Noobie Question Re: Construction Set And Saved Games

Post » Fri May 27, 2011 12:59 pm

I sold Julie Aumine's Amulet (?-sp), and now I need it to complete a quest. In game, I've already doublechecked the place where I picked it up originally as well as the inventories of the merchants I most likely would have sold it to with no luck. So now, if possible, I would like to use the Construction Set to find who has the amulet so that I could try selling them a more enticing amulet to cough up Julie's amulet or forcibly put the amulet in the merchant's inventory so that I can buy it bak.

Does the Construction Set enable you to load and edit a saved game? I saw an option to open data files but not saved game files. If so, what' are the stps to find the item and put it into the merchant's inventory for purchase? I assume that a merchant is wearing it because it seems they equip items when they purchase them from your character.

Thanks,
John
User avatar
Curveballs On Phoenix
 
Posts: 3365
Joined: Sun Jul 01, 2007 4:43 am

Post » Fri May 27, 2011 4:28 am

You can't really edit saves in the way you want with the construction set, but you don't need to. If you load the master file(s) (ie Morrowind.esm) and look in the object window, switch to the clothing tab, then you can find the amulet and take note of the ID - in this case it's "Julielle_Aumines_Amulet".

To check if a trader has it, open the console, click on the trader so the console window is focussed on them (the NPC's ID will appear in the top bar of the console window) and type:
GetItemCount "Julielle_Aumines_Amulet"

then hit return. That will tell you how many they have (ie if it's 0 they don't have it, if it's 1 they've got it and are probably wearing it).

To force them to un-equip it without selling them anything else, you can use this (still with the trader selected):
equip "exquisite_amulet_01"


An alternative way to find who has the amulet would be to use Morrowind Enchanted Editor. It's not so user-friendly for beginners but it can load saves directly and you can search on the ID of the amulet.

PS http://www.fliggerty.com/phpBB3/viewtopic.php?f=53&t=1008 stops merchants equipping things you sell them, and fixes a lot of other bugs/annoyances, including savegame corruption - and you can choose which fixes/features you want when you install.
User avatar
scorpion972
 
Posts: 3515
Joined: Fri Mar 16, 2007 11:20 am

Post » Fri May 27, 2011 10:58 am

Just add the item via console? Find the amulet's ID in the CS, and use player->additem, "item_ID", 1.
User avatar
Terry
 
Posts: 3368
Joined: Mon Jul 09, 2007 1:21 am

Post » Fri May 27, 2011 4:59 am

Well, yes, you could do that too... I just kind of assumed he didn't want to B)
User avatar
Lucy
 
Posts: 3362
Joined: Sun Sep 10, 2006 4:55 am

Post » Fri May 27, 2011 2:41 pm

Thanks.

@melian, your info helped me - turns out that none of the merchants I thought had her amulet had it. Bummer :( I also tried the Morrowind Enchanted Editor you mentioned, but, like you said, not new user friendly. Hopefully, this was a one time problem for me. I also d/l the Morrowind Code Patch you mentioned and the readme. As I understand it, the MCP requires both Tribunal and Bloodmoon installed for it to intsalll. I don't have Bloodmoon nor am I planning to buy it anytime soon, so I guess that means that MCP is out of the question for me as well unless I'm overlooking something. It did sound like there were things that would be nice fixes, particularly stopping the merchants automatically equipping items sold to them. It's not that I have anything against that action per se other than that I really would like see their face rather than a merchant equipped with a helmet. It just seems so wierd. Heh, heh, especially when one of the pieces of lore or advice mention mistrust of people hiding their faces (as a way to disguise being a vampire). In the game itself, I just make sure to sell helmets to only one merchant or to Creeper.

@Trunksbomb - melian was correct, I really did not want to step outside of the way the game was designed in order to get back the amulet (wherever it is now) since it really was my fault that led to the problem in the first case, but because I couldn't find it where I thought it was, I've used your info to add it to my inventory so that I can continue the quest. Best laid plans of mice and men oft gang aglay :)
User avatar
Cayal
 
Posts: 3398
Joined: Tue Jan 30, 2007 6:24 pm


Return to III - Morrowind