And you lost yours when you brought in the alchemy/enchant loop as mandatory.
It's not mandatory. You have to go out of your way to do it. That's the point.
You don't even need all three, you can trivialize combat in this game by just using BS with either alchemy or enchanting or neither of those. Alchemy and enchanting can be substituted by vendors.
Haha, I don't have any credibility because I disagree with your pathetic argument. Right.
Let's walk through this, shall we?
1.) Smithing is designed, by nature, to allow you to craft every piece of basic gear in the game.
2.) Every single piece of gear that you can Smith is something that you can instead find as loot. Yes, even Dragonbone and Dragonscale armor.
Knowing this, let's examine the process of leveling Smithing for the first time.
You check out the Smithing tree and it's various perks. After examination, you can PLAINLY see that as you level up the skill, you will be able to craft Daedric, Glass, Dragonbone, etc.
Deciding that this is something you want to do, IN SPITE of the realization that if you level this skill you will obviously craft the gear in question before you find it randomly in game, you begin gathering materials and making an obvious effort to level this skill, which in its very nature, is designed to give you access to high end gear at high levels of the skill.
After leveling up the skill and getting access to the high end gear
that you knew you would be recieving by leveling up the smithing perk you come on here and [censored] about how overpowered smihthing is. This is in spite of the fact that 1.) you chose to give yourself access to the gear by leveling smithing
when you did and 2.) even if you did not level smithing, you would have access to the exact same gear eventually.
Basically, your argument boils down to the idea that the gear the game gives you is overpowered, which is [censored] absurd.