thank you very much, this is really helpful! I'll get to reading soon, but I have another question - which I am sure will be answered in the tutorial on Nifscope, but for quick access, I just want to know if it is possible to change part of a Mesh to have...say...APPLY_HILIGHT while leaving the rest of the meshes material the same.
Like, for example if I had a helmet with a mouth piece (all in the same mesh) and I wanted the helmet to be shiny, but wanted the mouth piece to stay dull, would this be possible? Or does the APPLY_HILIGHT affect the whole mesh?
EDIT:
taking a quick skim through of the index (before starting my reading) I noticed the topic on a gloss texture, and I am wondering if I could make a gloss texture on the mesh, and if so how would I apply it to the mesh in NIFSkope?
Gloss Texture
This texture applies a specified gloss amount to specific sections of a model defined by the texture file. The texture file is a grayscale representation of the original texture map. Gloss is applied by a displacement method: black representing no gloss and white representing full gloss.