not being able to JUMP in Skyrim

Post » Tue Jun 29, 2010 8:52 pm

You say your evidence was compelling, yet it failed to compel me to believe that jumping was meaningful in Oblivion. You don't see the inherent flaw in your logic there? Again, I just don't think you understand the context in which I'm addressing the jumping issue.
Also, all these assumptions are quite rude. I've never been pro-removal, and I've used many different builds for many different characters through Oblivion and Morrowind. I'm just not particularly fond of "Novelty" for it's own sake. I think it's a waste of (Always limited) resources. If the do something, make it meaningful, this concept is at the heart of everything I've said.

No, I see that you either cant comprehend my easily understandable examples, or that you just want to argue for no reason. Jumping was most certainly not useless, nor was it some "fake" mechanic that you had to RP to see benefits from.
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J.P loves
 
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Post » Tue Jun 29, 2010 7:43 pm

Easy on the words, gentlemen.
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Ross
 
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Post » Tue Jun 29, 2010 5:52 pm

Well, my (last) words in this discussion is anyway that people "should stop thinking about what is most effective and useful in a singleplayer game, and rather think about something that matters in the game, to have fun!" :D
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Yvonne
 
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Post » Tue Jun 29, 2010 12:44 pm

The_Ugly_Guy:
I agree that in games like The Witcher 2 and Mass Effect, jumping wouldn't be very useful as it is designed. (Other than looking cool, which, by the way, is a major factor in games - after all, we are playing for fun, and being cool is fun^^)

But I disagree with you that jumping is useless in Oblivion.

You say that jumping from roof to roof is useless because there are only 2 exits... Well, there might just be two exits, but there are many ways to reach those exits! And there are also villages where jumping on the roof is viable.

Ability to dodge and flip isn't useless. Even though "backpedaling" is more effective, doesn't mean it's more fun to do so. And again, we play (singleplayer) games for fun, not for being most effective in combat against an AI character.

Being able to traverse water without swimming could save your life. Think of a situation where you have extremely low HP, and the only way to get to safety is across a lake. But there are Slaughterfish in the lake, that would kill you on one hit. So what do you do? You jump across!


Could people stop thinking about what is most effective and useful in a singleplayer game, and rather think about something that matters in the game, to have fun?!

i noticed that in most games that don't allow jumping they are 3rd person. ME, the witcher, gears of war, etc are 3rd person. i believe doing the animations for jumping is tough to do, well not necessarily tough but tough to make it look cool! if a game doesn't need it, don't put it in. if it's gonna look goofy as [censored], don't put it in either.
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Gemma Woods Illustration
 
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Post » Wed Jun 30, 2010 2:42 am

Well, my (last) words in this discussion is anyway that people "should stop thinking about what is most effective and useful in a singleplayer game, and rather think about something that matters in the game, to have fun!" :D

I agree. We all dont play the same way. Nor should we, we are all individuals. Give me a tuber and I'll make somthing out of it. If we all used what was most effective, wed no longer need skills, or races, or anything. Just a linear action game. Something like Dark Messiah.

Honestly, I dont see them getting rid of the ability to jump high if thats who your build is.

A fair point, but I'm not saying it wasn't the "Most" effective. I was saying it's ineffective. There's a difference. I want everything to be a viable strategy, not just a novelty. Some people are content with novelty for novelty's sake. I am not, and I will never be.

Again, it was a viable strategy depending on who you are.
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ShOrty
 
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Post » Tue Jun 29, 2010 11:51 pm

No, I see that you either cant comprehend my easily understandable examples, or that you just want to argue for no reason. Jumping was most certainly not useless, nor was it some "fake" mechanic that you had to RP to see benefits from.


Technically, you're the only one arguing, and with underhanded personal attacks at that. But it's okay, I forgive you.

Well, my (last) words in this discussion is anyway that people "should stop thinking about what is most effective and useful in a singleplayer game, and rather think about something that matters in the game, to have fun!" :D


A fair point, but I'm not saying it wasn't the "Most" effective. I was saying it's ineffective. There's a difference. I want everything to be a viable strategy, not just a novelty. Some people are content with novelty for novelty's sake. I am not, and I will never be.

In Oblivion, it just wasn't a viable strategy, because it was often, if not always, more difficult to perform acrobatics-Jumping than not, resulting in a net-loss for effort. Thus it being a non-viable strategy. The question comes back to "Why". Why would I jump on the roof when I can just dart around and through the gate? Because I'm an "Acrobat"? That's not a gameplay reason.
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marina
 
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Post » Wed Jun 30, 2010 2:34 am

That's easily solved with perks and equipment bonuses and/or penalties.

