast. While living in Freeside, he joined the Kings, but left the gang and city by the age of 20 to find fortune in the wastes.
Name: Raynor Johnson
Age: 26
six: Male
Race: Caucasian
Skills: Skilled with rifles, knows some military tactics and history of military events that happened in the pre war times.
Physical appearance: 6 foot high, Athletic.
Personality: Pretty friendly but can be ruthless sometimes. He dislikes people like the NCR military or Caesars Legions for picking on the people of the wastes.
Weapons & armour/clothing: Hunter rifle with a scope, and a custom 9mm. Wears a reinforced leather armor with a old military helmet.
(Previous) Occupation(s): Gangmember. Soldier for hire.
Faction (NCR, Legion, BOS, None. Etc): Independent.
Backstory: He has always had a shady background, not knowing himself where he is from, but since he was a teenager he lived over in Freeside with his uncle, that now works for the followers. His uncle thaught him valuable lessons from some pre war books he had scavenged from a museum long time ago, over by the westcoast. While living in Freeside, he joined the Kings, but left the gang and city by the age of 20 to find fortune in the wastes.
Disturbing
Spoiler
Name: Gregory Frost
Gender: Male
Age: 28
Race: Caucasian
Physical Description: Greg is very short and stands at only 5'8 but is built like a tank in terms of muscle mass. He has short lightly auburn hair and hazel eyes. Despite his toned body, he has a rather boyish face with no facial hair and is quite handsome. He is agile and quick on his feet.
Personality: Greg is usually joyfully amiable but has a hellish temper when angered(especially if it has to due to his short height) He has some body issues and truly believes that he is an ugly human being. Why not very academically intelligent, Greg is quick witted and has plenty of street smarts and intuition. He is also deeply superstitious and carries around a 4 of clubs(4 being his lucky number) tucked into his suit pocket at all times.
Clothing: His usual business suit worn down from traveling through the Mojave. He has ditched his hat. He has a large knapsack that holds his possessions.
Weapons: One 10mm submachine gun with five clips of fully loaded magazines and a knife he keeps in his boot. One lucky frag grenade he's named Tracy.
Misc. Items: His four of clubs card and two bottles of water. A couple of cans of food.
Skills: Greg is a fairly decent marksman and a proficient fighter due to him being a bouncer in his years at Gomorrah. He is also very charming and charismatic.
Previous Occupation: Bouncer at Gomorrah. Also did odd jobs for the family
Backstory: Gregory grew up in the family and was trained by other members of the Omertas to shoot, fight, and generally be a pain in the ass for anyone stupid enough to try and fight him. He quickly ascended in the ranks of the Omertas and earned a couple of enemies within his own organization. When he turned eighteen, he was hired as one of the bouncers.
For the next ten years, Greg enjoyed his life. It paid well and the prosttutes were definitely a bonus to the gig. The jealous enemies he had made however, had not gone away. When a gambler intoxicated on psycho shot Big Sal's right hand man Nero to death, they took the opportunity and pinned the murder on Greg.
Fortunately for Greg, one of the prosttutes who was his friend overheard the scheming and warned him to get out of New Vegas. He had just enough time to pack his things and escape the city. On the outskirts of New Vegas, he had a run in with a couple of hit men and barely managed to fight his way out.
Hearing that the town of Nipton had been rebuilt with a casino, he headed south in hopes of landing a job as a bouncer in the new establishment.
Gender: Male
Age: 28
Race: Caucasian
Physical Description: Greg is very short and stands at only 5'8 but is built like a tank in terms of muscle mass. He has short lightly auburn hair and hazel eyes. Despite his toned body, he has a rather boyish face with no facial hair and is quite handsome. He is agile and quick on his feet.
Personality: Greg is usually joyfully amiable but has a hellish temper when angered(especially if it has to due to his short height) He has some body issues and truly believes that he is an ugly human being. Why not very academically intelligent, Greg is quick witted and has plenty of street smarts and intuition. He is also deeply superstitious and carries around a 4 of clubs(4 being his lucky number) tucked into his suit pocket at all times.
Clothing: His usual business suit worn down from traveling through the Mojave. He has ditched his hat. He has a large knapsack that holds his possessions.
Weapons: One 10mm submachine gun with five clips of fully loaded magazines and a knife he keeps in his boot. One lucky frag grenade he's named Tracy.
Misc. Items: His four of clubs card and two bottles of water. A couple of cans of food.
Skills: Greg is a fairly decent marksman and a proficient fighter due to him being a bouncer in his years at Gomorrah. He is also very charming and charismatic.
Previous Occupation: Bouncer at Gomorrah. Also did odd jobs for the family
Backstory: Gregory grew up in the family and was trained by other members of the Omertas to shoot, fight, and generally be a pain in the ass for anyone stupid enough to try and fight him. He quickly ascended in the ranks of the Omertas and earned a couple of enemies within his own organization. When he turned eighteen, he was hired as one of the bouncers.
