Does anyone know if you can still play after the main case is solved?
You can replay a case, but there is no sandbox or freeplay mode. All gameplay occurs within the context of the cases.
Minor spoiler
Spoiler I was on a case investigating a murdered woman and one of the last places she was seen was at her kids school but before I stopped there I was called by the captain to head to the highschool and talk to the janitor. So after finishing that my only option was to canvas the high school as I had already done everything.The school itself was locked and there was no investigation music going on anywhere around the school.
[quote]
Spoiler
There aren't any bugs. Talk to the janitor, run down the pervert, open the trunk of the green car. Your just missing what you're supposed to be doing. You should get a gold butterfly brooch from the pervert, and find blood stained overalls, tire iron, and rope in the trunk. Your not supposed to be looking through the school.
Anyway, I just beat it. I have to say that anyone looking for an RDR or GTA experience is going to be dissapointed. Doing well in L.A. Noire is mostly about doing well in searching areas and interviewing subjects. Though to be quite honest there is little penalty for failure. The action sequences are actually skippable if you screw up enough times on them. As for the interviews and cases, most of the time, things manage to work out even if you screwed up on a witness or two, and while you get a stern talking too for choosing the wrong the perp in cases involving multiple suspects, there is little actual penalty since A) the game progresses anyway, and B. Your boss knows you charged the wrong guy and charges the right one.
As for the quality of the action sequences, they are worse then GTA or RDR. Any guns better then your .45 handgun have to be acquired on site and have limited ammo before you have to pick up another one. You also don't get to keep them between cases. There's also several annoying or otherwise arbitrary restricitions, like the game sometimes forcing you to tackle a suspect rather then firing your gun into the air. (tackling and warning shots are the two non-combat ways to subdue subjects, but you can only do one or the other in a particular chase sequence) You also can't draw your gun on your volition, and must wait for the game to draw it for you.
L.A. Noire is filled with cutscenes, and I felt that control was being taken away from me a few too many times during my playthrough. L.A. Noire's gameplay consists of entirely interviews, property searches, and the occasional combat sequence or chase seperated by tons of cutscenes.While it certainly does the "cinematic" approach better then MGS4 (Largely because of the inverviews that make up a massive portion of gameplay), ultimately I was reminded of why I don't like the cinematic approach in games.
Ultimately, L.A. Noire has a very good storyline, interviews are challenging and property searches are time consuming, but combat and chase sequences are sub-par and it feels at times like the game is rail-roading you. I wouldn't reccomend L.A. Noire to anyone looking for a game like RDR or GTA, but it's certainly worth a rent if you've got the time.