Om nom nom, I am invincible! Nom yum slurp!

Post » Sat Jun 11, 2011 3:15 am

The title says it all. So now food restores health, is weightless and I very much doubt Bethesda is going to make you sit down and slowly eat the food. Anyone else seeing the problem ? If you played "Fable and the lost chapters" you should.

Fable and the lost chapters failed when it came to combat because you were invincible, as soon as you got your hands on a bunch of apples and fish you just hot-keyed them and charged head first into battle spamming the hot-keys without a care in the world. Now that like with Fable, you will be able to carry infinite food that restores your health and will most likely be cheap and usable in an instant, we will have the same problem. Or will we ?

How do you think Bethesda intends to address this ? Will there be a cool-down on food ? Will you have a limited carrying capacity for food ? Will you not be able to hot-key food ? Will food be rare ? (I wouldn′t like that much because if they are aiming for a realistic economy and society then if there is enough food for thousands of people then there is enough food for a single person to gorge on without running out of it).

Maybe more importantly, how do you want Bethesda to handle this ? I myself think food should only restore fatigue and I′m pretty much against it restoring health. I don′t want combat becoming a trivial mini-game with no thought behind it like in Fable 1, just because Bethesda decided to make food overpowered.

Discuss, and if anyone has any information on this, please do share it.
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Imy Davies
 
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Post » Sat Jun 11, 2011 2:13 am

I KNEW WEIGHTLESS CARROTS WOULD RUIN THIS GAME.
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abi
 
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Post » Sat Jun 11, 2011 7:43 am

Oh... my... god... Does anyone on this forum actually have something positive to say?
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sarah simon-rogaume
 
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Post » Sat Jun 11, 2011 11:00 am

Maybe there is a cooldown on food consumption? That would make sense...because your character has to get full eventually and it would therefore cut off the healing exploit. If the vanilla game doesn't include such a feature, I'm sure a modder will toss something like that in there. Personally, I just won't exploit eating tons of food during combat. I wouldn't want to eat and fight anyway, blood doesn't taste good as a condiment! :icecream:
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Camden Unglesbee
 
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Post » Fri Jun 10, 2011 11:59 pm

Oh... my... god... Does anyone on this forum actually have something positive to say?


I do hope you know I was joking.

Lest I lose all faith in humanity.
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P PoLlo
 
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Post » Sat Jun 11, 2011 10:40 am

Oh... my... god... Does anyone on this forum actually have something positive to say?


A lot, I′m still looking very much forward to Skyrim and am going to buy it on day one, on a midnight sale if possible :D And I′ll be first in line. I just worry a little about this thing here. Just my thoughts, not particularly spiteful nor joyful.

Even if the food will be like in fable 1 I will still buy Skyrim.
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meghan lock
 
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Post » Fri Jun 10, 2011 9:15 pm

Because food tend to make you regain a lot of health...
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Dark Mogul
 
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Post » Sat Jun 11, 2011 3:47 am

Wait, so it's not like in the previous games, where alchemical ingredients only applied the first effect from the list when eaten raw?

I mean, there were some meats in Oblivion and Morrowind that restored a mariginal amount of health upon consumption, but also food restoring attributes, regenerating stamina or protecting from diseases. I hope it stays the same in Skyrim...
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Philip Rua
 
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Post » Fri Jun 10, 2011 11:28 pm

Personally, I doubt food will be weightless.
I think it comes from it being a demo, or a beta (dont know if I use that term right) and not the finished game.

I am sure Bethesda will have realised how overpowered it would make ingredients in loot and healing.
Having an item that has infinite value to weight ratio would eliminate the need or want of ever picking up anything else.
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DeeD
 
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Post » Sat Jun 11, 2011 4:22 am

The title says it all. So now food restores health, is weightless and I very much doubt Bethesda is going to make you sit down and slowly eat the food. Anyone else seeing the problem ? If you played "Fable and the lost chapters" you should.

Fable and the lost chapters failed when it came to combat because you were invincible, as soon as you got your hands on a bunch of apples and fish you just hot-keyed them and charged head first into battle spamming the hot-keys without a care in the world. Now that like with Fable, you will be able to carry infinite food that restores your health and will most likely be cheap and usable in an instant, we will have the same problem. Or will we ?

How do you think Bethesda intends to address this ? Will there be a cool-down on food ? Will you have a limited carrying capacity for food ? Will you not be able to hot-key food ? Will food be rare ? (I wouldn′t like that much because if they are aiming for a realistic economy and society then if there is enough food for thousands of people then there is enough food for a single person to gorge on without running out of it).

