Not so dumb as i though

Post » Wed May 09, 2012 6:50 pm

you guys their paper UK review of fallout: new vegas isnt all that bad and biased as their video review.

Heres a link http://uk.ps3.ign.com/articles/112/1128829p1.html
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JERMAINE VIDAURRI
 
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Post » Wed May 09, 2012 10:07 am

That was a good review, in fact it's one of the few intelligent reviews of New Vegas out there, and I was glad to read it. I do, however, disagree with their rating about sounds, here's the quote:

"The limited music and sound effects have a Western, cowboy flavour, but ultimately the wasteland is a silent and desolate place."

I always loved the New Vegas soundtrack, and while the radio stations definitely played a lot of Western style music, I didn't see it as limited or dull in any way. I mean Frank Sinatra, Marty Robbins, Dean Martin, Peggy Lee, Eddy Arnold, and The Ink Spots aren't dull or limited as the quote above implies, right? Even the background music is great imo, it adds a lot to the experience of walking around the wastes, just as it has with every other Fallout game.
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Stefanny Cardona
 
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Post » Wed May 09, 2012 6:25 pm

Yeah who ever wrote that might not be around much longer in the review business because its far to intelligent for a game review.
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Rhiannon Jones
 
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Post » Wed May 09, 2012 6:05 pm

Yeah who ever wrote that might not be around much longer in the review business because its far to intelligent for a game review.
It sounds like a joke, but sadly, it's not.
Usually a review consists of
Things that go boom: 4/5
Big boobies: 3/5
Flashy cars: 4/5
No dialoge: 5/5

This games is AWESOME!!!!
Our rating:10 gagillion stars
(IGN)
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Eire Charlotta
 
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Post » Wed May 09, 2012 7:24 pm

"The limited music and sound effects have a Western, cowboy flavour, but ultimately the wasteland is a silent and desolate place."
I agree with this, what music and effects do you hear in the Wasteland, not the Strip or Freeside actually in the middle of the desert with no town for ages.
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Natalie Taylor
 
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Post » Wed May 09, 2012 10:35 am

I agree with this, what music and effects do you hear in the Wasteland, not the Strip or Freeside actually in the middle of the desert with no town for ages.

Do you have the game for PC? The whole "music" folder in the data files has all of the background music that plays when your wandering around in the middle of nowhere.

http://www.youtube.com/watch?feature=player_detailpage&v=8UStl_50LTQ#t=24s

Edit:http://www.youtube.com/watch?feature=player_detailpage&v=bELxi2cLsoE#t=87s
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adam holden
 
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Post » Wed May 09, 2012 6:17 pm

Yeah who ever wrote that might not be around much longer in the review business because its far to intelligent for a game review.

I know, right? Look at what jessica chobot(hot ign reviewer) about fallout: new vegas in the ign youtube review. The thing is that was also a review from ign but a british one.
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Myles
 
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Post » Wed May 09, 2012 6:04 pm



I know, right? Look at what jessica chobot(hot ign reviewer) about fallout: new vegas in the ign youtube review. The thing is that was also a review from ign but a british one.

I hate that woman, with a passion.
She try's to seem like she's actually giving a crap about whatever games she was told to play, but when you really listen to her it becomes obvious she's only in it for the attention/ money.

Reviews should be done by REAL players, not payed actors.
(screw IGN) ;)
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Javaun Thompson
 
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Post » Wed May 09, 2012 12:49 pm

I found it funny when I read the IGN review of Fallout 3 alongside the NMA review of Fallout 3.
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James Hate
 
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Post » Thu May 10, 2012 12:07 am

I found it funny when I read the IGN review of Fallout 3 alongside the NMA review of Fallout 3.
I find ALOT of things to be funny when IGN puts their 2 cents into it.
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Trevor Bostwick
 
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Post » Wed May 09, 2012 5:02 pm

Do you have the game for PC? The whole "music" folder in the data files has all of the background music that plays when your wandering around in the middle of nowhere.
http://www.youtube.com/watch?feature=player_detailpage&v=8UStl_50LTQ#t=24s
Edit:http://www.youtube.com/watch?feature=player_detailpage&v=bELxi2cLsoE#t=87s
Nope I'm on Xbox, I play with my volume at 10 -12 and only sometimes do I hear crickets but other than that the Wasteland is just dead silent, until I get to the Strip walls and inside it or into Freeside with the smashing bottles and stuff.
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K J S
 
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Post » Wed May 09, 2012 11:50 pm

That is the difference between a review based on 2 hours of game time vs one that was based on a complete playthrough.
FNV needs playtime to show its real strengths, just by scraping on the surface one could easily deem it as a mere add-on.
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Abi Emily
 
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Post » Wed May 09, 2012 11:27 am

Nope I'm on Xbox, I play with my volume at 10 -12 and only sometimes do I hear crickets but other than that the Wasteland is just dead silent, until I get to the Strip walls and inside it or into Freeside with the smashing bottles and stuff.

