Spoiler
Active Mod Files:00 Oblivion.esm01 Jog_X_Mod.esm02 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]03 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]04 Cobl Main.esm [Version 1.73]05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]06 Mart's Monster Mod.esm [Version 3.7b3p3]07 FCOM_Convergence.esm [Version 0.9.9MB3]08 Progress.esm [Version 2.2]09 CM Partners.esm0A DIM Elves Of Lineage II Retex.esm** Cobl Races TNR.esp [Version 1.53]** Cobl Races TNR SI.esp [Version 1.53]0B Unofficial Oblivion Patch.esp [Version 3.3.4]0C Oblivion Citadel Door Fix.esp0D DLCShiveringIsles.esp0E Unofficial Shivering Isles Patch.esp [Version 1.4.1]0F SM Plugin Refurbish - SI.esp [Version 1.05]10 Francesco's Optional Chance of Stronger Bosses.esp11 Francesco's Optional Chance of Stronger Enemies.esp12 Francesco's Optional Chance of More Enemies.esp13 Francesco's Optional Leveled Guards.esp++ FCOM_Francescos.esp [Version 0.9.9]++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]14 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]++ LoadingScreens.esp++ _darker_nights.esp++ phinix-waterfix.esp++ Louder Nirnroot Sound.esp15 Distant Chapel Bells.esp++ Item interchange - Extraction.esp [Version 0.76]16 Portable Campsite.esp17 Tamriel VWD v0.5.esp18 Streamline 3.1.esp19 Enhanced Hotkeys.esp [Version 2.1.1]1A DLCHorseArmor.esp1B DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6]1C SM Plugin Refurbish - HorseArmor.esp [Version 1.11]1D DLCOrrery.esp1E DLCOrrery - Unofficial Patch.esp [Version 1.0.4]1F SM Plugin Refurbish - Orrery.esp [Version 1.11]20 DLCVileLair.esp21 DLCVileLair - Unofficial Patch.esp [Version 1.0.6]++ SM Plugin Refurbish - VileLair.esp [Version 1.21]22 DLCMehrunesRazor.esp23 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]24 SM Plugin Refurbish - MehrunesRazor.esp [Version 1.11]25 DLCSpellTomes.esp++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]++ MaleBodyReplacerV4.esp26 Elegant Vests.esp27 Gloves.esp28 KDDwemerSpectacles.esp29 kdThiefVest.esp2A DLCThievesDen.esp2B DLCThievesDen - Unofficial Patch.esp [Version 1.0.8]++ MMM_Runeskull_Rebalance_BETA2.esp [Version Beta]2C Cobl Glue.esp [Version 1.73]2D Cobl Si.esp [Version 1.63]2E Oblivion WarCry EV.esp [Version 1.09]2F FCOM_WarCry.esp [Version 0.9.9MB3]30 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]** OMOBS.esp [Version 1.0]** OMOBS_SI.esp [Version 1.0]31 OOO 1.32-Cobl.esp [Version 1.72]32 FCOM_Convergence.esp [Version 0.9.9Mb3]++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2]33 FCOM_RealSwords.esp [Version 0.9.9]34 Mart's Monster Mod - More Wilderness Life No Gates.esp [Version 3.7b3p3]++ FCOM_SaferRoads.esp [Version 0.9.9]++ FCOM_LessRats.esp [Version 0.9.9]++ FCOM_LessReaversInGates.esp [Version 0.9.9]35 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]36 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]37 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]38 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]39 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]3A Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]3B Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]3C Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f]++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3]++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]++ FCOM_HungersUnitySI.esp [Version 0.9.9]++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]** Fransfemale.esp** LoadingScreens-OOO.esp3D KDCircletsOOOOptimized - Loot Only.esp [Version 1.2]++ MMM-Cobl.esp [Version 1.73]** EVE_StockEquipmentReplacer for OOO.esp** EVE_StockEquipmentReplacer4MMM.esp3E Gift of Kynareth.esp3F hackdirtabyss.esp40 Jagnot- Imperial City Library V1.3.esp41 Kragenir's Death Quest.esp42 KDQ - Rural Line Additions.esp43 LostSwordOfTheAylied.esp44 LostSwordOfTheAylied - Claymore Add-On.esp45 LostSwordOfTheAylied - OBSE Add-On.esp46 The Ayleid Steps.esp [Version 3.0]47 thievery.esp48 Tona's_ModsStore.esp49 DLCBattlehornCastle.esp4A DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.5]4B SM Plugin Refurbish - Battlehorn.esp [Version 1.2]4C DLCFrostcrag.esp4D DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5]4E SM Plugin Refurbish - FrostCrag.esp [Version 1.2]4F Knights.esp50 Knights - Unofficial Patch.esp [Version 1.1]** EVE_KnightsoftheNine.esp++ SM Plugin Refurbish - Knights.esp [Version 1.06]** DLC_MOBS.esp51 The Lost Spires.esp52 Lost Paladins of the Divines.esp53 MannimarcoRevisited.esp54 MannimarcoRevisitedOOO.esp [Version 0.1]55 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]++ FCOM_Knights.esp [Version 0.9.9Mb3]56 Harvest [Flora].esp [Version 3.0.0]++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]57 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]58 Bag of Holding.esp [Version 1.5.0]59 EVE_ShiveringIslesEasterEggs.esp5A Dungeon Actors Have Torches 1.6 DT.esp5B Exterior Actors Have Torches 1.3 DT.esp5C Toggleable Quantity Prompt.esp [Version 3.1.1]5D Wrye Shivering.esp [Version 08]5E Quest Award Leveller.esp++ Quest Award Leveller - Battlehorn Castle.esp++ Quest Award Leveller - Vile Lair.esp++ Quest Award Leveller - Mehrunes Razor.esp++ Quest Award Leveller - Knights of the Nine.esp5F SigilStoneSelector.esp60 Syc_AtHomeAlchemy.esp61 Lightweight Potions.esp [Version 1.1]62 Panzer_Kleidung_03.esp63 nGCD.esp64 nGCD Oghma Infinium.esp65 ProgressGSD.esp [Version 2.0]66 ProgressMBSP.esp [Version 2.0]67 ProgressSBSP.esp [Version 1.0]68 ProgressRBSP.esp [Version 1.0]69 ProgressRacial.esp6A ProgressArmorer.esp [Version 1.0]6B Legendary Abilities-Shield MOJ.esp [Version 2.0]6C Grandmaster of Alchemy.esp** Dark Dungeons - SI.esp [Version 1.0]++ Item interchange - Placement for FCOM.esp [Version 0.76]++ Item interchange - Placement for Frostcrag.esp [Version 0.76]++ Item interchange - Option, Ingredients in Bulk.esp [Version 0.76]6D CM Partners.esp** Hidden_Elves.esp [Version 1.2]6E Elves Of Lineage II.esp6F DesuChan's Dolls.esp70 DesuChan's Kawa-Khajiits.esp71 CM Partners Friska.esp72 CM PARTNER KITTY SNOW.esp73 Kristen2CM.esp74 Terimer.esp75 DAMeridiaKatrina.esp76 MeganCM.esp++ EVE_KhajiitFix.esp++ EyelashesVannilaRaces.esp++ Better Looking Dark Elves.esp77 CM_Piper2.esp78 AdrianaCM6.esp79 AnnabelleCM.esp++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]++ bgMagicEVStartspells.esp [Version 1.68EV]++ bgMagicEVAddEnVar.esp [Version 1.68EV]++ bgMagicShaderLifeDetect.esp [Version 1.68]7A AlbaCM.esp7B Cobl Races.esp [Version 1.52]++ Visually Enchanted Fire 3.esp++ Visually Enchanted Frost 2.esp++ Visually Enchanted Shock 1.esp7C Better Looking Redguards.esp** FCOM_Archery.esp [Version 0.9.9]++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]7D Better Looking Wood Elves COBL.esp7E bgMagicEV.esp [Version 1.7EV]7F kuerteeDetectLifeEffectNightEyeShader.esp80 bgMagicLightningbolt.esp81 Visually Enchanted SoulTrap 1.esp82 Cobl Silent Equip Misc.esp [Version 01]83 Bashed Patch, 0.esp
As the topic title says, test play reveals that suddenly dead NPCs are no longer physics-interactive. I can't push them around, flip them over, etc. Dead creatures behave normally. It's just an issue with NPCs.
Is this a known conflict bug with any of my mods, or does perhaps one of my new additions have an errant GMST in it that can cause this? I don't honestly know if there's a gmst that can actually turn off physics for a specific type of dead body. If so I'd greatly appreciate any information on what I'm looking for.
Worth noting is that since before I had this problem, the only thing I've added is CM Partners, ESM and ESP, v 2.0, and a handful of partner mods. These are mostly Urrl's and a few others, all in the same section of my load list toward the bottom. I noted that a couple of Urrl's companion mods do modify female body section GMSTs, I don't know what the reason is for this or if it's possibly the culprit. But the issue effects all dead NPCs, not just females. In fact, I just discovered it also effects humanoid creatures; the goblins and zombie in the starter dungeon is immovable once dead. So apparently anything with a human skeleton.
EDIT, update: correction, goblins can be moved. Zombies cannot along with any human body NPC.