For the next ten years, Greg enjoyed his life. It paid well and the prosttutes were definitely a bonus to the gig. The jealous enemies he had made however, had not gone away. When a gambler intoxicated on psycho shot Big Sal's right hand man Nero to death, they took the opportunity and pinned the murder on Greg.
Fortunately for Greg, one of the prosttutes who was his friend overheard the scheming and warned him to get out of New Vegas. He had just enough time to pack his things and escape the city. On the outskirts of New Vegas, he had a run in with a couple of hit men and barely managed to fight his way out.
Hearing that the town of Nipton had been rebuilt with a casino, he headed south in hopes of landing a job as a bouncer in the new establishment.
Fisheye98
Spoiler
Name: Ezekiel Billman
Race: Caucasian
Gender: male
Age: 19
Appearance: Zeke has medium length, dirty blonde hair, wide set green eyes, a square shaped jaw and high cheeck bones. Zeke has a very skinny build and is not very muscular or strong. This reduced weight however makes Zeke very quick on his feet. He has no tattoos or scars so far.
Height: 6'2
Personality: Zeke is a friendly enough person and respects people and they're feelings. Zeke however would much rather talk to his dog rather than any person, because he believes humanity as a whole is evil and hopelessly lost. Zeke does not like to talk about his past and will usually deflect any questions about it. Zeke is a non-violent person but will gladly stand up for his dog, Ashes.
Faction: Neutral, beleives in the goals of the Legion and deeply dislikes the NCR.
Morals:Neutral (Zeke dosnt care about those things)
Ambitions: Survival, and protecting Ashes, his dog.
Profesion: Hunter/Scavenger
Skills: Zeke is a great archer, tracker, and scavenger, he can also be quite stealthy when he wants to. Zeke however isn't very strong and is seriously lacking in unarmed and melee combat. Zeke also is a pretty good violin player.
Weapons: Compound bow w/ a number of scavenged and crafted arrows, long dirk, Ashes (mutated Russian wolf hound), anything else he finds while scavenging.
Clothing/Armor: Grey short sleeved T-shirt, und a tanned Brahmin skin buttoned jacket, and dark grey jeans.
Bio/history: When Ezkiel was young he lived in a ranch in northern California, he had two sisters, a mother and a father. All of this changed when Zeke was 11 years old and his shack was attacked by what he thought to be raiders. When they entered the shack they yelled at his father, saying something about the ranch and how it was legally theirs. His father, who was a very stubborn man, resisted the "raiders" and told them to "piss off". One of the intruders who was obviously drunk shot his father seven times in the stomach and laughed the most evil laugh Zeke had ever heard. During all of this Zek was watching from undernath the floor boards with his 4 year old sister while his mother and other sister where above, beside his father. His mother, who was always strong in both heart and arm pulled a switchblade on the intruder and stabbed him atleast thirty times in the face before she, and his sister her gunned downed, all by the same kind of rifle. This is when Zeke caught a real look at one of the raiders, it was NCR soldiers who had been sent to take their land, though things had obviouly gotten out of hand. His 4 year old sister, Elizabeth, also saw he mother sister and father get gunned down and erupted in tears. The soldiers, frighted shot through the floor boards and hit Elizabeth once or twice, stopping her screams. Zeke then did something horrible, he abandoned his family and home and slid through a small hole in the foundation. Zeke then ran, and ran, and ran for for days with no food and a little water he had found in a small irradiated puddle. He was dying. To make things worse a pack of savage, mutated dogs here shadowing him, feeling his weakness. That night the dogs surrounded him and the largest one stepped forward. He was almost as tall as the elven year old boy, mutated slightly by radiation. When they're eyes met however an understanding passed between them, Zeke needed a comPanion and the dog needed a master. So the dog separated from the pack and became his gaurdian. Zeke named dog Ashes after his light grey coat and somber personality. The two are best friends, having developed an emotional bond. Looking for a home but not finding anywhere calm enough for him where he felt like he fit in Zeke continued to walk south, setlling down here and there for weeks at a time before setting off again. Eventually the boy and his dog reached the Mojave and settled down once more, expecting to only stay for a few weeks.
sorry if that was short, it was from a time where i took less pride in my CSs, lol.
Name: Ezekiel Billman
Race: Caucasian
Gender: male
Age: 19
Appearance: Zeke has medium length, dirty blonde hair, wide set green eyes, a square shaped jaw and high cheeck bones. Zeke has a very skinny build and is not very muscular or strong. This reduced weight however makes Zeke very quick on his feet. He has no tattoos or scars so far.
