nobody cares about morrowind

Post » Thu May 03, 2012 3:01 am

I just wish people could see that morrwind is such a great game and they had so much more potential to continue in this light in the TES series. :(...
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Kaylee Campbell
 
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Post » Thu May 03, 2012 9:19 am

heaps of people care about morrowind. Maybe because your in the skyrim section?

only gripe i've had with morrowind, and still do is the animations. I don't care about graphics its just the animations for me
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N3T4
 
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Post » Wed May 02, 2012 9:04 pm

Morrowind was great, and the direction that TES is heading is pretty much its opposite.
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Casey
 
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Post » Thu May 03, 2012 1:51 am

Thanks for your opinion.....errr......is there anything to discuss? The Morrowind - Skyrim topic has been done to death
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Paula Ramos
 
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Post » Wed May 02, 2012 9:44 pm

Morrowind has some wonderful features, but it's not for everyone. I won't get into a long discussion, but Bethesda is in the business of making games that are profitable. They don't exist to keep the integrity of a brand they've created, instead they have to move with the times or risk going bankrupt. RIght now, PS3 and Xbox hold the majority market so games are inclined to be attractive towards console players.
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Sherry Speakman
 
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Post » Wed May 02, 2012 9:50 pm

This horse has been resurrected and beaten to death so many times that there's little left but bone meal.
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Nienna garcia
 
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Post » Thu May 03, 2012 5:17 am

This horse has been resurrected and beaten to death so many times that there's little left but bone meal.

LMFAO!

At least you'll have some for your alchemy experiments :D
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Glu Glu
 
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Post » Wed May 02, 2012 7:09 pm

This horse has been resurrected and beaten to death so many times that there's little left but bone meal.

Yeah, but in true Skyrim fashion, the ash pile will remain for eternity. :dry:
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Jessica Phoenix
 
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Post » Wed May 02, 2012 11:22 pm

Morrowind was great in it's day, but people seriously need to accept the fact that it's dated and move on... feel free to play it if you still enjoy it, but don't expect everyone else to bow down to it just because it was your favorite TES game. I'm not trying to be mean to you specifically OP, I'm just saying this in regrd to all the people who complain about Oblivion and Skyrim not being Morrowind 2 and 3.
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Sxc-Mary
 
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Post » Thu May 03, 2012 8:23 am

Morrowind has some great ideas but it also has some really brain dead ideas. Combat was clumsy and barely works, using a diceroll system with broken hit detection almost killed it if the industry wasn't hurting for a good single player RPG at the time. The game also wasted the players time by not having fast travel and worse forced the characters to move at a snails pace. It has a wonderful atmosphere and unique setting, the only RPG that came close was Planescape Torment and the Geneforce games. In the end it's about the same as the games before and after, a Flawed Gem, you either can look past the flaws and enjoy a great game or you can't.
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Matthew Barrows
 
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Post » Thu May 03, 2012 6:28 am

Combat was clumsy and barely works, using a diceroll system with broken hit detection almost killed it if the industry wasn't hurting for a good single player RPG at the time.
I can understand if you didn't like the combat system, but as far as I could tell the combat worked exactly how it was intended to be. Just because you didn't hit everytime doesn't mean there was something wrong with the hit detection. From what I remember it worked perfectly fine. No, it didn't hit every time due to the dice rolls, but it detected the contact everytime and made the appropriate decisions based on the system.
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Angelina Mayo
 
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Post » Wed May 02, 2012 7:38 pm

I can understand if you didn't like the combat system, but as far as I could tell the combat worked exactly how it was intended to be. Just because you didn't hit everytime doesn't mean there was something wrong with the hit detection. From what I remember it worked perfectly fine. No, it didn't hit every time due to the dice rolls, but it detected the contact everytime and made the appropriate decisions based on the system.

