nobody cares about morrowind

Post » Thu May 03, 2012 5:31 am

Morrowind has some great ideas but it also has some really brain dead ideas. Combat was clumsy and barely works, using a diceroll system with broken hit detection almost killed it if the industry wasn't hurting for a good single player RPG at the time. The game also wasted the players time by not having fast travel and worse forced the characters to move at a snails pace.

Once your stats improve the chances of hitting vastly improve. I prefer long swords to spears or axes, so my weapon of choice is far better in performance than axe or spear. My longsword hit rate is mostly every time. More statistically agile creatures are harder to hit. Also, if you choose to add favor speed in your character stats, you'll run a great deal faster.

Another way to move faster is customise the stats at the beginning to favor speed and for accuracy go for things that increase your agility. The standard "steed" birthsign (I think that's what it is) will also give you a large starting speed boost.

There are many fast travel mods out there to choose from. I prefer sometimes not being able to direct travel places. I makes it interesting as you plot a course and prepare for a long and dangerous journey ahead.
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patricia kris
 
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Post » Thu May 03, 2012 9:06 am

The slowness of movement and only the few lore-driven fast travel methods actually make the game last for longer than those newer TES titles. I was sorry to read that some people had gone through Skyrim 100% only a few days after the release. Those kind of play-throughs cannot possibly have any joy of seeing the world in them, just mechanical questing. I think that even the TES games are going more and more towards that.

And because I like the take-it-slow, story-driven style of playing, I'm glad Morrowind doesn't have fast travel and quick starting run pace! >: ) Back in the day, that kind of play wasn't probably entitled as "a waste of time" or "killing the game", as you, used to the quickness and linearity of the newer games, now put it. :) And yes, there were ways around it, as mentioned, like The Steed sign and having all those stealth-based skills. You could actually choose to become REALLY quick right from the start if you picked most of the bonuses!

Also, I never even imagined that Morrowind was supposed to detect hits, other than a hit on target's bodymass is a possibility to hit the target. And as far as I know, that system works perfectly. I understand though if some people don't like the fact that hitting the bodymass could still be a miss. It wouldn't be IRL. :) Still, I've always taken it as an obvious part of the game's mechanics. All the Final Fantasy fans would also know that there are no turns in real battles (anymore :P)!
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Laura-Lee Gerwing
 
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Post » Thu May 03, 2012 4:03 am

If speed is so important, then try dropping about half of the assorted junk you're carrying. At under half of full encumbrance, the character should move almost as quickly as in Oblivion. Problem solved. Now, if you want to add Heavy Armor, a couple of backup or alternate weapons, some potions, enchanted gizmos, and a Partridge complete with a Pear Tree, then it's going to slow you down....a lot. As far as I'm concerned, with all of that, it SHOULD slow you down. There's a reason for the expression "travelling light", and a reason for "light infantry" versus "heavy infantry", with advantages and disadvantages to both. MW gives you a choice of one or the other, along with the consequences. OB gives you a choice with no consequences, which isn't really a meaningful choice.

The "target box" in Morrowind gives a pretty wide latitude for melee attacks (I use a mod to reduce the hitbox in order to limit accidental "firendly fire"), but I notice that at range, arrows seem to miss a lot if you aim at dead center; aiming at the left or right sides of the body seems to work better for some reason. Morrowind has plenty of room for improvement, but scrapping half of the system and replacing it with something else that's equally broken for different reasons isn't my idea of an "improvement".
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FirDaus LOVe farhana
 
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Post » Thu May 03, 2012 6:13 am

What charms me about MW is that you are chucked off a boat, and left to your own devices. Almost with no money and no equipment. There's a little bit of tutorial about the basics, and that's it.

Skyrim and OB both start with action, and once the training dungeons are done with, you've got a good amount of gear/loot and gold. I didn't feel compelled at all to join the civil war in Skyrim, in fact, I didn't really appreciate there is a civil war going on until I got to Whiterun and talked to the Jarl,


But, all 3 games are good, and bad, in their own ways. But, personal preference is Morrowind above all of them. Got bored with Skyrim within a week, haven't completed the Main Quest yet, and am at level 28. Completed OB after modding it to fix/improve things. Killed Dagoth Ur a few times, half done tribunal, haven't even started bloodmoon. I blame modding distracting me from the game :P

Whatever it is, there's "something" that just keeps dragging me back to MW. I think most of it is due to the game environment, it's more alien then OB and Skyrim, and I think the other part is that there isn't any voice acting. I just can't get engrossed in quests/storylines if it's voice acted to me.
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Lakyn Ellery
 
