It's not my fault I abused smithing

Post » Wed Dec 14, 2011 4:29 pm

When Bethesda reads threads like this (probably a joke in of itself), I'm pretty sure all they see is "Dear Bethesda: Please allow me to do anything I want in the game, but prevent me from being foolish and irresponsible. Because I have no self control and will go there and back again and pick up the t-shirt along the way.".
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Sarah Bishop
 
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Post » Wed Dec 14, 2011 4:12 pm

It's your fault and the game's fault.

The game shouldn't offer a so exploitable (With minimum effort) feature and you (As a player that don't want to become OverPowered so easily) shouldn't exploit Smithing. You can use Smithing and still not be OverPowered at the end of the day. To exploit it you need to do the conscious of the "Iron Dagger Exploit", what lends the fault of your OverPowering to you.
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Lil Miss
 
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Post » Wed Dec 14, 2011 2:45 pm

It's your fault and the game's fault.

The game shouldn't offer a so exploitable (With minimum effort) feature and you (As a player that don't want to become OverPowered so easily) shouldn't exploit Smithing.


When you say that Smithing is exploitable, I'm interested in hearing 1.) how you think it's exploitable and 2.) what your proposed soultion is.
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Kelsey Hall
 
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Post » Wed Dec 14, 2011 6:44 pm

Kinda hard to talk about balance when there's only one person on the scale.
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Joe Alvarado
 
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Post » Wed Dec 14, 2011 1:20 pm

I've also kind of abused Smithing, too....with some differences with the OP:

1) I abused it since 60+ Smithing. Prior to that I trained it.

2) (More important): While I use two Daedric swords, I wear a full suit of Leather armor (mostly because I love it).

So no excuses, op. It's your choice both to abuse it and to use a full set of Daedric armor. If you really need a game which hand-guides you until the very end of it, you are doing something wrong, seriously.
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Richard Dixon
 
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Post » Wed Dec 14, 2011 12:29 pm

There is no gear, on its own, that will make your character exceptionally powerful. The only way to do this is to synergize all three crafting skills and loop enchanting and alchemy to buff smithing.

I'll be honest, perhaps I'm being preemptive with the post. Perhaps leveling enchanting and getting the rest of the ebony/daedra hearts I need will not be as easy as I thought. If those things present a significant challenge then I might withdraw my complaint, but judging from similar experiences I've read about, I don't think that's going to be the case.

So yes, I can make my character exceptionally powerful by using smithing, enchanting, and alchemy. My point is that the game mechanics make it relatively clear that dying is bad, and so you should do what you can to not die. This implies that the game mechanics make you want to get the best weapons and armor you can. So game mechanics make using smithing/enchanting/alchemy to get powerful weapons the natural thing to do. If I want to try and enjoy questing and dungeon crawling in the hopes that I'll find useful loot, I need to role play around this. Game mechanics should not make you want to do things that make the game not fun. That, in my book, is a poorly designed game (at least that part of it).
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clelia vega
 
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Post » Wed Dec 14, 2011 9:20 pm

I'll be honest, perhaps I'm being preemptive with the post. Perhaps leveling enchanting and getting the rest of the ebony/daedra hearts I need will not be as easy as I thought. If those things present a significant challenge then I might withdraw my complaint, but judging from similar experiences I've read about, I don't think that's going to be the case.

So yes, I can make my character exceptionally powerful by using smithing, enchanting, and alchemy. My point is that the game mechanics make it relatively clear that dying is bad, and so you should do what you can to not die. This implies that the game mechanics make you want to get the best weapons and armor you can. So game mechanics make using smithing/enchanting/alchemy to get powerful weapons the natural thing to do. If I want to try and enjoy questing and dungeon crawling in the hopes that I'll find useful loot, I need to role play around this. Game mechanics should not make you want to do things that make the game not fun. That, in my book, is a poorly designed game (at least that part of it).



You lost all credibility when you said that you were complaining about something you haven't even tried yet.
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Neliel Kudoh
 
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Post » Wed Dec 14, 2011 8:59 pm

You lost all credibility when you said that you were complaining about something you haven't even tried yet.


And you lost yours when you brought in the alchemy/enchant loop as mandatory.

You don't even need all three, you can trivialize combat in this game by just using BS with either alchemy or enchanting or neither of those. Alchemy and enchanting can be substituted by vendors.

When you say that Smithing is exploitable, I'm interested in hearing 1.) how you think it's exploitable and 2.) what your proposed soultion is.


Remove all crafting materials from vendors. Make ores respawn in 1 ~ 2 weeks. Now the game mechanic encourages exploration and BS can't be leveled up excessively without seeing other contents.
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Jessica White
 
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Post » Wed Dec 14, 2011 2:05 pm

Smithing levels fast whether you make iron daggers or not. Another reasonable way to level smithing is to make jewelry out of all the gems you find. In about 10 hours of gameplay, my smithing jumped 10 points just crafting jewelry and upgrading found items for Lydia.



