NiZBufferProperty?

Post » Mon May 12, 2014 9:54 am

Can anyone explain what the NiZBufferProperty does within a MW nif?

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clelia vega
 
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Post » Mon May 12, 2014 12:49 am

http://niftools.sourceforge.net/doc/nif/NiZBufferProperty.html Followed up with http://en.wikipedia.org/wiki/Z-buffering. In short, it controls the z-buffer and is pretty handy when there are overlapping meshes with alpha-mapped textures.

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Nice one
 
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Post » Mon May 12, 2014 9:29 am

Thanks M.D. but how does this relate to a MW model? If a model has this block (NiZBufferProperty) - does the game display system use it? According to nif tools - there are only a couple of attributes available to a 4.0.0.2 model - and the only one that has much meaning is the Flags attribute. If this helps cut down display/update screen time - then shouldn't all models have this block set?

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Sheila Esmailka
 
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Post » Mon May 12, 2014 3:13 am

To be honest, I have not done a lot of experimentation with it. But the times I have used it it seems to help out alpha-mapped meshes in a hit and miss fashion. But it certainly never makes things worse.

Maybe they should all use it. :shrug:

Sorry I can't offer much more. Maybe someone like vurt has done more experimentation with it than I.

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WYatt REed
 
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