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Post » Thu May 03, 2012 5:21 am

After playing Skyrim , I'm thinking about loading up Morrowind again. I fell like this after every other tes game after it. And its because its better on pc. than the other two games after it.
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Tom Flanagan
 
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Post » Wed May 02, 2012 7:39 pm

morrowind will always be my favorite game, it was my first open world game really and it just left me in awe something that i really never felt in a game before. like someone mentioned earlier i love how once you get off the boat its up to you what you do you pick up a crappy dagger and you go out to explore the world. i do like skyrim quite a bit but i couldnt stand oblivion. i still pop morrowind into my xbox and give it a go or sometimes play it on my pc to use mods, its not really nostalgia that keeps me playing its just the game has so much stuff its unbelievable im still finding new quests,items ive never seen before and ive played over 1000 hours easily.
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Jessie Butterfield
 
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Post » Thu May 03, 2012 2:35 am

Morrowind was great in it's day, but people seriously need to accept the fact that it's dated and move on... feel free to play it if you still enjoy it, but don't expect everyone else to bow down to it just because it was your favorite TES game. I'm not trying to be mean to you specifically OP, I'm just saying this in regrd to all the people who complain about Oblivion and Skyrim not being Morrowind 2 and 3.

That's it right there. Loved playing MW but I've moved on.
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marina
 
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Post » Thu May 03, 2012 7:23 am

Morrowind was great, and the direction that TES is heading is pretty much its opposite.

Imagine if they tried to pass a game at E3 and reverted to text dialogue again.
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RObert loVes MOmmy
 
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Post » Thu May 03, 2012 5:24 am

Imagine if they tried to pass a game at E3 and reverted to text dialogue again.
Zelda did it just fine last year :shrug:
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Shiarra Curtis
 
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Post » Thu May 03, 2012 6:25 am

Imagine if they tried to pass a game at E3 and reverted to text dialogue again.

The advance PR would proclaim over and over again how original and novel and revolutionary it was to produce a game that relied so heavily on lore and individuality. And the same development team members who have been trotted out to say the opposite in the past would loudly state this, as well.
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Alexandra Louise Taylor
 
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Post » Wed May 02, 2012 10:01 pm

There needs to be a healthy balance between actual travel and fast travel. The fact that you actually have to use boats and mages and silt striders was much more interesting to me than just clicking on any city on the map... which I started Oblivion I was like, "wait, WHAT??" That said, no, you don't want to have to walk "all the way back there" just because you didn't bring alcohol to Solstheim. Simple answer: Mod your Morrowind to your liking. I use the multimark mod with a ring of mark and an amulet of recall. Between that and the boats and silt striders and stuff, I still do a lot of regular travel balanced with fast travel. Morrowind is my baby. However, when I rave about it in light of the newer games, I know that it is a labor of love - researching and selecting mods is a lot of work. What really took me in about Morrowind is the fact that the main character in the game is actually the world, and the quests are there as a tour guide to show you the world, its history, and the culture that built up around that. The amount of imagination that went into the world is unmatched. Memorable NPC characters? Not so much. From someone whose main goal in the game is to find a house and collect awesome stuff, and arrange it meticulously around the house, I prefer the "no physics." In Oblivion, Objects don't have enough weight to them, and it's impossible to arrange your stuff in a bookcase, etc. Felt like I was underwater. Successfully modded, Morrowind faces (Westly!) are amazing and put Oblivion faces to shame - Oblivion's face slider system doesn't work very well as opposed to Sims, Stat Trek Online, Star Wars Galaxies, Second Life, and other games that use face sliders and get it right. Oblivion and Skyrim have some real dynamics of their own to enjoy as well, love them both in their own ways. Player too slow? Console: Player->setspeed 100. Simple. Magicka regenerates too slowly? Got a mod for that... a lot of different choices, in fact. Yes, some of the quest writing was pretty bad (Gaenor in Mournhold - WTF?), but luckily I had saved my game and could reload and just avoid the dude. Lastly, I kind of like that fact that not everything has to be voiced. This is good for modders (and the players of those mods who don't have to experience bad voice acting ruining an otherwise good mod). Honestly, if you love Morrowind, I suggest keeping the modding community alive. I'm STILL working on playing all my faction quests and experiencing all the great quest mods for Morrowind. Dagon Fel well? AWESOME!!! Have you guys played that one?
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sarah
 