Maybe more importantly, how do you want Bethesda to handle this ? I myself think food should only restore fatigue and I′m pretty much against it restoring health. I don′t want combat becoming a trivial mini-game with no thought behind it like in Fable 1, just because Bethesda decided to make food overpowered.

Discuss, and if anyone has any information on this, please do share it.

Where did you see the information that all food is weightless in the final version of the game confirmed? For that matter, does all food restore health?

Or is this aspect of the game not finished yet? Or the carrot an exception? The mage hoods were an example from Oblivion. One type was weightless, the others weren't.

Alchemy would lose a lot of interest for me if you can't use food as ingredients to make restore health potions. And restore fatigue. Magicka. Stuff like that.

Sure does look impressive and gets people riled up to compare an unfinished Skyrim to Fable though.
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Bee Baby
 
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Post » Sat Jun 11, 2011 3:39 am

Because food tend to make you regain a lot of health...


Enough of it would. In fable food only regenerated like a tiny bit of your health, but eat enough and it adds up. In Skyrim food will maybe restore 5 health, and with 80 HP at low level that′s a lot. Remember, food is cheap and weightless, so you should be able to get a lot.

Edit: If food ends up having weight then of course this thread is worth nix, and my concerns go out the window. But we were giving the sneak peak at E3 into the game and we can only just use that along with scraps of information we get as the basis of what to expect in Skyrim. And so far I′ve seen food that restores health and has no weight.
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Mistress trades Melissa
 
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Post » Sat Jun 11, 2011 9:51 am

*not usable in combat

Something this simple would fix any chance of that.

Can't eat carrots while... well actually there was that one movie with Clive Owen where he even uses the carrot as a weapon...
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Umpyre Records
 
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Post » Sat Jun 11, 2011 9:50 am

Oh... my... god... Does anyone on this forum actually have something positive to say?


I do, I just don't keep perpetuating praise like these mental cases do with some stupid problem.

A glitch can only ruin the game if you exploit it, the real problem with glitches is the gamer lacks self control.
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I’m my own
 
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Post » Sat Jun 11, 2011 12:29 am

1) food will most likely not restore huge amounts of health.
2) we don't know for sure that food will remain weightless by the time skyrim is released. perhaps it was just that way for the demo.
3) calm down.
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Anna Watts
 
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Post » Sat Jun 11, 2011 5:13 am

FFFFFFFFFFF

FFFFFFFFFFF

SSSSSSSSSSSSSAKE

food will have weight they just have not got around to deciding how much yet
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Jason White
 
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Post » Sat Jun 11, 2011 8:03 am

Of all the things to complain about...
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ImmaTakeYour
 
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Post » Sat Jun 11, 2011 6:02 am

Of all the things to complain about...


Please quote the particular line where I bashed Bethesda in a spiteful way without giving any basis for my concerns.

Really it doesn′t seem to matter how much I try to explain my case, you guys only see my thread saying "Oh I hate skyrim it will suxx and food suxx hardz!"

I′m just concerned that they may have overlooked the potential consequences of having weightless food (and I thought we′d see some weightless food after seeing the gameplay demos) and I′m just interested in how it will be handled.
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Natasha Biss
 
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Post » Sat Jun 11, 2011 7:02 am

can everyone who reads this take note and not make a complaint or 'concerned about XXXX' thread if it's not going to actually make a difference to you, please?

All these negative threads get real old, real fast. If you have issues email Bethesda, don't post it here. Oh, and please have a little faith in that Bethesda actually knows what they're doing with the game.

(nothing personal ellert, just needs to be said...again)
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Genocidal Cry
 
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Post » Sat Jun 11, 2011 4:48 am

Please quote the particular line where I bashed Bethesda in a spiteful way without giving any basis for my concerns.

Really it doesn′t seem to matter how much I try to explain my case, you guys only see my thread saying "Oh I hate skyrim it will suxx and food suxx hardz!"

I′m just concerned that they may have overlooked the potential consequences of having weightless food (and I thought we′d see some weightless food after seeing the gameplay demos) and I′m just interested in how it will be handled.