Height: 6'2
Personality: Zeke is a friendly enough person and respects people and they're feelings. Zeke however would much rather talk to his dog rather than any person, because he believes humanity as a whole is evil and hopelessly lost. Zeke does not like to talk about his past and will usually deflect any questions about it. Zeke is a non-violent person but will gladly stand up for his dog, Ashes.
Faction: Neutral, beleives in the goals of the Legion and deeply dislikes the NCR.
Morals:Neutral (Zeke dosnt care about those things)
Ambitions: Survival, and protecting Ashes, his dog.
Profesion: Hunter/Scavenger
Skills: Zeke is a great archer, tracker, and scavenger, he can also be quite stealthy when he wants to. Zeke however isn't very strong and is seriously lacking in unarmed and melee combat. Zeke also is a pretty good violin player.
Weapons: Compound bow w/ a number of scavenged and crafted arrows, long dirk, Ashes (mutated Russian wolf hound), anything else he finds while scavenging.
Clothing/Armor: Grey short sleeved T-shirt, und a tanned Brahmin skin buttoned jacket, and dark grey jeans.
Bio/history: When Ezkiel was young he lived in a ranch in northern California, he had two sisters, a mother and a father. All of this changed when Zeke was 11 years old and his shack was attacked by what he thought to be raiders. When they entered the shack they yelled at his father, saying something about the ranch and how it was legally theirs. His father, who was a very stubborn man, resisted the "raiders" and told them to "piss off". One of the intruders who was obviously drunk shot his father seven times in the stomach and laughed the most evil laugh Zeke had ever heard. During all of this Zek was watching from undernath the floor boards with his 4 year old sister while his mother and other sister where above, beside his father. His mother, who was always strong in both heart and arm pulled a switchblade on the intruder and stabbed him atleast thirty times in the face before she, and his sister her gunned downed, all by the same kind of rifle. This is when Zeke caught a real look at one of the raiders, it was NCR soldiers who had been sent to take their land, though things had obviouly gotten out of hand. His 4 year old sister, Elizabeth, also saw he mother sister and father get gunned down and erupted in tears. The soldiers, frighted shot through the floor boards and hit Elizabeth once or twice, stopping her screams. Zeke then did something horrible, he abandoned his family and home and slid through a small hole in the foundation. Zeke then ran, and ran, and ran for for days with no food and a little water he had found in a small irradiated puddle. He was dying. To make things worse a pack of savage, mutated dogs here shadowing him, feeling his weakness. That night the dogs surrounded him and the largest one stepped forward. He was almost as tall as the elven year old boy, mutated slightly by radiation. When they're eyes met however an understanding passed between them, Zeke needed a comPanion and the dog needed a master. So the dog separated from the pack and became his gaurdian. Zeke named dog Ashes after his light grey coat and somber personality. The two are best friends, having developed an emotional bond. Looking for a home but not finding anywhere calm enough for him where he felt like he fit in Zeke continued to walk south, setlling down here and there for weeks at a time before setting off again. Eventually the boy and his dog reached the Mojave and settled down once more, expecting to only stay for a few weeks.
sorry if that was short, it was from a time where i took less pride in my CSs, lol.
Lt. Andronicus
Spoiler
Name: (Second Lieutenant) Jonathan Ashford
Age: 37
six: Male
Race: Caucasian
Skills: Ashford is proficient in energy weapons and as an Enclave member has a good overall education background including a strong basis in science and engineering. While it may never come into use again, he is also able to fly, operate, and maintain a VTOL class aircraft considering his position as a Vertibird Pilot.
Due to the nature of his faction affiliation, he is also quite good at keeping secrets and has developed something of a knack for not being seen when he doesn’t want to be.
Physical appearance: Dark short-brown hair along with matching eye color and an average build/height. He is rather unremarkable in appearance and aims to keep it that way.
Personality: Suspicious and somewhat reclusive, Ashford has lived in fear for much of these past months of being captured by the NCR or the Brotherhood and placed into prison (again). As such, he is cautious to trust people and overall quite secretive in nature.
Weapons & armour/clothing: Ashford was forced to ditch his suit of Enclave power-armor for fear of it being recognized and instead carried with him Enclave light combat armor, which he found to be nearly identical to the pre-war models used by many wastelanders. When not in combat, he wears common wastelander clothing. He also has stored away his Enclave Officer Uniform. Although he does not pull it out often for obvious reasons.
He is armed with a scoped laser rifle, a laser-pistol side-arm, as well as a combat knife for hand-to-hand fighting if the situation absolutely requires it.
(Previous) Occupation(s): Enclave Officer, Vertibird Co-Pilot
Faction: Enclave
Backstory: Born shortly following the fall of the Oil Rig, Ashford grew up on the East Coast following the Enclave’s flight there before the fall of Navarro. As such, like many of the “New Generation” Enclave soldiers, the only leader he has known is President John Henry Eden and was always entranced by the President’s words. As he grew older, he soon joined the common soldiery. Not long after, Ashford began his training to become a vertibird pilot and soon was remarked upon as being one of the finest pilots in the Enclave of the United States Military and attained the rank of Second Lieutenant as a result.
