It's not my fault I abused smithing

Post » Wed Dec 14, 2011 1:11 pm



The essential distinction to be made here is between
1. playing to break the game, and
2. Using game mechanics the way they are intended




Yeah, the big question is: Is it an exploit, or an abuse?
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Adriana Lenzo
 
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Post » Thu Dec 15, 2011 2:32 am

Its not an exploit to level all the crafting skills to 100. If that breaks the game then its bad game design

:D
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Cesar Gomez
 
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Post » Thu Dec 15, 2011 4:23 am

Its not an exploit to level all the crafting skills to 100. If that breaks the game then its bad game design

:D


It′s an oversight from Bethesda, surely. I say this because levelling smith to master on an item (iron dagger) that requires 1 iron and 1 leatherstrip, is just about the same as when you in Oblivion could sneak around a farmer in the field and raise your sneak as much as you liked that way.

And Bethesda did away with the latter.

As such, I can argue that it does bother me, though I don't abuse it myself and that it's not my business what other players do in their game. Because the sneaking around, highlights a flaw; it breaks immersion.

Yet I will not agree to direct my whine solely to Bethesda, since anyone sneaking around the farmers know very well he is abusing the freedom within the game to play in a way that was not intended, and get an imbalancing advantage from doing so.

I think too, that Bethesda needs to patch the smithing, realising iron and leather strips are too easy aquired, and too cheap to be means to an end. So instead, you stop gaining perks from an item after you created a given number of them. The immersive and difficult mode would be, count how many light/heavy items there are. If theres 50 of them, then you can only raise the smithing skill item twice by making that particular item. So when you reach 100, you surely can call yourself a master. Another way would be to hardcap the beginner items, and then losen up when you get higher into the tree and need more ingredients. Could make sense as there is still "something to learn" from crafting Glass armors or Ebony armors for example.

Same with enchanting of course.But as I've played, I haven't raised my smithing above my highest skill (onehanded), and that has been pretty straightforward as intended. I am a warrior, not a smith after all.
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Francesca
 
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Post » Wed Dec 14, 2011 5:52 pm

That is an unfair criticism. I posted this once before in another thread, but I think all of the people espousing the "It is your fault for trying to get the best stuff" viewpoint should really consider it.

Question: If the gameplay of TES centers around using the skills you choose in order to improve those same skills, and the very act of doing so makes the game way too easy, is the game playing the way Beth wants it to?

The essential distinction to be made here is between
1. playing to break the game, and
2. Using game mechanics the way they are intended

Say I am roleplaying a warrior who smiths. Is this feasible without breaking the game? Smithing is not a cheat in the game, it is a skill. As such, it is intended to be raised. It should therefore be feasible to specialize in. If I cannot specialize in smithing without ruining the game, the developers have not "given me the freedom to be overpowered", they have removed my freedom to play the game with challenge. Note the distinction between using mechanics as they are presented and intentionally trying to ruin these mechanics.
Example of intentionally breaking mechanics: finding a wall in Oblivion near a guard and sneaking while walking into the wall for hours to raise your sneak skill. This is clearly against the spirit of how the skill is supposed to be used. As such, the fault lies with the player. Why? Because if the player uses the skill normally, they will not become overpowered, and the skill will not raise too quickly. Both of these reasons are important if you take the time to contrast them with smithing.
Example of broken game mechanic: Playing a warrior who specializes in smithing. How should such a character play using the game mechanics? They should smith regularly. What is the result? They level smithing ridiculously fast and become overpowered. If using the game mechanic as such will result in breaking the game, then it is not the OPs fault for trying to level smithing.

The root of the problem: Games are designed to be challenging by nature. There is a reason that most skills will not make you overpowered simply through their normal use. This is the case because developers balance the rate of levelling and the power of that levelling such that you won't become too strong too quickly. I am not saying that you should not have the ability to become ridiculously strong, but rather that the natural course of the game should not make you overpowered. Should you want to become overpowered, you should have to consciously make that choice. I have no sympathy for people who used custom spells in Oblivion engineered to be ridiculously powerful, as they obviously knew what they were doing. If playing normally yields the same result, something is wrong.

I question the assumption in all of these posts that bettering your character makes you responsible for being overpowered. To those who accept that line of thought, I propose this hypothetical:

You like playing basketball and enjoy a challenge. You can either....
i) play against bad players shooting with your wrong hand (because it would be too easy using your proper hand)
or
ii) play against better players with your proper hand and exert yourself fully.

