nobody cares about morrowind

Post » Thu May 03, 2012 3:21 am

Morrowind has some wonderful features, but it's not for everyone. I won't get into a long discussion, but Bethesda is in the business of making games that are profitable. They don't exist to keep the integrity of a brand they've created, instead they have to move with the times or risk going bankrupt. RIght now, PS3 and Xbox hold the majority market so games are inclined to be attractive towards console players.

I'm a bit fed up of this assumption that there's some sort of difference in the brains of console players compared to PC players. Yes.. there's a difference between a pad and a mouse/keyboard and this leads to differences in control methods and interaces, but as for game content or style or simplicity there's no reason to think that console players want anything different to PC players, it's just hardware.
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louise tagg
 
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Post » Thu May 03, 2012 9:12 am

Sorry for sticking up for Morrowind on a Morrowind forum in a thread called nobody cares about Morrowind. I didn't realize this was a forum for teenagers that just want to argue, I thought it was for mature discussion on our favorite video games. I'll never post here again, see ya guys.
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Amysaurusrex
 
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Post » Thu May 03, 2012 6:34 am

That is my one single complaint about Morrowind. I wish the animations were more fluid. In other games I've played that are as old or older than Morrowind, the PC and NPCs have a "casual stance" and ambient animations. They could sit in a chair or on the ground...occasionally stretch or scratch their head. In Morrowind everyone stands at rapt attention and never relaxes.
Deus came out the same year as Morrowind and is much better at this. But like you, other than the animations I have no complains. At least not more than in many other games.
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Mike Plumley
 
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Post » Thu May 03, 2012 4:23 am

Morrowind still has a small but committed group of people that mod for it, such as Tamriel Rebuilt.

And im tired of people saying "well Morrowind nostalgia kids who wear rose-colored glasses just want Skyrim to be Morrowind 2"
I never expected Morrowind 2, but I did expect a true "Elder Scrolls Game"
In Skyrim the overall vibe of the game is destitute of lore and compelling stories. And the stories that were semi-decent were executed terribly in-game. Also they removed too many RPG elements.
Skyrim is a good game, dont get me wrong, but as an Elder Scrolls game it falls short.
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Nicole Coucopoulos
 
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Post » Wed May 02, 2012 10:50 pm

The ones who do care about Morrowind keep it alive thru' mods.
That's good enough for me, I spend many happy hours modding it and expect to still be doing so for a long time to come.
in fact even if everyone on the planet stopped playing it or modding it - I couldn't care less and it wouldn't interfere with my enjoyment of the game at all.

I own the game 100% and can do with it whatever my heart desires and mod anything into it I want, no-one can prevent me from doing it (as long as I don't offer my mods to anyone else) or promote illegal content.
Fortunately it doesn't require Internet access to play unlike the new game from Bethesda so I'm assured of being able to enjoy Morrowind and the CS regardless of Internet connection and the Bethesda/Steam/Valve spyware software.
I learn new things to make or add to my mod all the time so boredom is impossible - in fact just the opposite.

And... just because it can't do that or isn't as great as this - big deal. I can't ski or climb mount Everest but that does not prevent me from enjoying life.
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ILy- Forver
 
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Post » Thu May 03, 2012 3:04 am

The ones who do care about Morrowind keep it alive thru' mods.
That's good enough for me, I spend many happy hours modding it and expect to still be doing so for a long time to come.
in fact even if everyone on the planet stopped playing it or modding it - I couldn't care less and it wouldn't interfere with my enjoyment of the game at all.

Fortunately it doesn't require Internet access to play unlike the new game from Bethesda so I'm assured of being able to enjoy Morrowind and the CS regardless of Internet connection and the Bethesda/Steam/Valve spyware software.

Reading this post made me smile.

I absolutely love modding in Morrowind.
My first mod was a personal island south of Balmora. I had no clue about interiors, exteriors, regions, creating your own items. Luckily I learned about those through tutorials. The only thing impeding my mods now, is my limited knowledge of scripting and creating models and textures.

Nothing like that feeling of satisfaction seeing your mod come together, then getting to experience it in-game.


On a side note, I also hate that scam known as Steam. I had several games on that software, and when I got a new computer it didnt have any of the games on it.
I emailed them and they didnt give me any help whatsoever.
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danni Marchant
 
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Post » Thu May 03, 2012 2:08 am

Reading this post made me smile.