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Post » Thu May 03, 2012 5:20 am

Exactly. The issue isn't fast travel; the issue is traveling quickly through a method that breaks the game's immersion. I have no problems with teleportals, mark/recall spells, etc, but I do with going to an overhead map and clicking to jump from one spot to another. I'm not saying other people should think as I do; only that this my view of it, and that Morrowind found exactly the right blend of moving quickly around the map, and doing so in a convincing fashion that fits the game's setting.
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Angela Woods
 
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Post » Thu May 03, 2012 2:35 am

If you use all modes of transportation in Morrowind you can get anywhere in a timely fashion, within a few minutes.
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Stay-C
 
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Post » Thu May 03, 2012 10:22 am

The issue isn't fast travel; the issue is traveling quickly through a method that breaks the game's immersion. I have no problems with teleportals, mark/recall spells, etc, but I do with going to an overhead map and clicking to jump from one spot to another.
I find that overusing Silts can also break the magic for me, I much prefer to walk around. As Silts are generally more accepted as means of transportation as oppose to Oblivion′s system I also find myself more tempted to use them.

But hey, my character lives on Solstheim now and he hasn′t seen any Silt at all, so problem solved ;)
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Lisa Robb
 
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Post » Thu May 03, 2012 6:15 am

I find that overusing Silts can also break the magic for me, I much prefer to walk around. As Silts are generally more accepted as means of transportation as oppose to Oblivion′s system I also find myself more tempted to use them.

But hey, my character lives on Solstheim now and he hasn′t seen any Silt at all, so problem solved :wink:

But have you checked out http://www.youtube.com/watch?v=PRUadDc1onc? Will really put the immersiveness back in it for you. Also one for boats.
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Lynne Hinton
 
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Post » Thu May 03, 2012 7:07 am

LMFAO!

At least you'll have some for your alchemy experiments :biggrin:
Gotta restore that agility!
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Johnny
 
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Post » Wed May 02, 2012 11:23 pm

The silt strider mod is fun... I have the mod that adds wild silt striders as well. When I first started Morrowind, my brother used to always tease me and tell me that this sound or that meant that a wild silt strider was over the hill. And I dreamed of seeing the countryside pass below me as the silt strider hopped along. I don't use abot's mod much because my game is prone to crash a lot.... next time I upgrade my machine, it will be even cooler!
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Charlie Ramsden
 
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Post » Thu May 03, 2012 5:50 am

But have you checked out http://www.youtube.com/watch?v=PRUadDc1onc? Will really put the immersiveness back in it for you. Also one for boats.
:ahhh: :ahhh:

I want that mod!!!!!!!
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Chenae Butler
 
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Post » Wed May 02, 2012 8:19 pm

:ahhh: :ahhh:

I want that mod!!!!!!!

http://planetelderscrolls.gamespy.com/View.php?view=User.EntriesListing&id=7636
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Pawel Platek
 
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Post » Wed May 02, 2012 11:12 pm

http://planetelderscrolls.gamespy.com/View.php?view=User.EntriesListing&id=7636
:clap: :foodndrink:

Thanks! The readme didn′t specify but I guess I should move all folders to the Data folder?
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KRistina Karlsson
 
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Post » Thu May 03, 2012 12:53 am

:clap: :foodndrink:

Thanks! The readme didn′t specify but I guess I should move all folders to the Data folder?

Yep. Works like a charm. If problems do occur, drop me a message. :)
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Miragel Ginza
 
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Post » Thu May 03, 2012 9:01 am

heaps of people care about morrowind. Maybe because your in the skyrim section?

only gripe i've had with morrowind, and still do is the animations. I don't care about graphics its just the animations for me

If youre on PC
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9020
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mollypop
 
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Post » Thu May 03, 2012 11:05 am

http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9020
Interesting, I might just check this one out too! Thanks for sharing! :foodndrink:
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Samantha Pattison
 
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Post » Thu May 03, 2012 12:35 am

Interesting, I might just check this one out too! Thanks for sharing! :foodndrink:

Np, it's the best animation replacer currently out there. :)
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Angus Poole
 
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Post » Thu May 03, 2012 6:24 am

Exactly. The issue isn't fast travel; the issue is traveling quickly through a method that breaks the game's immersion. I have no problems with teleportals, mark/recall spells, etc, but I do with going to an overhead map and clicking to jump from one spot to another. ...
How can it be a problem? Because it's there doesn't mean that you must use it...
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R.I.P
 
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