It's not my fault I abused smithing

Post » Wed Dec 14, 2011 6:01 pm

I have found that if you just only smith with materials you find yourself instead of buying them from blacksmiths it feels more balanced and rewarding
User avatar
Marcus Jordan
 
Posts: 3474
Joined: Fri Jun 29, 2007 1:16 am

Post » Wed Dec 14, 2011 3:00 pm

Because the normal reaction for gamers is to get the best thing in the game, whatever that best thing is. So if there is armor that is better than what we have now, we will try to get that. That is a normal behavior by most gamers.


Aaah, so its about it being a game, and a "gamer" approaches with a view of "beating the game", whereas a roleplaying game is defined more by the story. I have to disagree this is normal, because most gamers ADAPT to fit with the goals of the game.. and the goal of skyrim is not to 'beat it', and that should be obvious imo to any real gamer.

I'd hate to see you play the Sims, I can see you got the biggest house, and level 10 in your job, declared yourself the winner and uninstalled the game.

That might sound dismissive, but the fact is, like the Sims, Skyrim and a lot of games aren't there to reward you because you beat it, some games reward you for the journey.

This is why games like this are remain my favourite games. I can beat plenty games on hardest difficulty, but none satisfy me like an epic journey I can construct in a game like this.
User avatar
Jack Walker
 
Posts: 3457
Joined: Wed Jun 06, 2007 6:25 pm

Post » Wed Dec 14, 2011 7:37 pm

^^^^^^^^^^^
This. If you don't want to be a superman, don't be a superman.


This has been the philosohpy of every single Elder Scrolls game, ever.

In Daggerfall, you could use the class creation system to make an overpowered character.

In Morrowind, you could use alchemy and enchanting to make an overpowered character.

In Oblivion, you could use alchemy, enchanting, sigil stones, and certain quest rewards to make an overpowered character.

In Skyrim, you can use Smithing, Enchanting, and Alchemy to make a decently powerful character (though much less powerful than in previous games).
User avatar
Etta Hargrave
 
Posts: 3452
Joined: Fri Sep 01, 2006 1:27 am

Post » Thu Dec 15, 2011 3:41 am

Smithing wasn't implemented well, imo. It makes no sense that you can simply make iron daggers all the way up to 100 skill, not to mention how quickly the skill goes up.



I don't disagree.

It does not really make a ton of sense. Bigger more complex pieces should net you more XP as you go along. Alchemy does this.

I bet they will implement something like it eventually as a minor fix to appease most everyone.
User avatar
Racheal Robertson
 
Posts: 3370
Joined: Thu Aug 16, 2007 6:03 pm

Post » Thu Dec 15, 2011 12:16 am

^^^^^^^^^^^
This. If you don't want to be a superman, don't be a superman.


Doesn't really work when you can just push a button and become superman.
User avatar
alicia hillier
 
Posts: 3387
Joined: Tue Feb 06, 2007 2:57 am

Post » Wed Dec 14, 2011 10:12 pm

Smithing itself isn't all that overpowered; if you only use improved daedric you're likely not even at the armor cap, you're still getting 2-shotted by spells and your weapon will still take a good 20+ swings to kill anything even remotely powerful on master. Don't use blacksmithing enchants or potions and blacksmithing is very reasonable on master difficulty.
User avatar
Jennie Skeletons
 
Posts: 3452
Joined: Wed Jun 21, 2006 8:21 am

Post » Thu Dec 15, 2011 4:07 am

I don't disagree.

It does not really make a ton of sense. Bigger more complex pieces should net you more XP as you go along. Alchemy does this.

I bet they will implement something like it eventually as a minor fix to appease most everyone.


Affecting how a skill is leveled doesn't change the skill's ultimate effect on game balance. It only affects how long it takes to see the full effect.


Doesn't really work when you can just push a button and become superman.



What? What are you even talking about?
User avatar
Sammie LM
 
Posts: 3424
Joined: Thu Nov 30, 2006 1:59 pm

Post » Wed Dec 14, 2011 2:37 pm

I never quite understood this, I don't mean this offensively, but genuine curiosity,

But, its not as if its hidden, what did you expect the best armour to do?

Why did you need to create something that exceeded necessity? Bringing a gun to a knifefight.

This isn't a flame, I've written so many essays in threads like this, and these things have never been answered.