I absolutely love modding in Morrowind.
My first mod was a personal island south of Balmora. I had no clue about interiors, exteriors, regions, creating your own items. Luckily I learned about those through tutorials. The only thing impeding my mods now, is my limited knowledge of scripting and creating models and textures.

Nothing like that feeling of satisfaction seeing your mod come together, then getting to experience it in-game.

On a side note, I also hate that scam known as Steam. I had several games on that software, and when I got a new computer it didnt have any of the games on it.
I emailed them and they didnt give me any help whatsoever.

Creating models requires a 3D program. They are always off-putting for the first few goes.
I suggest you first get Nifskope and change around some textures. That shouldn't take you more than an evening to make some fun changes to way something looks.
Then with Blender, make a simple box and figure how to import that into the CS. use Nifskope to color it and soon you will be doing more as you learn how.
Fortunately Morrowind's CS makes it's own collision and does not use HAVOK - so that annoyance isn't there like in the Oblivion CS.
You have a ton of help out there with wikis and forums and you can always ask here.

"Keep on Moddin'!"
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N3T4
 
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Post » Wed May 02, 2012 10:31 pm

I have to admit I started playing Morrowind in 2004 and have put in several thousand hours since then...and I've used under 10 mods, and most often go Vanilla. I love the mods I play, but I really love Vanilla so much anyway. I haven't played Skyrim, so I can't comment much on that, but I do say that the most consistent base of smart, competent, normal, mature users on these forums are in the Morrowind forum. It's awesome.
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Lil Miss
 
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Post » Thu May 03, 2012 5:29 am

I just recently bought Morrowind and I definately see the charm that the game has. I'm actually a big supporter for the guilds having requirements, it made sense to me. I am, however, a console player primarily (somewhat of a taboo around here, i know) and the biggest issue I'm having with Morrowind is....the PC controls. It just feels wrong to me :(
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Naomi Ward
 
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Post » Wed May 02, 2012 6:49 pm

If nobody cared about Morrowind we wouldn't still have people actively modding it and releasing amazing things almost 10 years after the game's release. :)
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m Gardner
 
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Post » Wed May 02, 2012 9:41 pm

I just wish people could see that morrwind is such a great game and they had so much more potential to continue in this light in the TES series. :(...


Indeed, and many thousands of mods prove that there is plenty of scope to improve on Bethesdas original concepts. However ,most gamers prefer less intense action.adventure games which explains the path that Bethesda are folllowing with Oblivion and Skyrim.I think Skyrim has sold about as many copies ( 7 Million +) in a few weeks as Morrowind has sold in 10 years. The popularity and success of Skyrim , and Oblivion too , are clear indication that Bethesda are absolutely on the right path with the development of the elderscrolls series. if Bethesda were to increase the depth and complexity of their games i would expect the move to win a relatively small number of RPG fans but alienate a larger number of action/adventure fans resulting in a negative impact on sales.

I think the reason why Morrowind is still so popular after 10 years is because of the lack of quality alternatives of a similar type. Profits simply aren't there for commercial developers to go too far down the RPG path. If we want better RPG's then it is up to us to make them , whilst Morrowind is far from being the ideal platform it is the most viable option as far as i am aware.
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Genevieve
 
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Post » Thu May 03, 2012 12:40 am

I just recently bought Morrowind and I definately see the charm that the game has. I'm actually a big supporter for the guilds having requirements, it made sense to me. I am, however, a console player primarily (somewhat of a taboo around here, i know) and the biggest issue I'm having with Morrowind is....the PC controls. It just feels wrong to me :(

http://www.ehow.com/how_6950937_set-up-pc-controller-morrowind.html
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Esther Fernandez
 
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Post » Wed May 02, 2012 9:48 pm

I've glanced at this topic a few times. I really don't remember its contents whenever I see the topic's title. I just want to go, "Argh! There are many who appreciate it here!". Then I open this, and I see it being a just another Morrowind appreciation thread, but with some flavor of its own. Let's comment on some things said here.