His journey that would take him to Nipton began when under orders from President Eden, a group was assembled to discover the precise fate of Camp Navarro: contact with which had been lost years ago. Ashford was chosen as the co-pilot for the single-vertibird expedition and was one of six individuals to make the trip westward. After departing from Raven Rock, the vertibird landed at the Enclave’s Outposts in Chicago where the bird was made ready for the next major leg of the journey.
After departing from Chicago, the vertibird made its way towards the west coast and the core-region and was not far outside of New Reno when the vertibird experienced a rare catastrophic malfunction and crashed, leaving Ashford as the sole survivor of the group. After burying his comrades and departing with what supplies he could, he attempted to continue on to Navarro himself. Hoping against hope that members of the Enclave were still located there.
To his shock, his worst fears were confirmed when he learned that Navarro had been captured by the NCR and that Enclave members were being hunted like war-criminals to be put on trial and thrown in prison. This he found to his dismay first hand when he was found-out as an Enclave member by an observant old ranger after the man recognized the Enclave insignia and thrown in prison for several years.
Alone, stranded in apparently hostile territory, and in prison, Ashford despaired and vowed to do whatever he could to escape his predicament. His lucky break came when not long after the start of the events of in-game New Vegas where the prison where he was being held suffered a break out not unlike what occurred to the NCRCF.
After securing his old Enclave Officer Uniform which he had been allowed to keep, he disguised himself and began making his way east through NCR territory and eventually made it to the New Vegas region. Here he has made his way to the town of Nipton.
While he yearns to go back to East Coast, after his time in captivity he has begun to wonder whether or not that is a valid option. He remains loyal to the Enclave however and has now developed a hatred for the NCR and something of a distrust of the Brotherhood. But as he has not heard of the Enclave’s fight against the Eastern Brotherhood of Steel and has only witnessed the fight taken up by the Western Brotherhood against the NCR, he is in a state of ambivalence towards the Brotherhood as a whole. He has not yet fully formed an opinion on the Legion, who he has had little contact with.
Age: 37
six: Male
Race: Caucasian
Skills: Ashford is proficient in energy weapons and as an Enclave member has a good overall education background including a strong basis in science and engineering. While it may never come into use again, he is also able to fly, operate, and maintain a VTOL class aircraft considering his position as a Vertibird Pilot.
Due to the nature of his faction affiliation, he is also quite good at keeping secrets and has developed something of a knack for not being seen when he doesn’t want to be.
Physical appearance: Dark short-brown hair along with matching eye color and an average build/height. He is rather unremarkable in appearance and aims to keep it that way.
Personality: Suspicious and somewhat reclusive, Ashford has lived in fear for much of these past months of being captured by the NCR or the Brotherhood and placed into prison (again). As such, he is cautious to trust people and overall quite secretive in nature.
Weapons & armour/clothing: Ashford was forced to ditch his suit of Enclave power-armor for fear of it being recognized and instead carried with him Enclave light combat armor, which he found to be nearly identical to the pre-war models used by many wastelanders. When not in combat, he wears common wastelander clothing. He also has stored away his Enclave Officer Uniform. Although he does not pull it out often for obvious reasons.
He is armed with a scoped laser rifle, a laser-pistol side-arm, as well as a combat knife for hand-to-hand fighting if the situation absolutely requires it.
(Previous) Occupation(s): Enclave Officer, Vertibird Co-Pilot
Faction: Enclave
Backstory: Born shortly following the fall of the Oil Rig, Ashford grew up on the East Coast following the Enclave’s flight there before the fall of Navarro. As such, like many of the “New Generation” Enclave soldiers, the only leader he has known is President John Henry Eden and was always entranced by the President’s words. As he grew older, he soon joined the common soldiery. Not long after, Ashford began his training to become a vertibird pilot and soon was remarked upon as being one of the finest pilots in the Enclave of the United States Military and attained the rank of Second Lieutenant as a result.
His journey that would take him to Nipton began when under orders from President Eden, a group was assembled to discover the precise fate of Camp Navarro: contact with which had been lost years ago. Ashford was chosen as the co-pilot for the single-vertibird expedition and was one of six individuals to make the trip westward. After departing from Raven Rock, the vertibird landed at the Enclave’s Outposts in Chicago where the bird was made ready for the next major leg of the journey.
After departing from Chicago, the vertibird made its way towards the west coast and the core-region and was not far outside of New Reno when the vertibird experienced a rare catastrophic malfunction and crashed, leaving Ashford as the sole survivor of the group. After burying his comrades and departing with what supplies he could, he attempted to continue on to Navarro himself. Hoping against hope that members of the Enclave were still located there.
