Not enough hours in a day.

Post » Sat Feb 19, 2011 2:28 am

Hi all, happy New Year to you, :foodndrink: Hic. Can anyone tell me if there is a mod that extends the day length, more so the daylight period rather than the nightime period. If not, is there a way I can make the adjustment myself using the console or making alterations to the ini. file. Not that I really know too much about using the console or altering the ini. file, so a mod would be the best idea in my case. Thanks for reading. Now I'm afraid I've got to leave as I have an urgent appointment with a crate of beer and various bottles of spirit :thumbsup: .
User avatar
Cat Haines
 
Posts: 3385
Joined: Fri Oct 27, 2006 9:27 am

Post » Sat Feb 19, 2011 1:02 am

Haven't tried this but it seems to be what you're looking for:

http://www.fallout3nexus.com/downloads/file.php?id=5847

Hope it helps.

Doug
User avatar
Sanctum
 
Posts: 3524
Joined: Sun Aug 20, 2006 8:29 am

Post » Sat Feb 19, 2011 10:30 am

You can use the console.

set timescale to xx

30 is default where 1 realtime minute = 30 game minutes. set timescale to 1 means the game runs in 1 to 1 ratio with realtime.

http://fallout.wikia.com/wiki/Fallout_3_console_commands
User avatar
Schel[Anne]FTL
 
Posts: 3384
Joined: Thu Nov 16, 2006 6:53 pm

Post » Fri Feb 18, 2011 9:01 pm

I prefer Set Timescale to 4 myself. It gives me plenty of time to accomplish what I need to during the day yet I still get to see the sun set.
User avatar
Liii BLATES
 
Posts: 3423
Joined: Tue Aug 22, 2006 10:41 am

Post » Sat Feb 19, 2011 1:44 am

Yep, I set low as well.

For a little thrill you can set it to, say, 240 and watch the day fly by!
User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Sat Feb 19, 2011 7:28 am

I made a quest script with this attached to it. I set it to run every 5.000 seconds in the quest.

scn MyTimescaleQuestScriptfloat myTshort mySshort myNbegin GameMode	set myT to GetCurrentTime	if myT > 4 && myT < 21		if myS == 0			set myS to 1			set myN to 4			ShowMessage MyTimescaleMESG, myN			set TimeScale to myN		endif	else		if myS == 1			set myS to 0			set myN to 30			ShowMessage MyTimescaleMESG, myN			set TimeScale to myN		endif	endifend


The nights are faster and the days are much longer.
The message only displays that the timescale was changed. You can leave it off it you want.
User avatar
Queen of Spades
 
Posts: 3383
Joined: Fri Dec 08, 2006 12:06 pm

Post » Sat Feb 19, 2011 5:21 am

Theres an option in Wrye Flash for timescale, I set it to ten there but I'm not sure it's working right as the days still seem really quick. 1 rt second is 1 FO minute. Is that right
I have it set to 10 on Oblivion and its definitlety slower
User avatar
Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am

Post » Sat Feb 19, 2011 11:32 am

Thanks for the replies, there's plenty for me to tinker about with tonight. I'll see what suits me best and go with it. Thanks again for the help, see you.
User avatar
Ebony Lawson
 
Posts: 3504
Joined: Fri Feb 16, 2007 11:00 am

Post » Sat Feb 19, 2011 12:29 am

I prefer Set Timescale to 4 myself. It gives me plenty of time to accomplish what I need to during the day yet I still get to see the sun set.

Thanks, I'll just use this console command because...

Theres an option in Wrye Flash for timescale, I set it to ten there but I'm not sure it's working right as the days still seem really quick. 1 rt second is 1 FO minute. Is that right
I have it set to 10 on Oblivion and its definitlety slower

...This isn't working in Wrye Flash, I went into the DarN F3 setting and simescale was still at default of 30. However I don't think this setting works for Bash/Oblivion (I use Cobl menu to set)

@WillieSea: How do you get that script to run in-game? Attach it to a esp file?
User avatar
jason worrell
 
Posts: 3345
Joined: Sat May 19, 2007 12:26 am

Post » Sat Feb 19, 2011 5:03 am

You attach that script to a 'dummy' quest.

1. Make a new message if you want to use the 'showmessage' in the script.
2. Save the script above as a 'Quest' script.
3. Make a new Quest. Give it a quest name, an ID, a priority of lets say 10, and check the box 'Start Game Enabled'. In the Script Processing delay change the value to 5.0000.
4. Save the quest.
5. Edit the quest and attach your script you saved above in the 'Script' drop-down list.
6. Save the mod and activate it in your game.
User avatar
Flash
 
Posts: 3541
Joined: Fri Oct 13, 2006 3:24 pm

Post » Fri Feb 18, 2011 11:40 pm

Using WillieSea's instructions and script I have made my 2nd FO3 mod called http://www.fallout3nexus.com/downloads/file.php?id=15799 which changes the timescale to 4 in the day and 30 at night. Many thanks to WillieSea for posting these letting me add ot to Nexus.
User avatar
Amysaurusrex
 
Posts: 3432
Joined: Wed Aug 09, 2006 2:45 pm

Post » Sat Feb 19, 2011 12:31 am

I use timescale of 5, which is FWE default. Sometimes though I use timescale 100000 when I want to skip a few days to have everything respawn :)
User avatar
Alkira rose Nankivell
 
Posts: 3417
Joined: Tue Feb 27, 2007 10:56 pm

Post » Fri Feb 18, 2011 10:43 pm

I use timescale of 5, which is FWE default. Sometimes though I use timescale 100000 when I want to skip a few days to have everything respawn :)

Crap, why didn't I think of this before? I was just using the wait menu to skip those days in steps of 24 hours... What a waste of time. :P
User avatar
Vicki Blondie
 
Posts: 3408
Joined: Fri Jun 16, 2006 5:33 am


Return to Fallout 3