http://www.nexusmods.com/skyrim/mods/49279/?
Always looking for feedback!
[heading]Description[/heading]
1.0 - NB-Scars replaces vanilla textures with new detailed 1024x1024 textures and normal maps for more realistic scars. Each scar was hand drawn with the original scar patterns in mind. Much like real life scars, no one scar heals the same way. This is reflected in these new textures: some scars pop, others are sunken, smooth or mottled. New normal maps allow for proper lighting and shadows.
Note: Scars for the beast races (Khajiit/Argonian) are forthcoming. (No ETA provided)
[heading]Future Plans[/heading]
Going forward I intend to include many new custom scar shapes including burn scars, fish hooks, torture marks, etc. Scars will come in two forms, via the scar and complexion sliders depending on the nature. Scars use a seperate model that covers only the lower half of the face. For anything more complex, such as patterns above the eyes or crossing over the face, one must use the complexity slider.
[heading]FAQ[/heading]
Q: Why 1k textures and not 2k resolutions or above?
A: There's such a thing as overkill. I opted for a balance of close-up detail and vram usage.
Q: Do you plan to upgrade the scars for the beast races?
A: Absolutely, its all part of the plan. However, I cannot provide an ETA for the time being.
Q: Could make this custom scar for me?
A: While the initial release only replaces vanilla scars, I do intend to release additional custom ones. You're welcome to hit the comments section and inspire me. Just make sure its lore-friendly, and not protected by some copyright (ie. Exact replica of Azog the Defiler's scars). I make no promises though. I do what I can.
Q: Will you include scars that cover more of the face?
A: Absolutely. These will become available via the complexion slider due to limitations in the way Skyrim handles scars (They use a separate model). Working with complexions require more time and effort and are specific to each race and gender. Wish me luck.