» Mon Nov 08, 2010 3:44 am
After beating L.A. Noire's main story and all street cases (25 - 26 hours) I'm perfectly satisfied with my purchase of it. Though... There are a few things that irk me:
***!A MINOR SPOLIER BELOW RELATED TO THE END OF "VICE DESK" CASES!***
-The rather abrupt, rushed and done before *cough*, ending. (In my opinion) Left a lot to be desired. I sense an L.A. Noire 2 in the makings.
-The complete removal of side activities (i.e. eating) that were in Grand Theft Auto and Red Dead Redemption. Though they aren't all that important and don't contribute that much to the base game, they do make the world feel more alive.
-Missions, main or otherwise, can get quite repetitive (go to scene, investigate, go to next scene etc). The game has very limited action, other than the occasional car chase and street crime with only 1 possible conclusion, unlike Grand Theft and Red Dead. (This was something I was expecting purchasing the game, however).
-No Co-Op or multiplayer play. I think Co-Op - at least - would have worked very VERY well in L.A. Noire.
-(In my opinion) Important plot points not fully explained. For instance: why in the heck did Cole Phelps cheat on his wife with a German dope fiend? Inquiring minds want to know. (Seems like writer laziness).
-The blur effect that can take over the faces of the characters. I blame this technical issue on the motion capture system Team Bondi and Rockstar Games used, though.
-Uninteresting characters. (In my opinion) The characters in L.A. Noire aren't very interesting, especially when compared to Rockstar Game titles like Grand Theft Auto and Red Dead Redemption. The noire genre, though, probably makes this so.
Despite these "irks" I still rate the game a solid 9. I still have to discover locations, get a 5 star rating in all cases, ride in vehicles, and collect golden film reels.