Not Enough

Post » Thu Apr 09, 2009 10:32 pm

It just occurred to me that there are simply not enough raiders and such to kill. I remember in FO3 having tons of raiders to kill, Talon company mercs coming after you ans the likes, but in FONV, it seems there are not nearly as many out there to kill. I have even gone as far as to kill mad legion guys including Caesar and no one seems to be coming after me for doing it so I could just shoot them down. Is it just me, or has anyone else noticed that also? Maybe it is just me who is never satisfied with with killing just a few raiders. I even went into fiend territory and was surprised by how few raiders there were there to kill. I was hoping to be surrounded on all sides and have to shoot my way out of there like it was the darn OK Coral. But that is not the case. Does this change with the higher level of difficulty to play on? I can remember like I said in FO3 being in some wild and hairy situations. Maybe there is a mod to that I am missing or something, but I want more targets to kill. Wondering if anyone else encountered this and if there is a mod that can be recommended.
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Darlene Delk
 
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Post » Fri Apr 10, 2009 12:44 am

Yeah isn't it Great? :D

FO3 was stupid about it. People just their for the point of killing. Talon Comany and Enclave might as well had targest on them. Raiders behind every rock.

New Vegas is mostly civilized. Raiders and Slavers have been driven out by the factions.
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Siobhan Thompson
 
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Post » Thu Apr 09, 2009 11:39 am

http://www.newvegasnexus.com/downloads/file.php?id=38623

For something a little different:
http://www.newvegasnexus.com/downloads/file.php?id=35369
http://www.newvegasnexus.com/downloads/file.php?id=36432

Hope this helps.
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R.I.P
 
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Post » Thu Apr 09, 2009 2:03 pm

I agree. There is way too little random encounters when you walk the wastes. Luckily for PC games, there's some good mods to fix that, and ensure you a bunch of encounters. Just like in Fallout 3. Not so luckily for console gamers who won't meet that much action while walking around.

Still, i think that the devs could have done a much better job on this. Yes, it's a much more civilized location than D.C., but you'd expect a little more to kill when walking around. My personal opinion is that i think the location of this game is a terrible choise, but whatever, i enjoy this game.
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Ladymorphine
 
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Post » Thu Apr 09, 2009 8:57 pm

i feel the same but unfortunately am a console user and i can't mod the only way i'll see tons of enemies is if i make myself an enemy of the NCR and well every other major faction except the BOS everyone else will be shot on sight :flamethrower:
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Alexandra Ryan
 
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Post » Thu Apr 09, 2009 1:07 pm

Agreed, I've killed everyone there is to kill (for my character) on multiple playthroughs... just one fountain of humanoid enemies would be nice for some head hunting now and then.
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naome duncan
 
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Post » Thu Apr 09, 2009 12:56 pm

Yeah isn't it Great? :D
Yes it is. :tops:
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Charles Mckinna
 
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Post » Thu Apr 09, 2009 5:47 pm

Yeah the wasteland is too empty. It almost seems like the game was designed for the system used in classic Fallouts.

All these fancy guns and nothing to shoot them with :shrug:
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joannARRGH
 
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Post » Thu Apr 09, 2009 4:45 pm

I agree. There is way too little random encounters when you walk the wastes. Luckily for PC games, there's some good mods to fix that, and ensure you a bunch of encounters. Just like in Fallout 3. Not so luckily for console gamers who won't meet that much action while walking around.

Still, i think that the devs could have done a much better job on this. Yes, it's a much more civilized location than D.C., but you'd expect a little more to kill when walking around. My personal opinion is that i think the location of this game is a terrible choise, but whatever, i enjoy this game.


PC owns :D

I agree that the devs could have done A WAY better job, but since they were still on the same graphics engine I can sorta understand why.