10 hours= 10 points.

Therefore, 100 hours= 100 level smithing.

That's COMPLETELY REASONABLE.

Also, as I pointed out already and people are ignoring...how the HECK are you getting enough materials to MAKE this stuff without spending hours killing animals for leather and scouring every mine and mountaintop for materials?

Whenever you go out of your way in ANY TES game to level, it's EASY. Morrowind- you want better sneak? Put a cup on your sneak button and go watch tv.

At least to level smithing you actually have to go gather materials for it.
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Matt Fletcher
 
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Post » Wed Dec 14, 2011 8:41 pm

You lost all credibility when you said that you were complaining about something you haven't even tried yet.

Where was I complaining about having enchanted all my stuff and gotten super powerful? In the very first sentence I posted I said that I do not yet have full daedric.

I was complaining about people who say it's my fault when I do things the game mechanics make me want to do.
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Emmi Coolahan
 
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Post » Thu Dec 15, 2011 1:17 am

I just love when people do something and then blame others because they did it.

"I'm sorry officer, but that money was just laying there on the counter with no one around. How could I not take it? It's obviously the clerk's fault that I did what I did."
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Iain Lamb
 
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Post » Wed Dec 14, 2011 2:39 pm

Having the assossiated perk and a high skill in smiting isn't abusing it IMO. Using alchemy and enchanting to stack fortify smiting so you make 300+ damage weapons are abusing the crafting.
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Robert Bindley
 
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Post » Wed Dec 14, 2011 9:20 pm

Remember http://i140.photobucket.com/albums/r11/Gerza71/TESV2011-12-0419-30-25-55.jpg next time you play this game when you use your skills, magic, weapons and armour. Putting bling on your armour and weapons without using it dose not cut it in this game. You have to use it and you have to get hit to get better at it.
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Jaylene Brower
 
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Post » Wed Dec 14, 2011 8:02 pm

I just love when people do something and then blame others because they did it.

"I'm sorry officer, but that money was just laying there on the counter with no one around. How could I not take it? It's obviously the clerk's fault that I did what I did."


Making your character more powerful through legitimate game mechanics in RPG != crime.

Your anology fails so hard.
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TWITTER.COM
 
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Post » Wed Dec 14, 2011 2:35 pm

Making your character more powerful through legitimate game mechanics in RPG != crime.

Your anology fails so hard.


I'm referring to blaming others for action you took, not equalling one to another.
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Czar Kahchi
 
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Post » Wed Dec 14, 2011 11:45 pm

Hey I'm 100% done with smithing and still running around with leather armor. It all depends on how you want to play the game.
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emma sweeney
 
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Post » Wed Dec 14, 2011 12:21 pm

And you lost yours when you brought in the alchemy/enchant loop as mandatory.


It's not mandatory. You have to go out of your way to do it. That's the point.

You don't even need all three, you can trivialize combat in this game by just using BS with either alchemy or enchanting or neither of those. Alchemy and enchanting can be substituted by vendors.


Haha, I don't have any credibility because I disagree with your pathetic argument. Right.

Let's walk through this, shall we?

1.) Smithing is designed, by nature, to allow you to craft every piece of basic gear in the game.

2.) Every single piece of gear that you can Smith is something that you can instead find as loot. Yes, even Dragonbone and Dragonscale armor.

Knowing this, let's examine the process of leveling Smithing for the first time.

You check out the Smithing tree and it's various perks. After examination, you can PLAINLY see that as you level up the skill, you will be able to craft Daedric, Glass, Dragonbone, etc.

Deciding that this is something you want to do, IN SPITE of the realization that if you level this skill you will obviously craft the gear in question before you find it randomly in game, you begin gathering materials and making an obvious effort to level this skill, which in its very nature, is designed to give you access to high end gear at high levels of the skill.

After leveling up the skill and getting access to the high end gear that you knew you would be recieving by leveling up the smithing perk you come on here and [censored] about how overpowered smihthing is. This is in spite of the fact that 1.) you chose to give yourself access to the gear by leveling smithing when you did and 2.) even if you did not level smithing, you would have access to the exact same gear eventually.

Basically, your argument boils down to the idea that the gear the game gives you is overpowered, which is [censored] absurd.
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Enny Labinjo
 
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Post » Wed Dec 14, 2011 3:42 pm

I just love when people do something and then blame others because they did it.

"I'm sorry officer, but that money was just laying there on the counter with no one around. How could I not take it? It's obviously the clerk's fault that I did what I did."


I just love when people do something and then blame others because they did it.

"I'm sorry officer, but the bank robber put a gun to my head and told me to transfer the funds. How could I not have done it? It's obviously the robber's fault that I did what I did."
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Mariana
 
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Post » Wed Dec 14, 2011 1:09 pm

It's not mandatory. You have to go out of your way to do it. That's the point.

...