Which seems the better option? 2 is much more appealing because consciously gimping yourself should not be necessary. If I am roleplaying a smith in a dangerous world, would he consciously choose to gimp himself? Obviously not, so why am I required to gimp him as such? However, if my mage was told that he would have to smith 5000 more daggers in order to make that dagger twice as strong, he may not choose to invest the time. That is balancing at work. Note that in the basketball example, I may be given the possibility that if I specifically search for growth pills on the internet I can become ridiculously tall and eliminate the challenge of the game of basketball. However, this would require conscious effort on my part. I would like to see Skyrim take this approach, instead of asking me to consciously gimp myself while roleyplaying.


Thank you -- you seem to have done a better job explaining my gripe that I had.

The sneak example from Oblivion actually made me think about whether making daggers should be considered purposeful exploitation. I still feel like it's not, primarily because of how I'd feel if I wasn't doing it. Ie, if I spent all the time and money making the highest level armor I could instead of iron daggers, I'd feel like an idiot, because I'm spending more money and getting nothing more for it. In fact, I believe I did at one point try to make some orcish armor to train smithing, when I noticed iron daggers being less effective, but then I saw that the orcish armor didn't level me any faster, so really I felt stupid spending the extra money. Whereas with sneaking, it's abundantly clear that the guard doesn't mean to be walking into the wall, and so using this behavior to level sneak seems to more clearly be exploitation.
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Flutterby
 
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Post » Thu Dec 15, 2011 12:06 am

Hm, perhaps another way of explaining my problem:

What if Beth had put a single cave somewhere around where the player starts (or that a player is led near by an early quest in the game, something like that), and in this single cave is all of the best loot in the game. But the cave isn't called "ALL THE BEST LOOT Cave" or anything, it's just a cave. So you go in the cave and you stumble upon a sword laying around. You look at it and go "woah, this sword is way better than mine" So you take the sword. It's ridiculous imo at this point for the character to say to themselves "well, I don't know... this sword looks a bit too powerful if you ask me, maybe I should wait until I pick it up". It feels completely natural to pick up the sword. You go deeper into the cave and this repeats. You find armor a lot better than yours, and then a helm, etc, etc. You go through the cave and grab the stuff that's an improvement. The enemies in the cave weren't particularly tough or anything like that, standard stuff you'd expect to find in a cave at this point. Then you leave, and you think to yourself, "well that was a nice cave, I got a ton of nice loot." Then you go on with the game and you realize that all the loot everywhere else you go svcks. You have no incentive to really go in caves anymore because they don't offer much. In hindsight you realize that going into that cave was a bad idea. On your next character, when you come across the cave, you're probably not going to go inside, because you saw how it made the rest of the game not as fun. It doesn't change the fact that putting the cave there was a bad idea in the first place.


Honestly? I'd probably wave around some of the stuff, decide that I don't want to skip to end-game junk, and either stick it back in the box or stash it in my house.

How do I know I'd do this? Because I have before.

Sometime waaaay back near the first time I played Oblivion (or maybe Morrowind?), I made the mythical 100% chameleon suit. Turns out, it was pretty boring. I threw it in a chest. Ditto with many of the armor mods I've tried for Oblivion - the mod makers frequently include really overpowered swords & similar things in their mods. I ignore them.

Skyrim? I actually found an Ebony waraxe when I was in the low 30's, in a dungeon chest. I was using an... elven?... sword at the time, improved to exquisite, I think. Axe was much better. Even with it being completely legit "random loot", I stuck it on one of the weapon plaques in Breezehome. Why? Well, for one, my character wanted to use swords, not axes. But secondly, I didn't want to skip ahead that far. :shrug:

-----

And I'll say again, I don't buy this whole "Smithing great armor early removes any desire for exploration and loot". Unless you're talking Daedric at level 10, that's bull. Without high-level enchanting, enchanting boost potions, and grand souls, you can't match the enchanted gear that you find in dungeons. Those enchantments can be quite important - certainly more important than mere armor rating. (Which is why, for instance, even when my high-30's character gained the ability to smith Glass gear, I was still wearing my +archery damage Hide Bracers.)



