NOT ENOUGH CONTENT!

Post » Mon Jan 11, 2016 8:47 am

I agree with everyone saying they are bored and fallout is too small.

A massive map with 300 marked locations, 500 or more other points of interest unmarked, giant buildings and towers, underground tunnels and metros, tons of settlement options with the ability to build you own town; diverse enemies and crafting, 4 unique factions, random encounters, tons of scaled enemies, a plethora of side quests, dynamic grinding repeatable quests, spots of humor and companion diversity and relationships, and a giant open world just all doesn't do it for me....

The worst part is... The fact they let you replay the game with an entirely different looking and perk based as well as weapon and combat based character! I also don't like that they let players choose between a ton of different difficulty levels and have both a real time combat system as well as a vats based system.

Even more the GECK where literally ANYTHING you want is possible and you can mod the game anyway you want whenever you want... Terrible!

All sarcasm aside thank you Bethesda for an amazing game. Once bugs get worked out and improvements made it will be even better. I can't wait for DLC! People saying this game is small and boring are silly but we still love them; we just don't agree!

:)
User avatar
Adriana Lenzo
 
Posts: 3446
Joined: Tue Apr 03, 2007 1:32 am

Post » Mon Jan 11, 2016 8:17 am

I am Anthropoid, and I endorse this message.

User avatar
Ezekiel Macallister
 
Posts: 3493
Joined: Fri Jun 22, 2007 12:08 pm

Post » Mon Jan 11, 2016 12:09 pm

Yeah, all the things the LAST game in the series had with worse writing and, in my opinion, much worse roleplaying.

I love the game. I've put about three days into it. But it's a step backward.

User avatar
Baby K(:
 
Posts: 3395
Joined: Thu Nov 09, 2006 9:07 pm

Post » Mon Jan 11, 2016 1:17 pm

There are actually a ton of side missions and small stand alone missions that are really easy to miss because it's not immediately obvious that's it's a mission giver. My friend has missed a lot because he went through as a shoot first ask questions later type of player. :hehe:

User avatar
CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

Post » Mon Jan 11, 2016 7:07 am

120 HOURS AND HAVENT GOTTEN THROUGH ALL THE CONTENT!
User avatar
Danial Zachery
 
Posts: 3451
Joined: Fri Aug 24, 2007 5:41 am

Post » Mon Jan 11, 2016 8:34 am

250 hours and only scratching the surface. It's utterly amazing. (and, yeah, you got me OP!)

User avatar
Sara Johanna Scenariste
 
Posts: 3381
Joined: Tue Mar 13, 2007 8:24 pm

Post » Mon Jan 11, 2016 3:02 pm

300 hours (well 275 hours last time I added it up, and that was like 3 days or ~28 hours of play ago!) and I am just getting to the "maybe halfway" point on several quests.

I suspect these guys saying "110 hours finished EVERYTHING" are just full of it.

User avatar
Brian Newman
 
Posts: 3466
Joined: Tue Oct 16, 2007 3:36 pm

Post » Mon Jan 11, 2016 6:20 pm

Around the 300 hour mark.

Yeah I hate these 'small' games.

Actually no. B)

User avatar
Tessa Mullins
 
Posts: 3354
Joined: Mon Oct 22, 2007 5:17 am

Post » Mon Jan 11, 2016 5:43 am

After 100+ hours and I have only explored about 20% of the map and I would say I have only explored about 5% (if that) of the 20% of the map since I find new things all the time in that 20% of the world map.

I still find new things in Oblivion, Fallout 3, New Vegas, and Skyrim from time to time when I am playing vanilla version of the games.

So I believe I will be finding new things for a decade to come.

User avatar
R.I.p MOmmy
 
Posts: 3463
Joined: Wed Sep 06, 2006 8:40 pm

Post » Mon Jan 11, 2016 3:26 pm


Well, here's hoping mods on console will actually be a thing and not just a pipe dream (and available before an obscene amount of time goes by).

But yeah, 105+ hours in on my second character and still not bored. This game is amazing.
User avatar
hannaH
 
Posts: 3513
Joined: Tue Aug 15, 2006 4:50 am

Post » Mon Jan 11, 2016 4:39 pm

yea, they are. There's just too much content. Especially if your reading all the terminals.
User avatar
Stacy Hope
 
Posts: 3391
Joined: Thu Jun 22, 2006 6:23 am

Post » Mon Jan 11, 2016 11:39 am

Some things have been simplified, that doesn't necessarily mean that it is a step backward, there are more than enough things that have been excessively expanded upon.

User avatar
matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Post » Mon Jan 11, 2016 5:20 pm

Some people can't figure out what to do unless the game tells them to with a quest. Don't pay attention to it, those who want quests for every location are probably obsidian [censored] who like to be handholded the whole game and being told where to go.