To his shock, his worst fears were confirmed when he learned that Navarro had been captured by the NCR and that Enclave members were being hunted like war-criminals to be put on trial and thrown in prison. This he found to his dismay first hand when he was found-out as an Enclave member by an observant old ranger after the man recognized the Enclave insignia and thrown in prison for several years.
Alone, stranded in apparently hostile territory, and in prison, Ashford despaired and vowed to do whatever he could to escape his predicament. His lucky break came when not long after the start of the events of in-game New Vegas where the prison where he was being held suffered a break out not unlike what occurred to the NCRCF.
After securing his old Enclave Officer Uniform which he had been allowed to keep, he disguised himself and began making his way east through NCR territory and eventually made it to the New Vegas region. Here he has made his way to the town of Nipton.
While he yearns to go back to East Coast, after his time in captivity he has begun to wonder whether or not that is a valid option. He remains loyal to the Enclave however and has now developed a hatred for the NCR and something of a distrust of the Brotherhood. But as he has not heard of the Enclave’s fight against the Eastern Brotherhood of Steel and has only witnessed the fight taken up by the Western Brotherhood against the NCR, he is in a state of ambivalence towards the Brotherhood as a whole. He has not yet fully formed an opinion on the Legion, who he has had little contact with.
tiber septem
Spoiler
Name: Jimmy Salvatore
Age: 24
six: Male
Race: Caucasian
Skills: Salvatore is good with any type of gun, but his favorite type of gun is a pistol. He has good eyesight. He can be good at keeping secrets.
Physical Appearance: He is slim, has short/black hair, has green eyes, and a very thin mustach.
Personality: He is fairly mean, but hides it by acting nice. He looks down on most people who arn't from Vegas.
Equipment: He wears a nice looking business suit, wears a fedora, and Authority glasses. He carries around a suppresed 44. pistol and 4 clips of ammo at all times.
Occupations: Hitman, He was sent to Nipton to deal Jet.
Factions: Omertas
Backstory: He was born In Freeside and lived the life of a typical Freeside thug for about half his life. All this changed however when he turned eleven. He was out looking for some scarp to sell so he could buy something for him and his brother to eat when a man in a nice looking business suit came walking by. The boy picked up a sharp piece of scrap metal and jumped infront of the man and told him to give away all of his caps. The man smile and opened his jacket revealing a small firearm that was hidden. The boy was frightened and started to shiver, but the man had taken some strange liking towards the boy and spoke to him. The boy listened closely to the man. Once the man was done speaking he handed the boy some cannisters of Jet and told him that he could make some money by selling it to the locals in Freeside. The boy smiled and thanked the nice man and walked away.
He sold Jet for the Omertas until he was fourteen. He had gotten enough money to buy a small gun and some ammunition for it, so he decided to become a bodyguard. Instead of protecting people however, he decided to lead them through a hidden area in Freeside, which he called "a safe route through Freeside." and mug them. He had gotten enough money to get into Vegas from the first person he mugged. He walked over to the gate guards and presented them his ill gotten gains and was finally let into Vegas.
Once he was inside, the first person he saw was that nice man he met earlier in his life. The same man who was kind to him even though the boy tried to mug him. He walked up to the man and poked him on the arm. The man saw the boy and asked him how he got into Vegas. Jimmy told him the entire story and the man smiled and offered the boy an oppuritunity to join the Omertas.Jimmey gladly accepted this offer.
Jimmy was trained to be a hitman for six years until he got his first job. He was supposed to kill a wealthy Brahmin Baron, who was staying at the Ultra-Luxe. Jimmey walked into the casino and gave the White Gloves all his weapons, except a pistol that he had hid. He saw the baron who was at the bar being closely guarded by some guard. Jimmey walked over to the bar and drank some Nuka-cola while he was waiting for the man to go to his room. Once the baron got up and walked to his room, Jimmy silently followed him. Once the man entered the room and locked the door so he could go to sleep for the night. Jimmy waited an hour, then sneaked up on the Baron's guard and strangled him. He took a key off of the dead mans body then opened the door to the baron's room. Jimmy shot the baron with his silenced pistol four times then dragged the body guards body into the room. He fired a bullet into the side of the dead guards head, then placed the gun in his hand. Jimmy left the casino and headed back to the Gomorrah. Jimmy succesfully completed his first mission.
Jimmy completed many more successful hits over the years,which included the following: The "accident" of Major Hudson of the NCR, The death of leader of the Scorpions, the murder of a Follower in Freeside which was set up like a jet accident, and the death of a singer at the Tops. He killed many more but these were some of the more memorable ones. He has one last hit set up before he heads to Nipton, and that is a hit on a man who "stole" money from the Gomorrah. Jimmy is being sent to Nipton so he can start to sell drugs there for the Omertas.