- *ahem, Skyrim comparison* I think, in Morrowind, there's this feeling of peace. There's no hurry anywhere. If there was, there would be a quick jogging pace and a sprint button. I think the slowness of the game, which often is left unmentioned, is as big a part of its immersion as its lorical and (micro and macro)political (if you will) deepness. You CAN'T explore the world in 40 hours because you won't be FAST enough for it! :D And there is no fourth wall-breaking fast travel as a game mechanic. And seriously, after my seven-ish years into it, there still seems to be something new to see in Morrowind. Some new dungeons, some new quests even! Or at least some minor detections, be they hidden items, new topics or a tone in which an NPC said something that you didn't thought about before. Or anything really. I haven't really even finished at least the Imperial Legion or Fighters Guild or House Hlaalu even... nor done all the vampire clans... nor joined the Twin Lamps (I think a bug is preventing me :I). There's just so much to do here, and it's not like you feel you should be QUESTING all the time. Just plain exploring and living and breathing the world can be rewarding! (And unpredictable; you might stumble upon a quest item, but you might never know it, etc.)

- I don't feel modding Morrowind is what keeps it alive, as can be implied (and even... explied?) from many posts here. There are us on PC who generally don't use many mods. I for one basically just use some fixes and catchy updates done to mechanics, but that's about it. Not that many new content mods as I still haven't explored the whole Vvardenfell! I think the game manages to keep itself alive even without the impressive modding community. Just look at all the console players, too! That is, I still keep on caring about Morrowind even if the modding community ceased to exist this very second! The game wouldn't outright "grow old" on me. Maybe I don't have nearly as high standards as other players; I'm "already" 23 (but I actually feel young here sometimes!) and grew up gaming with things like Commodore 64, (S)NES and early Windowses, so I guess I'm used to "bad graphics" and such. And I generally like some old technology from the time things didn't break (according to plan, I might add, so that the customer has to buy a new one), and from the time games sold with their content and challenge, not fast action movie-likeness and "smoothness". Morrowind for me is something like the ultimate fusion of old and new games: deep, challenging, big world; yet looks very good (at least to everyone in 2002, still for me) and has a moderate gameplay. Apart from those, it still feels like something more. More personal than your average game world. I think Morrowind, at least the patched GotY, is perfectly fine even without mods!

- I liked the comment about "more mature" Elderscrollers lurking in these forums. I see that's simply because the game itself is older, but might also be "more mature" an Elder Scrolls game in itself. (I'd like to use a more neutral word than mature; I don't mean to judge anyone, or just anyone's playing style, here, but I can't really think of any other word for it. Hope it'll do!) And of course we tend to be older than players starting out with a 2011 game, doh! Plus I guess there are also pure nostalgic players out there. Aaaand maybe nostalgia is a big part of the more veteran players' play, whether they admit, or even notice, it or not! :)

Bah! It seems I really can't come up with anything else than Morrowind Appreciation really. :( I'm O.D.'d on Skyrim at the moment, though... There was a little break but now that I've gotten a mage going, I've been totally into it for three weeks or so! Haven't actually that much PLAYED Morrowind at all... I just have praised it on forums as usual! :D
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Princess Johnson
 
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Post » Thu May 03, 2012 6:18 am

Aaaand maybe nostalgia is a big part of the more veteran players' play, whether they admit, or even notice, it or not! :smile:


Nostalgia is frequently cited as being a reason why people still play Morrowind, though i have never found nostalgia to be a motivating factor for playing anything.I have fond memoriesof playing a lot of games during the late 1980's and early 1990's, but there was only so much game that could fit on a 500 kb diskette and i have no desire to play any of them again because quite frankly those great gaming concepts from those early games have since been recreated and greatly improved on in newer variations. http://en.wikipedia.org/wiki/Dungeon_Master_%28video_game%29 was considered a ground breaking RPG back in 1987 but quite crude and lacking by todays standards ,it had its moment of glory yet despite its former awesomeness i have no interest in playing it again as i'd rather invest my time in playing something newer and more rewarding.

8 years into my video gaming experiences , http://en.wikipedia.org/wiki/Total_Annihilation was released and was GOTY in 1997 and that is the oldest game i revisit , and that is because it is the Morrowind of the RTS genre, a superb game where the developers really hit the nail on the head with the design. I own several other RTS games from around the same period , Age of Empires, Red Alert , KKND etc which i never revisit because i don't have enough time to play the quality games i like let alone to waste on the pap.
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CSar L
 
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Post » Wed May 02, 2012 9:38 pm

Uhh apart from the dice rolls being there i dont really see what is so deep about Morrowind compared to Oblivion and Skyrim, it`s a great game to be sure but i don`t think there is anything special about it other than the fact that is alienates certain players because it has no quest markers, fast travel and horrible animations.

