Normal Maps and Glow Maps when Generating Mipmaps

Post » Tue Feb 01, 2011 12:31 pm

Do you generate mipmaps for normal and glow maps?
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RUby DIaz
 
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Post » Tue Feb 01, 2011 8:43 pm

You do for normal maps, not sure if glow maps should have them.
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Cheville Thompson
 
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Post » Tue Feb 01, 2011 12:36 pm

Okay, thanks.
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lucy chadwick
 
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Post » Tue Feb 01, 2011 6:54 pm

You should have mipmaps for both. Any texture that will be viewed in the 3D world should have mipmaps. So, the only textures that you might make that don't are icons.
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Chad Holloway
 
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Post » Tue Feb 01, 2011 12:01 pm

You should have mipmaps for both. Any texture that will be viewed in the 3D world should have mipmaps. So, the only textures that you might make that don't are icons.


What about glow maps? Also, when creating a BSA, do I have to make any changes to the ESP to get it to work? To get it to load the textures, meshes and stuff?
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barbara belmonte
 
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Post » Tue Feb 01, 2011 10:41 pm

Yes, glow maps should have mipmaps. Make the name of the .bsa and the .esp exactly the same. For example: MyGreatModR12.esp and MyGreatModR12.bsa.
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Spooky Angel
 
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Post » Tue Feb 01, 2011 11:18 pm

Yes, glow maps should have mipmaps. Make the name of the .bsa and the .esp exactly the same. For example: MyGreatModR12.esp and MyGreatModR12.bsa.



Okay, thanks. So as long as the esp and bsa are named the same everything should be okay?
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Joanne
 
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Post » Tue Feb 01, 2011 11:15 am

Great little tool to let you know what the properties of the image has is ddsview, gives preview but at the bottom status bar has the info. But if needing the info on dds file format like dtx1 or dtx3 etc try WTV - DDS file viewer. I cant live without ddsview
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helliehexx
 
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Post » Wed Feb 02, 2011 1:35 am

Great little tool to let you know what the properties of the image has is ddsview, gives preview but at the bottom status bar has the info. But if needing the info on dds file format like dtx1 or dtx3 etc try WTV - DDS file viewer. I cant live without ddsview


Nice. Thanks. I'll look into that utility.

I want to pack OOO 1.34 Beta 5 into three different BSA's. One for sound, one for meshes and one for textures. Is that possible? I believe that's what dev_akm was doing. Will I need to register them in the .ini? I've noticed that Fran has a different name than the esp. Do the resources load because he registers them in the .ini?
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Ana Torrecilla Cabeza
 
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