I just got my character to 100 smithing and am on my way to full daedric (was slightly upset that dragon plate appears to be worse than daedric?) Having done this and realizing that I have relatively little incentive (well, significantly reduced) to go dungeon crawling or just do quests hoping for loot, I see that getting to 100 smithing is probably a bad idea, and I probably won't do it on my next character (planning for an elitist, murderous she-nord who thinks something like working a forge is beneath her).
But to people who just say "smithing's OP? don't use smithing". Well, yeah, ok, I see that now. But it wasn't my fault for doing it the first time -- I mean, as a character, my goal is to try and get the best gear that I can. It feels ridiculous going to great lengths to try and come upon good weapons/gear when you know it's so much easier to just make it yourself. So, yes, much like fast travel in Oblivion, having seen that it somewhat spoils the game, I'm going to try avoiding it in the future (now that the damage is done on this character I'm probably going to go the whole 9 yards with enchantment, too). That's not to say that it isn't a mistake though, and that i'm not annoyed at beth for spending all this time making cool dungeons, etc, but apparently not spending a couple of minutes to think about the game mechanics and how they could potentially spoil the game.
I think all of this could have been solved or resolved by role-playing.
If you establish a
character and let that dictate your actions these things won't happen to you.
Think of role-playing like...a movie. If you were directing a Superman movie and your starring actor was asking if he could use a gun, what would you say?
You should say, 'Superman DOES NOT use guns.'
It's the same for your PC. There may be self imposed limitations, or not, it all depends on the
character. I think you should ask yourself why you wanted daedric armor so fast in the first place. It's not like you couldn't beat anything wearing iron or steel.
I raised my smithing to 100 also but I only use Elven weapons and wear iron armor w/scaled bracer & boots. I never picked the perks to make daedric or dragon armor because my character would NEVER wear them.
Since I'm RP'ing and my PC isn't trying to be a blacksmith forever...
-the way I RP is that I decide what 'profession' my PC will have and try to only make gold doing that. If I was a blacksmith I'd only make/sell/loot weapons and armor for gold the same for being an alchemist or dealer in magical tomes, scrolls, etc....I only raised my skill in order to improve my personal gear. The guy in Riverwood is looking for 'help around his forge' so I just kept going back and making/selling daggers to him. RP'ing like I'm a blacksmith's assistant.
Having served as a blacksmith's assistant I'm now going to start doing what I (my PC) always wanted which is to be an alchemist. I'll no longer deal in any weapons or armor and will now concentrate on ingredients and potions.
Eventhough my other skills (weapons/armor/archery) aren't where they need to be, or where I'd like them, I know my gear is the best, for its' type, and my skills can catch up.
As the Thane of Whiterun, I won't become the Thane of any other hold, it's my duty to hunt bandits in the hold. I use that as a cover/reason for exploring instead of just roaming around and clearing places.
I'm eventually going to join the Legion and then go around to the Imperial friendly holds and hunt their bandits. Basically another cover/reason to explore. That's when I'll take on other side quests RP'ing as an Imperial officer bringing order to the territory. If I expand my duties and RP as an Imperial Special Agent assigned to Skyrim I could use that as the cover/reason for joining the other factions, in order to discover whether they pose a threat to the Empire or not...the real reason is because I have to be a member of certain guilds to complete some quests (I want these items out of my inventory...lol).
The whole time collecting potions/ingredients to sell to the alchemists of Skyrim.
I think the experience is diminished when you play the game with no...direction? If you're just on a mission to get the best of something once you get it then what?
Create a
character/story/role that always has a reason to interact with the game and, IMO, you'll have a better experience.