Nitpick and Feedback Thread.

Post » Sat Jan 09, 2016 11:21 pm

Hello all! This is my first post in the forums.

This thread is a re-post of a thread of mine on the Fallout 4 Steam General Discussions. I re-post it here in the hopes of it getting some more attention, hopefully some from the developers themselves.

http://steamcommunity.com/app/377160/discussions/0/496881136899384777/

I must say that i am loving F4 a lot and it has became one of my favorite games overall, but as with any game(and anything really), there is always room for improvements, my suggestions are mostly small tweaks and small additions, a bit of polishing and nitpick in general. I try to come up with reasonable demands that hopefully are not too hard to implement, mostly quality of life improvements.

  • Holster weapons need to be visible like in previous Fallout. This small detail adds a lot of believability and immersion to the world. Some trailers and screenshots mislead you to believe this is in-game when it currently isn't.

  • "Bashing" damage needs to be displayed on weapon stats.

  • Combat Helmet headlight should work, in a similar way to how the Miner and Power Armor helmet works.

  • The "Targeting Visor" modification for the Power Armor needs to have different colors for friends and foes, instead of using red for all. It also needs to stop coloring when in conversation mode.

  • BoS Vertibird should be more flexible in regards of where it allow us to go, we should be able to travel to un-discovered POI in it, as long as we have them marked in the map. As of right now it is nothing more than a "fancy looking" Fast Travel button.

  • We need to be able to build Weapon Display cases, Mannequins that can display clothes and hats, etc. The trailer and screenshots hint to this already, but sadly did not made it into the game.

  • Redistribution of Pipe weapons, they should not be found in places that have been on lock-down since pre-war. Why would people pre-war use pipe weapons? And why would they keep them inside a safe, or in an advanced research facility, etc? Immersion breaking small detail. More hand placed items in general in places that have presumably not been raided/looted yet.

  • There should be a menu on the Pip-Boy that displays where our already recruited companions are located. Also there should be an option to send Companions to their original location: send Valentine and Piper to Diamond City so they can continue with their lives, etc.

  • Local map needs to be clearer and more serviceable, i understand it is the way it is right now as a "tribute" to the original games, but sadly ends up just being frustrating and not useful at all.

  • There should be 3 "sub-menus" in the Misc category of the inventory, in the form of a Key Ring(where all keys be located), Personal Folder(where all notes be located) and a Holotape Collection(where all holotapes are located). Right now it can be frustrating to find anything in the Misc category.

  • We should be able to move the workshop around the settlement construction area, if anything just a matter of Aesthetics.

  • Settlement construction interface needs to be more Sims-like(eagle view, disconnected from where the character is standing and make the game go into pause), right now it is frustrating as you have to be running around the base all the time, the perspective does not lets you clearly see objects positioning and things dont always stick together as they should.

  • Our house at Diamond City needs to have more build and decoration options, right now it feels like a waste of money. Stuff like crafting stations, walls so we can make individual rooms, etc would be a great place to start.

  • Settlement's terrain and infrastructure needs to be inspected closely and fixed, as right now one usually end up having stuff clipping through the floors or floating through the air.

  • Better pathfinding and objects collision/physics for NPCs and companions. Right now they keep getting stuck, other times we end up with Brahmin on the roof of Sanctuary, etc.

  • *We should be able to scrap objects that start outside the Settlement area but end up inside it(like fell down trees, angled picket fences, etc)

  • Move and Supply Line commands should open the map when selected and let us simply click on the settlement we want to assign that Settler to, instead of opening the settlement List by name. It is hard to keep track of Settlements by name as well as the list does not display enough relevant information like current number of settlers their, happiness level, etc.

  • It should be easier to see what task a settler is assigned to, sometimes they are sleeping or simply far away from their designated workstation and we can not see it highlighted without doing extensive running around. In my opinion it should be displayed next to their name similar to "provisioner", something like scavenger(if working at the salvage station), farmer(if assigned to food production), watcher/security(if assigned to a lookout/watch post), doctor, trader, etc, you get the idea...

  • Grenade and "power bash" need to be linked to 2 different keys. Just a Quality of Life improvement, sometimes we miss-click or hold the key too long and end up doing the opposite to what we were wishing to do.

  • Separate keys for "View Character" and Open Settlement Interface. Another Quality of Life improvement, right now while inside any settlement it is extremely hard to use the "free camera" to see our character outlook.

  • Survival Mode needs to be more like New Vegas, It should be a different setting independent of difficulty. Survival should require food, water, sleep like in NV, ammo should have weight, the use of stimpacks should be altered a little so that limbs need to be healed individually if broken and addiction should only be curable by doctors.

