How many people use regularly unarmed combat? It would be better to define a button for "unarmed" then making all weapon buttons to let the weapon disappear.
How many people use regularly unarmed combat? It would be better to define a button for "unarmed" then making all weapon buttons to let the weapon disappear.
I don't know how many use it, but that's besides the point. A work around like a bindable unarmed "weapon" is suitable. As long as those of us, who use unarmed combat, can escape the clunkiness of entering the pip-boy to unequip weapons.
It's not a bug. Designers clearly wanted you to bob up and down when walking and swaying when in Pip Boy mode. Why would you say that as a bug?
I haven't played the game since before Christmas but i simply can not recall having noticed anything like that myself, meaning that maybe it only affected some players and not the others, that is why i said it might be a "bug/glitch/performance issue".
Do you have any videos showing what you mean exactly?
No I don't have any video. I believe you are just not noticing it, so it doesn't effect you. Next time you play notice when you walk. Walk slowly. Then walk faster then run. I believe in first person mode this happens.
Next time you open up your Pip Boy, notice the edge of the Pip Boy how it sways. It doesn't effect most people, like yourself, but I am not the only person to complain and say this effects us. So having an option to turn it off would be great for us that it does effect and for those who like it, leave it.
An interesting thing though, if a lot of people don't even notice this feature, should it be gone completely? I mean that takes up resources and code to do. Eliminate the code, less resources and the game should run smoother no? So is it a feature we really need if people don't even know it exists?
- a improved Scrap Function to scrap Things like Grass Pieces between the Streets, Pieces of Rubbish in the Houses of Sanctuary and other Structures, deleting hanging Bushes on the Walls, old Lamps, old Ventilators hanging still arround but not possible to scrap. Much more Things should be scrappable. I found so many Brushes in the Commonwealth but iam not able to clean my Housing Area from dirt and other Pieces? A Way to Patch the damn Roofes in Sanctuary. Let us Patch it or just delete/scrap those Buildings but do not give us this half Function of creating a Settlement. The Settlement Feature is for nitpicking People but then it should be like that too.
like this Mod:
http://www.nexusmods.com/fallout4/mods/4640/?
Thanks. Yellow, for starting and maintaining this thread.
As for my contributions, I've mentioned these in other threads, but it wouldn't hurt to mention it here, too:
I'm on PS4, so no mods.
It is people who are prone to motion sickness btw. that can get the same physical symptoms from playing the game (nausea, dizzyness and headaches). This have been around since 1st person shooters / games have become a thing. It doesn't happen in 3rd person. I took the worst off by increasing my 1st person FoV to 100 (not that I get sick, but the bobbing irritates me), but console players don't have this option.
It is also known as simulator sickness (from military fighter pilot simulators) It is basically because your eyes tells you, you are moving, but your body doesn't feel it. This disconnection, triggers the inner ear (which is responsible for your balance) and makes your body think it is posioned, and you get nauseated when the body wants to get rid of it. There are plenty of articles on it.
And kudos for maintaining the thread
Just thought of another:
Allow me to toggle items in my backpack as Do Not Remove/Do Not Sell.
Reasoning: Sometimes, when I have a boatload of stuff to unload, I will inadvertently sell or store an item that I wanted to keep in inventory. Pre-war money is a perfect example. I like to keep it for bartering because it's weightless, has a fairly decent trading value and has no other use. Yes, I know it can be converted to cloth but I have many, many other cloth sources. I'd love to mark pre-war money with Do Not Remove so that when I Store All Junk in the Workshop, the pre-war money stays put.
With regard to storage, I have special containers for a number of items and would love to have those items tagged so they don't go into Store All Junk. Teddy bears, Jangles, billiard balls and bowling pins... the list is rather long.
With regard to selling, I often end up with a items with similar names and if I'm hurrying to click click click get stuff sold, one or two items I wanted to keep get transferred. This is especially true when the menu scrolls up instead of down when click-selling or click-storing (why does it do that -- no rhyme or reason that I can see). I've even sold the shirt off my back or (gasp!) my wedding ring (noticed it immediately and canceled the sale, whew!)! It would be nice if I could simply tag specific items and have them not show up as available for sale/storage.
Here's a small nitpick that's been bothering me lately....why after you command a companion to go somewhere, or wait does your reticle stay in the command mode? I wish it would go back to normal after giving them a command...
Just had a play through, sorry I can't remember if this was mentioned or not.
-when looking at containers and/or companions when exchanging loot, tell us how much weigh we have when looking at a corpse and show the companions weight as well so we know if we will be over encumbered if picking up that loot from a dead body or if our companion can't take anymore. Just not fun and annoying when you find out you are over encumbered or your companion can't take any more loot.
Agree, but this was already added to OP a while back .
Agree, it was already added to OP a while back .
I think(maybe i am wrong) that the reticle stays that way because the command function is still open, meaning that you can still issue further commands to your follower. I think one has to de-activate it manually by pressing Esc or Tab, don't remember all that well.
I personally don't know how useful that currently is, as i pretty much never issue commands to my companions at all, other than to tell them to stop blocking my path. So from my personal perspective the command function auto-closing after a single order like you suggest makes sense, but i think we should hear the opinion of someone who uses the "issue command function" very often, and see how that change might affect him for the best or worse.
Wow, I missed both of them. Here I thought I was reading each post carefully.
Haha it happens! There are a lot of points so it is easy to get lost, even i have to double check from time to time to see if something is already posted or not
You mean specifically for the ".50 caliber" or in general for all weapons? If you mean in general, can't we do that already with some weapons? I haven't played in a while so maybe i am wrong.
That is indeed a great nitpick lol Haven't noticed it myself, but gonna keep an ear open next time i start the game! Good one!
Automatic being an upgrade from Bolt-Action.
& they should quit implying that the upgraded M-24 (hunters rifle) is upgraded to .50 when it's barely doing any more damage.
-ditto with the Pipe variety.
I think we should be able to wear armor pieces with any article of clothing. If I can wear modular Armor pieces with roads leather outfit then I should be able to wear them with a tux a dress a casual outfit it might look silly but the option should be available.
/signed
it's a tad ridiculous the limitations on clothing/armor
Not an in-game thing, but on the PC, sometimes the location of the cursor will trigger "Load" or some other menu item from the menu. If you are expecting Quicksave to be selected, but select "Load" instead, it can make for a bad day.
The game should ignore cursor location at this instance, and retain the last-used setting. (In the case of someone who will Quicksave often.)