NV was a great choice, but they should have waited for the new engine to do something like this. It just doesn't feel like this is the right time for NV. Size svcked and the battles were bad, IMO. But hey what can you do? DC on the other, outstanding job Bethesda, now if only you can make a game with the mechanics of NV and the epicness of FO3 (Not flaming). :)
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Bird
 
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Post » Thu Apr 09, 2009 11:53 pm

I agree, I love playing the game and am not so bothered by the lack of people to kill that I wish to stop playing. Luckily for us PC gamers we can use and employ mods to add the things that are missing from the game to make a more worthwhile experience. I do agree, I would not have expected it to be so civilized especially with so many factions around and in competition for certain resources and locations especially near and around Hoover Dam. In addition just walking around the wastes, one would expect soooooooooooo many more random incursions and battles. In FO3, once I decided to be good or Bad, here come the other guys looking to blow you away. There is none of that however in FONV. I have made quite a few enemies and am vilified by several factions and none of them seem to care enough to come after me. Maybe my ruthless and pistol toting reputation has gotten around and they are scared to come see me with the "Big Iron" on my hip.
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MISS KEEP UR
 
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Post » Thu Apr 09, 2009 11:35 am

Maybe my ruthless and pistol toting reputation has gotten around and they are scared to come see me with the "Big Iron" on my hip.


Maybe so, after all everytime Legion sends an assassin group after me they lose an encampment :lmao:
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Racheal Robertson
 
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Post » Thu Apr 09, 2009 10:36 am

Yeah the wasteland is too empty. It almost seems like the game was designed for the system used in classic Fallouts.

All these fancy guns and nothing to shoot them with :shrug:



Fallout 1 and 2 have loads of random encounters to shoot

More randoms encounter yes

Ludicrous amount of people to shoot like Fallout 3,


Darth Vader: NOOOOOOOOOOOOUUUUUUUUUUUUUU!!!!
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Soku Nyorah
 
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Post » Fri Apr 10, 2009 2:38 am

How far in the MQ are you Joliette if I may ask, as most more neutral factions stay... well neutral untill after the Strip and B.
Even the legion now have a little room for maneuver, untill hated.
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Victor Oropeza
 
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Post » Thu Apr 09, 2009 11:44 pm

[quote name='Dario Meza' timestamp='1296258259' post='17082875']

Ludicrous amount of people to shoot like Fallout 3,


Darth Vader: NOOOOOOOOOOOOUUUUUUUUUUUUUU!!!!
[/quote

I would be shocked to see Darth Vader wielding a light saber in the wasteland coming after me. How would stop a man/machine who could block your bullets with his hand and choke you from a whole other galaxy, and shoot lightning from his hands and stuff? LOL...


:gun:
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Fiori Pra
 
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Post » Fri Apr 10, 2009 12:20 am

Fallout 1 and 2 have loads of random encounters to shoot

More randoms encounter yes

Ludicrous amount of people to shoot like Fallout 3,


Darth Vader: NOOOOOOOOOOOOUUUUUUUUUUUUUU!!!!


That's the problem, nothing random :shrug: Sure the raider to population ratio was a bit off in Fallout 3, but atleast there was a reason to not fast traveling everywhere. Or to fast travel everywhere depending on your views of combat :D
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Jessica Thomson
 
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Post » Fri Apr 10, 2009 1:48 am

All these fancy guns and nothing to shoot them with :shrug:


Strange, isn't it? This game is outright obsessed with weapons, vast amounts of programming are dedicated to ammo crafting and iron sights and weapons mods and dozens of guns and bombs and blades, yet it has been praised for this abundance of FPS goodies by the very same people who haughtily dismiss F3 as a shooter.
Plus, all that weapon lust is in a game that carries a message about the sad inevitability of war.
Still, it's fun to shoot stuff, so I'd like to see more enemies, too.
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kevin ball
 
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Post » Thu Apr 09, 2009 5:13 pm

So many weapons...so little enemies.
Honestly, I know it's usually all about the realism and understanding that Vegas is becoming civilized/peaceful, but it's a VIDEO GAME, if I walked from canturbury commons to the republic of Dave in FO3, I would probably run into three groups of raiders. In NV, walking from the strip to novac would usually yield nothing after the initial sweep, if your lucky maybe one group of enemies with knives.
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Ross Thomas
 
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Post » Thu Apr 09, 2009 12:38 pm

http://www.newvegasnexus.com/downloads/file.php?id=38623



:tops:

First playthrough, I was mostly fine with the amount of "life" in the wasteland, gave me room to breathe and learn the game etc. It's on repeated playthrus that I started to desire bigger mobs. Then eventually, assuming I like a game enough to replay it even more, combat-fun becomes my main focus. There's only so many times I can do quests for the story aspect and then I just want outlandish chaos. :kiss:
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Jah Allen
 
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Post » Thu Apr 09, 2009 5:47 pm

I though a "wasteland" and "desert" means less populated?

