I'm currently working on a mod that I'd like to supply with an alternate esp for users who don't have SI. There's only one small worldspace that uses SI assets for decoration, so the change required is just deleting those placed items, or replacing them with non-SI ones.
There doesn't appear to be an easy way to distinguish an SI asset from a base one apart from the name, as they have the same "00" prefix as everything else, and not all the names start with "SE", so I'd expect to need an input list of things to pull out.
I did that manually the first time, using the CS, and looking for the SI assets in a copy of the esp, but I was wondering if there's a way to automate it. There aren't a large number of things to pull out, and the list won't change as I add to the mod. What I need is a "delete if baseID is in this list" function.