Oh no, not 720!!!

Post » Thu Mar 19, 2009 5:34 pm

Okay, PLEASE tell me Crysis 2 is going to be 720p Res. I REALLY hope it is 1080p for PS3, because our PS3 is SLIGHTLY defective. All 720p games have jagged edges everywhere you look, it's painful. COME ON PEOPLE, WHY NOT 1080p ANYWAY? It just plain looks better
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Mistress trades Melissa
 
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Post » Thu Mar 19, 2009 5:18 pm

Consoles can't handle most games at screen resolutions higher than 720p, some games in fact run at even lower resolutions like 600p and upscale the image to fit into the 1280x720p screen, Crysis 2 is a very demanding game, don't expect either the PS3 or Xbox 360 versions to run at anything higher than 720p.
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Stay-C
 
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Post » Thu Mar 19, 2009 7:13 pm

i wonder what framerate it will be running on, 30, 40 50FPS? my bet is 30
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Kieren Thomson
 
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Post » Thu Mar 19, 2009 4:33 pm

Doesn't matter, Because consoles hardware can't handle the DX11 effects.
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no_excuse
 
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Post » Thu Mar 19, 2009 10:51 am

Most console games are generally 720p, and they look damn good.

All I can say is wait and see. It will most likely be running in 720p for both consoles.
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Trevi
 
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Post » Thu Mar 19, 2009 12:00 pm

It'll probably be 720p. Crytek is THE company when it comes to making things look AMAZING, so I have no doubt they said "we need at LEAST 720p" during development.
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Shelby Huffman
 
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Post » Thu Mar 19, 2009 9:36 pm

get your ps3 fixed or maybe its your tv badly upscaling the information. theres a lot of different possible sources for your problem. i for example have a 720p tv but i have my xbox set to 1080i - 720p looks like **** for me too, the interlaced 1080 downscaled to the tv's actual res on the other hand looks perfect.
in order to make it run in 1080p they would have to sacrifice tremendous amounts of graphical quality, have you never wondered why there are no first and third person action games / shooters or generally good looking games that arent racing out there that run at more than 720p and 30 fps?
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Daniel Brown
 
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Post » Thu Mar 19, 2009 4:11 pm

Well, MW2 is 1080p, (Look on the case)


I have tried everything. I contacted Sony, EA, well, everyone! Sony says I need to pay 180$ to get it fixed/replaced and EA says they can't do anything for me (I found out the issue when I got BFBC2, and it looked really bad). It's not the TV. I have set the PS3 on all res settings, and still nothing. Tried all of the TV settings, multiple TVs, some HD, some not, I tired multiple outputs and another PS3, which worked fine.

I just wish Sony would replace ours, or just fix it! But nope, we need to rake 180$ out of nowhere and hope they can fix it.
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Alisia Lisha
 
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Post » Thu Mar 19, 2009 2:00 pm

ps3 cant even run RDR on 720p, and has 3x anti aliasing. btw XBOX CAN so ps3 fans forget it.
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Nathan Hunter
 
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Post » Thu Mar 19, 2009 8:16 am

Xbox 360 has a quad core, aka 4 cores in the processor. The PS3 has 7 high end processor. Thus, the PS3 runs games faster and smoother. End of story
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Amelia Pritchard
 
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Post » Thu Mar 19, 2009 5:13 pm

You'd shoot your eye out.
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stevie critchley
 
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Post » Thu Mar 19, 2009 5:24 pm

[quote]i wonder what framerate it will be running on, 30, 40 50FPS? my bet is 30[/quote]

I'm betting 23 if they can get away with it.
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Lizbeth Ruiz
 
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Post » Thu Mar 19, 2009 10:23 am

and ur still talking about consoles? lawl PC ROCKS pc is better than all of them make it 1293810923 p and pc will make it work
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Angela Woods
 
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Post » Thu Mar 19, 2009 6:05 am

You guys do realize that the resolution of a game has less to do with the CPU processing power than say, the GPU's ability to render pixels?

For those of you who may not fully grasp what the CPU and GPU of your console (outdated computer :P) does let me give you a very brief and general overview.

The CPU generally keeps track of the location of objects in game-space (where the player, enemies, and building, etc are). It also handles a big chunk of the game physics. The GPU is responsible for taking the location data from the CPU and DRAWING it on the screen as little colored dots called pixels.

Remember that the video played back on screen is made up of a series of images called FRAMES being played back in rapid succession. Generally, the faster these frames are played back per second (frames per second or FPS), the smoother the gameplay looks and feels. 30FPS is the generally accepted minimum framerate for games.

Memory (specifically RAM used by the video card or VRAM) is used to store the image that will be displayed on screen before it is actually displayed. It also keeps track of texture and image data that is used to paint the objects on the scene.

So I hope by now you realize that it is the GPU that is stressed more than the CPU when scaling up the resolution. Let me give you some raw numbers. Remember, the final product of the GPU - no matter what it has to do in terms of calculations - is drawing an array of pixels on a screen. The more pixels it has to draw, the more work it has to do. At 720p (1280x720) the GPU has to draw 921,600 pixels on the screen 30 times per second for smooth gameplay. At 1080p (1920x1080) the GPU has to draw 2,073,600 pixels (over twice as many pixels as it had to at 720p). The GPU has to do roughly twice as much work to draw the same image at a higher resolution. So while the PS3 may have a very powerful CPU, it doesn't have the graphics processing power required to render pixels. If you look at the raw calculations that the PS3's CPU can do, it's a quite impressive 184 GFLOPS (gigaFLOPS or one billion floating-point operations per second). 184 GFLOPS is certainly very impressive for a CPU, but in terms of GPUs like the aging 8800GTS, which can do ~ 480GFLOPS, or the newer radeon 4850, which can do an incredible 1.12 TeraFLOPS, its not much.

Crysis is a very GPU-intensive game (and I suspect Crysis 2 will also be a very GPU and shader-heavy game), so you can bet with almost 100% certainty that it will NOT be running at 1080p on the PS3. I would be impressed to see it running at 720p native.
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m Gardner
 
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