Actually it does not detect contact everytime, several times I fired an arow into a bad guys centermass only to have nothing happen, if it registered the contact he would have been alerted and attacked. It's more proven with spells in that if a ranged destruction spell doesn't have an AOE, it more than likely just do nothing when it hits because the hit detection is off, forcing all ranged spells to include an AOE.
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hannah sillery
 
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Post » Wed May 02, 2012 9:42 pm

Dice roll mechanics were in a lot of older RPG games. However I still feel like they work more for a turn based RPG (Final Fantasy for example) than an "action" RPG. As for Morrowind not being appreciated I can honestly say that it has become a bit of an annoyance than people cannot accept both Skyrim and Morrowind has equally good game in their respective categories. If I want to play a nice movie styled RPG then I'll hit up Skyrim (I also feel like I can RP better in Skyrim) if I want to play a nostalgic town simulator (that's a joke don't get all hurt over it) then I'll play Morrowind. If I want to play a game in between then I'll play Oblivion.
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Lucky Boy
 
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Post » Thu May 03, 2012 7:40 am

I care about Morrowind so much that I signed up for an account on this forum, just to let you know buddy! Currently playing through it after buyign skyrim and beating it in 40 hours and saying "REALY!??!!? wheres my morrowind disc...". Level 7 Dunmer assassin type character focusing on the main quest and robbing estates blind.
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victoria gillis
 
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Post » Thu May 03, 2012 10:49 am

I care about Morrowind so much that I signed up for an account on this forum, just to let you know buddy! Currently playing through it after buyign skyrim and beating it in 40 hours and saying "REALY!??!!? wheres my morrowind disc...". Level 7 Dunmer assassin type character focusing on the main quest and robbing estates blind.
Beating Skyrim in 40 hours? You didn't play it actually. Anyway, you cannot praise Morrowind by flaming down another game.
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Klaire
 
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Post » Thu May 03, 2012 4:00 am

Beating Skyrim in 40 hours? You didn't play it actually. Anyway, you cannot praise Morrowind by flaming down another game.
40 hours is plenty of time to beat the main quest, and finish most major side quests. At around 80 hours I felt like I had seen just about everything there was to see in Skyrim, I kept on for maybe 15 more hours of radiant questing and exploring, and put it back on the shelf.

I don't think Skyrim (or Oblivion for that matter) has nearly as much content as Morrowind had, most of Skyrim's locations feel recycled, and there isn't much political intrigue beyond a few scripted quests. Although Morrowind's combat was pretty bland, Skyrim's combat isn't much better. Bethesda tried to make combat more interesting, but it's still clunky as ever, and there's no proper way to dodge or parry.
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Jimmie Allen
 
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Post » Wed May 02, 2012 8:49 pm

The game also wasted the players time by not having fast travel and worse forced the characters to move at a snails pace

That was better, at least for me.Now you can do tons of quests in different towns in Oblivion / Skyrim by simply clicking fast-travel there and then back, while in MW you actually had to travel the distance or use teleportations / spells to get somewhere.It felt like you actually accomplished something.
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sarah taylor
 
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Post » Wed May 02, 2012 9:57 pm

Beating Skyrim in 40 hours? You didn't play it actually. Anyway, you cannot praise Morrowind by flaming down another game.

You're right man, it was all a dream. I need to see a doctor.

What I meant was I had beaten the main quest and civil war line after 40 hours of play. I've actually dumped about 85 hours into it to justify shelling out 60 dollars, but now I am back on Morrowind.
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saxon
 
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Post » Thu May 03, 2012 1:24 am

That was better, at least for me.Now you can do tons of quests in different towns in Oblivion / Skyrim by simply clicking fast-travel there and then back, while in MW you actually had to travel the distance or use teleportations / spells to get somewhere.It felt like you actually accomplished something.

