Non-persistant references appearing in CS but not in game

Post » Fri May 25, 2012 7:03 pm

So I've made a patch for http://oblivion.nexusmods.com/mods/42148, and it works great.

While in Weye, I noticed a http://fencedude.com/Oblivion/MTCPatch01.jpg in the Wahnet Inn stable, so I open up the CS to fix it and find...there is a http://fencedude.com/Oblivion/MTCPatch02.jpg not showing up in the game at all.

How do I fix this?
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Georgia Fullalove
 
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Post » Sat May 26, 2012 7:55 am

Hmm, I would load them both up in TES4Edit and see if they've been accidentally deleted or moved in the patch.
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louise tagg
 
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Post » Fri May 25, 2012 7:51 pm

I never even touched them when making the patch, all my edits were way over on the other side, where the stonemason's shop was conflicting with a building Colourwheel added.

And that IS the patch loaded up in the CS.
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adame
 
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Post » Sat May 26, 2012 5:23 am

I've found that the CS is quite capable of selecting items on the other side of the cell without your noticing it, and moving them when you adjust something closer. Sometimes moving things together is useful, and sometimes it's a pain. That's just a consequence of having a 2D interface to a 3D world. It's always a good idea to load up a mod or patch in TES4Edit just to make sure there are no unintended edits.
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Latino HeaT
 
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Post » Fri May 25, 2012 10:43 pm

I've found that the CS is quite capable of selecting items on the other side of the cell without your noticing it, and moving them when you adjust something closer. Sometimes moving things together is useful, and sometimes it's a pain. That's just a consequence of having a 2D interface to a 3D world. It's always a good idea to load up a mod or patch in TES4Edit just to make sure there are no unintended edits.

*sigh*

Those objects have not been edited. I have checked. They are not marked as edited in the CS and do not appear at all in TES4Edit.
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Mariaa EM.
 
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Post » Fri May 25, 2012 10:04 pm

Are the crate and barrel from Oblivion.esm or from the mod(s) you're patching? If they're vanilla, then maybe another mod disables or moves them, and you've "restored" only the bucket.
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Christie Mitchell
 
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Post » Sat May 26, 2012 5:41 am

No, they're both from MTCExpandedVillages.

Hmm...disabling the patch and they still aren't there, makes me think the problem is in the original mod.
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jessica robson
 
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