In addition to what SilverBulletKY said, I'll add that I disagree with the quote in your sig: "The game is a tool for your imagination. Bad roleplayers blame the tool.", and so it may be that you don't understand complaints of this nature because you think about the game differently on a more fundamental level. Games are, in my mind, very much so not tools. I don't get a game so that I can do the work in coming up with the content and deciding how to play it. I get a game because I want to play it.
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Thu Dec 15, 2011 2:07 am

My Morrowind character had 300,000 gold by level 7 from killing assassins and selling their gear. She was 100 in pretty much everything from throwing spells at trees, jumping in place, holding down the sneak key in the mage's guild main room, etc.

It's very easy to level EVERYTHING in these games. Bethesda actually made it more difficult to level these things in Skyrim. But hey, they can't smack our hands over everything- it's NOT easy to level smithing. Why don't you post how many hours you spent killing animals for leather and mining ore? That's powerlevelling, just like Morrowind.

Please stop blaming the game for your lack of willpower.
User avatar
Dewayne Quattlebaum
 
Posts: 3529
Joined: Thu Aug 30, 2007 12:29 pm

Post » Wed Dec 14, 2011 7:05 pm

The main issues with smithing in my opinion are:

1. It's too easy to level
2. You can level it by spamming first tier items
3. The improvement values are a bit too good, it seems like they did not test enemies against fully upgraded equipment
4. Making stronger equipment, does not require exponentially greater amounts of rare and standard materials
User avatar
Flutterby
 
Posts: 3379
Joined: Mon Sep 25, 2006 11:28 am

Post » Wed Dec 14, 2011 2:19 pm

In addition to what SilverBulletKY said, I'll add that I disagree with the quote in your sig: "The game is a tool for your imagination. Bad roleplayers blame the tool.", and so it may be that you don't understand complaints of this nature because you think about the game differently on a more fundamental level. Games are, in my mind, very much so not tools. I don't get a game so that I can do the work in coming up with the content and deciding how to play it. I get a game because I want to play it.


You fail to understand roleplaying, then. Roleplaying is not "coming up with content." It's simply a guideline for how you perceive said content.
User avatar
Sasha Brown
 
Posts: 3426
Joined: Sat Jan 20, 2007 4:46 pm

Post » Thu Dec 15, 2011 1:31 am

I never quite understood this, I don't mean this offensively, but genuine curiosity,

But, its not as if its hidden, what did you expect the best armour to do?

Why did you need to create something that exceeded necessity? Bringing a gun to a knifefight.

This isn't a flame, I've written so many essays in threads like this, and these things have never been answered.



Does anyone disagree that the current state of smithing/enchanting/alchemy needs to be tweaked?
User avatar
Kelly Upshall
 
Posts: 3475
Joined: Sat Oct 28, 2006 6:26 pm

Post » Wed Dec 14, 2011 12:41 pm

Does anyone disagree that the current state of smithing/enchanting/alchemy needs to be tweaked?


Yes.
User avatar
Jordan Fletcher
 
Posts: 3355
Joined: Tue Oct 16, 2007 5:27 am

Post » Wed Dec 14, 2011 12:16 pm

the only game where I actually had to try pretty hard NOT to become overpowered.
User avatar
Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

Post » Wed Dec 14, 2011 8:19 pm

the only game where I actually had to try pretty hard NOT to become overpowered.


You didn't play much of Morrowind or Oblivion, did you?

Or any previous Elder Scrolls title, for that matter.
User avatar
Michael Russ
 
Posts: 3380
Joined: Thu Jul 05, 2007 3:33 am

Post » Wed Dec 14, 2011 9:07 pm

You fail to understand roleplaying, then. Roleplaying is not "coming up with content." It's simply a guideline for how you perceive said content.


You can only perceive the line "Do you go the cloud district often? What am I saying, of course you don't" so many ways.

Unless you do get a kick out of just sitting in your Breezehome with your housecarl pretending that you are having a meal. If you do, I would love to try whatever is it that you are smoking.
User avatar
tegan fiamengo
 
Posts: 3455
Joined: Mon Jan 29, 2007 9:53 am

Post » Thu Dec 15, 2011 3:21 am

Yes.



Care to share why you feel that way?
User avatar
Maeva
 
Posts: 3349
Joined: Mon Mar 26, 2007 11:27 pm

Post » Wed Dec 14, 2011 10:10 pm

It's not your fault you can abuse the console commands.