How, perks is skill based as far as we know, we don't have general perks like cannibal or rabbit.
And if atributes is not just hidden it would be like adding the levitation effect in Oblivion.
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Tiffany Castillo
 
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Post » Tue Jun 29, 2010 3:34 pm

How, perks is skill based as far as we know, we don't have general perks like cannibal or rabbit.
And if atributes is not just hidden it would be like adding the levitation effect in Oblivion.


Can't be certain without a full skill list, and more information on the mechanics of the game itself.


I will say this though, "Dagger" Perks are under "Sneak" instead of One-handed. (Particularly the Sneakstab bonus) so it's hard to draw any definitive, or at least likely conclusion right now. If I had to go "All in", I'd say it works like Fallout 3/NV, in that Jumping is more-or-less static, and might vary with your encumbrance and current equipment, which would be thoroughly disappointing, and precisely why I'd rather assume that.
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meghan lock
 
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Post » Tue Jun 29, 2010 1:16 pm

"Jump on the rooftops for a Quick Escape" out of an area that has only two exits? You lose that one. It didn't add anything but meaningless fluff. Had the Cities been "Open" that would have held ground.

Ability to Dodge and Flip is useless, since "Backpedaling" is infinitely more effective. Again, you're just using your imagination, to fill in the blanks, which is fine and dandy (I do it all the time) but looking at it from Design perspective, it's useless. So, you're going to have to do a little better.

High-ground sniping ambush I may have to concede, but at the same time, that just highlights how the world wasn't designed properly, since even a small gap in altitude results in the AI's pathfinding completely sh*tting itself.

The Ability To Traverse the Water without Swimming. Again, this is kind of meaningless. Useless fluff that doesn't add anything but an imaginative wall between yourself and another class. And like I said, that's fine, but it still doesn't show a world built with even the acknowledgement of acrobat as a gameplay type.

Gamebryo and it's modular middleware is bolt the original cloth was cut from. We could continue this, or we could agree that it's an impasse, because I will never look at SI in the same light as Oblivion. They're fundamentally different, in that SI is Hand-crafted, and Oblivion is Daggerfall-vomit Procedural.

The ability to pass stupid objects who block you way as fallen trees or low fences who both are common in real world and easy to bypass in real world simply by climbing over.
As we don't have climbing because it's hard to animate climbing every stupid everyday objects jump work just as well.
Tvtroopers has a lots of talk about impassable flowerbeds and how things who live on old bread is smarter.
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Mel E
 
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Post » Tue Jun 29, 2010 5:03 pm

As long as there are still houses, large rocks/boulders, trees and tall enemies in Skyrim, there will still be a reason to jump high. With its own strategies.
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Angela Woods
 
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Post » Tue Jun 29, 2010 4:00 pm

The ability to pass stupid objects who block you way as fallen trees or low fences who both are common in real world and easy to bypass in real world simply by climbing over.
As we don't have climbing because it's hard to animate climbing every stupid everyday objects jump work just as well.
Tvtroopers has a lots of talk about impassable flowerbeds and how things who live on old bread is smarter.


See, that's better. That shows jumping as a design necessity. Where games like Fable, Dragon Age, and Mass Effect would block your path with a tiny, ankle-high wall, that somehow your character can't vault over, TES games let you just sail right over. That's why Jumping will always be in the TES games as a tool of navigation because of their open nature.

Of course that doesn't mean the world is specifically designed with the idea of acrobatic gameplay. I'm just glad someone finally got it, and why/when Jumping is actually important for TES games, as opposed to, say, The Witcher 2.
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James Rhead
 
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Post » Wed Jun 30, 2010 12:08 am

im confident jumping will be in.

if not i will be really upset for my assassin because then i cant jump roof to roof as i escape the guards :brokencomputer:
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victoria gillis
 
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Post » Tue Jun 29, 2010 1:54 pm

I'm sure he meant that you cannot level up by jumping around. You know, the main reason why they removed acrobatics and athletics.