Say I am roleplaying a warrior who smiths. Is this feasible without breaking the game? Smithing is not a cheat in the game, it is a skill. As such, it is intended to be raised. It should therefore be feasible to specialize in. If I cannot specialize in smithing without ruining the game, the developers have not "given me the freedom to be overpowered", they have removed my freedom to play the game with challenge. Note the distinction between using mechanics as they are presented and intentionally trying to ruin these mechanics.
Example of intentionally breaking mechanics: finding a wall in Oblivion near a guard and sneaking while walking into the wall for hours to raise your sneak skill. This is clearly against the spirit of how the skill is supposed to be used. As such, the fault lies with the player. Why? Because if the player uses the skill normally, they will not become overpowered, and the skill will not raise too quickly. Both of these reasons are important if you take the time to contrast them with smithing.
Example of broken game mechanic: Playing a warrior who specializes in smithing. How should such a character play using the game mechanics? They should smith regularly. What is the result? They level smithing ridiculously fast and become overpowered. If using the game mechanic as such will result in breaking the game, then it is not the OPs fault for trying to level smithing.


I leveled smithing "as I played" / "regularly". It didn't level ridiculously fast - I only gained the ability to smith Glass in the high 30's (about the time I was finding it), and I didn't hit 100 until the high 40's.

Because I smithed using the materials I'd found in the world.

Your example, of leveling sneak by auto-running into the wall behind an immobile NPC? I would put powerleveling Smithing to 100 by repeating "Buy ingots, Smith daggers, Sell Daggers, Wait 48 hours, Repeat" in the same catergory.
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loste juliana
 
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Post » Thu Dec 15, 2011 1:45 am

re: leveling smithing makes looking for loot obsolete....


Personally, I don't think so. Without a high level of enchanting to go along with it, nothing you can Smith will be more useful than the enchanted things you can find. I leveled my Smithing up on my current character, and only ended up making less than half my gear. Couldn't replace the 50% frost resist shield, or the 50% fire resist boots, or the archery-bonus gloves. Also couldn't make better weapons. Now, I did use Smtihing to improve those items. But just having a decent level of Smithing didn't make dungeon-diving pointless.


Now, I'm talking about gear at equivalent levels - yes, if you power-level your Smithing so you have Glass/Daedric/Dragon when the rest of the world hasn't gotten beyond Steel, then it'll be better than the enchanted loot you can find. Me, I leveled Smithing as I went - I only hit 100 Smithing in the 40's. I started making Elven and Glass gear a few levels after I'd started finding it in chests, not 10+ levels earlier.

But even at level 50+, without high-powered Enchanting skill, I still can't make better gear than I can find. Smithing lets me make the stuff I do find better, and lets me fill in the slots that I haven't found good stuff for.


Agreed completely. MY level 40 Paladin has 100 smithing and 16 enchanting. I wear Legendary Dragon Plate. I have not found any enchanted Dragon Plate, only one pair of enchanted Dragon Scale boots. I still have to use healing and health potions and I am only playing on Expert. I have 97 one handed, 70 block, 45 Restoration. People need to can it with the complaining. You are the Dovhakiin, you can slay dragons and eat their effin souls. If you put on fully magical/damage resistant/other enchantments Dragon Bone Plate Armor, YOU SHOULD BE UNSTOPPABLE!

I remember in Morrowind once I got Enchanted Ebony Armor and the Goldbrand for my Imperial Knight. I could just sprint through high end hordes and chop them down with a single click. Exact same in Oblivion. Here not so much.
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OTTO
 
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Post » Wed Dec 14, 2011 12:23 pm

It's based on choice you do not have to use the best weapons. I have somebody that uses forsworn gear.

Yup. I spent most of the game running around with just plain clothes and no armor, no self-enchanted stuff and no mage armor or other armor spells. Just living off dungeon drops. And it was gooooood.
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Fam Mughal
 
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Post » Wed Dec 14, 2011 3:11 pm

All Elder scrolls games have had the ability to overpower your character.. It's part of the game isn't it? I mean if you want godly you can be godly, if you don't you don't have to be. Of course every game has had a different way to over power your character and I guess discovery of what overpowers you can maybe be disappointing if you didn't know it was going to overpower you. But really you can kind of tell by how fast that skill levels.. if it levels really slowly it's not a skill that's easily abused. However. as in smithing or enchanting if you notice that .."hey.. every time I make or enchant an iron dagger I gain a level.".. yeah.. that's an overpowered skill.. use with caution.
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GEo LIme
 
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Post » Wed Dec 14, 2011 7:51 pm

I think all of this could have been solved or resolved by role-playing.