I do however think there should be another major Raider camp.
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SamanthaLove
 
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Post » Thu Apr 09, 2009 1:24 pm

http://www.newvegasnexus.com/downloads/file.php?id=36432

Populated Wasteland no longer works, the last patch broke it and the modder has been MIA for quite some time. The Increased Wasteland Spawns work though, I'm currently using that one.
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Guy Pearce
 
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Post » Thu Apr 09, 2009 9:52 pm

Populated Wasteland no longer works, the last patch broke it and the modder has been MIA for quite some time. The Increased Wasteland Spawns work though, I'm currently using that one.

Which patch would that be and when? The last patch I remember was back in December, I dl'd that one back then and the game works just fine. Even with this mod loaded the game runs just fine, however I have read comments on the Nexus that many people have been experiencing problems (mostly crashes due to using the wrong version)

And this from the author of the mod:
A NOTE TO USERS: DO NOT USE 0.4, EVER (I keep it to archive past changes). If you installed 0.4 and switched to 0.3e you WILL experience constant crashes. Disabling 0.4 on a save which ran it WILL CRASH. When switching to 0.3e, MAKE SURE YOU USE A CLEAN SAVE.

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i grind hard
 
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Post » Thu Apr 09, 2009 11:56 pm

:tops:

First playthrough, I was mostly fine with the amount of "life" in the wasteland, gave me room to breathe and learn the game etc. It's on repeated playthrus that I started to desire bigger mobs. Then eventually, assuming I like a game enough to replay it even more, combat-fun becomes my main focus. There's only so many times I can do quests for the story aspect and then I just want outlandish chaos. :kiss:



In my experience I would say more than three groups. I can remember walking about in the wastes of the capital and being literally jumped by a group of raiders, occasionally I may even get caught in crossfire and have to run and hide behind cover and blast some fools or maybe even put the gun away and run. This New Vegas however is apparently barren of such fun to get into. I used to love the battles and little skirmishes, especially when the Enclave would come out of seemingly nowhere and ambush you or something like that. All of that added to the depth of the game and the environment. Once again, you would figure with all of this scheming for power between factions would get a little out of hand. Especially when you make enemies with other factions, no one comes after you for retribution. Kinda lame...

In fact, I may as well break out FO3 and play It through again...
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Melly Angelic
 
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Post » Fri Apr 10, 2009 1:18 am

I can remember walking about in the wastes of the capital and being literally jumped by a group of raiders, occasionally I may even get caught in crossfire and have to run and hide behind cover and blast some fools or maybe even put the gun away and run. This New Vegas however is apparently barren of such fun to get into.

Could definitely use at least some random encounters in NV.
IWS gives humans who improve their weapons w/my clvl and the nutty numbers I want (at least occasionally, in some spots...not everywhere) but it's still predictable enemy types in the same locations etc. So I get chaos, but not random chaos. But it does satisfy the desire to shoot lots of stuff. :D

....me needs Diablo3.
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DeeD
 
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Post » Thu Apr 09, 2009 11:23 pm

I checked the stats on my Pip boy

I'm level 21 New Vegas, and killed 262 things.

I'm level 19 in Fallout 3, so far killed 365 things.

Too many boring stretches in New Vegas. Too much talking and 'speech' quests for my taste.
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Krista Belle Davis
 
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Post » Thu Apr 09, 2009 11:56 pm

I checked the stats on my Pip boy

I'm level 21 New Vegas, and killed 262 things.

I'm level 19 in Fallout 3, so far killed 365 things.

Too many boring stretches in New Vegas. Too much talking and 'speech' quests for my taste.



Thats the point of Fallout games, Not all of them must be BANGBANGBANG quest
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Matthew Warren
 
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