» Sun Aug 08, 2010 8:48 am
If you want to get away from a billboard with an animated texture, which obviously assumes you're on the same level as the flame, then the only option may be a particle effect, rather than a different mesh replacing the plane. You always have the problem that the flame needs to travel up-gravity rather than along the "surface", so a fully 3-d solution is the only one that's going to look right.