I prefer the freedom to decide where to explore and my own pace.

But it is true that if you compare this game to others it gives you the impression that there's less to do when it's actually the opposite, but in all honestly this this possibly the only open world game I have played that made me want to visit every single place I am around simply to get everything inside because I need it. You see other games like witcher with a huge and empty world full of location without interest by their own gameplay mechanics forcing it to rely 100% on its story to keep the people interested you travel to the generic town number 921324 following a white trail of dots and then you get your hand holded for a red trail in another linear progression to fight the again new generic boss, and get the story progressing or gain some experience so you can keep playing the same way but simply hit a little harder. Unlike other games story driven, Fallout 4 focus almost entirely on exploration and emergent gameplay, giving you the freedom to unlock new possibilities as you level up or enter in new locations. If you just focus on quests though, maybe the game will seem much smaller than it actually is.

User avatar
Yonah
 
Posts: 3462
Joined: Thu Aug 02, 2007 4:42 am

Post » Mon Jan 11, 2016 10:45 am

Yes, it's a very good piece of work, first time I got addicted to a game since years.

Hmm, as positive threads are boring, what are my main critical points? The map is too small and crowded, fast travel to any location is bad and, worst of all, there are no shorts and sneakers clothes for males in the game. When I reconsider, makes the game a failure actually. :)

User avatar
Elena Alina
 
Posts: 3415
Joined: Sun Apr 01, 2007 7:24 am

Post » Mon Jan 11, 2016 7:36 am

You're seriously going to insult people and refer to them as obsidian [edited]? Here's the fact, Obsidian created a better fallout game than Bethesda did, it had a much better faction system, had more interesting and dynamic characters, and had excellent lore. Are you really this immature?
User avatar
Emily Graham
 
Posts: 3447
Joined: Sat Jul 22, 2006 11:34 am

Post » Mon Jan 11, 2016 4:32 pm

Does nobody still care that it feels like an original Xbox game? Many things have been improved, but it's the improvements you'd expect to happen, which should have happened already. It in of itself voids being a major plus when it can't afford to take a step back in other departments. I think what people assume to be a great overhaul are just distractions. It's nice that junk as a purpose now, but in a way that sort of makes you the Scavenger of Boston; going around collecting junk. Crafting weapons and items that mainly all share the same name in order for you to find junk with more ease. It's a nice system and certainly an improvement, but it's a slightly gimmicky distraction taking focus away from big game-changing decisions that would alter your character's purpose in the world and the world's view of your character. No ammo types or major faction variety that really matters. Linearity feels restricting, no matter how open and vast the world is. I do love exploring, though. Which brings in the major point of where all the disappointment comes from. A good chunk of the stuff from New Vegas should have just made it in and improved. hardcoe mode included.

Most people wouldn't mind if it wasn't a Fallout game. It's a fine decent game on its own otherwise.

brb, broken legs, just gonna stare at the god rays for 20 seconds before I can run again.

User avatar
Cathrin Hummel
 
Posts: 3399
Joined: Mon Apr 16, 2007 7:16 pm

Post » Mon Jan 11, 2016 2:28 pm

"Fact"

I dont think that word means what you think it means.

FO4 is 10X better than NV was for me. But you know, OPINIONS can be like that.

User avatar
marina
 
Posts: 3401
Joined: Tue Mar 13, 2007 10:02 pm

Post » Mon Jan 11, 2016 1:40 pm


I definitely feel like I have much less of an influence in this Fallout. Dialogue svcks, it's dumbed down, it makes no difference what you respond with and charisma choices are usually just to get a small amount of more caps or get an answer to questions you never needed, you can't flex your intelligence or strength in conversations anymore either. There is no more karma system, which effectively makes it pointless to be good or bad, you can never even tell whether you're a good or bad character. Bethesda went back to their laziness experienced in Fallout 3 as well and decided that 90% of the enemies you faced needed to be Raiders, Super Mutants, and Ghouls. Fallout New Vegas had a much better diversity of enemies.

These setbacks make it hard to enjoy the Commonwealth at times.
User avatar
Davorah Katz
 
Posts: 3468
Joined: Fri Dec 22, 2006 12:57 pm

Post » Mon Jan 11, 2016 5:33 pm

There are 274 marked locations in Far Cry 4. Quantity does not equal Quality. Sure, there a lot to do and go see, but you end up doing 99% of the same thing: Killing stuff. Fallout is supposed to be more than simply killing.

I applaud them for improving companions, but the quests, and choice and consequences, lack of anything evil, is a big step backward.