Haha, I don't have any credibility because I disagree with your pathetic argument. Right.


Read your own words silly.

There is no gear, on its own, that will make your character exceptionally powerful. The only way to do this is to synergize all three crafting skills and loop enchanting and alchemy to buff smithing.


You don't have to go out of your way to make your character exceptionally powerful. Hell, you don't even need to put perks in BS to trivialize combat. That's what makes you lose your credibility when you argue that you have to go out of your way trivialize combat.

Basically, your argument boils down to the idea that the gear the game gives you is overpowered, which is [censored] absurd.


Go to some physical therapy to ensure that your hand-eye coordination isn't severely impaired, and then play the game. Maybe you will understand just how trivial combat is if you don't go out of your way to gimp your character.
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ONLY ME!!!!
 
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Post » Wed Dec 14, 2011 8:52 pm

Can I say as well that it isn't my fault that high on the thrill of levitation (literally) I went over the glowing wall in Morrowind and... well lets just say thus began a roller coaster of confusion, death and running with things I shouldn't that ended with me thinking "what the hell just happened" and restarting the game? Bethesda should totally have big warning boxes attached to anything that has the potential to affect the game or game play in any way I don't like.*





Or not. I never had a problem with smithing or enchanitng. I got the sense they leveled up fast and that logically skills that let you improve the gear you have access to and level quickly are going to get you access to great gear relativly quickly, ergo I compensated accordingly. Of course I also go and explore largely for the sake of exploring and questing, not purely on the promise of better gear, so having great gear doesn't make my character say "well I've peaked, screw the world, I'm just going to lay in bed in my awesome armor for the rest of my virtual life".

*Note: Not saying of course that smithing and enchanting couldn't do with some work, but assigning "fault" for using them, really? It takes two to tango.
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Nicole Elocin
 
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Post » Wed Dec 14, 2011 2:53 pm

I just love when people do something and then blame others because they did it.

"I'm sorry officer, but the bank robber put a gun to my head and told me to transfer the funds. How could I not have done it? It's obviously the robber's fault that I did what I did."


So, Bethesa had a gun to your head, so you "overpowered" your character? Sounds reasonable to me.
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Andrew Tarango
 
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Post » Thu Dec 15, 2011 3:50 am

^^^^^^^^^^^
This. If you don't want to be a superman, don't be a superman.

+1
Myself I only used the smithing for my follower so they wouldnt always get two shot.
Now the daedric bow I DO use is but a family heirloom passed on through generations from the oblivion crisis over 200 years ago. But this argonian simply cant bring himself to wear the dreaded plate of those who killed off most of his marsh brothers and sisters..

Will power and RP can make a broken game imo :D do what you will with it. Even tho daggers and swords are 1h.. I still only use my pig sticker.
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Siidney
 
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Post » Wed Dec 14, 2011 2:21 pm

Read your own words silly.



You don't have to go out of your way to make your character exceptionally powerful. Hell, you don't even need to put perks in BS to trivialize combat. That's what makes you lose your credibility when you argue that you have to go out of your way trivialize combat.



So then, essentially, you're not arguing that any skill is overpowered; you're arguing that the game is, in your subjective opinion, too easy.

Sorry, I can't help you there. I do, however, disagree.

Go to some physical therapy to ensure that your hand-eye coordination isn't severely impaired, and then play the game. Maybe you will understand just how trivial combat is if you don't go out of your way to gimp your character.


RPGs do not require excessive "hand-eye coordination." This is not a first person shooter. Also, I play first person shooters and am moderately skilled at them. The two genres are nothing alike.
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мistrєss
 
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Post » Wed Dec 14, 2011 1:07 pm

So then, essentially, you're not arguing that any skill is overpowered; you're arguing that the game is, in your subjective opinion, too easy.

Sorry, I can't help you there. I do, however, disagree.


You never intended to help anyone so spare me the sorry. TES must be the only games you must play to think that this game is anything but easy.

RPGs do not require excessive "hand-eye coordination." This is not a first person shooter. Also, I play first person shooters and am moderately skilled at them. The two genres are nothing alike.


You are right that in theory, RPGs offer challenge through requiring thoughtful character progression. However, in Skyrim you have to intentionally gimp your character to not become all powerful. Hence my comment; if you have unimpaired hand-eye coordination, this game will be a joke.
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Emma louise Wendelk
 
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Post » Thu Dec 15, 2011 1:57 am

So, Bethesa had a gun to your head, so you "overpowered" your character? Sounds reasonable to me.

I was merely pointing out that your anology was meaningless. It depends on the context whether or not something someone does is in fact someone else's fault.

When I play games, I play by the mechanics of those games. I assume the game is designed well, in that playing by those mechanics does not somehow make the game not fun.

I am perfectly capable of recognizing faulty mechanics and modifying my behavior in the game to compensate for them. My point is that this neither changes nor excuses the fact that these mechanics were faulty.
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Logan Greenwood
 
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