I think the music volume is set very low by default, so you might have to turn it up in the audio settings to hear background music. I didn't know there was background music at all until I messed with the audio settings of the ps3 version.
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Jessica Colville
 
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Post » Wed May 09, 2012 5:07 pm

Because in some respects Fallout: New Vegas is a very different game from Fallout 3, and that's largely because it's better written. It understands that sometimes you must do awful things for a greater cause, or choose the best of two bad options. It offers you decisions all the time, but it rarely forces you to make any. It understands that morality is ambiguous, and subjective, and that games shoving obvious choices in your face undermines their emotional maturity. It knows that sometimes there is no right choice.
I literally shouted 'YES' when I read this, this is the core of why I love this game.

It draws you out all over the place, pointing you in four directions at once, never telling you to explore but rewarding you greatly when you take the risk.
Disagree with the bolded part. Freeform exploration isn't one of the game's strong suits. The game works best, especially in the first ten hours or so, if you follow the quests to new locations. (Which, admittedly, the game does really well.)

Playing Fallout: New Vegas in hardcoe mode is a revolution. You become a true wastelander, collapsing onto whatever roadside mattress you can find to stave off sleep deprivation, lapping dirty water from toilet bowls to hydrate yourself, going through every bin and abandoned building you can find for morsels of irradiated food and dying almost every time you venture off the beaten path.
I don't know which version of the game the reviewer was playing, but the hardcoe mode in my version of the game isn't anywhere as harrowing. FNV's hardcoe mode is a step in the right direction but doesn't really deserve its name. Sadly this part does seem like the reviewer didn't actually spend much time in hardcoe mode.

Pretty good review overall, like freqnasty said it does seem like the reviewer genuinely spent dozens of hours playing the game instead of two.
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Cameron Garrod
 
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Post » Wed May 09, 2012 9:10 pm

I found it funny when I read the IGN review of Fallout 3 alongside the NMA review of Fallout 3.

Just readed both and some how i came to the conclusion that IGN doesnt speak about negatives if its one of the industries big names and then when its sequel, made by a diffrent and smaller company with a ridiculuos time limit, those mistakes are suddently noted and gave a lot of time to discuss.
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Lauren Dale
 
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Post » Wed May 09, 2012 4:06 pm

New Vegas deserves a -1000 review. It was just so horrible.
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Alexandra walker
 
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Post » Wed May 09, 2012 2:08 pm

It would be nice if they managed to blend the fast-paced action with intense and important dialogue options. While I can definately understand the hate for drawn-out dialogue (I usually just end up skimming through the subtitles and skip the actual talking), I still want some important dialogue moments that are not only important, but are so well structured preformed that they actually make you want to listen.
Something closer to Mass Effect, as opposed to Skyrim.

As far as we know for certain though, you can threaten people to give you info that they want you to pay them for by pulling your gun on them, and you can also interrogate captured bounties before you ship them off, at the risk of killing them if you mess it up.
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matt white
 
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Post » Wed May 09, 2012 11:32 am


It sounds like a joke, but sadly, it's not.
Usually a review consists of
Things that go boom: 4/5
Big boobies: 3/5
Flashy cars: 4/5
No dialoge: 5/5

This games is AWESOME!!!!
Our rating:10 gagillion stars
(IGN)
Hahahahaha!!! That's a spot-on IGN review
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Robert Jr
 
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Post » Wed May 09, 2012 11:18 pm

It would be nice if they managed to blend the fast-paced action with intense and important dialogue options. While I can definately understand the hate for drawn-out dialogue (I usually just end up skimming through the subtitles and skip the actual talking), I still want some important dialogue moments that are not only important, but are so well structured preformed that they actually make you want to listen.
Something closer to Mass Effect, as opposed to Skyrim.

I'm -as many others here, too- actually very thankful for all of that "drawn-out dialogue".
It is what sets the game apart from all the watered down IPs you've mentioned.
The game is not to be blamed for your limited attention span.
There is hundreds of other games suiting your less talk, moar shootz taste.
No need to have this one dumbed down, too.
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Marlo Stanfield
 
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