Which is why so many think it`s a hardcoe RPG when the truth is it`s just not a very accesible one like much of yesteryears RPG`s.

Making a game more accesible and user friendly is not dumbing down and can one seriously say Skyrim is worse than Oblivion ?

(Come on for f sake Oblivions leveling was a big headache and it`s bland environment was boring)

Morrowind = Skyrim >>>>>Oblivion.
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Terry
 
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Post » Thu May 03, 2012 2:16 am

Uhh apart from the dice rolls being there i dont really see what is so deep about Morrowind compared to Oblivion and Skyrim, it`s a great game to be sure but i don`t think there is anything special about it other than the fact that is alienates certain players because it has no quest markers, fast travel and horrible animations.

Which is why so many think it`s a hardcoe RPG when the truth is it`s just not a very accesible one like much of yesteryears RPG`s.

Making a game more accesible and user friendly is not dumbing down and can one seriously say Skyrim is worse than Oblivion ?

(Come on for f sake Oblivions leveling was a big headache and it`s bland environment was boring)

Morrowind = Skyrim >>>>>Oblivion.

The general complaint is that game developers are going too far in over simplifying .and making games too user friendly because in doing so they are reducing the requirement of the player to think and/or participate in a game. Whilst dumbing down games to appeal to larger audiences may boost sales , it helps alienate players who want a high degree of mental rather than visual stimulation. One of the worst examples i have stumbled on is in World of Warcraft where quest giver teleports you to quest destination where you yawn your way through a 2 minute cinematic after which you get teleported back to quest giver and you receive a pile of gold and experience for doing nothing at all, where is the fun/challenge/reward of automated quests like that. Or games where you hover a mouse over an object to trigger a prompt saying 'steal' d'oh . i don't find rubbish like that either entertaining or informative instead more likely i will find it distracting and a major turnoff.

If a game lacks the complexity and depth to fully occupy my mind then most likely i will end up playing out of the corner of my eye whilst watching TV ,in which case i am being enteratined by the TV rather than the game which defeats the purpose of playing a video game in the first place. The bottom line i that i want to become fully immersed and participate as much as possible in a game, what i do not want is to sit back and watch whilst the game engine does all the work.
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Harry Leon
 
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Post » Wed May 02, 2012 10:44 pm

The general complaint is that game developers are going too far in over simplifying .and making games too user friendly because in doing so they are reducing the requirement of the player to think and/or participate in a game. Whilst dumbing down games to appeal to larger audiences may boost sales , it helps alienate players who want a high degree of mental rather than visual stimulation. One of the worst examples i have stumbled on is in World of Warcraft where quest giver teleports you to quest destination where you yawn your way through a 2 minute cinematic after which you get teleported back to quest giver and you receive a pile of gold and experience for doing nothing at all, where is the fun/challenge/reward of automated quests like that. Or games where you hover a mouse over an object to trigger a prompt saying 'steal' d'oh . i don't find rubbish like that either entertaining or informative instead more likely i will find it distracting and a major turnoff.

If a game lacks the complexity and depth to fully occupy my mind then most likely i will end up playing out of the corner of my eye whilst watching TV ,in which case i am being enteratined by the TV rather than the game which defeats the purpose of playing a video game in the first place. The bottom line i that i want to become fully immersed and participate as much as possible in a game, what i do not want is to sit back and watch whilst the game engine does all the work.

Excellent post.
New games are always made for the latest generation of players so to older players the games themselves seem less 'mature' and not made for you anymore.
The larger these game companies get, the less likely older players from the Baldursgate/Ultima/Morrowind times will ever be completely happy.
Some games I've played are almost all movie - it's like going to Youtube and watching someone else play the game for me.

The gaming world has gone full circle since the text games of the eighties where you read everything and then typed "Turn left " or "Open door" to move around. Now you watch a cut scene and click for a reply.
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Catherine Harte
 
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Post » Thu May 03, 2012 4:46 am

http://www.ehow.com/how_6950937_set-up-pc-controller-morrowind.html

I was unaware you could do this with older games. thanks!
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Nice one
 
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Post » Thu May 03, 2012 6:48 am

Excellent post.
New games are always made for the latest generation of players so to older players the games themselves seem less 'mature' and not made for you anymore.
The larger these game companies get, the less likely older players from the Baldursgate/Ultima/Morrowind times will ever be completely happy.
Some games I've played are almost all movie - it's like going to Youtube and watching someone else play the game for me.