If you establish a character and let that dictate your actions these things won't happen to you.

Think of role-playing like...a movie. If you were directing a Superman movie and your starring actor was asking if he could use a gun, what would you say?

You should say, 'Superman DOES NOT use guns.'

It's the same for your PC. There may be self imposed limitations, or not, it all depends on the character. I think you should ask yourself why you wanted daedric armor so fast in the first place. It's not like you couldn't beat anything wearing iron or steel.

I raised my smithing to 100 also but I only use Elven weapons and wear iron armor w/scaled bracer & boots. I never picked the perks to make daedric or dragon armor because my character would NEVER wear them.

Since I'm RP'ing and my PC isn't trying to be a blacksmith forever...

-the way I RP is that I decide what 'profession' my PC will have and try to only make gold doing that. If I was a blacksmith I'd only make/sell/loot weapons and armor for gold the same for being an alchemist or dealer in magical tomes, scrolls, etc.

...I only raised my skill in order to improve my personal gear. The guy in Riverwood is looking for 'help around his forge' so I just kept going back and making/selling daggers to him. RP'ing like I'm a blacksmith's assistant.

Having served as a blacksmith's assistant I'm now going to start doing what I (my PC) always wanted which is to be an alchemist. I'll no longer deal in any weapons or armor and will now concentrate on ingredients and potions.

Eventhough my other skills (weapons/armor/archery) aren't where they need to be, or where I'd like them, I know my gear is the best, for its' type, and my skills can catch up.

As the Thane of Whiterun, I won't become the Thane of any other hold, it's my duty to hunt bandits in the hold. I use that as a cover/reason for exploring instead of just roaming around and clearing places.

I'm eventually going to join the Legion and then go around to the Imperial friendly holds and hunt their bandits. Basically another cover/reason to explore. That's when I'll take on other side quests RP'ing as an Imperial officer bringing order to the territory. If I expand my duties and RP as an Imperial Special Agent assigned to Skyrim I could use that as the cover/reason for joining the other factions, in order to discover whether they pose a threat to the Empire or not...the real reason is because I have to be a member of certain guilds to complete some quests (I want these items out of my inventory...lol).

The whole time collecting potions/ingredients to sell to the alchemists of Skyrim.

I think the experience is diminished when you play the game with no...direction? If you're just on a mission to get the best of something once you get it then what?

Create a character/story/role that always has a reason to interact with the game and, IMO, you'll have a better experience.


ahh Pacho, but how will you ever 'beat' the 'game' playing it like that?
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Dalley hussain
 
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Post » Wed Dec 14, 2011 2:58 pm

I just got my character to 100 smithing and am on my way to full daedric (was slightly upset that dragon plate appears to be worse than daedric?) Having done this and realizing that I have relatively little incentive (well, significantly reduced) to go dungeon crawling or just do quests hoping for loot, I see that getting to 100 smithing is probably a bad idea, and I probably won't do it on my next character (planning for an elitist, murderous she-nord who thinks something like working a forge is beneath her).

But to people who just say "smithing's OP? don't use smithing". Well, yeah, ok, I see that now. But it wasn't my fault for doing it the first time -- I mean, as a character, my goal is to try and get the best gear that I can. It feels ridiculous going to great lengths to try and come upon good weapons/gear when you know it's so much easier to just make it yourself. So, yes, much like fast travel in Oblivion, having seen that it somewhat spoils the game, I'm going to try avoiding it in the future (now that the damage is done on this character I'm probably going to go the whole 9 yards with enchantment, too). That's not to say that it isn't a mistake though, and that i'm not annoyed at beth for spending all this time making cool dungeons, etc, but apparently not spending a couple of minutes to think about the game mechanics and how they could potentially spoil the game.

Not your fault, but you shouldn't be whining about it as you went and used it - it's like the people who whine about fast travel being in the game because they don't have the self-control to not use it.
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Tiffany Carter
 
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Post » Thu Dec 15, 2011 12:32 am

Smithing should just be much more difficult to raise and maybe adding a blacksmith Guild where you unlock the best perk or ye need to hunt for the most awesome and rare material ..
I Dinged 100 smithing with an iron dagger .. Come on.

