My examples gave plenty of compelling evidence. You just apparently cant understand that, or that everybody doesnt make the same build as you. You basically just want to remove somthing because you personally didnt use it. the only thing that would need to be "fixed" about it is better AI when you take the high ground. other than that I refuted your original claim that jumping was pointless in OB.
You say your evidence was compelling, yet it failed to compel me to believe that jumping was meaningful in Oblivion. You don't see the inherent flaw in your logic there? Again, I just don't think you understand the context in which I'm addressing the jumping issue.
Also, all these assumptions are quite rude. I've never been pro-removal, and I've used many different builds for many different characters through Oblivion and Morrowind. I'm just not particularly fond of "Novelty" for it's own sake. I think it's a waste of (Always limited) resources. If the do something, make it meaningful, this concept is at the heart of everything I've said.
The_Ugly_Guy:
I agree that in games like The Witcher 2 and Mass Effect, jumping wouldn't be very useful as it is designed. (Other than looking cool, which, by the way, is a major factor in games - after all, we are playing for fun, and being cool is fun^^)
I think Jumping like a bunny in full plate-armor looks stupid and childish. So two conflicting opinions form an impasse, and thus, a nonvalid argument.
But I disagree with you that jumping is useless in Oblivion.
You say that jumping from roof to roof is useless because there are only 2 exits... Well, there might just be two exits, but there are many ways to reach those exits! And there are also villages where jumping on the roof is viable.
Oblivion's city Design wasn't exactly Assassin's Creed Level. Honestly, if you start from the Ground floor, there's no actual reason to take time to jump to the rooftops to escape, you're better off just bolting to the nearest gate. The Debate isn't
could you, it's whether or not it served any purpose, and having sunk so much time into Oblivion, I never found myself needing or wanting to utilize the acrobatic feature in the game.
Ability to dodge and flip isn't useless. Even though "backpedaling" is more effective, doesn't mean it's more fun to do so. And again, we play (singleplayer) games for fun, not for being most effective in combat against an AI character.
To be fair, I'm just talking about Jumping here. Acrobatics(Dodge) and Jumping are not necessarily tied to one another. I still think it was pointless, but if the heart of the argument is world-design, there's really nothing, in terms of that, that would improve acrobatic evasion.