I started playing Skyrim recently without fast travel, primarily because Bethesda added a lot of cool things that can happen while walking on the road, but I must admit it does bring back the feel of Morrowind and the annoyances as well... There is nothing more annoying then walking from Falkreath to Whiterun, taking a carriage to Dawnstar only to realize that you forgot to give someone in Falkreath an item to close a quest and you can go back again... But it does offer a lot in return :smile:


You're right man, it was all a dream. I need to see a doctor.

What I meant was I had beaten the main quest and civil war line after 40 hours of play. I've actually dumped about 85 hours into it to justify shelling out 60 dollars, but now I am back on Morrowind.

I really don't get this complaint, if you've played 40 hours that's still 20x times more then NFS: The run, which sold at the same price. If it took you a 125 hours then that's more then most games will offer you, and they are just as expensive. If you rate value for money solely on gametime played then Bethesda has always released some of the best games out there.
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stevie trent
 
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Post » Wed May 02, 2012 8:37 pm

I started playing Skyrim recently without fast travel, primarily because Bethesda added a lot of cool things that can happen while walking on the road, ...
I rarely use fast travel in Skyrim either ; I find that Skirim is a lot less boring to travel that was Morrowind. I remember falling asleep on my keyboard while travelling to some place in Morrowind... :facepalm:

40 hours is plenty of time to beat the main quest, and finish most major side quests. At around 80 hours I felt like I had seen just about everything there was to see in Skyrim, I kept on for maybe 15 more hours of radiant questing and exploring, and put it back on the shelf.

I don't think Skyrim (or Oblivion for that matter) has nearly as much content as Morrowind had, most of Skyrim's locations feel recycled, and there isn't much political intrigue beyond a few scripted quests. Although Morrowind's combat was pretty bland, Skyrim's combat isn't much better. Bethesda tried to make combat more interesting, but it's still clunky as ever, and there's no proper way to dodge or parry.

You're right man, it was all a dream. I need to see a doctor.

What I meant was I had beaten the main quest and civil war line after 40 hours of play. I've actually dumped about 85 hours into it to justify shelling out 60 dollars, but now I am back on Morrowind.
Criticising is so easy, isn't it? You should buy yourselves games that have actually only 30 hours of gaming, like Deus ex: human revolution for example, which is a pretty good game but once you've finished the "main quest" it's over, you can do nothing more in it. The TES games are the Rolls of the games, and I mean it.
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josh evans
 
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Post » Thu May 03, 2012 4:18 am

Skyrim brings back memories from morrowind and i get that morrowind feeling whileplaying it.
And ofcourse i care about morrowind,i just started a new character wich i am going to do everything with ^^
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Flesh Tunnel
 
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Post » Thu May 03, 2012 10:25 am

You should buy yourselves games that have actually only 30 hours of gaming, like Deus ex: human revolution for example, which is a pretty good game but once you've finished the "main quest" it's over, you can do nothing more in it.
Well you can do a little more. You can try and get the pacifist achievement by not killing anyone. I tried that but then i shot a guy in the head with a tranq and he died. I realized then i'd probably killed at least a couple people so i said screw it and restarted and then just brought out the big guns, hardly trying to hide, just blowing [censored] up :P
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Kevan Olson
 
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Post » Thu May 03, 2012 10:25 am

It′s hard to go backwards when it comes to games. You almost have to be there at the time it belongs to/was released to be able to enjoy it fully. I doubt many Skyrim gamers would enjoy the original Deus Ex which imho is the bestest FPS/RPG-lookalike eva′!
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Tom
 
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Post » Thu May 03, 2012 1:01 am

I care about Morrowind.
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Melanie
 
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Post » Thu May 03, 2012 5:28 am

only gripe i've had with morrowind, and still do is the animations.

That is my one single complaint about Morrowind. I wish the animations were more fluid. In other games I've played that are as old or older than Morrowind, the PC and NPCs have a "casual stance" and ambient animations. They could sit in a chair or on the ground...occasionally stretch or scratch their head. In Morrowind everyone stands at rapt attention and never relaxes.
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Sammi Jones
 
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