  • Fov slider for 1st person view, right now most weapons simply take too much screen space(especially annoying with Institute rifles that have an Scope).

  • Ability to scroll down/up using the Mouse Wheel on the Perk Tree. Why do i have to use the mouse and point to the bottom/top of the screen instead of simply scrolling with the mouse wheel up and down? The rest of the game uses the mouse wheel correctly, why not here? An small gameplay inconsistency, but very frustrating.

  • Esc key should always be used instead of Tab to exit ALL terminals, finish dialog, cancel current choice, etc. Right now some things require Esc while others require TAB, it needs to be more consistent. It just feels more natural to simply use Esc. Like the point above, an small detail that can be very frustrating at times(especially visible at Settlements Workshop).

  • E should replace Enter in all menus and terminals, right now sometimes we need to press E while other times we need to press Enter(Actually we can always use E but the interface does not inform us/display this information correctly). Another Gameplay inconsistency.

  • Texture updates! While i like Fallout 4 graphics and art style overall, i must say that many textures, specially NPCs faces leave a lot to desire. Better lip sync while we are at it too!

Thanks all for reading, and feel free to add any suggestions you might have yourself. Cheers!

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Emily Rose
 
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Post » Sat Jan 09, 2016 12:56 pm

Nobody has any imput on this?
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CHARLODDE
 
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Post » Sun Jan 10, 2016 2:36 am

Okay....my input and nitpicking these types of threads...

It's like you going into a multimillion dollar restaurant telling the chef how he could better prepare and cook the meals because you think that's how it should be done.

In the meantime, the hundreds and thousands of regular customers who have been loving his touch for years are getting pretty darn sick and tired of people like you always thinking you can make it better.

Why is it so difficult to enjoy what it is for what it is?

I don't know what you do for a living but I doubt you would like or even give a crap if a video game developer showed up to your job one day and started telling you how you could do it better.

You asked for my input...there it is.
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hannah sillery
 
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Post » Sat Jan 09, 2016 7:31 pm

All very good points, this one in particular;

"There should be 3 "sub-menus" in the Misc category of the inventory, in the form of a Key Ring(where all keys be located), Personal Folder(where all notes be located) and a Holotape Collection(where all holotapes are located). Right now it can be frustrating to find anything in the Misc category."

To start a quest the other day I was required to listen to a holotape I had picked up. Could I [censored] find it in that mess? Well I did, but it took me a while. Quest items ggrrr.
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remi lasisi
 
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Post » Sun Jan 10, 2016 12:45 am

why so salty?

the OP's just listing out things that he think would make the game better.

just because you love something to bits doesn't have to mean it's perfect.

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john page
 
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Post » Sat Jan 09, 2016 2:44 pm

Allright, I'll bite

- Gatling laser automatically loads lowest % core when you equip the weapon, and the lowest % core that still gives you 500 rounds when you reload (due to perks). It's not perfect, but I'm definitively not using the gatling laser the way it is now.
- Power armor automatically loads lowest % core when one runs out during use (Maybe a switch on the suit to chose highest/lowest?)
- Medic power armor mod lets me set the % health for when to activate
- Writable filter option on all lists
- Option to store all non-equipped arms/armor at workbenches
- Option to retrieve all arms/armor (rather than just all items) from workbenches
- A button to stop auto-snapping in construction mode
- A basic wooden pole in construction mode that has no clipping restrictions
- More lenient clipping restrictions for placing things deeper into the ground
- A scrap option that includes "and remove all mods"
- An option to have helmets removed during conversation
- Since the follower AI gets stuck on debris/elevators/their own [censored] feet every 5 minutes, I'd like a "Teleport follower to my side and put him on his feet again" button, but it can be locked during combat.

And I agree on the targeting visor and the objects clipping through surfaces points you brought up.

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Dominic Vaughan
 
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Post » Sat Jan 09, 2016 6:54 pm

No need to get all hostile here, i am loving the game as much as you and that is the first thing i said. I get feedback from both co-workers and customers all the time in my line of work, as well as i give feedback back too, nobody is perfect!

And as the saying says: "2 hands is better than one", or two brains are better than one, means that what i might have missed, somebody else might have not. Also if you look at my suggestions none of them are drastic changes, they are mostly quality of life small tweaks, what is the problem here then?

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Lavender Brown
 
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Post » Sat Jan 09, 2016 8:29 pm

First of all, we don't allow "bumping" threads. If people are interested in your thread, they will post in it. If not, it falls down and gets no response. It's obvious there was little interest in the thread since you bumped it hours after you made it.

It's fine to point out things you don't like about the game but when someone does finally post after you bump your own thread (due to lack of interest) it's not ok to call them hostile because they disagreed.

Since this had such a bad start, I think it's best just to close it now.

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neen
 
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