10 min later i`m running in full legendary dragon bone armor ...
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Mandy Muir
 
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Post » Wed Dec 14, 2011 8:47 pm

Basically people have been brought up by World of Warcraft. MMO games where if there's an exploit, its the developers fault, and the kids abusing it are considered savy and ahead of the curve. Goes both for obvious exploits, and FotM builds that has an edge of some sort.

They take this approach into a singleplayer game, and abit dumb realise they just cheated themselves instead of others.

So when a guy says on forums; I crafted a dragon armor and pay 0 magicka for destruction. He is trying to provoke a response of whining from you. Whining that will be turned towards the developers (mom and dad replacements), hopefully making them alter the mechanics. He is having a much harder time than in MMOs of course, since you can basically care less about what he does. He will mention this, but use it as a taunt hoping you will bite.

It's all business as usual on the backseats of the car.


Damn it, Faelix, you've figured me out. I spent hours smithing, motivated solely by my mmo instincts my desire to silently know that I was so much better than everyone else playing the game. Alas, as this was my first time with any rpg besides an mmo, I was completely unaware of the fact that in fact, knowing that I was more powerful than other people brought me no joy, as I could not specifically see the newbie weaklings and how OP I was compared to them. I tried going on the forums, finding people who "roleplayed" and thus as a result had inferior characters, and tried to inform them how much better my character was, but they did not seem to care! This was my only hope for joy in buying skyrim - my one hope was that it would be a chance for me to assert my superiority over others to make up for a clear lack of self-esteem I had to deal with while growing up. My only option was to turn to making topics like these, in the hopes that my complaints would frustrate and anger other players, thus giving me the sense that I had bested them, in at least some regard, saluaging some value from the game for myself. Oh and of course, you were spot on about Beth being a replacement for my parents. My parents, you see, didn't really love me growing up. My father was always too preoccupied with his work to show me compassion, and my mother spent her days regretting her decision to marry my father, the heartless, shallow, greedy man that he was, paying no attention to me. As a result I developed a strong resentment towards my parents. Unfortunately, my bratty ways as a child did not satisfy my desire to rebel against my parents. Being away from them now and feeling I've lost the opportunity to exact my revenge, the obvious choice was for my psyche to substitute in a game developer for my parents. Now I can rage against Beth as I slowly relieve the hateful emotions I had towards my parents growing up. But, you, Faelix, you figured me out! Damn you, Faelix!

No, seriously, though, while from your writing your literacy seems at least somewhat suspect ("and abit dumb realise they just cheated themselves"), I'm relatively confident that a reading through the thread will be somewhat enlightening.

Good day to you, sir!
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Tamara Dost
 
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Post » Wed Dec 14, 2011 9:46 pm

I just got my character to 100 smithing and am on my way to full daedric (was slightly upset that dragon plate appears to be worse than daedric?) Having done this and realizing that I have relatively little incentive (well, significantly reduced) to go dungeon crawling or just do quests hoping for loot, I see that getting to 100 smithing is probably a bad idea, and I probably won't do it on my next character (planning for an elitist, murderous she-nord who thinks something like working a forge is beneath her).

But to people who just say "smithing's OP? don't use smithing". Well, yeah, ok, I see that now. But it wasn't my fault for doing it the first time -- I mean, as a character, my goal is to try and get the best gear that I can. It feels ridiculous going to great lengths to try and come upon good weapons/gear when you know it's so much easier to just make it yourself. So, yes, much like fast travel in Oblivion, having seen that it somewhat spoils the game, I'm going to try avoiding it in the future (now that the damage is done on this character I'm probably going to go the whole 9 yards with enchantment, too). That's not to say that it isn't a mistake though, and that i'm not annoyed at beth for spending all this time making cool dungeons, etc, but apparently not spending a couple of minutes to think about the game mechanics and how they could potentially spoil the game.



I will take the blame; it is my fault you abused it.

I hope that this heals the community.
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Soraya Davy
 
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Post » Thu Dec 15, 2011 2:08 am

I think smithing should level by type, so you get to, say, 10 by doing iron daggers, but subsequent daggers don't improve the score--only steel does. And so on like that.

I'm not a fighter by nature. I don't like long battles, and I don't want to die. So yes, I want the best stuff so I don't have to worry about being killed while picking flowers.
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danni Marchant
 
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Post » Wed Dec 14, 2011 6:33 pm

It actually is your fault. That is like saying its not my fault that beer got me drunk! < It would be, and it is in this case.
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sexy zara
 
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Post » Wed Dec 14, 2011 12:31 pm

I think smithing should level by type, so you get to, say, 10 by doing iron daggers, but subsequent daggers don't improve the score--only steel does. And so on like that.