User avatar
Nathan Hunter
 
Posts: 3464
Joined: Sun Apr 29, 2007 9:58 am

Post » Mon Jan 11, 2016 8:42 pm

Where's the insult? I said Obsidian fans, but it got censored, I supose we are only allowed to say fan because other versions of the same word will get censored.

Obsidian didn't create anything, they were handed an already made game and they just added more stuff to it. They just made fallout 3.5 director's cut, now with more story, and bugs.

Worst part is, the game came out as a buggy mess, with a boring enviroment, linear progression, terrible setting, mediocre design choices for the skill sets[they totally got rid of the heavy guns skill], a hardcoe mode that's everything except hardcoe, and lastly worse animations. In Obsidian they took the same approach of CDProjekt Red, they sold their game for being bigger and show greater numbers, but most of those numbers were simply filler, they have a map full of named locations that lack of content of relevancy, they promise a greater number of quests, but the vast majority of them are simply filler fetch quests, their fans normally cry because they didn't get the bonus, when they legally accepted the terms. But the worse part of it, is that Obsidians fans are so noisy that Bethesda listened to them in several aspects of Fallout 4, aspects that I don't share. Now players seem to care more about secondary aspects like plot or writting, instead of deep gameplay mechanics. You can take a look at PoE for example, and see for yourself what happens when you give more importance to the story than to the gameplay, you get games that are incredibly boring, tedious, repetitive, and annoying to play, with balanced mechanics where all weapons get nerfed, enchants and effects are useless, and mostly everything you find lacks any kind of value because of "balance". That is Obsidian for you. I hope Bethesda ignores the new wave of players asking for companies to focus entirely on the story and writting, and instead listen more to the playerbase who demands them to focus on expanding the gameplay instead.

User avatar
Monique Cameron
 
Posts: 3430
Joined: Fri Jun 23, 2006 6:30 am

Post » Mon Jan 11, 2016 4:58 am

I'm amazed by the vast amount of unmarked locations that are truly HUGE. For instance I came across the marked Location Lonely Church and thought this one svcks but of course after a bit of exploring I found it, which led me to an epic dungeon that was really fun.

User avatar
Claire
 
Posts: 3329
Joined: Tue Oct 24, 2006 4:01 pm

Post » Mon Jan 11, 2016 3:56 pm

Yes...

"Opinions are like asses...everybody has one..."

I don't get bored easily, I have 1000's of hours in FO\TES Games (Skyrim 2700h, FNV 2100h...hell I surely have more than 5000h in Daggerfall back in the 90's)

And I'll probably do more than 2000h in this game (186h currently). However, though the game is intense and has a lot of locations...they mostly look and feel the same, the game is also very predictable and ultimately repetitive and boring...

But...it's the best boring game around :)

User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Mon Jan 11, 2016 12:11 pm

Lies! FO4>FOWhatever!! I have played 9997 hours and I have only explored 0.001% of the map!

(Since the topic is about sarcasm)

User avatar
Leilene Nessel
 
Posts: 3428
Joined: Sun Apr 15, 2007 2:11 am

Post » Mon Jan 11, 2016 5:01 am

Funny, you criticize Obsidian for removing big guns skills when BGS has removed every single skill from the game. Also, Bethesda handled QA, so blame them for bugs, and the 18 month deadline. Maybe if they had 7 years between FO titles it wouldn't have had as much of a problem.

Game balance doesn't have anything to do with plot or story. But hey, if you like playing RPGs with grade school stories, maybe someone can make a Dr. Seuss crpg for you.

Also funny you bring up Fetch quests. Super funny. Not to mention named locations that lack any sort of relevancy. FO 4 map is filled with named locations that offer nothing, NOTHING, but killing SM, Raiders, or Ghouls. Filled, to the brim, with locations that offer nothing, except occasionally a quest that entails, yep, killing em. Compare the Poseidon location in FONV with that in FO 4. In FO 4 they are nothing but a place for raiders or mirelurks. In FONV, it involved a couple quests that can result in a powerful weapon and filled with pre-war lore. In FO 4, nothing. No lore, just crap to kill, which you do over and over and over and over again in this game. Which brings us to the other hilarious thing you said, boring, tedious, and repetitive, which sums up killing raiders for the 100th time, or clearing out yet another settlement. A lot of repetition.

User avatar
JD bernal
 
Posts: 3450
Joined: Sun Sep 02, 2007 8:10 am

Post » Mon Jan 11, 2016 7:20 am

Compared to Fallout 3? Then i would say sidequests are abit worse, but the main quest and factions are way better. That was the most important thing to me atleast.

EDIT - Also could we stop with the whole Obsidian versus Bethesda Fallout thing, or else it will get moved to another part of the forum.

User avatar
Annika Marziniak
 
Posts: 3416
Joined: Wed Apr 18, 2007 6:22 am

Next

Return to Fallout 4