It's not your fault you can install uber weapon mods.
User avatar
Kim Kay
 
Posts: 3427
Joined: Fri Oct 13, 2006 10:45 am

Post » Wed Dec 14, 2011 7:09 pm

You can only perceive the line "Do you go the cloud district often? What am I saying, of course you don't" so many ways.

Unless you do get a kick out of just sitting in your Breezehome with your housecarl pretending that you are having a meal. If you do, I would love to try whatever is it that you are smoking.


You can only perceive it in one way. What differs is how you REACT to it.

Care to share why you feel that way?


Read my previous posts.
User avatar
Rachyroo
 
Posts: 3415
Joined: Tue Jun 20, 2006 11:23 pm

Post » Wed Dec 14, 2011 11:31 pm

Why did you need to create something that exceeded necessity? Bringing a gun to a knifefight.


Getting the best armour in the game should not "exceed necessity". It should be a reasonable goal, and something that will give you the edge, not render everything else redundant.

I appreciate that you dont have to wear the best armour, or get the best gear for your characters, but loot is an intergal part of many RPGs including Skyrim. If you need to deliberately design a character to fix the game, you are larping and covering up for iffy game mechanics.

That said, I love the damned game - flaws and all! :)
User avatar
IsAiah AkA figgy
 
Posts: 3398
Joined: Tue Oct 09, 2007 7:43 am

Post » Wed Dec 14, 2011 2:24 pm

You can only perceive it in one way. What differs is how you REACT to it.


Yes, I can either 1) murder or 2) pickpocket or 3) not murder.
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Wed Dec 14, 2011 7:43 pm

In addition to what SilverBulletKY said, I'll add that I disagree with the quote in your sig: "The game is a tool for your imagination. Bad roleplayers blame the tool.", and so it may be that you don't understand complaints of this nature because you think about the game differently on a more fundamental level. Games are, in my mind, very much so not tools. I don't get a game so that I can do the work in coming up with the content and deciding how to play it. I get a game because I want to play it.


Definitely, there is a fundamental difference in approach, and I know this sounds horribly arrogant, but 'beating' the game is the WRONG approach.

Like my Sims example earlier, (let's not get into the comparisons please, its an anology), its obvious that its not there to be beaten, its a tool for the player to use.. and people want to play a story.

I have a lot of respect for players who can examine mechanics and use them to their best advantage to beat a very difficult game, I do it myself, when the game calls for it. My point is that this game doesn't.

If someone can suggest a solution that doesn't punish players who take a more even handed approach, and doesn't force them to actively grind to compensate for those that deliberately grind, I'm all ears thou.. the more people have fun the better.
User avatar
Sandeep Khatkar
 
Posts: 3364
Joined: Wed Jul 18, 2007 11:02 am

Post » Wed Dec 14, 2011 6:48 pm

Yes, I can either 1) murder or 2) pickpocket or 3) not murder.



Correct, all of which are determined by your character's outlook.

Also, there are other options.

You could murder his wife.

You could sack his house.

Or, of course, as you said, you could just ignore him.
User avatar
Chelsea Head
 
Posts: 3433
Joined: Thu Mar 08, 2007 6:38 am

Post » Wed Dec 14, 2011 2:08 pm

You didn't play much of Morrowind or Oblivion, did you?

Or any previous Elder Scrolls title, for that matter.

It wasn't as nearly as easy in those games, and you actually had to go out of your way.

Now I just have to level up sneak, conjuration, blacksmithing, or enchanting normally and it can happen by mistake.

It's naturally built in those skill, no exploit required. I don't recall becoming God with just sneak in the last 2 games.
User avatar
Jonny
 
Posts: 3508
Joined: Wed Jul 18, 2007 9:04 am

Post » Thu Dec 15, 2011 2:11 am

It wasn't as nearly as easy in those games, and you actually had to go out of your way.

Now I just have to level up sneak, conjuration, blacksmithing, or enchanting normally and it can happen by mistake.


None of these skills on their own are overpowered.

Also, in Oblivion, all you had to to to become overpowered was level up Alchemy.
User avatar
Josh Trembly
 
Posts: 3381
Joined: Fri Nov 02, 2007 9:25 am

PreviousNext

Return to V - Skyrim