On a serious note, I 100% agree. Not only is this a rational solution, it is plausible from a standpoint of learning a skill. I didn't learn to make an origami crane by folding a paper airplane 500 times

I am sure that either Beth, or a slew of modders, will implement such a system, and it will only be for the better
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Kayla Bee
 
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Post » Wed Dec 14, 2011 11:21 pm

I'm not going to sit here and read all of these replies. But, here's my thoughts on smithing. You have to have it to "upgrade" your gear and keep yourself competitive. It's not like you can visit a blacksmith and pay for improvements. Otherwise, you're wasting perk points in your given armor choice (light or heavy). I feel confident in making these statements because base damage for legendary weapons are fairly equal across the board (starting with Skyforge Steel). I believe the intent was to allow the player to choose how his or her character would appear and not have to give up on defensive values. Obviously, fur armor is not gonna beat steel plate.
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josh evans
 
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Post » Wed Dec 14, 2011 9:01 pm

I think a good way to balance out smithing would be that items only give you skill up to 20 levels past what is required to make them. I.E. @20 you would need to make steel to get skill, @40 steel would stop giving you skill ups and you would need to move to dwarven or elven, @60 orcish/advanced light armor and so on... very similar to the way most MMO's run their crafting skills.
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Sheila Esmailka
 
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Post » Wed Dec 14, 2011 9:29 pm

This is not an MMO. It's a single player experience and crafting only exists for the die-hards. Beyond that, they expect people to level smithing up to 100. If you're not a mage, it's a given. Other perk constellations are a given too (Restoration, Weapon type, Range Type, Block). There is a reason you have 50 perk points to use.
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Avril Churchill
 
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Post » Wed Dec 14, 2011 11:39 pm

All they need to do is patch it so that smithing weak items (i.e. hide bracers) gives you less and less skill advances the better you become at smithing, so you'll need to craft better gear which requires more items and more expense to be able to level it.
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Hannah Barnard
 
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Post » Wed Dec 14, 2011 2:40 pm

I love smithing. I hope that in the future, they'll add more recipes.

What I would love to see is something where the components we add makes the quality different and a whole series of quests to discover these recipes.

Make it like a progression through a career where we're mentored while learning then we set off on our own and discover new and exciting things.
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Ashley Hill
 
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Post » Wed Dec 14, 2011 11:34 pm

IT IS YOUR FAULT! YOU ARE IN DENIAL!!!!
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Dean
 
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Post » Thu Dec 15, 2011 2:23 am

Not your fault, but you shouldn't be whining about it as you went and used it - it's like the people who whine about fast travel being in the game because they don't have the self-control to not use it.

I don't know, maybe people just are like skipping over the part where I said I won't be using it on my next character? (or otherwise finding a way for it to not be as OP)

And on fast travel: if you're talking Oblivion (which is where iirc most of the fast travel complaints were), then it's perfectly valid to complain about the state of fast travel because I don't want there not to be fast travel, I want there to be non click-to-travel in-game fast travel. So I did fast travel for a time in Oblivion, because I preferred it to not fast traveling at all. Neither situation was ideal though -- the fact that using click-to-travel might be closer to my ideal doesn't mean that click-to-travel is good.

In Skyrim there is at least some kind of in-game travel, which I use instead of click-to-travel, but I'd still prefer a system closer to Morrowind.
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Rachel Eloise Getoutofmyface
 
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Post » Wed Dec 14, 2011 2:21 pm

I think smithing should level by type, so you get to, say, 10 by doing iron daggers, but subsequent daggers don't improve the score--only steel does. And so on like that.

I'm not a fighter by nature. I don't like long battles, and I don't want to die. So yes, I want the best stuff so I don't have to worry about being killed while picking flowers.


Agree. And drastically reduce or remove altogether all resource items on npcs. Ore, Ingots, Leather, Hides, etc.
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benjamin corsini
 
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Post » Wed Dec 14, 2011 7:47 pm

Re: Thread Title - It is not your fault that smithing is abuse-able, but it is your fault that you abused smithing. And you definitely have to go out of your way to level it as well as enchanting. Without also going out of your way to level enchanting, you can expect to get killed in seconds by high level enemy mages.
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Yama Pi
 
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Joined: Wed Apr 18, 2007 3:51 am

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