You fail to understand roleplaying, then. Roleplaying is not "coming up with content." It's simply a guideline for how you perceive said content.
I never said I was a role player, at least in the sense that you might be defining the word.
I like role-playing
within the mechanics of the game. I role play to decide which faction to join. As a Dunmer, I was upset that Ullfric seemed to be content letting the Dunmer in Windhelm live in the slums, and it seemed clear that to foster the best future for my people in Skyrim that I had to back the Empire. As a battlemage I tried joining the mage college to become better with my magic, but it seemed clear that they were too focused on scholarly pursuits, and that with the threat of the dragons, I had to focus on acquiring power, opting to retire to the college after I'd dealt with the dragons. I role play in these situations because the game "allows" me to.
But in other aspects the game seems to have made it clearer what to do. The game tells me, for example, that this sword does more damage than this one. I don't decide to use a weaker sword because it's demanded by the role of my character. The game mechanics make it clear which sword it better. This is something I generally don't like role playing around. The game mechanics don't make it as clear about which guild is better, which faction is better, which companion is better, which side quests to take first, etc. In all these things I'm fine with role playing to make the decision. But when game mechanics exist I generally follow them.