Age: 24
six: Male
Race: Caucasian
Skills: Salvatore is good with any type of gun, but his favorite type of gun is a pistol. He has good eyesight. He can be good at keeping secrets.
Physical Appearance: He is slim, has short/black hair, has green eyes, and a very thin mustach.
Personality: He is fairly mean, but hides it by acting nice. He looks down on most people who arn't from Vegas.
Equipment: He wears a nice looking business suit, wears a fedora, and Authority glasses. He carries around a suppresed 44. pistol and 4 clips of ammo at all times.
Occupations: Hitman, He was sent to Nipton to deal Jet.
Factions: Omertas
Backstory: He was born In Freeside and lived the life of a typical Freeside thug for about half his life. All this changed however when he turned eleven. He was out looking for some scarp to sell so he could buy something for him and his brother to eat when a man in a nice looking business suit came walking by. The boy picked up a sharp piece of scrap metal and jumped infront of the man and told him to give away all of his caps. The man smile and opened his jacket revealing a small firearm that was hidden. The boy was frightened and started to shiver, but the man had taken some strange liking towards the boy and spoke to him. The boy listened closely to the man. Once the man was done speaking he handed the boy some cannisters of Jet and told him that he could make some money by selling it to the locals in Freeside. The boy smiled and thanked the nice man and walked away.
He sold Jet for the Omertas until he was fourteen. He had gotten enough money to buy a small gun and some ammunition for it, so he decided to become a bodyguard. Instead of protecting people however, he decided to lead them through a hidden area in Freeside, which he called "a safe route through Freeside." and mug them. He had gotten enough money to get into Vegas from the first person he mugged. He walked over to the gate guards and presented them his ill gotten gains and was finally let into Vegas.
Once he was inside, the first person he saw was that nice man he met earlier in his life. The same man who was kind to him even though the boy tried to mug him. He walked up to the man and poked him on the arm. The man saw the boy and asked him how he got into Vegas. Jimmy told him the entire story and the man smiled and offered the boy an oppuritunity to join the Omertas.Jimmey gladly accepted this offer.
Jimmy was trained to be a hitman for six years until he got his first job. He was supposed to kill a wealthy Brahmin Baron, who was staying at the Ultra-Luxe. Jimmey walked into the casino and gave the White Gloves all his weapons, except a pistol that he had hid. He saw the baron who was at the bar being closely guarded by some guard. Jimmey walked over to the bar and drank some Nuka-cola while he was waiting for the man to go to his room. Once the baron got up and walked to his room, Jimmy silently followed him. Once the man entered the room and locked the door so he could go to sleep for the night. Jimmy waited an hour, then sneaked up on the Baron's guard and strangled him. He took a key off of the dead mans body then opened the door to the baron's room. Jimmy shot the baron with his silenced pistol four times then dragged the body guards body into the room. He fired a bullet into the side of the dead guards head, then placed the gun in his hand. Jimmy left the casino and headed back to the Gomorrah. Jimmy succesfully completed his first mission.
Jimmy completed many more successful hits over the years,which included the following: The "accident" of Major Hudson of the NCR, The death of leader of the Scorpions, the murder of a Follower in Freeside which was set up like a jet accident, and the death of a singer at the Tops. He killed many more but these were some of the more memorable ones. He has one last hit set up before he heads to Nipton, and that is a hit on a man who "stole" money from the Gomorrah. Jimmy is being sent to Nipton so he can start to sell drugs there for the Omertas.
himynameislonewanderer
Spoiler
Name: Leilani (lay-law-nee) "Lei" Kelleher
Age:23
six:Female
Race: Caucasian/Mixed
Skills: Excellent with all energy weapons and explosives, due to her background. Her medical knowledge is a bit better than the average person, but she will refuse to acknowledge this skill. Leilani enjoys talking her way out of things, and will do so if a situation arises. She also prides herself on acquiring old world sign language and will use it sometimes. She is also a very skilled cook.
Physical appearance: Stands around 5’4, with long black hair usually in a ponytail or tied hastily in a messy bun and almond shaped eyes with a light blue/green tone. She isn’t overly well endowed, but has a very fit but full body and outstanding curves. She has burn mark on her right forearm, and fair skin, which is slightly tanned due to traveling to Nipton.
Personality: Growing up in a bad area of New Reno, she has obtained great street smarts, but is cautious towards people belonging to factions, especially the BoS, who she believes their sole motive of existence is to confiscate energy weapons and technology from the rest of the world. Despite this, she is extremely carefree and likeable, always enjoying a good laugh and cracking jokes and sarcasm whenever she can. Being a people pleaser, can cause her to be too trusting and gullible at times but is loyal to people she befriends, and will not hesitate to back them up in their troubles.
Weapons & armour/clothing: Carries a LAER slung on her back, and a cosmic knife on her hip. She usually wears something on the likes of the merc charmer outfit, but likes to change clothes often.