The gaming world has gone full circle since the text games of the eighties where you read everything and then typed "Turn left " or "Open door" to move around. Now you watch a cut scene and click for a reply.

Baldur's Gate/Tales of the Sword Coast, and Shadows of Amn/Throne of Bhaal remain some of my all-time favorite games. Great gameplay, amazing script, stellar voice acting. SoA added nice character depth, especially in the romances.

Morrowind was a great game. I love Skyrim. But Oblivion? As I've explained in several other postings, I just cant get into the game. And honestly, I cant explain why. I just want to hit the dungeons and do guild quests or miscellaneous quests. I keep telling myself "one of these days, I'll actually go meet Baurus and investigate the cult."
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Allison Sizemore
 
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Post » Thu May 03, 2012 1:15 am

Morrowind was a great game. I love Skyrim. But Oblivion? As I've explained in several other postings, I just cant get into the game. And honestly, I cant explain why.
Different games for different people. Just because you like two games in a series doesn′t necessary mean you like them all. I prefer Oblivion mainly I guess because that was my TES introduction, but I do like Morrowind as well.

And as I don′t care for the dumbing down in general, you won′t see much of me past Elder Scrolls IV
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Eduardo Rosas
 
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Post » Thu May 03, 2012 4:20 am

I was unaware you could do this with older games. thanks!

I tried xpadder but found that the mouse controls are more preferable anyway.
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REVLUTIN
 
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Post » Thu May 03, 2012 8:48 am

I tried xpadder but found that the mouse controls are more preferable anyway.

I'm using motionjoy but i can't seem to get it to recognize so far, might try xpadder instead
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Julie Serebrekoff
 
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Post » Thu May 03, 2012 12:13 am

Morrowind has some great ideas but it also has some really brain dead ideas. Combat was clumsy and barely works, using a diceroll system with broken hit detection almost killed it if the industry wasn't hurting for a good single player RPG at the time. The game also wasted the players time by not having fast travel and worse forced the characters to move at a snails pace. It has a wonderful atmosphere and unique setting, the only RPG that came close was Planescape Torment and the Geneforce games. In the end it's about the same as the games before and after, a Flawed Gem, you either can look past the flaws and enjoy a great game or you can't.
This guy played oblivion before morrowind.
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bimsy
 
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Post » Wed May 02, 2012 10:37 pm

This guy played oblivion before morrowind.


Or perhaps not played Morrowind ?

The game also wasted the players time by not having fast travel and worse forced the characters to move at a snails pace.

Well no unfortunately there isn't fast travel , apart from Silt striders, Gondolas, boats , Teleportation between mages guilds, The master Index , boots of blinding speed, scrolls of icarian flight,levitation enabling us to take the direct route and http://www.youtube.com/watch?v=Gkc3h9pdeM8&feature=related It is a good point though especially if we do not enjoy exploring extensive picturesque , mysterious gameworlds, random encounters , caves dungeons ruins etc. I suppose that if we feel a game is wasting our time an idea could be to perhaps not play the game ?
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Jesus Sanchez
 
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Post » Thu May 03, 2012 10:49 am

It comes down to this:

If you don't get Morrowind despite having given it a good try, you're not going to, and there's nothing wrong with that.

If you don't get Skyrim (or Oblivion) despite giving it a good try, you're not going to, and there's nothing wrong with that.

These are three games tailored to different audiences. Each has its positives and drawbacks, but these appeal to us all in unequal amounts, because we rate those positives and drawbacks differently in importance and the pleasure they give us.

I personally rate Morrowind far above the other two where my own player preferences are concerned, but a heavily modded Oblivion is just as good for me, and I suspect a heavily modded Skyrim will be, as well. None of them are dumbed down, however, and I'd be the first to agree that if vanilla Skyrim or Oblivion is the best thing you've ever played, go for it: there's plenty of meat in each title, and a great deal to enjoy.

So why argue to no advantage? Go back to doing what's more fun--namely, playing your favorite among the three games.
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Bonnie Clyde
 
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