Can't be much worse than the restore health/restore fatigue/ reflect damage and restore magicka/fortify magicka potions you could make in OB that weighed 0.1, or the Morrowind fortify intelligence fortify intelligence fortify intelligence do something that relies on intelligence scenario. There will always be loopholes and exploits.
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Aliish Sheldonn
 
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Post » Fri Jun 10, 2011 10:41 pm

It's not that simple... It's a known fact that horses like carrots. And if you eat lots of carrots, you'll turn out like that horse. Fat. :)

So, I guess that one of the first mods will be Weighted Carrots?
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Campbell
 
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Post » Sat Jun 11, 2011 6:32 am

The title says it all. So now food restores health, is weightless and I very much doubt Bethesda is going to make you sit down and slowly eat the food. Anyone else seeing the problem ? If you played "Fable and the lost chapters" you should.

Fable and the lost chapters failed when it came to combat because you were invincible, as soon as you got your hands on a bunch of apples and fish you just hot-keyed them and charged head first into battle spamming the hot-keys without a care in the world. Now that like with Fable, you will be able to carry infinite food that restores your health and will most likely be cheap and usable in an instant, we will have the same problem. Or will we ?

How do you think Bethesda intends to address this ? Will there be a cool-down on food ? Will you have a limited carrying capacity for food ? Will you not be able to hot-key food ? Will food be rare ? (I wouldn′t like that much because if they are aiming for a realistic economy and society then if there is enough food for thousands of people then there is enough food for a single person to gorge on without running out of it).

Maybe more importantly, how do you want Bethesda to handle this ? I myself think food should only restore fatigue and I′m pretty much against it restoring health. I don′t want combat becoming a trivial mini-game with no thought behind it like in Fable 1, just because Bethesda decided to make food overpowered.

Discuss, and if anyone has any information on this, please do share it.


Don't worry about it, Beth has also programmed in auto belly ache, nausea and diarrhea. If you spam the food, you'll pay the price. Now who says this isn't an RPG aymore??
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Smokey
 
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Post » Fri Jun 10, 2011 10:11 pm

Don't worry about it, Beth has also programmed in auto belly ache, nausea and diarrhea. If you spam the food, you'll pay the price. Now who says this isn't an RPG aymore??


:lmao: Well that would be a creative way to handle it without changing the stats of food :P
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Eric Hayes
 
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Post » Fri Jun 10, 2011 7:44 pm

The title says it all. So now food restores health, is weightless and I very much doubt Bethesda is going to make you sit down and slowly eat the food. Anyone else seeing the problem ? If you played "Fable and the lost chapters" you should.

Fable and the lost chapters failed when it came to combat because you were invincible, as soon as you got your hands on a bunch of apples and fish you just hot-keyed them and charged head first into battle spamming the hot-keys without a care in the world. Now that like with Fable, you will be able to carry infinite food that restores your health and will most likely be cheap and usable in an instant, we will have the same problem. Or will we ?

How do you think Bethesda intends to address this ? Will there be a cool-down on food ? Will you have a limited carrying capacity for food ? Will you not be able to hot-key food ? Will food be rare ? (I wouldn′t like that much because if they are aiming for a realistic economy and society then if there is enough food for thousands of people then there is enough food for a single person to gorge on without running out of it).

Maybe more importantly, how do you want Bethesda to handle this ? I myself think food should only restore fatigue and I′m pretty much against it restoring health. I don′t want combat becoming a trivial mini-game with no thought behind it like in Fable 1, just because Bethesda decided to make food overpowered.

Discuss, and if anyone has any information on this, please do share it.

Let me see, it was a previous elder scroll game where you could drink as many restore health, fortify strength or other potions at once, in Oblivion it was changed to four active potions at once. Chances we are only allowed one food item at once and probably a cool down time if the effect is instant is pretty large.
Yes the weight of potions are ignorable, most people carried around with lots of them.
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victoria gillis
 
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Post » Sat Jun 11, 2011 8:58 am

Let me see, it was a previous elder scroll game where you could drink as many restore health, fortify strength or other potions at once, in Oblivion it was changed to four active potions at once. Chances we are only allowed one food item at once and probably a cool down time if the effect is instant is pretty large.
Yes the weight of potions are ignorable, most people carried around with lots of them.


Yeah, they still had weight though.

Well I′ve been informed now I suppose that all food will have weight. So let′s just let this thread sink into Oblivion :)
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Poetic Vice
 
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Post » Fri Jun 10, 2011 9:41 pm

Yeah, they still had weight though.

Well I′ve been informed now I suppose that all food will have weight. So let′s just let this thread sink into Oblivion :)

So it’s confirmed they are just weightless in the demo?
Good, however it worries me that they don’t come with any verification about greaves to.
Adding weight to food had taken some minutes in the editor but nobody was able to add armor slots in Oblivion.
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Luis Longoria
 
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