Misc Items: Flask, Purified water, Mentats and half empty Jet canister.
(Previous) Occupation(s): Traveling merchant, Silver Rush bodyguard, Gomorrah crier.
Faction (NCR, Legion, BOS, None. Etc): Traveled briefly with the Happy Trails Caravan company. No current faction.
Backstory: Revealed later.
Age:23
six:Female
Race: Caucasian/Mixed
Skills: Excellent with all energy weapons and explosives, due to her background. Her medical knowledge is a bit better than the average person, but she will refuse to acknowledge this skill. Leilani enjoys talking her way out of things, and will do so if a situation arises. She also prides herself on acquiring old world sign language and will use it sometimes. She is also a very skilled cook.
Physical appearance: Stands around 5’4, with long black hair usually in a ponytail or tied hastily in a messy bun and almond shaped eyes with a light blue/green tone. She isn’t overly well endowed, but has a very fit but full body and outstanding curves. She has burn mark on her right forearm, and fair skin, which is slightly tanned due to traveling to Nipton.
Personality: Growing up in a bad area of New Reno, she has obtained great street smarts, but is cautious towards people belonging to factions, especially the BoS, who she believes their sole motive of existence is to confiscate energy weapons and technology from the rest of the world. Despite this, she is extremely carefree and likeable, always enjoying a good laugh and cracking jokes and sarcasm whenever she can. Being a people pleaser, can cause her to be too trusting and gullible at times but is loyal to people she befriends, and will not hesitate to back them up in their troubles.
Weapons & armour/clothing: Carries a LAER slung on her back, and a cosmic knife on her hip. She usually wears something on the likes of the merc charmer outfit, but likes to change clothes often.
Misc Items: Flask, Purified water, Mentats and half empty Jet canister.
(Previous) Occupation(s): Traveling merchant, Silver Rush bodyguard, Gomorrah crier.
Faction (NCR, Legion, BOS, None. Etc): Traveled briefly with the Happy Trails Caravan company. No current faction.
Backstory: Revealed later.
http://imageshack.us/photo/my-images/262/nipton.jpg/
People's Houses
Spoiler
H1 – OldRPG’sAreGood
H2 - redpanther897/f8lcobra
H3 - Bosmight
H4 - TheLoneRanger
H5 - TheMysteriousWanderer
H6 - Paladian Lewis
H7&GS - 2sky_11
H8 – Available
H9 - Available
H10 – Agrona/f8lcobra
T1 - Available
T2 - Available
T3 - Available
along with houses there is also an Hotel and Trailer Camp for people to stay in
H3 - Bosmight
H4 - TheLoneRanger
H5 - TheMysteriousWanderer
H6 - Paladian Lewis
H7&GS - 2sky_11
H8 – Available
H9 - Available
H10 – Agrona/f8lcobra
T1 - Available
T2 - Available
T3 - Available
along with houses there is also an Hotel and Trailer Camp for people to stay in
Laws of Nipton
Spoiler
Mayor: Alexander Steve cousland!
Council:Cat, Steve, Ryan, Sam
Town Manager: (Council votes on manager by recommendation of the mayor)
(Also no ousting of elected members by force. However, they can be recalled, but that will require a 3/4 majority of the residents and then the mayor would have to agree to the terms. If recalled a special election will be held to elect new member)
These are our laws as they currently stand as of this moment (They can be changed by the council. The drafting of these laws is credited to a weird older man sitting at the corner of the bar while they discussed various issues. He then hammered them to the front door of town hall, never to be heard again, until he will be once needed again [img]file:///C:%5CUsers%5CLevi%5CAppData%5CLocal%5CTemp%5Cmsohtmlclip1%5C01%5Cclip_image002.gif[/img]):
Council:
Town Manager: (Council votes on manager by recommendation of the mayor)
(Also no ousting of elected members by force. However, they can be recalled, but that will require a 3/4 majority of the residents and then the mayor would have to agree to the terms. If recalled a special election will be held to elect new member)
These are our laws as they currently stand as of this moment (They can be changed by the council. The drafting of these laws is credited to a weird older man sitting at the corner of the bar while they discussed various issues. He then hammered them to the front door of town hall, never to be heard again, until he will be once needed again [img]file:///C:%5CUsers%5CLevi%5CAppData%5CLocal%5CTemp%5Cmsohtmlclip1%5C01%5Cclip_image002.gif[/img]):
Spoiler
Preamble
We the new citizens of Nipton, in a time of need, have come together to write down these here our laws. Nipton desolate and set apart from the world, owes allegiance to no one. Nipton is sacred neutral ground upon which, who you owe allegiance does not matter. Our citizens have left their lives behind and begun a new. The forge of friendship and strength is what will make us prosper.
