Then you are missing out. You don't need a patch for your game, but maybe you do for your willpower.
That is an unfair criticism. I posted this once before in another thread, but I think all of the people espousing the "It is your fault for trying to get the best stuff" viewpoint should really consider it.
Question: If the gameplay of TES centers around using the skills you choose in order to improve those same skills, and the very act of doing so makes the game way too easy, is the game playing the way Beth wants it to?
The essential distinction to be made here is between
1. playing to break the game, and
2. Using game mechanics the way they are intended
Say I am roleplaying a warrior who smiths. Is this feasible without breaking the game? Smithing is not a cheat in the game, it is a skill. As such, it is intended to be raised. It should therefore be feasible to specialize in. If I cannot specialize in smithing without ruining the game, the developers have not "given me the freedom to be overpowered", they have removed my freedom to play the game with challenge. Note the distinction between using mechanics as they are presented and intentionally trying to ruin these mechanics.
Example of intentionally breaking mechanics: finding a wall in Oblivion near a guard and sneaking while walking into the wall for hours to raise your sneak skill. This is clearly against the spirit of how the skill is supposed to be used. As such, the fault lies with the player. Why? Because if the player uses the skill normally, they will not become overpowered, and the skill will not raise too quickly. Both of these reasons are important if you take the time to contrast them with smithing.
Example of broken game mechanic: Playing a warrior who specializes in smithing. How should such a character play using the game mechanics? They should smith regularly. What is the result? They level smithing ridiculously fast and become overpowered. If using the game mechanic as such will result in breaking the game, then it is not the OPs fault for trying to level smithing.
The root of the problem: Games are designed to be challenging by nature. There is a reason that most skills will not make you overpowered simply through their normal use. This is the case because developers balance the rate of levelling and the power of that levelling such that you won't become too strong too quickly. I am not saying that you should not have the ability to become ridiculously strong, but rather that the natural course of the game should not make you overpowered. Should you want to become overpowered, you should have to consciously make that choice. I have no sympathy for people who used custom spells in Oblivion engineered to be ridiculously powerful, as they obviously knew what they were doing. If playing normally yields the same result, something is wrong.
I question the assumption in all of these posts that bettering your character makes you responsible for being overpowered. To those who accept that line of thought, I propose this hypothetical:
You like playing basketball and enjoy a challenge. You can either....
i) play against bad players shooting with your wrong hand (because it would be too easy using your proper hand)
or
ii) play against better players with your proper hand and exert yourself fully.
Which seems the better option? 2 is much more appealing because consciously gimping yourself should not be necessary. If I am roleplaying a smith in a dangerous world, would he consciously choose to gimp himself? Obviously not, so why am I required to gimp him as such? However, if my mage was told that he would have to smith 5000 more daggers in order to make that dagger twice as strong, he may not choose to invest the time. That is balancing at work. Note that in the basketball example, I may be given the possibility that if I specifically search for growth pills on the internet I can become ridiculously tall and eliminate the challenge of the game of basketball. However, this would require conscious effort on my part. I would like to see Skyrim take this approach, instead of asking me to consciously gimp myself while roleyplaying.