Damn it, I was hoping he means jump on rocks and what not no longer made you a god to any melee mob.
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claire ley
 
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Post » Tue Jun 29, 2010 3:59 pm

I hope Bethesda will allow NPCs to jump now too. In Oblivion and FO3/New Vegas, I really hated how no one other than my character could jump. It just gets old when you figure out that NPCs can't jump because you can have your character jump on top of a large rock or something and fire away at your enemies below with them continuing to run into the rock. It would certainly provide a fresh change to the challenges in trying to retreat from foes if they can also jump over obstacles in their way.
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Stace
 
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Post » Tue Jun 29, 2010 7:29 pm

Another indication that B hates van Halen


Well if Eddie is God, and Todd is God, then is Eddie-Todd self loathing and takes his anger/self resentment out on us by not letting us jump? I dont think these claims are basesless at all check my math if you dont believe me! :read:
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Chris Jones
 
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Post » Tue Jun 29, 2010 9:46 pm

So I was playing the witcher 2 as many of you suggested NOT to do. And while my mind was filled with rage about the money spent away, worries attacked me out of nowhere, clues became puzzle parts combining themselves in my mind! here are my fears - 3 reasons why there will be no jumping in Skyrim

1) Since the last 3 singleplayer RPGS ive played this year had no jumping in them!
2) Since we have no acrobatic skill.
3) Since they said "some mountains will be too steep and you will have to pass around them"


:cryvaultboy: :sadvaultboy:

EDIT: ive posted this so you can tell me im stupid and wrong! hippity woopity jumping around plz :<


Those are three very bad reasons.

1) If ES werer other RPGS it wouldn't win GOTY

2) Jumping is dependent on the engine, not some useless skill.

3) Those were in Oblivion too
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Anna Watts
 
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Post » Wed Jun 30, 2010 4:35 am

I'd like to say you're wrong, but I've said that a lot.
I remember in early january there were people who knew there wouldn't be spellmaking, and I said it was impossible.
Then some weeks later people said there were no attributes because game informer never mentioned them, and I said it was simply too meaningless to discuss.

I'd like to say you're wrong, but quite frankly I have a bad record with these things...
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Big mike
 
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Post » Tue Jun 29, 2010 8:39 pm

Ah...and now you see Bored...BUT! its not 2 out of 3 yet...so say he's wrong, go on!
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Elle H
 
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Post » Tue Jun 29, 2010 8:23 pm

Ah...and now you see Bored...BUT! its not 2 out of 3 yet...so say he's wrong, go on!

He's wrong! He's wrong!!!
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kat no x
 
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Post » Wed Jun 30, 2010 1:08 am

I really can't stand not being able to jump in any game, if for no other reason, simply because it's stupid to get stuck behind some small object on the ground that my character could obviously step over. I get why they do it. I just don't personally like it. It creates artificial barriers everywhere. If they did it in Skyrim I don't think I could stand playing it. All that open terrain and no way to play around jumping up on things just to see what I can get myself into. Not fun at all. One of the main sources of fun in Bethesda's games is just goofing around doing crazy stuff and not being able to jump up on things or over things would take away a good deal of that.

Something they desperately need to add though is a climbing ability like the Thief games had. That I would love to see in Skyrim.
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Nikki Morse
 
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Post » Wed Jun 30, 2010 12:00 am

Jumping will stay.

But as mentioned, using tools to scale mountains like "Cliffhangar" in MW2 would be neat.
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Ridhwan Hemsome
 
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Post » Tue Jun 29, 2010 2:23 pm

If you jump the dragons will get you in midair! :dance:
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Mr.Broom30
 
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Post » Tue Jun 29, 2010 6:40 pm

You couldn't jump in the first Witcher game either, so are you really surprised you can't in the sequel? And why should that be taken as a reason to fear you won't be able to in Skyrim?

And I fail to see what the lack of acrobatics has to do with this, lots of games don't make jumping into a skill, but still have the ability to jump, and this isn't even only true for games that don't HAVE skills, where it's sort of obvious, even in RPGs were you can jump, you often don't have a skill for it, like say, Fallout 3, for example, you know, a game also made by Bethesda. In fact, I don't recall EVER playing ANY game that doesn't have the Elder Scrolls name on it which had a skill for jumping.

And the large amount of steep mountains doesn't have anything to do with it, because it's very easy to make mountains you can't scale by jumping, especially when the game features proper sheer cliffs, as we've seen in some screenshots, all you need to do is to make cliffs too high to jump over when you don't want people to scale them, and I'd argue that the rough terrain could also create some situations where jumping could be put to good use, such as having gaps you need to make a dangerous jump over or loot in some easily overlooked spot only accessable by jumping.

Am I 100% certain that jumping is in the game? No, not really, but I don't see any reason to assume it's not, and the reasons you offered are not good reasons to assume it's been removed.
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john page
 
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