Nipton Bill of Rights;
This government has been created to protect the governed, not the governing. In order to provide the public with full and accurate information, to promote efficient administration management, to make government more accountable, and to insure to persons fair and equitable treatment, the following rights are guaranteed:
(1)Convenient Access: Every person has the right to transact Town business with a minimum of personal inconvenience. It shall be the duty of the Mayor (1), the town council (4) and the town manager (1) to provide, within budget limitations, reasonably convenient access to public utilities, place for registration and voting, and for transacting business within the town
(2) Truth in Government: No town official shall knowingly furnish false information on any public mater, nor knowingly omit significant facts when giving requested information to a citizen of our town.
(3) Right to be Heard: As long as orderly conduct of public business may be maintained, any citizen has the right to appear before the town council to voice his concerns regarding any public matter involving the town. The Council shall schedule a convenient time for any citizen to be heard, and shall adopt and agenda procedure and schedule hearings in a manner that will enhance the opportunity for public participation.
(4) Right to order: The council shall elect a sheriff at the recommendation of the Mayor. Such sheriff, will be tasked with keeping law and order in our town and shall be entitled to a number of deputies that will be determined by budgetary constraints. The Council with the recommendation of both the Mayor and Sheriff shall determine a holding area to keep those that break the laws.
(5) Right to fair process: It shall be the duty of the Sheriff and deputies to keep the peace and to arrest, when deemed necessary, anyone that breaks the law. Such person shall be sent to the holding area and will appear before the Council to be prosecuted. A council will determine the fate of the unlawful citizen and will set upon judgment that fits the crime. In order to ensure fair trial, one council member will serve as prosecutor and one will serve as defendant. The remaining two plus the mayor shall act as judge and jury.
(6) Right to governance: The Mayor will appoint a town manager whose position will require approval by the Council. The town Manager shall direct the finances of the town, maintaining a yearly budget. It shall be the duty of the Town Manager to act as Mayor anytime the Mayor is away from the town.
Preamble
We the new citizens of Nipton, in a time of need, have come together to write down these here our laws. Nipton desolate and set apart from the world, owes allegiance to no one. Nipton is sacred neutral ground upon which, who you owe allegiance does not matter. Our citizens have left their lives behind and begun a new. The forge of friendship and strength is what will make us prosper.
Nipton Bill of Rights;
This government has been created to protect the governed, not the governing. In order to provide the public with full and accurate information, to promote efficient administration management, to make government more accountable, and to insure to persons fair and equitable treatment, the following rights are guaranteed:
(1)Convenient Access: Every person has the right to transact Town business with a minimum of personal inconvenience. It shall be the duty of the Mayor (1), the town council (4) and the town manager (1) to provide, within budget limitations, reasonably convenient access to public utilities, place for registration and voting, and for transacting business within the town
(2) Truth in Government: No town official shall knowingly furnish false information on any public mater, nor knowingly omit significant facts when giving requested information to a citizen of our town.
(3) Right to be Heard: As long as orderly conduct of public business may be maintained, any citizen has the right to appear before the town council to voice his concerns regarding any public matter involving the town. The Council shall schedule a convenient time for any citizen to be heard, and shall adopt and agenda procedure and schedule hearings in a manner that will enhance the opportunity for public participation.
(4) Right to order: The council shall elect a sheriff at the recommendation of the Mayor. Such sheriff, will be tasked with keeping law and order in our town and shall be entitled to a number of deputies that will be determined by budgetary constraints. The Council with the recommendation of both the Mayor and Sheriff shall determine a holding area to keep those that break the laws.
(5) Right to fair process: It shall be the duty of the Sheriff and deputies to keep the peace and to arrest, when deemed necessary, anyone that breaks the law. Such person shall be sent to the holding area and will appear before the Council to be prosecuted. A council will determine the fate of the unlawful citizen and will set upon judgment that fits the crime. In order to ensure fair trial, one council member will serve as prosecutor and one will serve as defendant. The remaining two plus the mayor shall act as judge and jury.
(6) Right to governance: The Mayor will appoint a town manager whose position will require approval by the Council. The town Manager shall direct the finances of the town, maintaining a yearly budget. It shall be the duty of the Town Manager to act as Mayor anytime the Mayor is away from the town.
f8lcobra & Redpanther897 are GMs
Rules:
1. No being OP or God modding
2. Got a question, ask in OOC thread
3. If you want to point out something in your post (example, your character has a bloodstain on them) but feel you can’t fit it into the post naturally then but it in brackets, example (OOC: My character has a bloodstain on them)
4. Edits may be made to your character sheet regarding backstory, but not to skills or equipment (unless they have been learned/found in the course of the RP)
5. No character controlling (unless you have permission from person's character you are controlling)
6. Six lines minimum for each post.
Other notes:
Various events will happen that characters will have no control over but will affect the town. The nature and effect of the event will be given via the reports of Mr. New Vegas, who the GMs will control in regard to major events.